Creeper (Legendary Supertech Vehicle)
This beast of an APC is of unknown, possibly alien origin. Sadly, the memory banks of the vehicle were wiped clean by whatever incident caused it to be left abandoned in the countryside, to be found by the 7th SET, aka The Jokers. In addition to being designed as an armored, mobile living quarters for 8 people, with the ability to traverse virtually any terrain, including crossing open water, the vehicle has additional features using technological mechanisms the repair crew barely understood.
First of all, it is capable of vertical 'hops' allowing it to get up cliffs of 20' or so without difficulty, and can make a horizontal leap just shy of 50' forward, allowing it to go through craggy terrain that even a tracked vehicle would find daunting.
Secondly, despite all of this movement, the interior of the cabin, and indeed, the car itself, stays level and balanced; even while moving, weapons systems attached to the vehicle fire without any loss of accuracy.
But the largest surprise came when a large, bulky protusion in the rear cabin suddenly unfolded, revealing itself to be a fully functional and autonomous robot!
"Driverbot" as it was dubbed by the unimaginative ground crew, and which name seems to have stuck, is clearly designed as part of the vehicle--serving as driver and general servant for the owners. As with the Creeper's own memory banks, Driverbot seems to remember nothing of how it came to be there, though it does have all of its functions intact. (Careful questioning has revealed that it has very little understanding of life outside its vehicle.) Upon learning that the 7th SET was responsible for its recovery and salvage, Driverbot declared that they were the new owners of both the vehicle and itself.
In addition to being able to operate the vehicle, Driverbot has significant abilities to interface with both electronic devices and broadcast signals, a powerful visual sensor array, and a laser-resistant coat.
As a downside, it seems the only power-source it will accept is the Crawler itself; Driverbot must spend at least one hour every day recharging while connected to the vehicle.
Total Cost: 3,055,000 Cr.
Heavy Chassis
Size: 6
Acc/TS: 3/11
Toughness: 35 (17)
Mod Slots Remaining: 2
Crew: 2+6
Handling: +1
Converted Cost: 750K
Weapons: Heavy Railgun: Range: 100/200/400; Damage: 4d10+4 MD, AP 18; RoF 3; 120 Shots; 5 Mod Slots
Amphibious: 60K (Cross water at half-speed)
All-Terrain: 60K (Difficult terrain only costs 1.5x movement)
Reinforced Chassis III: 180K (Boosted Toughness, in stats)
Speed Reduction II: +6 MS (Lowered Speed giving extra Mod Slots)
Targeting System: 600K (+2 to all Shooting rolls with Vehicular Weapons)
Sensor Suite: 500K (+2 to Notice rolls made by the driver or co-pilot)
Living Space II: 100K (6 MS) (Comfortable accommodations for 8 humanoids)
Armor VI: 360K (Included in stats)
Handling I: 300K (+1 to Drive rolls for maneuvers)
SPC Powers (Total 145K):
Sidekick: Driverbot (See Below) 125K
Super Edge: Steady Hands (Vehicular weapons do not suffer unsteady platform penalty) 20K
Leaping II (4" Vertical, 8" Horizontal) 20K
Super Skill: Driving I (+1 DT to operator's Driving skill, does not apply to Drivebot) 5K
Driverbot (Wild Card):
Rank: Novice
Hindrances: Bad Luck (1 Benny/session); Clueless (-2 Common Knowledge Rolls); Obese (Reduced pace, Tough bonus)
Achilles Heel: Dependency (Must spend 1 hr/day physically in the driver's seat of the Crawler or suffer Fatigue); Vulnerabilities: Electric (+4 damage, -4 to resist); Non-Human Physiology -2; Loyal
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Driving d12+2 (d12+4 w/Ace), Fighting d4, Knowledge: Electronics d4, Lockpicking d4, Notice d6, Repair d6, Shooting d8, Survival d6
Edges: Ace, Combat Ace, AB: SPC Superpowers (Rising Star/Heavy Hitter at 2/3 starting points)
Cha: +0; Pace: 4/d4; Parry: 4; Toughness: 7
SPC Powers (26 pts)
I AM A ROBOT:
- Construct (8 pts): Ignore 1 level of Wound Penalties, Immune Poison/Disease, Does not eat/breathe, +2 Unshake, Must be Repaired instead of Healing
- Fearless (2 pts): Does not roll Fear checks
- Interface (Code Breaker +1, 3 pts): +4 to rolls involving the use/cracking of electronics; no tools needed for lockpicking electronic locks
Built with Purpose:
- Super Skill: Driving IV (4 pts): +4 DT Driving Skill (Does NOT Stack with Super-Skill in the Crawler)
- Broadcast (Range +1, 3 pts): May receive and transmit signals; Smarts -2 to Decrypt
- Heightened Senses IV (4 pts): Eagle Eyes (1/2 Range penalties); Infravision; Low-Light Vision; Super-Vision (+2 Notice rolls)
Duralux Construction:
- Resistance: Light I (1 pt): +4 Toughness vs. Lasers and light-based attacks
- Toughness I (1 pt): +1 Toughness