Player Name:Marc
Google Handle: marc.leasure82@gmail.com
Rank: Legendary Experience: 80 Advances Left: 0
Race: Grackle Tooth
Iconic Framework: M.A.R.S. Robot Vehicle Ace
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8(d12+1 NG-EX10), Vigor d6
Pace: 10; Parry: 8(10 w/Cestus); Toughness: 14(6); Strain: 0
Skills:
- Notice d8
- Battle d8
- Repair d8 +2
- Science d8
- Piloting d12
- Athletics d8
- Fighting d12
- Shooting d12
- Electronics d8
- Common Knowledge d4
- Stealth d4
- Persuasion d4
Hindrances
- Overconfident (Major): “Just How I Was Raised”
- Heroic (Major): “Gotta look out for the little guy.”
- Loyal (Minor): “I look out for my friends”
- Mild Mannered (Minor): “I’m a little doughy in the middle. People don’t exactly think I am scary”
Edges
- Counterattack: Free attack against one foe per turn who failed a Fighting roll.
- Improved: As Counterattack, but against three failed attacks per turn.
- Command: +1 to Extras’ Shaken recovery rolls in Command Range.
- Natural Leader: Leadership Edges now apply to Wild Cards.
- Ambidextrous: Ignore –2 penalty when making Trait rolls with off-hand.
- Two-Fisted: Make one extra Fighting roll with a second melee weapon in the off-hand at no Multi-Action penalty.
- Two-Gun Kid: Make one extra Shooting (or Athletics (throwing) roll with a second ranged weapon in the off-hand at no Multi-Action penalty.
- Tactician: Draw an extra Action Card each turn that may be assigned to any allied Extra in Command Range
- Master Tactician: Draw and distribute two extra Action Cards instead of one.
- Rock and Roll!: Ignore the Recoil penalty when firing weapons with a RoF of 2 or more. Character may not move.
- Dodge:−2 to be hit by ranged attacks.
- Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.
- Rapid Fire: Increase RoF by 1 for one Shooting attack per turn.
- Improved Rapid Fire: Increase RoF by 1 for up to two Shooting attacks per turn.
- Ace: Character may spend Bennies to Soak damage for his vehicle and ignores up to 2 points of penalties.
- Combat Ace: ignores the Multi-Action penalty for making a Boating, Driving, or Piloting check and taking another action in the same round.
- Robot Vehicle Jock: Ignore −2 penalty to all skill rolls while piloting a robot vehicle
- Mr. Fix It: +2 to Repair rolls, half the time required with a raise.
- Level Headed: Draw an additional Action Card each round in combat and choose which one to use.
- Extraction (Razorback Cloak): One adjacent foe doesn’t get a free attack when you withdraw from close combat.
- Combat Sense (Razorback Cloak):Opponents halve any Gang Up bonuses against him.
- First Strike:Free Fighting attack once per round when foe moves within Reach.
Spirit's Boon: When faced with the horrors of the worlds beyond, you can feel a beneficial presence wash over you, fortifying you against the instinctive terror of the unnatural. You gain a +2 bonus to all Fear Checks; this stacks with the Brave Edge. If you are innately Fearless, then when a Fear check is called for, the presence acts to bolster your resolve in a more subtle fashion--roll a d10 (no Wild Die), which can Ace as normal, and treat it as a Support roll for your next action, which must be taken either the round you were faced with the Fear check, or the one immediately following. (So for every Success and Raise on this roll, you get a +1 to your action's roll, up to a maximum of +4.)