New Rides: The Northern Gun Battle Bikes

They are lead by Osanna "Joker" Wilde, a real wild card.
GM: Freemage
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Freemage
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New Rides: The Northern Gun Battle Bikes

Post by Freemage » Tue Jun 05, 2018 9:15 pm

These speedy little roadsters are highly mobile on flat terrain and fairly heavily armed for what is essentially a two-sidecar motorcycle; a fourth seat, behind the driver, allows for one more passenger. This seat is reversible (this must be done with the Battle Bike is stopped). Meanwhile, the sidecars both have reasonably spacious storage compartments.

Either the rear seat or either sidecar can be modified to accommodate Non-Human Physiology without having to tweak the whole vehicle; thus, such modifications only add an extra 40K Cr. to the cost. Modifying the driver's seat is a more intensive ordeal, and entails doubling the cost of the whole vehicle, other than the weapons.

Both sidecars are equipped with forward-firing fixed light lasers, while a Mini-Railgun rests on the back, for dissuading would-be pursuers. (During a Chase scene, if the Driver has the advantage, he can decide whether to bring the minigun or the lasers to bear on a given opponent.)

Finally, while the electric motors provide a 700-mile range before needing recharging, the Battle Bikes also carry a load of boosters allowing momentary surges of speed. The liquid in the supercharger is fully burned out after half a dozen uses.

Two Battle Bikes have been provided to the Jokers for use in the field.

Dual-Sidecar Motorbikes:
Size 3, Acc/TS 25/55, Toughness 12 (3), Crew 4
2 seats in center (one can be set to rear-facing if desired), plus two sidecars
Base price: 80K
Exposed Crew: ½ Base Price: 40K
Boosters (1): x2 Acc/TS for 1 round, 6 ‘charges’: +30K
Handling (2): +2 Handling: +300K
Speed (3): TS/Acc +15/+30: +90K
Sensor Suite (1): +2 Notice Rolls: +500K
Targeting System (1): Ignore 2 points of Shooting Penalties w/Vehicular Weapons: +300K
Weapons (all Fixed, Total 2 Mods): +445K
  • Forward: 2 Light Lasers (one/Sidecar, can be shot by driver or respective passengers, not linked)
  • Rear: 1 Mini Railgun (can be fired by rear passenger or by driver)
Total Cost: 1.705 Million Cr.
GM Bennies (7th SET, Joker's Jokers): 5/8
OOC Comments
GMC Bennies:
  • Xavier 0/2 (TI 3; Int 1; PPE 29)
  • Synn 1/2
  • Lust 0/1 Burn: 2 Wounds: Incap
  • Wrath 0/1 Burn: 2 Wounds: Incap
  • Sloth 0/1 Burn: 1 Wounds: 1 IRS Used: 2
  • Pride: Dead
  • Avarice 0/1 Burn: 1 IRS Used: 1 Wounds: 2
  • Envy 0/1 Burn: 2 Wounds: Incap
  • Gluttony 0/1 Burn: 1 Wounds: Incap

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Freemage
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Re: New Rides: The Northern Gun Battle Bikes

Post by Freemage » Thu Sep 13, 2018 2:00 pm

C&S Traveller Caravan
This ATV is Chivalry & Sorcery's first foray into the vehicle market. Designed to look like a (very large and garishly painted) gypsy caravan wagon, it even has a pair of horse-heads mounted on the front (with built-in laser cannons in the eyes). In addition, while not as fast as the slightly smaller Mountaineer Mk II, it is actually more durable, easier to drive, and has an unusual feature that C&S hopes to make a major selling-point--the rear third of the caravan can be opened up to not only allow a suit of Power Armor or Robot Armor of Size 6 or less to ride on the back, but the platform itself has adjustable (and rotatable) anchor-points to allow the armor to use its weapons effectively (Unstable Platform penalties do apply, if the vehicle is moving at the time). If the platform is not being used in this manner, then the top can be lowered to become an enclosed cargo space, capable of holding up to 8 additional passengers (though there are no seats for them) or equivalent gear. Engaging or disengaging from the platform is an action, as is rotating the anchoring mechanism to change the facing of the Armor unit, but either action can be done either by the occupant of the Armor, or someone in the vehicle (including the driver). As a final feature, the Caravan can float, halving both Acceleration and Top Speed when in water too deep to just drive through.

C&S Traveller Caravan: Size 8, Acc/TS 20/40 (Maximum speed 80 mph), Toughness 40 (16), Crew 2+8+Special
Notes: All-Terrain, Handling 3, Environmental Systems, Amphibious, M.D.C. Armor, Sensor Suite, Targeting System, Armor Platform
Base Price: 600K
Amphibious: 80K
Armor V: 400K
Armor Platform (Crew Space II): 20K
Handling III: 1.2M
Living Quarters I (-1 Tough, 4 can sleep at a time): 50K
Sensor Suit: 500K
Speed III: 240K
Targeting System: 800K
Weapons: Quad-Linked, Front-fixed "Horsehead" Heavy Laser Cannon (100/300/600; 4d10+2 MD, AP 15; Quad-Linked = +2 Shooting) (4M Cr)
Total Cost: 7.89 Million Credits (3.89M for repair purposes not involving the guns)
GM Bennies (7th SET, Joker's Jokers): 5/8
OOC Comments
GMC Bennies:
  • Xavier 0/2 (TI 3; Int 1; PPE 29)
  • Synn 1/2
  • Lust 0/1 Burn: 2 Wounds: Incap
  • Wrath 0/1 Burn: 2 Wounds: Incap
  • Sloth 0/1 Burn: 1 Wounds: 1 IRS Used: 2
  • Pride: Dead
  • Avarice 0/1 Burn: 1 IRS Used: 1 Wounds: 2
  • Envy 0/1 Burn: 2 Wounds: Incap
  • Gluttony 0/1 Burn: 1 Wounds: Incap

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