Page 1 of 1

Q3-19 Adventure Cards

Posted: Tue Jul 02, 2019 8:08 pm
by Freemage
The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.

The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card

Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.

Important: After you roll, please edit your post to include the card name and description. This serves a few purposes--it makes it easier for later posters to see a duplication, it makes it easier to double-check for errors, and it lets me see all the cards 'in play' in one place when I'm designing encounters. Thanks!

Other Uses: If the GM is using a Planing and Operation scene outlined in the freedom squad (multiple dramatic tasks of increasing difficulty) playing an adventure card will automatically net you 2 automatic successes.

Holding Cards

You may, before the roll, choose to declare that one of the cards you drew last quarter, and did not play, stays in your hand, and identify the card by name AND number (so everyone else can cross-reference their rolls against it). If you do this, then reduce the number of rolls for this Quarter by one. So, if you're Seasoned, and you keep a card from last Quarter, you should only roll one time this Quarter.

Furthermore, first come first serve applies here. If another player rolls before you post, and they get the card you wanted to keep, then they have the card now, and you need to roll the full boat.

Re: Q3-19 Adventure Cards

Posted: Wed Jul 03, 2019 2:19 am
by Sara Turner
[dice:f9fjufpm]55345:0[/dice:f9fjufpm]

Power Surge: Immediately recover all spent Power Points.

Folk Hero: Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.

Seize the Day: The character acts as if he had drawn a Joker this combat round.

Re: Q3-19 Adventure Cards

Posted: Thu Jul 04, 2019 1:12 pm
by Growler
Novice: [dice:2hy4jfmx]55419:0[/dice:2hy4jfmx]
  • Better You Than Me
    • Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
Seasoned: [dice:2hy4jfmx]55419:1[/dice:2hy4jfmx]
  • Renown
    • Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
Veteran: [dice:2hy4jfmx]55419:2[/dice:2hy4jfmx]
  • Parely
    • All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

Re: Q3-19 Adventure Cards

Posted: Fri Jul 05, 2019 11:44 am
by Ndreare
Novice - [dice:3i1zkfb5]55460:0[/dice:3i1zkfb5]
Cutting In Line
Draw 3 initiative cards and keep the highest.

Seasoned - [dice:3i1zkfb5]55460:1[/dice:3i1zkfb5]
Bullseye!
Play after damage is rolled to double the total of a successful ranged attack.

Veteran - [dice:3i1zkfb5]55460:2[/dice:3i1zkfb5]
Hidden Stash
Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.