6x Juicer Plate (+6A/+1T) (3200 each, total 19,200 Cr)
5x JA-9 Laser Rifle (Range 40/80/160, Damage 3d6+1, RoF 1, AP 3) (2K each, Total 10,000 Cr)
6x C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP 2) (1200 each, Total 7,200 Cr)
5x Chain long sword (d12+2d8, AP 2, Mega Damage) (1400 each, Total 7,000 Cr)
NG-33 Laser Pistol (Range 12/24/48, Damage 2d4+1, RoF 1, AP 1) (650 Cr)
x20 Maverick Body Armor (1450 each, total 29,000 Cr)
x20 Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+3 AP 2, RoF 2 [not used], 3RB = +2 Shooting, 24 Shots) (1800 each, Total 36,000 Cr)
x20 Vibroblade (Str+d6, AP 4, Mega Damage) (700 each, Total 14,000 Cr)
(Total of common loot value: 123,000 Cr)
Grenades: 11 AP (3d8 AP 8 MD; SBT); 7 Frag (3d6 MD; LBT); 6 HE (3d8 MD; MBT); 6 Plasma (3d10 Plasma MD; SBT)
NG-LG6 Laser Rifle (Super-Tech Enhanced)
- Rifle: Range 25/50/100; 3d6+2, AP 2; 20 Shots
- Grenade Launcher: Range 18/36/72; 8 Shots; Damage By Grenade
- Super-Tech Enhancements:
- Embedded Neural Mace "Bayonet" (1 pt)
- +2 Die-types Fighting when using Bayonet (2 pts)
- +2 Die-types Shooting when using Rifle/Grenade Launcher (2 pts)
- Edge: Marksman (2 pts)
- Trapping: Gamma Beam (invisible to naked eye; does not reveal position if fired while invisible or in sniping position) (1pt)
Super-tech Juicer Plate (+6A/+1T) ST Mod: Grants +2 Die-types to Vigor [Limitation -1, only to rolls, not to base stats, Limitation -2, must be hooked into a Juicer Rig] (1 pt)
Triax T-12 Field Medic Armor (HJ Modded, TW Enhanced, with Necromancer stylin')
- +11 Armor, +1 Toughness
- Built-in mini-computers for basic functions
- Enhanced Comm system with a 20 mile range
- Public-address loudspeakers
- Laser distancer
- Nightvision mode
- Full Environmental Protection
- HJ Mods (7, 11, 16, 13, 15)
- Variable Stealth Mode: Urban, Woodland, Action to switch. +2 Stealth in selected environment
- Strength Minimum d4, +1 Armor (included)
- Targeting System: +2 Ranged Attacks
- TW Mods
- Minor (x2): +4 Armor (included)
- Minor (x2): +2 Vigor Rolls
- Major: Invisibility Power, activated with Stealth roll
- Major: Ley-Line Powered
- 2 PPE/hr to activate.