Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
Benny Refresh and Card swaps happen as soon as you post your draws here.
Q4-18 Adventure Cards
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Q4-18 Adventure Cards
[dice:c7c0xskz]43125:0[/dice:c7c0xskz] Second Wind
[dice:c7c0xskz]43125:1[/dice:c7c0xskz] Spill the Beans
[dice:c7c0xskz]43125:2[/dice:c7c0xskz] Extra Effort
[dice:c7c0xskz]43125:1[/dice:c7c0xskz] Spill the Beans
[dice:c7c0xskz]43125:2[/dice:c7c0xskz] Extra Effort
Character Summary
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Q4-18 Adventure Cards
[dice:3lzessd6]43128:0[/dice:3lzessd6] Cutting in line: Draw 3 initiative cards and keep the highest.
signature
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Q4-18 Adventure Cards
[dice:11j4f867]43129:0[/dice:11j4f867][dice:11j4f867]43129:1[/dice:11j4f867]
24 Inspiration "Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round."
26 Once More With Feeling "Play to take any one Adventure Card from the discard pile."
24 Inspiration "Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round."
26 Once More With Feeling "Play to take any one Adventure Card from the discard pile."
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Q4-18 Adventure Cards
[dice:36agsjhu]43130:0[/dice:36agsjhu]:
Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the
hero escape, revealing the location of the “boss,” etc.
[dice:36agsjhu]43130:1[/dice:36agsjhu] - SnackHappy already rolled
[dice:36agsjhu]43130:2[/dice:36agsjhu]:
Lucky Break: Play this card to completely negate the damage from one attack.
I think I'll discard Turncoat and Arcane Inspiration, keep Lucky Break and stick with Joker's Gone Wild:
Previous Adventure Cards:
Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the
hero escape, revealing the location of the “boss,” etc.
[dice:36agsjhu]43130:1[/dice:36agsjhu] - SnackHappy already rolled
[dice:36agsjhu]43130:2[/dice:36agsjhu]:
Lucky Break: Play this card to completely negate the damage from one attack.
I think I'll discard Turncoat and Arcane Inspiration, keep Lucky Break and stick with Joker's Gone Wild:
Previous Adventure Cards:
- Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
- Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
Calyx Calder
Character Summary
Re: Q4-18 Adventure Cards
Novice: [dice:ey5bloh1]43152:0[/dice:ey5bloh1] -- Love Interest - Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Seasoned: [dice:ey5bloh1]43152:1[/dice:ey5bloh1]
Reroll 34
[dice:ey5bloh1]43152:2[/dice:ey5bloh1] -- Rabbit out of my Hat - Play this card to gain +2 on any Trick test until the end of the scene.
Seasoned: [dice:ey5bloh1]43152:1[/dice:ey5bloh1]
Reroll 34
[dice:ey5bloh1]43152:2[/dice:ey5bloh1] -- Rabbit out of my Hat - Play this card to gain +2 on any Trick test until the end of the scene.
Chok'lat
Re: Q4-18 Adventure Cards
Novice: [dice:3o4g3odp]43270:0[/dice:3o4g3odp]
- Get A Clue
- Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
- Last Stand
- Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Growler
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Q4-18 Adventure Cards
Seasoned - 2 rolls
[dice:3au8asph]44812:0[/dice:3au8asph]
Reroll 33 [dice:3au8asph]44812:1[/dice:3au8asph]
Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Noble Sacrifice: Play when an adjacent ally suffers damage. You suffer the damage instead.
[dice:3au8asph]44812:0[/dice:3au8asph]
Reroll 33 [dice:3au8asph]44812:1[/dice:3au8asph]
Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Noble Sacrifice: Play when an adjacent ally suffers damage. You suffer the damage instead.
Character Tracker
Creeper stats
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Q4-18 Adventure Cards
Played the Enemy card, so I get an extra adventure card.
[dice:36gskgsj]45338:0[/dice:36gskgsj]
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
[dice:36gskgsj]45338:0[/dice:36gskgsj]
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Character Tracker
Creeper stats