Either the rear seat or either sidecar can be modified to accommodate Non-Human Physiology without having to tweak the whole vehicle; thus, such modifications only add an extra 40K Cr. to the cost. Modifying the driver's seat is a more intensive ordeal, and entails doubling the cost of the whole vehicle, other than the weapons.
Both sidecars are equipped with forward-firing fixed light lasers, while a Mini-Railgun rests on the back, for dissuading would-be pursuers. (During a Chase scene, if the Driver has the advantage, he can decide whether to bring the minigun or the lasers to bear on a given opponent.)
Finally, while the electric motors provide a 700-mile range before needing recharging, the Battle Bikes also carry a load of boosters allowing momentary surges of speed. The liquid in the supercharger is fully burned out after half a dozen uses.
Two Battle Bikes have been provided to the Jokers for use in the field.
Size 3, Acc/TS 25/55, Toughness 12 (3), Crew 4
2 seats in center (one can be set to rear-facing if desired), plus two sidecars
Base price: 80K
Exposed Crew: ½ Base Price: 40K
Boosters (1): x2 Acc/TS for 1 round, 6 ‘charges’: +30K
Handling (2): +2 Handling: +300K
Speed (3): TS/Acc +15/+30: +90K
Sensor Suite (1): +2 Notice Rolls: +500K
Targeting System (1): Ignore 2 points of Shooting Penalties w/Vehicular Weapons: +300K
Weapons (all Fixed, Total 2 Mods): +445K
- Forward: 2 Light Lasers (one/Sidecar, can be shot by driver or respective passengers, not linked)
- Rear: 1 Mini Railgun (can be fired by rear passenger or by driver)