The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.
Important: After you roll, please edit your post to include the card name and description. This serves a few purposes--it makes it easier for later posters to see a duplication, it makes it easier to double-check for errors, and it lets me see all the cards 'in play' in one place when I'm designing encounters. Thanks!
Other Uses: If the GM is using a Planing and Operation scene outlined in the freedom squad (multiple dramatic tasks of increasing difficulty) playing an adventure card will automatically net you 2 automatic successes.
Holding Cards
You may, before the roll, choose to declare that one of the cards you drew last quarter, and did not play, stays in your hand, and identify the card by name AND number (so everyone else can cross-reference their rolls against it). If you do this, then reduce the number of rolls for this Quarter by one. So, if you're Seasoned, and you keep a card from last Quarter, you should only roll one time this Quarter.
Furthermore, first come first serve applies here. If another player rolls before you post, and they get the card you wanted to keep, then they have the card now, and you need to roll the full boat.
Q2-19 Adventure Cards
Re: Q2-19 Adventure Cards
Novice: [dice:t8qjphsc]51126:0[/dice:t8qjphsc]
- Tale Teller
- Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
- Out of the Frying Pan
- Play to avoid death, capture, or some other bad situation for your hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
Growler
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Q2-19 Adventure Cards
[dice:3tkdd1ob]51305:0[/dice:3tkdd1ob]
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
Character Tracker
Creeper stats
Re: Q2-19 Adventure Cards
Novice - [dice:2fa0fjx6]51333:0[/dice:2fa0fjx6]
Peace
Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
Peace
Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
Re: Q2-19 Adventure Cards
All rerolls. (I honestly thought I already did this)
Novice [dice:346z8067]51345:0[/dice:346z8067]
44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.
Seasoned [dice:346z8067]51345:1[/dice:346z8067] reroll [dice:346z8067]51345:3[/dice:346z8067]
49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Heroic [dice:346z8067]51345:2[/dice:346z8067] reroll [dice:346z8067]51345:4[/dice:346z8067]
48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Novice [dice:346z8067]51345:0[/dice:346z8067]
44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.
Seasoned [dice:346z8067]51345:1[/dice:346z8067] reroll [dice:346z8067]51345:3[/dice:346z8067]
49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
Heroic [dice:346z8067]51345:2[/dice:346z8067] reroll [dice:346z8067]51345:4[/dice:346z8067]
48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Echo (Rob T)
GM Quick Reference
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Q2-19 Adventure Cards
[dice:c1r80c43]51461:0[/dice:c1r80c43]
[dice:c1r80c43]51461:1[/dice:c1r80c43]
[dice:c1r80c43]51461:1[/dice:c1r80c43]
signature
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Q2-19 Adventure Cards
Novice [dice:3n4un8rg]51675:0[/dice:3n4un8rg]
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Seasoned [dice:3n4un8rg]51675:1[/dice:3n4un8rg]
Noble Sacrifice: Play when an adjacent ally suffers damage. You suffer the damage instead.
Veteran [dice:3n4un8rg]51675:2[/dice:3n4un8rg]
Flesh Wound: Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Seasoned [dice:3n4un8rg]51675:1[/dice:3n4un8rg]
Noble Sacrifice: Play when an adjacent ally suffers damage. You suffer the damage instead.
Veteran [dice:3n4un8rg]51675:2[/dice:3n4un8rg]
Flesh Wound: Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Character Information