Question on Custom Psi-Nullification Edges

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Beacon
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Joined: Sat Jun 24, 2017 11:37 am

Question on Custom Psi-Nullification Edges

Post by Beacon »

Hello,

On my off-season from the podcast I have been working on some Hero Lab files for Savage Rifts, and right now I am working on putting the Savage Rifts Dot Com custom edges/hindrances/iconic frameworks into Hero Lab, and I had a question on the Psi-nullification stuff.

In the approved custom edges thread there looks like the null psi stuff is in there twice, once as power edges available to the psi-nullifier/mind melter and once as weird edges. Was the intent to have the psionic null field stuff in there twice, or am I missing the intent behind having it in there twice.

Respectfully,
Beacon
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Snake Eyes
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Re: Question on Custom Psi-Nullification Edges

Post by Snake Eyes »

I don't know one way or the other, but I do know that's super cool that you're adding that stuff into Hero Lab.
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High Command
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Re: Question on Custom Psi-Nullification Edges

Post by High Command »

*furiously goes to look*

Ah, no they are not the same thing at all.

Null Field is like the Cyber-Knight ability/edges, but focused at arcane powers. I could be persuaded to make these Power Edges instead of Weird Edges, but I think that's all the changes necessary.

Automatic Psi-Nullification is basically the retrapped dispel version of First Strike and works the same. It's self only until the third edge in the tree. I also put Psi-Null Field as a prerequisite for that version. It should have been in there all along.

BTW AWESOME! If you need a playtester for that, lemme know. I have Hero Lab :D I'd love to work with you to create a BB code or google doc file output if possible. Not sure what is there that is available.
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Ndreare
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Re: Question on Custom Psi-Nullification Edges

Post by Ndreare »

AWESOME!
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
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