ShadowDad's Sunday Savage Rifts!

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shadowdad
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ShadowDad's Sunday Savage Rifts!

Post by shadowdad »

Hello!

ShadowDad here. If you know me, it is because of my previous campaign, The Red Dawn Chronicles.
viewtopic.php?f=6&t=2267
One of my players wrote up amazing session recaps that I then added my own GM thoughts and behind the screen insights to.

This time around, the group is almost entirely new, save one player. These session recaps will all be me writing them up, so I apologize in advance.
The format will be the same with the session recaps in black and the behind the screens info in Dark Red.

This time around, the game will open up in September, 110 PA and the Tomorrow legion is now a little over a year and a half old.

The players this time around are a mix of old friends of mine, a family member and their friend and two people who answered my call from the internet. Most of us are in the Central Time Zone of the U.S. One is on Eastern Time and one is on Pacific.
We meet every other Sunday, with this coming Sunday, June 27th, being our 3rd session.

All my players are listed by first initial only, as some wish to remain anonymous. Two of the players are very familiar with the SWADE updates to SW Rifts, which is good, ‘cause I’m still stuck in Deluxe!!

The players are:

D. is playing Kodey, a MARS Wilderness Scout. He is an ex-CS special forces operative who specialized in silencing opposition. Coming from a wealthy and influential family from CS Chitown, he was assigned to one of the more prestigious special ops teams, lead by a nephew of the Emperor himself. When he decided to leave, he was confronted by the commander and was forced to kill him, putting a very large bounty on his head. The things he saw and had to do has left him with PTSD and a cautious outlook. Unknown to the others, Kodey and speak Draconic. So far, he has not revealed this to anyone.
The player hasn’t played a tabletop RPG in over a decade and is new to Savage Worlds, though they is very familiar with the Rifts setting from their time at my table in the 1990s.

F. Is playing JM-47 “Seeker”, an advanced prototype Triax Dyna-Bot designed for long range search and destroy missions. He developed full sentience and decided he did not want to do that. He is determined to help people rather than harm them and is very curious about a great many things. Triax and the NGR are eager to reclaim him for study to see how he became self aware.
This player is an experienced Savage worlds Rifts player and comfortable with the SWADE updates.

J. is playing Brem, an Elf MARS Combat Mage from the Federation of Magic. He left the FoM as he did not agree with the oppressive and violent manner in which Lord Dunscon chooses to rule. Being an elf, he is naturally self superior to most other species, though he does try to now show it too much. He has also developed PTSD from all the atrocities he has witnessed as part of the FoM’s combat mage military. His magic manifests in the form of Frost and Ice predominantly. He speaks several languages, including draconic.
This player is also an experienced Savage Rifts player very familiar with the SWADE updates.

M. is playing Marco, a Cactus Person MARS Psi Slinger who grew up in the New West. He is an old curmudgeon with a continually cranky attitude. A few years ago, he was captured by the CS when they raided the town he was living in. The town was razed to the ground and all the D-Bee’s were loaded into a slave caravan to be delivered to a CS science and research facility near Lonestar. Determined not to become a test subject, he orchestrated a breakout that resulted in the destruction of a Death’s Head Transport. In the years since, he managed to acquire a robotic beetle riding mount. He is able to use his telepathic ability to speak through the mount. He tends to wear his armor, including the full face covering helmet, to help hide his true origins.
The player has a little experience with RPGs, including Savage worlds.

S. is playing Kithroz, an Altaran Mind Melter who was born out of the captivity of the Splugorth, so has never had any first hand knowledge of their cruelty. She has her mother’s memories, as all Altarans do, and is an accomplished fighter. AShe is very curious and a bit of a kleptomaniac. Though she also loves to give gifts (usually of things she’s stolen). She does not take items that she was specifically told not too, or that she knows is special to someone. It is as if she is still coming to grasps with the concept of personal property.
This player has some experience with RPGs but is new to both Savage worlds and Rifts. That said, they have a natural talent for getting into character!

Last but not least!!
E. is playing Leori, our Flamewind Dragon Hatchling. She is introduced in the second session, and saved from being eaten by a large six limbed wolverine like beast. In the heroic saving, she bonded to Brem, who spoke to her in draconic. Now she sees him as her adoptive “mother”. The first hindrance taken for Leori was Quirk, she strongly prefers to speak in draconic, which is obviously superior to this region's common tongue.
This player has a little experience playing RPGs, but is new to Savage worlds and Rifts.

There you have it!
The party is complete!

I’ll try getting my session one recap out later this evening or tomorrow. And the second session recap out before Friday. Since our third session is this Sunday, I should have that recap out by Monday afternoon.

I hope you all enjoy my second campaign dive into Savage Rifts!!

ShadowDad~
Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Previously Ran: Savage Rifts: The Red Dawn Chronicles, Interface Zero 2.0, Star Wars using Scum & Villainy system
Currently Playing: The Lady of the Bayou, a supernatural mystery/horror game set in the 1820s Louisiana, using the World of Darkness (Hunter) rules set. We game every other Tuesday.
Currently Running: my new Savage Sunday Rifts Game! It is every other Sunday with a whole new group of players. Follow along here: viewtopic.php?f=6&t=6035
shadowdad
Posts: 37
Joined: Tue Feb 20, 2018 8:50 am
Location: SouthWestern Chicago Suburbs
Contact:

ShadowDad's Sunday Savage Rifts! Session One

Post by shadowdad »

Session One
Just before this session started, we spent a good thirty minutes finalizing characters. Just an FYI: We did have a session 0 that started the character creation and get everyone on the same page for the mood and feel of the game.
<Edited as one of my players pointed out a missed detail!>

We started with character introductions, what brought them to Castle Refuge as well as how long they were each with the Tomorrow Legion. Pretty much everyone has been a part of the TL for 3-6 months at this point.

It was determined that while the players may have seen one another around the castle grounds, they had not yet worked together.
This was a typical character introduction for all the characters. Giving the players a chance to get to know one another.

The game opens in Castle Refuge, each of the players being summoned to the office of Lt. Major Jax Armitage. He is one of the senior officers in charge of the various SET teams. He is a human of middle age with the signs of a hard life written on his face and hands. His voice is gruff but clear.
After the players all settle into his office he explains to them the need to better explore the southeast regions of the North American continent, particularly, to explore what has come to be called Dinosaur Swamp. They are going to form the newest SET group. They are to update what information the TL has on the region and see if there are any communities that may be an asset to the TL.
<GM: The Savage Rifts version of "You all meet in a tavern.......>

But first they will need to escort one Samuel Gleary to an archeological dig site near the town of Markham, two days northeast from the castle. They are given a Mountaineer Mk II with the nuclear power plant option for the journey.

Mr. Gleary was not quite what they expected. While he did look a bit like a bookworm, he did not seem afraid to get involved and help with any heavy lifting. He also had a terrible stutter that only seemed to lessen when he talked about the archeological dig. After getting the five large crates of his equipment loaded onto the rear of the mountaineer, they headed off towards Markham.
<GM: I love accents and I pride myself in doing a believable stutter if I do say so myself!>

The first day was uneventful and that night as they sat in camp, Kithroz opened up about her past and desire to help people. Then Kodey opened up a bit about some of his past misfortunes.
<GM: This was a simple interlude to get the players more familiar with one another. >

The group passed a TL checkpoint a couple of times a day. Around noon on the second day, as they approached one of these checkpoints, Kithroz suddenly got a bad feeling about it. Tipped off, JM-47, who was driving, started to slow down as both Brem and Kodey tried to get a better look outside.

The two guards on the road looked legitimate enough, but Kodey noticed two brodkil trying to conceal themselves on the roof. Kithroz used her shadowstep ability to teleport to the far side of the building as the mountaineer came to a stop. At the same time, Kodey opened the top hatch while Brem opened the side door on the far side of the ATV so as to not be noticed.

It quickly turned into a shooting match as Kodey took shots at the brodkil, Brem cast ice bolts at the bandits and Marco used his Psi Slinger enhanced firearms to keep the two bandits looking for cover.
Kithroz used her persuasion ability to take control of one of the brodkil who then started to fire on his companion. As the shooting got heated up, Marco noticed another figure through an open door to the checkpoint and managed a near impossible shot to the figures head, dropping them outright. JM-47 joined in the fight, killing one of the bandits on the road while Brem killed the other one. Kodey managed to injure the brodkil that was not under Kithroz’s charm, allowing it to be killed by the charmed one.
Two more Brodkil come charging out of the building, running into where Brem and JM-47 were standing. JM-47 takes a swing at the first one, sending his fist through one of their skulls. Kodey takes aim at the other, shooting it in the left eye.
<GM:I originally forgot about these two as they were taken out far faster than I would have thought possible!!>

Kithroz herself finished off her charmed one with a coup-de-gras.
<GM: This first combat went faster than I thought it would. Brem took only a single wound and Marco was shaken. Other than that, it was pretty one sided. Though I did forget to use the brodkil’s invisibility effect. Kithroz’s persuasion is the puppet power. >
The group clears the checkpoint and makes a call to the TL to get a back up team to this checkpoint before moving on.
They arrive in Markham near dusk, checking in with the TL outpost in the town. Markham is fairly small, only about a hundred permanent residents. The town hosts a few supply stores, a couple taverns and several boarding houses.
Once in the TL outpost, they are greeted by a techno-wizard who is the head of this station. She advises that they have rooms available here for SET teams passing through. The players get their stuff settled in and decide to head to the local tavern.
Inside they are greeted by a jolly, yet slightly frazzled woman clearing a table. She invites them in and offers to get them drinks. She tells them about a powerful drink called “Dragon’s Ale”. While most take more modest drinks, Brem & Marco tried the Ale. Brem decided to stop at just one, but Marco ordered a second one, and passed out before finishing it.
<GM: The players had to make a vigor roll at -2 to avoid a level of fatigue. A second fail causes the player to pass out drunk. Brem made his roll but decided to stop there. Marco failed the first roll, then failed the second!>
JM-47 carries Marco to his room back at the TL station. Everyone settles in for a night’s rest.

End of session one!

See you next time for session Two!

ShadowDad~
Last edited by shadowdad on Tue Jun 29, 2021 12:06 pm, edited 1 time in total.
Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Previously Ran: Savage Rifts: The Red Dawn Chronicles, Interface Zero 2.0, Star Wars using Scum & Villainy system
Currently Playing: The Lady of the Bayou, a supernatural mystery/horror game set in the 1820s Louisiana, using the World of Darkness (Hunter) rules set. We game every other Tuesday.
Currently Running: my new Savage Sunday Rifts Game! It is every other Sunday with a whole new group of players. Follow along here: viewtopic.php?f=6&t=6035
Devil's Theatre
Posts: 1
Joined: Sun Jun 27, 2021 4:46 pm

Re: ShadowDad's Sunday Savage Rifts!

Post by Devil's Theatre »

I am JM-47 and you forgot the other two Brodkil that came out of the building opposite of where Kithroz charmed one. One of which I dispatched by punching through it's skull. I think Kodey headshot the other one.
shadowdad
Posts: 37
Joined: Tue Feb 20, 2018 8:50 am
Location: SouthWestern Chicago Suburbs
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Re: ShadowDad's Sunday Savage Rifts! Session Two

Post by shadowdad »

Session Two:

The session opens the morning after the visit to the tavern. Marco is nursing a rather bad hangover.
<GM: -1 to all rolls for the first two hours of the day>

Mr Gleary is getting his many crates of gear loaded onto a small hauler to take it all out to the dig site. Kithroz takes a rifle she looted off of one of the bandits they killed the day before, wrapped up in a towel she took from her room and gave it to Mr. Gleary as a gift. He accepts it with some hesitation and visible discomfort.
<GM: Kithroz’s player is seriously getting into the role of naïve klepto!>

Mr. Gleary then starts to talk excitedly about the dig site and asks the group to stop by before continuing on with their assignment. The party loads up their Mountaineer with some additional supplies, now that Mr’ Gleary’s gear is no longer taking up space, and heads on out to the dig site.

At the site, they are met by Mr. Gleary and the site foreman, Mr. Sanchez. He is a human in his late fifties and an accomplished field scientist. He shows the group around, pointing out the living quarters and processing areas that have been constructed for the site.

The dig site itself is accessed by a small bunker hatch that leads down to a very large, multi-room underground shelter. They believe they have only uncovered about half of the total structure. They have found a larger entrance but are being cautious about excavating it for fear of a collapse.

One of the site supervisors leads them into the bunker and one of the large rooms where initial examination of the found tech devices are sorted and cleaned. Kithroz asks if she can see some of the devices as she walks over to pick one up, but several of the technicians interpose themselves between her and the table. They make it very clear it is not okay for them to handle the artifacts.

Brem and JM-47, who remained outside, hear a sudden scream off towards where a weak nexus point lies. They call the others to come up and head over to investigate.
<GM: They were told that the site is near a couple of very weak ley lines that cross about a hundred yards from the dig site and that the nexus was extremely weak. They were not expecting any rift to open.>


When the group reaches the nexus, there is a small rift, no more than eight feet tall open revealing a verdant mountain forest beyond. The screams are coming from within the portal. A few dozen yards inside the other dimension, a small dragon is being attacked by a large, six limbed badger/wolverine looking creature. The dragon is running/stumbling towards the rift, trying to escape it’s attacker.
Kodey takes aim at the thing and fires, hitting it in the shoulder, apparently not affecting it. The dragon manages to slap it with its tail, causing the beast to trip and stumble. Brem calls to the dragon in draconic before firing a frost bolt at it.
None of the group dares cross the portal for fear of being caught on the wrong side when it closes. Instead, they keep firing at the beast attacking the newborn dragon. Brem switches his Juicer rifle to it’s Mega Damage setting and takes aim, shooting the thing in it’s eye, killing it immediately.
The dragon crosses the portal and heads right to Brem, where it coils around his feet. At this time, the dragon is only six feet long, but you can watch it grow by the minute.
Brem suggests they get the beasts carcass for the dragon to eat, so they don’t have to use up their own food supplies. JM-47 & Kodey fire a grapple into the creature and drag it through the portal. Just as the middle set of legs crosses the portal it plinks out of existence, cutting the rear third off in the other dimension.
“That’s why we don’t cross portals” Brem tells the rest of the group as the dragon munches away on the carcass.
<GM: The creature was based off the D&D Arumvorox, but not a direct translation. I’ve always liked them!>

The entire dig site is drawn to the scene, watching the dragon and asking questions. The player’s decide it would be best to just move on before someone accidentally gets hurt by Brem’s new “pet”. It quickly becomes apparent that Brem has been adopted by the dragon as it’s surrogate mother and they make room for the now twelve foot long creature on the flatbed of the Mountaineer.

As they begin heading southeast, they have time to talk with the dragon. Or, Brem talks to the dragon, as she (they finally find out it is a girl) really only likes talking in draconic.
<GM: The first hindrance the dragon player took was Quirk: only likes talking in draconic>

As dusk approaches, they stop at a small abandoned town. It is a small downtown area with a large square park and some businesses lining the square. Beyond these few buildings, not much is left. A church is at one end of the square, still in fairly good shape considering. Kithroz uses her ability to pick up magic auras to see if there was anything worth checking out. To her surprise, the church and a few of the storefronts do have a very faint glow to them.
They park the mountaineer in between two buildings and begin to set up a camp for the night.

Kodey heads out to see if he can’t find some wild game to hunt for that night's dinner.
While out, he comes across what looks like a shirtless human attack a bear. THe “human” basically tears the bear apart .
He starts to back away and head back to the group. Unfortunately he notices that the creature, who he now assumes is a vampire, is following him.

Kodey calls to the rest of the group to be ready for a fight. He manages to make it to the back of the building their Mountaineer is parked next to as the creature attacks, tearing a large gash out of his left shoulder.
<GM: The vamp got a really good roll!>

The rest of the group quickly jumps into action, shooting, magically blasting and clawing at the vampire. In short order, the vampire is destroyed.
Immediate medical care is given to Kodey, but his wounds may still take a while to fully recover.
<GM: The group basically piled on the vampire and took it out fairly fast. Also, the group realized that no one has any kind of healing magic.>

End of Session 2!!

<GM: At the end of session, I gave everyone their first Advance. Both Brem and Kithroz takes the New Powers Edge and both take Healing as one of their powers.>

Cheers!

Next session will be posted soon!
Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Previously Ran: Savage Rifts: The Red Dawn Chronicles, Interface Zero 2.0, Star Wars using Scum & Villainy system
Currently Playing: The Lady of the Bayou, a supernatural mystery/horror game set in the 1820s Louisiana, using the World of Darkness (Hunter) rules set. We game every other Tuesday.
Currently Running: my new Savage Sunday Rifts Game! It is every other Sunday with a whole new group of players. Follow along here: viewtopic.php?f=6&t=6035
shadowdad
Posts: 37
Joined: Tue Feb 20, 2018 8:50 am
Location: SouthWestern Chicago Suburbs
Contact:

Re: ShadowDad's Sunday Savage Rifts! GM's Interlude

Post by shadowdad »

Side Note: I will wait a bit longer between some updates and will hold back some information that I would have shared like in my last home game recaps.
The reason is some of my players are reading this one and the last thing I want to do is ruin the story with spoilers that they will likely read. I will provide updates as the players uncover some of the secrets, I pinky promise!

That said, as in my last one, I do plan on having a few hooks out there at any given time and what the players decide to get hooked on is where we will go.
So I can honestly say I do not know where the game is going!!
We might get deep into plot "A" only to have them jump onto plot "C" and seriously tackle that one completely then head off to plot "E" onlyu to spin around and tackle plot "A" again.
This might sound confusing, but that is kinda what happened in my last game!!

I write up possibilities as outlines, but I wait for the players to let me know where they want to go.

Till next time,
Explore More Rifts!
Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Previously Ran: Savage Rifts: The Red Dawn Chronicles, Interface Zero 2.0, Star Wars using Scum & Villainy system
Currently Playing: The Lady of the Bayou, a supernatural mystery/horror game set in the 1820s Louisiana, using the World of Darkness (Hunter) rules set. We game every other Tuesday.
Currently Running: my new Savage Sunday Rifts Game! It is every other Sunday with a whole new group of players. Follow along here: viewtopic.php?f=6&t=6035
shadowdad
Posts: 37
Joined: Tue Feb 20, 2018 8:50 am
Location: SouthWestern Chicago Suburbs
Contact:

ShadowDad's Sunday Savage Rifts! Session Three

Post by shadowdad »

Session Three:

With Kodey (mostly) patched up, the group decides it would be best to explore the church to make sure there are no other vampires in the area.

JM-47 goes up a few steps to the front door of the church. He opens one of the doors, setting off an old security trap that detonates, destroying the doors, but not really harming him. The church inside is in disarray with pews destroyed or overturned. Most of the stained glass windows to either side are mostly destroyed. THe main window behind the pulpit and crucifix has only minor damage.
<GM: Both entrances were magically trapped with a Mega Blast spell, dealing 4D6 MD. I rolled low…>

Leori pokes her head into the room and uses her detect arcana to see that the small back room to the left seems to be where the magic glow is coming from and moves toward it, only to have the floor collapse under her weight. She falls into the basement. Marco & Kodey both realize there are feral (wild) vampires down there and open fire. Brem quickly casts smite on the main weapons of Kodey, Marco & JM-47, turning them into magical mega damage weapons. Leori, in a panic, jumps out of the basement and through one of the side windows, taking a chunk of wall to either side of the window out as she jumps through. She then runs back around to the front and hides behind Brem, her “mother”.
<GM: The old floor was weak, when the dragon stepped on it, she had to make an agility check to avoid falling in. She failed.>

JM-47 jumps down and, brandishing his stake, attacks one of the vampires injured by Kodey.
Two more wild vampires gang up on JM-47 moments before a secondary vampire attacks from behind, ganging up on the robot.

Kodey takes a shot at the 2ndry vamp but misses (vamp soaked the damage). Vamp then manages to puppet Kodey. At the same time, Kithroz puppets one of the wild vamps. Brem casts exalted speed, giving everyone the ability to take 3 actions a turn with no multi action penalty. JM-47 and Marco take full advantage of this. Marco injures one to near incapacitation while JM-47 begins using the stake to tear through the necks of the vampires, severing the heads. Before the snry vamp can give Kodey any command to attack, he is taken down by multiple attacks, including a stake to the heart by Brem followed by a fire bolt from Leori, destroying it entirely.
<GM: All this happened in one round. It was an insanely busy round! I was a bit miffed that right as I managed to puppet one of the PC’s, they kill the 2ndry vampire before I could make Kodey do anything extra mean, like shooting Brem.>

The other vamps are quickly dispatched with Kithroz having her puppeted one stab itself in the heart.
After battle, they examine the left side room that was glowing with magic. Inside is an amulet upon an altar. Around the walls of the room are glyphs in human and demon blood that help to dampen the aura of everything inside. Brem recognizes the atler and symbols as belonging to an alliance between a rogue vampire intelligence and the hordes of Hades and Dyvall.
<GM: This was GM fiat. I wanted the amulet to be hidden and undetectable until they open the room. Yes, this is me setting up the Dominion Wars for my game. Will it be followed and/or developed? That all depends on the players.>

JM-47 heads back down to the basement and discovers 6 coffins and a book with a cover made of human skin and written in an old elven dialect. With the help of Leori, Brem figures out the dialect and learns that this was written only a few decades ago by a demon reputed to be over 20 thousand years old.

Kithroz removes the amulet from the room so she can get a full read on it with detect arcana. She senses it is a defensive amulet that is neither good or evil that can also be used as some form of communication device. She puts it on and immediately feels calm and alert.
<GM: The amulet grants: +1 die to vigor, immune to puppet power. Gains a +2 bonus to all resit related rolls including any soak rolls. >

End of Session 3!
Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Previously Ran: Savage Rifts: The Red Dawn Chronicles, Interface Zero 2.0, Star Wars using Scum & Villainy system
Currently Playing: The Lady of the Bayou, a supernatural mystery/horror game set in the 1820s Louisiana, using the World of Darkness (Hunter) rules set. We game every other Tuesday.
Currently Running: my new Savage Sunday Rifts Game! It is every other Sunday with a whole new group of players. Follow along here: viewtopic.php?f=6&t=6035
shadowdad
Posts: 37
Joined: Tue Feb 20, 2018 8:50 am
Location: SouthWestern Chicago Suburbs
Contact:

Re: ShadowDad's Sunday Savage Rifts!

Post by shadowdad »

Again, sorry for those who liked to hear more behind the scenes info from my last game recap series. But I have players who know of, and follow this post.
I can't give away any of the juicy secrets!!

As things get revealed, I will provide more history and my original thoughts.

Until next time,

CHEERS!!
Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Previously Ran: Savage Rifts: The Red Dawn Chronicles, Interface Zero 2.0, Star Wars using Scum & Villainy system
Currently Playing: The Lady of the Bayou, a supernatural mystery/horror game set in the 1820s Louisiana, using the World of Darkness (Hunter) rules set. We game every other Tuesday.
Currently Running: my new Savage Sunday Rifts Game! It is every other Sunday with a whole new group of players. Follow along here: viewtopic.php?f=6&t=6035
shadowdad
Posts: 37
Joined: Tue Feb 20, 2018 8:50 am
Location: SouthWestern Chicago Suburbs
Contact:

Re: ShadowDad's Sunday Savage Rifts! Session 4

Post by shadowdad »

Session 4

The session opens with the group reporting the vampire activity to the TL through a radio call to a friendly town about a hundred miles to the west. They get a relay response advising that a specialized vampire hunting squad should be in the area in 112 days.
Leori and Brem work on translating the tome they found in the church’s basement and get this:

I have led the armies into a hundred different prime realities and watched each one burn.
I have ripped the hearts out of many pathetic defenders and their kingdoms.
Now I wish to rest. I no longer crave domination and war.
All I seek is peace. A chance to be still. A chance to be calm, to know what calm is..
My heart's amulet will hopefully help me win that one last dream.


It is clear it could take some time to fully decipher the book, but this was the basics of what they have managed to translate so far.
<GM: I’m kinda hoping this leads to some interest in the demon incursion or vampire activity. But it is just one of a few hooks out there… I’m cool with whatever hook they take!>

With the knowledge that a more qualified team was on their way, the team decides to continue on their original mission of gathering updated intel of the region known as the Dinosaur Swamp.
They head southeast, planning on cutting through a small portion of the Federation of Magic, to Kodey’s concern.

Their on-board navigation computer alerts them as they cross into the FoM, which was the only indication that they had crossed into the region. About half an hour into the FoM, they come into a pre-cataclysm town in ruins. This town seemed to have a lot of buildings and homes that had been built near the end of the golden age, with stronger materials than what is more commonly seen.
They also notice that several things, a statue, some trees, even a building or two looked warped as if reality had twisted around them. Brem recognized this as the residual effects of powerful demon summonings. Because such powerful beings are so hard to control, Lord Dunscan rarely uses them, thus this must have been some important stronghold at some point in the past.

JM-47 slowly drives through town, navigating around crumbled buildings and debris too large for the Mountaineer to easily roll over. As he does, Kody is in the co-pilot seat scanning for any dangers.
Both JM-47 and Kodey notice movement to the right of them, near a fairly intact building. JM-47’s enhanced sensor array actually captures the moment a twisted tree changed shape and scurried off behind the building.
<GM: I came up with the idea that there would be buildings made closer to the time of the apocalypse that would have existed side by side with buildings made earlier. Much like cities of today having newer, stronger skyscrapers alongside older buildings. The newer buildings would better survive the ravages of time. Just some background story fluff…>

JM-47 stops the Mountaineer and heads to the side exit to investigate. To no one’s surprise, Kithroz happily joins him. Brem also follows the two out, though with a bit more caution and reserve.
Cursing and mumbling under his breath, Kodey heads to the top hatch and scans the area behind the building’s remains. He spots what looks like some old sewer access and reports to the others that he thinks whatever it was may have gone down into the tunnels.
<GM: again, both JM-47 and Kithroz are curious. It keeps things interesting!>

JM-47 hops down into the hole with barely a pause, Kithroz joining him soon after. Brem hesitated a bit before joining them down the hole.
Meanwhile, back in the truck, Leori is fast asleep in the truck bed, Marco grudgingly decides to follow the others going around the right side of the building. Kodey starts mumbling to himself about how he must be paying for something he did in a past life to be stuck with these crazy folk who just go down random, dark tunnels, heads around the left side to make sure it is clear, since no one else did.
Both Kodey and Marco decide to stay outside, near the service entrance of this ancient drain system. Kodey commented, if they ain’t screaming, they don’t need us.
<GM: Kodey’s player totally played up the cautious hindrance, and I completely forgot to benny that>

Back in the tunnel, JM-47 and Kithroz head further into the tunnel system towards some sounds, seemingly without any concerns. Brem follows after them, though with a bit more concern and caution than JM or Kith seem to be showing.
Now, the tunnel they are in is about 5’6” in diameter or 1.75 meters. This means that JM-47 must crouch to get through while the others have to at least duck a bit. The tunnel they are going down has cross tunnels every 50 yards. The first two of these are smaller feeder tunnels only about three feet in diameter. The third cross tunnel is as large as the one they are in.
So, JM-47 reaches the first cross tunnel and immediately his sensors pick up half a dozen large, demonic rats coming from either side of the smaller cross tunnel. Brem, quick thinking, takes his shotgun and takes one of the rats out as JM-47 steps forward and shoots a rat down the opposite tunnel. This leaves Kitrozs in between JM-47 and Brem. And in the direct path of the rats who swarm out and mob her. Several manage to rip into her, wounding her severely.
<GM: These were on-the-fly demon rats. Kinda throw-away, but for the fact not everyone had MDC protection. They all got the gang up bonus, so 10 attacks on Kithroz, five landed, two with raises. A total of 6 wounds worth of injury, though she soaked 3, but still! >

Hearing Kithroz’s screams, Kodey jumps in to try and assess the situation. Brem casts a protective spell around himself and Kithroz that effectively makes them both immune to the rats. The rats are then quickly dealt with.
While Brem and Kithroz use their newfound healing powers to fully heal Kithroz, they realize these same powers could heal Kodey of his days-old shoulder wound.
<GM: This was the first session both Brem & Kithroz had the heal power and we all just realized you can heal old wounds with it. It’s expensive, but it can be done.>


JM-47 does not wait for the others to recover and continues down the tunnel. He makes it to the second small cross tunnel before the others ask him to hold up. JM-47 does slow up, a bit. But he keeps about 50 yards between himself and the team of Brem & Kithroz.Kodey remains near the service entrance and Marco is still outside.
Leori is still sleeping, a slight smokey snore coming from her.
<GM: Leori’s player was absent, so I had her in a deep sleep, not noticing what was going on>

The second cross tunnel is uneventful and JM-47 continues to the third cross tunnel. The one that is just as large as the one they are in.
Brem & Kithroz are continuing trying to catch up, but still 50 yards back.
As JM-47 gets into the intersection, he notices the tunnel walls seem to be moving. From the walls, a purple glowing sphere forms in the middle of the side tunnel then shoots out at JM-47, hitting him hard enough to knock him back a few feet. His Auto-repair system kicks in as his system monitor.
He strains his active sensors and manages to see through what turned out to be an illusion of the walls moving. Now he can see a large saurian mage getting ready to cast another spell.
starts alerting him to moderate damage.
<GM: This was a bit GM fiat. There is a Saurian Ley Line Walker here that was using an illusion effect. I had JM-47 make a notice roll at -2 to see through the illusion since he had advanced sensors.>


JM-47 attempts to diffuse the situation, telling the strange mage that he means no harm and was only looking to talk. The saurian replies that he does not want to talk to his food and two hellhounds that were down the other side tunnel attack JM-47.
<GM: I liked that the JM-47 player tried to do a non-combat resolution here. It was interesting seeing a robot try to be a peacemaker.>

Seeing the attack, Brem uses his speed to create some ice that he skates quickly down while Kithroz uses her shadowstep down the tunnel. Even Kodey and Marco start to head down the tunnel now, trying to close the now 150 yard gap between them and the rest of the group.
JM-47 takes a shot at the saurian while trying to fight off the hellhounds. He lands the shot but doesn’t seem to have much effect. The saurian fires another purple bolt of energy, hitting JM-47 and undoing the repairs his system just made. Brem throws up a crystalline wall between the saurian and the rest of the group, effectively taking him out of the equation. Kithroz uses her psi-blade of darkness to cut one hound in half, lengthwise.
Kodey, using his sniper rifle’s scope, nails the other hound in the head, blowing it off entirely. Brem lowers the barrier but the saurian mage is gone.
<GM: Once everyone was engaged, this combat ended pretty quickly>

The team regroups back at the service entrance and returns to the Mountaineer. To their surprise, they see Leori munching on a saurian arm, all that seems to be left of the mage. Apparently, Leori likes the taste of lizards.
<GM: I did a quick combat with Leori and the Saurian. I rolled his spellcasting vs her attack, her dice exploded twice and she beat his roll by 9 points. Basically, she got the drop on him and well…>

JM-47 leads the group back into the tunnels to find the saurian’s dwelling. They find a hidden den of sorts with all manner of wizardly trinkets, Brem finds a Techno-Wizard staff.
They decide to continue on a couple hours more before making camp for the evening.

End Session 4.
Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Previously Ran: Savage Rifts: The Red Dawn Chronicles, Interface Zero 2.0, Star Wars using Scum & Villainy system
Currently Playing: The Lady of the Bayou, a supernatural mystery/horror game set in the 1820s Louisiana, using the World of Darkness (Hunter) rules set. We game every other Tuesday.
Currently Running: my new Savage Sunday Rifts Game! It is every other Sunday with a whole new group of players. Follow along here: viewtopic.php?f=6&t=6035
JaySk
Posts: 1
Joined: Sun Oct 22, 2017 7:29 pm

Re: ShadowDad's Sunday Savage Rifts!

Post by JaySk »

I play Brem. The Game is great fun!
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