Showdown Initial Post Feedback Wanted
Posted: Fri Apr 13, 2018 7:25 pm
This is my planned format for the initial post, and post that will follow. I would like advice on if it is clear, or if other instructions must be given.
Welcome to round 1
The Map: You will be navigating your way through a Shuttle hanger and trying to neutralize your enemy. Unfortunately there are a lot of obstacles in this change.
Obstacles: The general obstacles of the hanger are all Toughness 12 per inch. The Shuttle is Toughness 40 (16). Opening or closing a door takes an action.
The Bonus: All the fighting has caused some serious damage. When the battle is complete make a either a Knowledge (Electronics) or Repair roll at +0 and a Piloting roll at -2 to escape with the shuttle and gain an additional Benny at the start of your next match.
Player: X You will be starting is A1
Player: Y You will be starting in Y23
Initiative Cards
Player: X [dice]0[/dice]
Player: Y [dice]1[/dice]
Player NAME OF PLAYER Goes First, you have three days until you are considered on hold and your opponent may go.
Your unique Roll20.net link is as follows: THE URL WILL BE HERE
For questions or Rulings PM myself or a GM who is not participating in this match.
I WILL POST A LOW RES VERSION OF THE MAP HERE FOR PEOPLE WHO DO NOT LIKE ROLL20.NET
Welcome to round 1
The Map: You will be navigating your way through a Shuttle hanger and trying to neutralize your enemy. Unfortunately there are a lot of obstacles in this change.
Obstacles: The general obstacles of the hanger are all Toughness 12 per inch. The Shuttle is Toughness 40 (16). Opening or closing a door takes an action.
The Bonus: All the fighting has caused some serious damage. When the battle is complete make a either a Knowledge (Electronics) or Repair roll at +0 and a Piloting roll at -2 to escape with the shuttle and gain an additional Benny at the start of your next match.
Player: X You will be starting is A1
Player: Y You will be starting in Y23
Initiative Cards
Player: X [dice]0[/dice]
Player: Y [dice]1[/dice]
Player NAME OF PLAYER Goes First, you have three days until you are considered on hold and your opponent may go.
Your unique Roll20.net link is as follows: THE URL WILL BE HERE
For questions or Rulings PM myself or a GM who is not participating in this match.
I WILL POST A LOW RES VERSION OF THE MAP HERE FOR PEOPLE WHO DO NOT LIKE ROLL20.NET