I think all needed adjustments are being made to the core MARS package already.
Any other opinions?
RFT wrote: ↑Wed Nov 28, 2018 1:37 pm Arcane Background (Super Powers - SPC) [Background]OOC Comments
Super Soldier MARS Package
Not every super spy and mercenary operating in Rifts uses magic, cybernetics, psionics, or gear like power armor and robot vehicles. Some are empowered. Perhaps they are the result of a super-secret experiment out of Lone Star, or the result of tampering by Gene-Splicers out of Europe, or the mad results of fiends like the Angel of Death in Poland. Maybe they are just recipients of experimental technology that changes them at a cellular level, or simply a born super-powered being. Whatever the case, it has taken the hero a while to master it, but look out world, cause here they come!Growth Potential [Iconic Edge]
- Unlike the Superhero IF, the player may choose any race when creating a Super Soldier MARS Hero. The GM may have campaign based restrictions.
- Gain Arcane Background (Super Powers - SPC) from the Super Powers Companion. Gain 12 Power Points. No more than 10 Power Points can be spent on any one power.
- Mutation: For the price of One Major Hindrance, two Minor Hindrances, or two points of negative racial traits (TLPG p. 50), the character may add another 2 to their total available Power Points. The GM may limit it to only races from the core Savage Worlds Deluxe book or other races with no more than 4 points of Negative Racial Abilities.
- Starting Gear: Begin with the starting gear of any one Iconic Framework of your choosing.
Prerequisites: Arcane Background (Super Powers - SPC), Novice, MARS
One per rank (one per 20 xp after Legendary), the hero may select the Growth Potential edge adding 2 Power Points.
The full on superhero framework is here: viewtopic.php?f=6&t=4161