Tech Support and Feature Requests

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High Command
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Tech Support and Feature Requests

Post by High Command »

This thread is for feature requests and to report problems. There is no guarantee you will get any other features before the new board software can be rolled out.

If you have a problem, IM and PM VV and I about it as well.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.

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Tiree
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Re: Tech Support

Post by Tiree »

Lucid_Red theme, I have been having problems with. Switch to a new theme, till I can figure out what is failing.

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High Command
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Re: Tech Support

Post by High Command »

well change the icons on ProSilver so there is a bigger visual diff when looking at Read and Unread then :P
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.

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Qoat
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Re: Tech Support

Post by Qoat »

I used the die roller in the adventure thread, http://www.savagerifts.com/viewtopic.php?f=26&t=58#p373, the function didn't trigger.
Qoat
Qoat

ISP: 30
Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
Worn Armor: Triax T-13 Field Mechanic 14(6)
Weapon in Hand: CV-212 Variable Laser Rifle

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Damien
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Re: Tech Support

Post by Damien »

Qoat wrote:I used the die roller in the adventure thread, http://www.savagerifts.com/viewtopic.php?f=26&t=58#p373, the function didn't trigger.
Same / Same
Discord: Daniel (Lars)

Lars
  • Game Master: CS Disavowed 111 P.A. (2397 A.D. - canon Rifts Time)
  • Game Master: Rifts Speed Tribes! 68 P.A. (2354 A.D. - the past dude!)

Damien - Momano (Rifts 1st SET, Far From Home)

Monza Lena - Altara (Phase World: Remorseless)

Sergio - Gunman (Deadlands)

Clay - Fighter (Savage Forgotten Realms)

Dred - Mega Juicer (Rifts Legends)

Jackal - Artificial Construct (Rifts 21st SET)
NPC Accounts:
Zieja Kashbrook RST!
Erin Tarn RST!
  • Damien - Momano
  • Thursday - Dragon
  • Bryon - Bounty Hunter
  • Makenna - Wilderness Scout
  • Steelbrok - Cyborg
  • Partum - Wood Golem Mystic
  • Angelo - Vagabond
  • Palach - AI

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Venatus Vinco
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Re: Tech Support

Post by Venatus Vinco »

Fixed
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

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Timothy Hernandez
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Re: Tech Support

Post by Timothy Hernandez »

Is there a way to make the blue print look better in the yellow and black background?
Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
Weapon in hand: Chain GreatSword
Damage: 2d12+2
Ammo: 32/32
Bennies: 1

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Tiree
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Re: Tech Support

Post by Tiree »

Timothy Hernandez wrote:Is there a way to make the blue print look better in the yellow and black background?
I have really no idea...

I am going to say no...

This is a tough one to get a hold of... and that is trying to deal with the whole, what colors work with other colors. Blue just doesn't work on Black, it's just too dark. But a lighter/brighter blue doesn't look good on lighter backgrounds.

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Tiree
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Re: Tech Support

Post by Tiree »

[dice]0[/dice] * [dice]1[/dice] / [dice]2[/dice] dfjdlfjdljf lfjldjfldjfldj jdfljdfljd [dice]3[/dice]

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Timothy Hernandez
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Re: Tech Support

Post by Timothy Hernandez »

that looks great :D
Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
Weapon in hand: Chain GreatSword
Damage: 2d12+2
Ammo: 32/32
Bennies: 1

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High Command
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Re: Tech Support

Post by High Command »

wooot!
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.

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Cory Tetrascroll
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Re: Tech Support

Post by Cory Tetrascroll »

High Command wrote:wooot!
:mrgreen:

Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."

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Cory Tetrascroll
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Re: Tech Support

Post by Cory Tetrascroll »

Reposting here for shits and giggles.
Cory Tetrascroll wrote:
Venatus Vinco wrote:Hey everyone,

Our amazing admin, Tiree, managed to get dice rolls in line with text, so no extra line breaks or characters!

We can now resume posting as normal

Notice: [dice]456:0[/dice] / [dice]456:1[/dice] (wild die)
Mylatest post in the adventure forum still had the line breaks. But reposted here it's fine. Stupid computers.
Cory Tetrascroll wrote:Notice:[dice]467:0[/dice]+[dice]467:1[/dice] Wild Die [dice]467:2[/dice]
Wounds: 0 | PPE: 16/20 (recharge 1 per/30min) | ISP: 19/20 (recharge 1/hour)
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
Temporary Effects: Name (Duration)
Bennies: 3

Mysticism [dice]467:3[/dice] / Wild [dice]467:4[/dice] Entangle, Med Burst Template centered in front of herd
Explode [dice]467:5[/dice]

Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."

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Venatus Vinco
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Re: Tech Support

Post by Venatus Vinco »

Try it in the adventure forum now.
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

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Crunch
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Re: Tech Support

Post by Crunch »

Hey can we up the character count in the signatures? If not oh well, figured I'd ask.
Crunch
"It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
Weapons
Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
Chain Great Sword AP: 2

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Tiree
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Re: Tech Support

Post by Tiree »

Crunch wrote:Hey can we up the character count in the signatures? If not oh well, figured I'd ask.
We can probably do that.

Make sure your signatures are limited though. It should reflect what is most important about the character. What is the character count that you think is appropriate?

Ulysses

Re: Tech Support

Post by Ulysses »

It seems to be about half the count that is allowed on EU. I like EU's sig sizes.

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Crunch
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Re: Tech Support

Post by Crunch »

Tiree wrote:
Crunch wrote:Hey can we up the character count in the signatures? If not oh well, figured I'd ask.
We can probably do that.

Make sure your signatures are limited though. It should reflect what is most important about the character. What is the character count that you think is appropriate?
A thousand tops.
Crunch
"It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
Weapons
Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
Chain Great Sword AP: 2

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Tiree
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Re: Tech Support

Post by Tiree »

It has been set to equal that of EU's: 5,000 characters

Enjoy - but keep it brief

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Krozog
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Re: Tech Support and Feature Requests

Post by Krozog »

A paladin, priest of the Light probably shouldn't be practicing necormancy, but...

Is strikethrough s /s an option? It has its uses.
Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
  • Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
Edit Signature

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Ndreare
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Re: Tech Support and Feature Requests

Post by Ndreare »

1) Is it possible to Give GM's the ability to edit other peoples signatures? A lot of players do not keep their up to date and i have to deal with the extra effort of a tracking spreadsheet. it would be good to be able to help people out by populating theirs for them (and make sure they are in OOC tags and help out my players who have trouble with staying on top of their signatures.


2) Is it possible to remove the limit to 5 hyper links in signatures? I was hyper linking where I spent and gained bennies until I exceeded the limits. But if i had them back that would be awesome.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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High Command
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Re: Tech Support and Feature Requests

Post by High Command »

The only way to do that is to be an administrator Rob.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.

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Ndreare
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Location: Skagit County, Washington
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Re: Tech Support and Feature Requests

Post by Ndreare »

I know currently. However as someone who works with DBs and as a former DB administrator I know there are a lot of permissions that can be assigned by creating roles with permissions.

Sometimes all it takes is investigating. Other times it just is not possible. I am hoping this is more the former and less that later.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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High Command
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Re: Tech Support and Feature Requests

Post by High Command »

No, I mean the interface to do so is only available from the admin control panel to my knowledge. It can't be done in the main interface.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.

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Freemage
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Re: Tech Support and Feature Requests

Post by Freemage »

Pity, I would've liked that, too (directly linking all my PCs in my sig was very useful, til I hit 5 and was still wanting to do the direct-edit link for my GM Bennies.)
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
PCs
Sir Blurre, 18th COT/New West
Gaspard Gillead, 12th AAT/Dirty Dozen
Ryder, 101st COT/Trailblazers
Serival Drumm, 24th COT
Ophelia Monk, Field Team 6
Hexx, Rising Stars SPC
Malaetheryan, Phase World/Relentless
Jaenelle, Beyond the Wall
Yeitso & Alicia Forsythe, Prestige Unlimited

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
.

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High Command
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Re: Tech Support and Feature Requests

Post by High Command »

Oh I don't know about the hyperlink limit. that's definitely a Tiree question.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.

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Tiree
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Re: Tech Support and Feature Requests

Post by Tiree »

I'll take a look at the signature limits

Edit: You should be able to add more to your signature now.

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Ndreare
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Re: Tech Support and Feature Requests

Post by Ndreare »

Tiree wrote:I'll take a look at the signature limits

Edit: You should be able to add more to your signature now.
Thank you.

Now that we have standardized the expectation for signatures to be in OOC tag, I do not think it will hurt to have larger ones or multiple links.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Ndreare
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Posts: 3929
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
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Re: Tech Support and Feature Requests

Post by Ndreare »

I have been having an issue where emails are not being sent to me when people post.

Mike has also reported signing up for a new account and no email comes to him for activation.

Johnathan also has had email issues with emails not being consistent sometimes he gets them and other times not.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Tiree
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Posts: 83
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Re: Tech Support and Feature Requests

Post by Tiree »

I have to admit, I am surprised that the e-mail functionality is actually working.

Right now SavageRifts is sitting on a VPS, with no mail server. The database is sitting on a hosted domain. And the e-mail is going through the hosted domain's mail server. Wonkiness was expected.

Now I am working on migrating SavageRifts back to the hosted domain, but it's taking me a lot longer than I anticipated (mainly because I don't have any time to work on it). But once it's migrated back (with newer board software), you should see some massive improvements.

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Ndreare
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Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
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Re: Tech Support and Feature Requests

Post by Ndreare »

Tiree wrote:I have to admit, I am surprised that the e-mail functionality is actually working.

Right now SavageRifts is sitting on a VPS, with no mail server. The database is sitting on a hosted domain. And the e-mail is going through the hosted domain's mail server. Wonkiness was expected.

Now I am working on migrating SavageRifts back to the hosted domain, but it's taking me a lot longer than I anticipated (mainly because I don't have any time to work on it). But once it's migrated back (with newer board software), you should see some massive improvements.
Strangely last night I got about 20 emails for all the threads. So something must have auto-magically happened in the background.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

User avatar
Tiree
Site Admin
Posts: 83
Joined: Sat Jun 11, 2016 1:29 pm

Re: Tech Support and Feature Requests

Post by Tiree »

RFT - that is good to know. There can be hiccups in the system, as EMail is not real time. EMail messages could be held on a variety of mail servers throughout the world, waiting for a log jam to clear and let them through. This did happen last night, so it may have been the cause:
Brief disconnection event
May 30 2018 12:20:41 AM PT
A short while ago, we experienced a temporary (approximately 1-minute-long) interruption in Seattle related to our troubleshooting of a serious routing problem caused by an upstream issue (INAP). This routing problem caused many scheduled payments to fail this morning.

We have worked around the problem and do not expect further interruptions.
Now, I understand this caused a payment issue on their end. But Mail servers tend to get ignored if they are not the primary mail server, just a hop along the way. Plus this was a routing issue, and a server that normally goes through that route could have been causing a log jam because it couldn't get through it's normal path. I hope this was the fix, but for the most part because we are on a hosted environment, and have limited support - I can't really lean on my provider.

So, here is the deal. If this becomes an issue again I want the following:

What is your EMail Provider when it works?
What is your EMail Provider when it fails?
Is your EMail Provider one of those free hosting ones (Google, Hotmail, Yahoo, etc...)
Is it intermittent?
Are the e-mails in your Spam, Junk, or Clutter folders?
Can you provide the headers of the EMail (if you don't know what it is... don't bother) - if so, send a PM with the information.

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Ndreare
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Posts: 3929
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Tech Support and Feature Requests

Post by Ndreare »

@Tyree,
The problem resolved itself. I assumed you did something to fix it. My gmail is 'ndreare at'
I would love it if we used a WYSIWYG editor. They are pretty common, but I do not know if it is compatible with the current vendor.

They also typically include simple table makers.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Krozog
Posts: 153
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Location: Texas

Re: Tech Support and Feature Requests

Post by Krozog »

...Strikethrough text formatting? I have had several opportunities to use it to good effect. Is that a difficult/impossible addition?
Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
  • Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
Edit Signature

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Tribe of One
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Re: Tech Support and Feature Requests

Post by Tribe of One »

+1 to strikethrough. [/ s] is (relatively) standard BB code, I thought, so maybe just needs to be enabled?
GM Bennies: 8/8

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Venatus Vinco
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Re: Tech Support and Feature Requests

Post by Venatus Vinco »

Strikethrough enabled

Code: Select all

[s]{TEXT}[/s]
Or, use the "s" button right next to "OOC"

VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

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Tribe of One
Posts: 1119
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Re: Tech Support and Feature Requests

Post by Tribe of One »

Venatus Vinco wrote:Strikethrough enabled

Code: Select all

[s]{TEXT}[/s]
Or, use the "s" button right next to "OOC"

VV
Sweet!
GM Bennies: 8/8

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Koshnek
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Re: Tech Support and Feature Requests

Post by Koshnek »

Neglected to thank you, so thank you for enabling strikethrough! I greatly appreciate it. Its not always useful, but it is highly useful when the time comes :).
IZ3 Chicago Woes GM Bennies: 5/7

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Freemage
Savage Senior
Posts: 1836
Joined: Thu May 11, 2017 7:09 am

Re: Tech Support and Feature Requests

Post by Freemage »

Koshnek wrote:Neglected to thank you, so thank you for enabling strikethrough! I greatly appreciate it. Its not always useful, but it is highly useful when the time comes :).
Yeah, I've made heavy use of it in helping to keep track of my NPCs in my signature.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
PCs
Sir Blurre, 18th COT/New West
Gaspard Gillead, 12th AAT/Dirty Dozen
Ryder, 101st COT/Trailblazers
Serival Drumm, 24th COT
Ophelia Monk, Field Team 6
Hexx, Rising Stars SPC
Malaetheryan, Phase World/Relentless
Jaenelle, Beyond the Wall
Yeitso & Alicia Forsythe, Prestige Unlimited

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
.

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Tiree
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Re: Tech Support and Feature Requests

Post by Tiree »

[dice:3szlwm5k]42290:0[/dice:3szlwm5k]
  • This is a header of the list
  • item 1
    • item 1a
  • item 2
  • item 3
    • item 3a
    • item 3b
      • item 3b1
      • item 3b2
  • item 4

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Venatus Vinco
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Re: Tech Support and Feature Requests

Post by Venatus Vinco »

Code: Select all

this is a simple paragraph that is meant to be nice and easy to type which is why there will be mommas no periods or any capital letters so i guess this means that it cannot really be considered a paragraph but just a series of run on sentences this should help you get faster at typing as im trying not to use too many difficult words in it although i think that i might start making it hard by including some more difficult letters I'm typing pretty quickly so forgive me for any mistakes i think that i will not just tell you a story about the time i went to the zoo and found a monkey and a fox playing together they were so cute and i think that they were not supposed to be in the same cage but they somehow were and i loved watching them horse
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!

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Pender Lumkiss
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Re: Tech Support and Feature Requests

Post by Pender Lumkiss »

Will we have the mention functionality? And the ep payment?
Field Team Six Bennies
3/6

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Venatus Vinco
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Re: Tech Support and Feature Requests

Post by Venatus Vinco »

Pender Lumkiss wrote:
Thu Sep 20, 2018 10:39 pm
Will we have the mention functionality? And the ep payment?
Yes, mentions for sure.

I would love to use the points system but I have to really think about deployment.

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!

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Roderick Wolfram
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Re: Tech Support and Feature Requests

Post by Roderick Wolfram »

In the post: viewtopic.php?f=20&t=2120#p31510

The bullet list looks correct for the patron item, but upon adding it to the post, all the other bullets stopped working, along with some of the OOC tags and font size tags. I tried reducing the number of nested lists in the patron item to see if there was a limit, but that didn't seem to work either.
Roderick Wolfram - Robot Pilot EP Record
Stats
Personal
Toughness: 15(8), Pace 6

Edges of Note: Brawny, Level Headed, Elan, Danger Sense, Battle-Hardened*, Fearless*, Nerves of Steel*

* from SuperTech device

Hinderances: Overconfident, Heartless, Loyal

Dragonwing

Size 8, Crew 1 + 3, Strength d12+6, Toughness 35(17), Pace 10, Flight Pace 30 (in Combat), Acc/TS 30/400 (Chase and Non Combat)
Q1 2019 Adventure Cards
  • None Drawn Yet

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Ilija Borisov
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Re: Tech Support and Feature Requests

Post by Ilija Borisov »

Have you folks considered a one-stop-shop macro for SW check rolling that can both explode dice as appropriate and roll a properly modified Wild Die from a single input? These things happen for every attribute and skill check; handling it all automatically would save a lot of keystrokes. My code chops are rusty and I don't know php, but something like...

Code: Select all

User variables: <dieSize>, <checkModifier>

checkResult = 0
dieValue = roll(1d<dieSize>)
checkResult = checkResult + dieValue
for dieValue = <dieSize> until dieValue != <dieSize>
     dieValue = roll(1d<dieSize>)
     checkResult = checkResult + dieValue
checkResult = checkResult + <checkModifier>
wildResult = 0
dieValue = roll(1d6)
wildResult = wildResult + dieValue
for dieValue = 6 until dieValue != 6
     dieValue = roll(1d6)
     wildResult = wildResult + dieValue
wildResult = wildResult + <checkModifier>
if checkResult >3 or wildResult > 3
     then output "Success"
     else output "Failure"

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Venatus Vinco
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Re: Tech Support and Feature Requests

Post by Venatus Vinco »

Ilija Borisov wrote:
Mon Feb 04, 2019 12:29 am
Have you folks considered a one-stop-shop macro for SW check rolling that can both explode dice as appropriate and roll a properly modified Wild Die from a single input? These things happen for every attribute and skill check; handling it all automatically would save a lot of keystrokes. My code chops are rusty and I don't know php, but something like...
We would LOVE such a thing.

However, phpbb extensions, require more coding knowledge than we have.

If you have a suggested implementation I'd be happy to hear about it.

VV
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Ilija Borisov
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Re: Tech Support and Feature Requests

Post by Ilija Borisov »

Venatus Vinco wrote:
Mon Feb 04, 2019 10:49 am
We would LOVE such a thing.
However, phpbb extensions, require more coding knowledge than we have.
If you have a suggested implementation I'd be happy to hear about it.
Hmm. As I said, I don't know phpBB, but I have always wanted to learn. I'll look into it.

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Venatus Vinco
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Re: Tech Support and Feature Requests

Post by Venatus Vinco »

Hello,

Made some administrative changes.

1) Reverted post editor to old style with no drop down menus.

2) Enabled Quick Reply on all forums

3) Add new poll creation options (show voter, view results without voting, set specific poll end date, etc.)

If you see any bugs please let me know.

VV
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Ndreare
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Re: Tech Support and Feature Requests

Post by Ndreare »

Awesome thank you!



of topic, but give me am inch I will take a mile...
Any luck worth the upgraded roller we tested m

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Venatus Vinco
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Re: Tech Support and Feature Requests

Post by Venatus Vinco »

@RFT

No, the dice roller requires a number of other steps. I have done what I need to do on my end and have to wait for Tiree to have a block of time sufficient to do the rest.

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Re: Tech Support and Feature Requests

Post by Ndreare »

Cool, i can understand that.
It was just such a cool utility and I liked it a lot.

Perhaps we can bribe @Tiree with cookies and pizza delivery. I am sure they have Uber Eats in California.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players





Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less (SWD only)[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]




  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
and by all that is holy please !!!
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal

"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Radecliffe
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Re: Tech Support and Feature Requests

Post by Radecliffe »

When I do a table the bottom border is missing. When I look at the CSS info in the browser it looks like the bottom border definition is missing from the style used.

Thebottomlineismissing,see?
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Pace: 6 Parry: 6 Toughness: 11(4) Strain: 0

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Re: Tech Support and Feature Requests

Post by Tiree »

testing posting after changes

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Re: Tech Support and Feature Requests

Post by Tiree »

Folks - You may notice some missing attachments or avatar's. If you notice anything of that nature, please reupload them, as I can not get those back for you.

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