Keeping a tally here of loot acquired during Lay of the Land. I'll edit in new additions as we go through. Folks should post claimed gear in this thread; at the end of the adventure, I'll post the final list when it comes time for salvage.
River Rats:
Triax Forager (standard model), Salvage Value: 2,400,000 Credits Traded to free refugees
"Rat" McCree:
Credstick: 400,000 Credits
Huntsman Armor (+5, +1 Toughness), Salvage Value: 2400
C-18 Laser Pistol (Range 15/30/60, Damage 2d6, RoF 1, AP 2), Salvage Value: 1200
+4 Wired Skill Chip (Shooting), Salvage Value: 4000
+4 Wired Skill Chip (Piloting), Salvage Value: 4000
Contact (Everyone): CS Cpl. Peter Fellman
Corporal Fellman is a Tolkeen burnout; after his tour there, he was so tired of fighting that he was deemed largely worthless by the CS high command, despite being loyal to his orders. He was thus assigned to guard-duty on shipping barges along the Missouri River. By CS standards, he's almost egalitarian in his outlook--while in the field, especially outside CS territory, he could really care less if someone's a D-Bee or a magic-user, so long as they aren't an active threat to the Coalition States or established human communities (he won't go out of his way to save a town of innocent D-bees from some supernatural threat, but that's about the worst that can be said of him). While not really in the loop on CS military issues, he can be used to acquire pre-109 Infantry Gear and the like (as the phasing out of the older gear continues, a good bit of it is shipped to human communities not officially allied with the CS as a diplomatic overture--sometimes crates fall off the barge, you know?), and can give a heads-up to river-based activity by the CS Navy, though usually not the details about their missions. Finally, for those so inclined, he can also acquire Coalition "Officially Sanctioned Media"--typically the latest propaganda vids out of Chi-Town, but also the current episodes of popular entertainment (all of which, of course, does its best to push the CS 'ideals' of Humans Good, D-Bees and Mages Bad; still, as such is some of the only professionally produced entertainment on the continent, it's surprisingly popular outside the CS borders, even if many only watch it ironically).
Lay of the Land Loot Thread
Re: Lay of the Land Loot Thread
The Journal of Carlos Olivera: Nothing particularly valuable in terms of cash, but damn, that's some bad news!
Three medallions of Accursed Silver. These items grant the following immunities: Holy, Sunlight, Water and Silver. Beneficial Powers cast upon someone carrying these are no more effective than damaging ones with those Trappings; furthermore, any additional attempt to USE such substances or trappings by the one bearing the medallion is ineffective (so water becomes ash in your mouth, for instance). They probably would have a huge value on the Black Market, though, if you wanted to go there.
Heavy Cyber-Knight Armor (+8A/+2T/FEP, Extra +10 ISP Mod) (18,000 Cr Salvage Value)
Shard Pistol (As book, but also contains a +10 PPE mod and the ability to cast Blindness as part of the attack, along with the usual Lower Vigor effect (you can pay for either, both or neither effect when shooting the gun).) (20,200 Cr Salvage Value)
NG-L5 Laser Rifle (1,600 Cr Salvage Value)
Three medallions of Accursed Silver. These items grant the following immunities: Holy, Sunlight, Water and Silver. Beneficial Powers cast upon someone carrying these are no more effective than damaging ones with those Trappings; furthermore, any additional attempt to USE such substances or trappings by the one bearing the medallion is ineffective (so water becomes ash in your mouth, for instance). They probably would have a huge value on the Black Market, though, if you wanted to go there.
Heavy Cyber-Knight Armor (+8A/+2T/FEP, Extra +10 ISP Mod) (18,000 Cr Salvage Value)
Shard Pistol (As book, but also contains a +10 PPE mod and the ability to cast Blindness as part of the attack, along with the usual Lower Vigor effect (you can pay for either, both or neither effect when shooting the gun).) (20,200 Cr Salvage Value)
NG-L5 Laser Rifle (1,600 Cr Salvage Value)
Re: Lay of the Land Loot Thread
#Spulgorth Forearm Plasma Blaster (Range 30/60/120, Damage 3d10, RoF 1, Mega Damage, Shots 20, Does not need to be drawn, Requires Size 2+, unique E-Clip means once ammo is spent, must be recharged from a Spulgorth Barge) (4,000 Salvage)
#TW Vehicular Stun Blaster (Range 18/36/72, Shots 40, targets roll Vigor check, −2 if the attacker scored a raise, to avoid being Shaken, MBT, Mod Slots: 1) (5,000 Salvage)
#Staff of Eylor (Str+d10, Mega Damage, Requires Size 3+ to wield, TW Weapon with no existing mods) (1,000 Salvage)
#12 x Light combat armor (+3, Only fits Altaran Warrior Women) (500 Salvage each, 6000 total)
#18 x Magic Amulet (Armor +4, Against Spulgorth magics, not only gives no protection, but inflicts Vulnerability on wearer) (2000 Salvage each, 36000 total)
#48 × Forearm Plasma Blasters (Range 18/36/72, Damage 2d10+2, RoF 1, Mega Damage, unique E-Clip means once ammo is spent, must be recharged from a Spulgorth Barge, 12 Shots, must be humanoid female Size 0 to wear) (2000 Salvage each, 96000 total)
#24 x Mental Incapacitator (Range 12/24/48, targets roll Vigor check, −2 if the attacker scored a raise, to avoid being Shaken, MBT, TW weapon w/ 1 Major Mod) (2100 Salvage each, 57600 total)
48 Vibro-knives (Str+d6, AP 4, Mega Damage) (700 Salvage each, 33600 total)
3 x L-20 Pulse Laser Rifle (Range 25/50/100, Damage 3d6+1, RoF 4, AP 2) (2500 Salvage each, 7500 total)
2 x Flaming sword (Str+d10, AP 4, Mega Damage) (9000 Salvage each, 18000 total)
4 × silver throwing knives (Range 3/6/12, Damage Str+d4) (500 Salvage each, 2000 total)
(Sunaj Plate Armor self-destructs with plasma burst inside the armor, resulting in the bodies being fully baked if examined.)
C&S Gladiator Medium Combat Armor (+11A/+1T, FEP, HJ Mod: -1 DT Str Min (d6), TW Mods: +4 armor, Ley Line Powered, Imp. Dodge, Imp. Extraction, Nerves of Steel) (17180 Salvage)
Wilk’s 237 Laser Pistol (Range 15/30/60, Damage 2d6+1, RoF 1, AP 4) (2400 Salvage)
Vibro-sword (Str+d10, AP 4, Mega Damage) (1800 Salvage)
2 × frag grenades (Range 5/10/20, Damage 3d6, Mega Damage, LBT) (55 Salvage each, 110 total)
Note that ANY gear explicitly Atlantean in origin will give the character Minor Wanted (Atlantis) while worn--they don't send out bounty hunters, but if you encounter other Atlantis agents while wearing it, they'll target you first.
Map to Savati's Cave
#TW Vehicular Stun Blaster (Range 18/36/72, Shots 40, targets roll Vigor check, −2 if the attacker scored a raise, to avoid being Shaken, MBT, Mod Slots: 1) (5,000 Salvage)
#Staff of Eylor (Str+d10, Mega Damage, Requires Size 3+ to wield, TW Weapon with no existing mods) (1,000 Salvage)
#12 x Light combat armor (+3, Only fits Altaran Warrior Women) (500 Salvage each, 6000 total)
#18 x Magic Amulet (Armor +4, Against Spulgorth magics, not only gives no protection, but inflicts Vulnerability on wearer) (2000 Salvage each, 36000 total)
#48 × Forearm Plasma Blasters (Range 18/36/72, Damage 2d10+2, RoF 1, Mega Damage, unique E-Clip means once ammo is spent, must be recharged from a Spulgorth Barge, 12 Shots, must be humanoid female Size 0 to wear) (2000 Salvage each, 96000 total)
#24 x Mental Incapacitator (Range 12/24/48, targets roll Vigor check, −2 if the attacker scored a raise, to avoid being Shaken, MBT, TW weapon w/ 1 Major Mod) (2100 Salvage each, 57600 total)
48 Vibro-knives (Str+d6, AP 4, Mega Damage) (700 Salvage each, 33600 total)
3 x L-20 Pulse Laser Rifle (Range 25/50/100, Damage 3d6+1, RoF 4, AP 2) (2500 Salvage each, 7500 total)
2 x Flaming sword (Str+d10, AP 4, Mega Damage) (9000 Salvage each, 18000 total)
4 × silver throwing knives (Range 3/6/12, Damage Str+d4) (500 Salvage each, 2000 total)
(Sunaj Plate Armor self-destructs with plasma burst inside the armor, resulting in the bodies being fully baked if examined.)
C&S Gladiator Medium Combat Armor (+11A/+1T, FEP, HJ Mod: -1 DT Str Min (d6), TW Mods: +4 armor, Ley Line Powered, Imp. Dodge, Imp. Extraction, Nerves of Steel) (17180 Salvage)
Wilk’s 237 Laser Pistol (Range 15/30/60, Damage 2d6+1, RoF 1, AP 4) (2400 Salvage)
Vibro-sword (Str+d10, AP 4, Mega Damage) (1800 Salvage)
2 × frag grenades (Range 5/10/20, Damage 3d6, Mega Damage, LBT) (55 Salvage each, 110 total)
Note that ANY gear explicitly Atlantean in origin will give the character Minor Wanted (Atlantis) while worn--they don't send out bounty hunters, but if you encounter other Atlantis agents while wearing it, they'll target you first.
Map to Savati's Cave
Re: Lay of the Land Loot Thread
Savati's Chamber:
9 million credits on a general-use credstick
A stone arch that can make an Easy Rift (requires a bonding ceremony with an AB: Spellcasting character, costs 5 PPE permanently)
Savati's Journal
A TW Toy or Trinket of some sort
Oh, yeah, a Dragon Rod
9 million credits on a general-use credstick
A stone arch that can make an Easy Rift (requires a bonding ceremony with an AB: Spellcasting character, costs 5 PPE permanently)
Savati's Journal
A TW Toy or Trinket of some sort
Oh, yeah, a Dragon Rod
Dragon Rod