Showdown Initial Post Feedback Wanted

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RFT
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Showdown Initial Post Feedback Wanted

Post by RFT » Fri Apr 13, 2018 7:25 pm

This is my planned format for the initial post, and post that will follow. I would like advice on if it is clear, or if other instructions must be given.




Welcome to round 1

The Map: You will be navigating your way through a Shuttle hanger and trying to neutralize your enemy. Unfortunately there are a lot of obstacles in this change.

Obstacles: The general obstacles of the hanger are all Toughness 12 per inch. The Shuttle is Toughness 40 (16). Opening or closing a door takes an action.

The Bonus: All the fighting has caused some serious damage. When the battle is complete make a either a Knowledge (Electronics) or Repair roll at +0 and a Piloting roll at -2 to escape with the shuttle and gain an additional Benny at the start of your next match.

Player: X You will be starting is A1

Player: Y You will be starting in Y23

Initiative Cards
Player: X 1d54 = 33: 33

Player: Y 1d54 = 24: 24

Player NAME OF PLAYER Goes First, you have three days until you are considered on hold and your opponent may go.


Your unique Roll20.net link is as follows: THE URL WILL BE HERE


For questions or Rulings PM myself or a GM who is not participating in this match.



I WILL POST A LOW RES VERSION OF THE MAP HERE FOR PEOPLE WHO DO NOT LIKE ROLL20.NET
Shaping Worlds Together
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  • -1 to extra Effort on Ace of Spades versus interrupt

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Pender Lumkiss
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Re: Showdown Initial Post Feedback Wanted

Post by Pender Lumkiss » Fri Apr 13, 2018 9:52 pm

Can we have tribbles all over... Make an agility roll at -2 every round or suffer the effects of an unstable platform as tribbles swarm you.
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RFT
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Re: Showdown Initial Post Feedback Wanted

Post by RFT » Fri Apr 13, 2018 9:58 pm

nope
Shaping Worlds Together
The 99's Game Master Bennies 10
  • +8 Players
    +2 Sidekicks
Nash bennies 3
  • None Spent
12 bennies 3
  • None Spent
13 bennies 3
  • None Spent

Jane Toppan bennies 1
  • -1 to extra Effort on Ace of Spades versus interrupt

Shaintar Game Master Bennies 8
  • +8 Players

Nightbane Game Master Bennies 6
  • +6 Players

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Sgt 86Delta
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Re: Showdown Initial Post Feedback Wanted

Post by Sgt 86Delta » Fri Apr 13, 2018 10:20 pm

Feels like two bounty hunters from Star Wars facing each other. One came in on the shuttle and the other came in on his own ship and tracked the other to the hangar.

All the other details are clearly stated.

Appreciate the roll20 plug and the consideration for those not on roll20.
Sgt 86Delta, SavageRifts.com Roll20 GM

GM of a Vauxhall Knights Campaign



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Orrin Truthseeker
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Re: Showdown Initial Post Feedback Wanted

Post by Orrin Truthseeker » Mon Apr 23, 2018 9:34 am

A Number of characters have flying capability. Ceiling height might not be terrible to specify, though it is probably only imporatant in specific situations.
Orrin Truthseeker
Orrin Truthseeker
Wounds: 0/4; Fatigue: 0/3; PPE: 29/20; Staff PPE: 10/10; Armor PPE: 10/10

Parry: 4
Toughness: 15 (6)
Active Powers:
Active Effects Staff:, Spellcasting +1; Armor: Spellcasting +1, Kn Arc +2; Spells:

Notable Edges: LL Rejuvination; Common Bond; Wizard; Marksman; Metal Skin; Elan; Investigator
Powers: Beast Friend; Waking Dream (Illusion); Fireball (Bolt); Chakra Surge/Syphon (Boost/Lower Trait); Nature’s Gift (Warrior’s Gift); Mystical Sight (Detect Arcana); Arcane Severance (Dispel); Shadow Guard (Deflection); Adrenaline (Quickness); Armor

Bennies: 3/3
+1 at start for 2018 1st quarter performance
-1 for Battle of Marron Round 1
-1 for Battle of Marron Round 2
+1 for 2 Raises in Round 2



Aventure Cards:
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.


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RFT
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Re: Showdown Initial Post Feedback Wanted

Post by RFT » Mon Apr 23, 2018 9:36 am

For the initial map i will add a ceiling height of 1/2 the width of the room.It is after all a hanger and needs a high ceiling.

Thank you Orrin good catch.


PS: Do I know you as another character or in Hangout?
Shaping Worlds Together
The 99's Game Master Bennies 10
  • +8 Players
    +2 Sidekicks
Nash bennies 3
  • None Spent
12 bennies 3
  • None Spent
13 bennies 3
  • None Spent

Jane Toppan bennies 1
  • -1 to extra Effort on Ace of Spades versus interrupt

Shaintar Game Master Bennies 8
  • +8 Players

Nightbane Game Master Bennies 6
  • +6 Players

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Orrin Truthseeker
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Re: Showdown Initial Post Feedback Wanted

Post by Orrin Truthseeker » Fri Apr 27, 2018 2:55 am

RFT wrote:For the initial map i will add a ceiling height of 1/2 the width of the room.It is after all a hanger and needs a high ceiling.

Thank you Orrin good catch.


PS: Do I know you as another character or in Hangout?

Orrin is my only character (though i originally created the account "Jax Covington" before I started playing).

In hangout I am John. (Jsa34)
Orrin Truthseeker
Orrin Truthseeker
Wounds: 0/4; Fatigue: 0/3; PPE: 29/20; Staff PPE: 10/10; Armor PPE: 10/10

Parry: 4
Toughness: 15 (6)
Active Powers:
Active Effects Staff:, Spellcasting +1; Armor: Spellcasting +1, Kn Arc +2; Spells:

Notable Edges: LL Rejuvination; Common Bond; Wizard; Marksman; Metal Skin; Elan; Investigator
Powers: Beast Friend; Waking Dream (Illusion); Fireball (Bolt); Chakra Surge/Syphon (Boost/Lower Trait); Nature’s Gift (Warrior’s Gift); Mystical Sight (Detect Arcana); Arcane Severance (Dispel); Shadow Guard (Deflection); Adrenaline (Quickness); Armor

Bennies: 3/3
+1 at start for 2018 1st quarter performance
-1 for Battle of Marron Round 1
-1 for Battle of Marron Round 2
+1 for 2 Raises in Round 2



Aventure Cards:
Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.


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