SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

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SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Venatus Vinco » Wed Jul 31, 2019 5:07 pm

SavageRifts.com Presents - Sean Tait Bircher and Robin English Bircher

Hail Savages,

To celebrate the recent release of the play test version of Arcana and Mysticism we've got principle contributors Sean and Robin lined up for an ask me anything on August 8th, 2019 at 9:30 ET. Curious about Psycape, the Federation or Magic, Combat Mages, or Magic Items? This is the time to ask your questions and get responses right from the sources.

Can't wait until next week to ask your question? No problem. Post you question here and I will make sure it gets asked.

To keep things simple we'll take questions during the live stream from the YouTube Live Chat available on the event page!

I can't wait to see us all together showing just how much we enjoy Savage Rifts.

Savagerifts.com the best gaming community in the MegaVerse!

YouTube Live Stream Link

VV
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by High Command » Wed Jul 31, 2019 5:27 pm

What are the chances of getting a Psi-Nullifier Professional Edge that gives a similar effect to the Disrupt Magic ability of the Nega-psychic? They are very similar in that one regard, though Psi-Nullifiers lack the defensive punch of the pure negation of anything lobbed against them of a nega-psychic (as very well shown in the Negapsychic IF).

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by High Command » Thu Aug 01, 2019 8:56 pm

Regarding the Adept Edge (A&M p 33) and Innate Abilities (TLPG SWADE p. 68) - Can I choose Protection twice - once gaining it for use as a Innate (and therefore self only) power and add a trapping that would allow me to cast it on others. It's not clear if Innate is a Power Modifier, a Trapping (or rather a modifier/limitation on a trapping), or what.

It's also a concern if you have the Wizard Edge, since that allows you to change Trappings on the fly.

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Imperator » Sat Aug 03, 2019 6:37 pm

How long until we get a preview of the True Atlanteans and tattoo magic: Soon, very soon, or right after the AMA?

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Pursuit » Sun Aug 04, 2019 6:57 pm

So glad to see some of the coolest concepts from Psyscape make their way over into Savage Rifts!

When designing the Psi-Ghost, what factors did you weigh in coming up with how their "ghosting" ability would work? What's the story behind that?

And more generally, how did you decide when to make something its own IF vs putting it into a MARS framework?

Thank you!

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Pender Lumkiss » Sun Aug 04, 2019 8:04 pm

Might you add some special power modifiers for cloud magic? Or perhaps its own arcane background?

With rift characters able to get skill, feats, edges from multiple sources (races, IFs, and HJ rolls) will there be some general guidelines for how to reconcile two of the same edges or two d6 skills of the same type?

Will psi ghost become vulnerable to gas even while ghosting?

Psi slinger seems to indicate humans or mutant humans can become them, yet the IF has no racial restrictions. Can a Vronwor select it?

The d8 spell casting for TW PA seems odd, any thought to run them how the BFB blade is treated? Pay ppts and you get the base swade power no power mods? Or perhaps the users spirit?

Are TW PAs easier to cast magic in, or do they fall under the same guidelines as normal PA?

I noticed even the two normal armors, Arzno TWA 1500 and 1600 have the d8 to use as the spell casting spell. Wouldn’t these just use the wearers spell casting?

I love elemental magic, warlock and elemental fusionist are two awesome occs. The elemental fusionist seems to combine both into one IF. For example the fusionist automatically has a pairing and limited spell list, plus powers under the fusion pairing. He or she is this kick ass force of dueling nature. There is no mention of life sign. Life sign is from the warlock. The warlock is the one that picks a life sign, gets cool special abilities for the life sign, and a true master of elemental magic, oh and plus can summon elementals like the shifter summons demons.
  • Mostly I was wondering the design philosophy behind making the elemental fusionist?
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Imperator » Mon Aug 05, 2019 3:42 pm

Will the shadow boy be in Empires of humanity.

Will there be rules for non magic/tw modifications to gear in the same.

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Radecliffe » Mon Aug 05, 2019 4:35 pm

Don't know if this AMA will cover Empires of Humanity. I think the Birchers are primarily involved with Arcana & Mysticism. @Venatus Vinco ?
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Ndreare » Mon Aug 05, 2019 5:08 pm

Yes, also Blood and bane.
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Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]

Dynamic Backlash Table
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Venatus Vinco » Mon Aug 05, 2019 6:41 pm

Radecliffe wrote:
Mon Aug 05, 2019 4:35 pm
Don't know if this AMA will cover Empires of Humanity. I think the Birchers are primarily involved with Arcana & Mysticism. @Venatus Vinco ?
Right. We're only dealing with Arcana and Mysticism (and whatever we can get them to leak on Blood and Banes) for this podcast.

I'll try and get Sean back from Empires of Humanity when it drops.

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Ndreare » Tue Aug 06, 2019 7:49 am

Can you ask them why Nixl (however it is spelled) does not have Unstoppable? It would seem if ever their was a being to powerful to one shot it would be him.

PS: We know about the ritual, but more so than that.
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Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]

Dynamic Backlash Table
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Jim1 » Tue Aug 06, 2019 11:56 am

In Palladium Rifts, psychic characters don't have an illusion power available, but magic-users such as Ley Line Walkers do. Is the illusion power going to be kept solely in the realm of psychics in Savage Rifts, or will there be a version that spellcasters will have access to?

It would certainly make sense for a Techno-Wizard to be able to craft a device that can project a convincing hologram, maybe by converting a pre-rifts movie projector.

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by High Command » Tue Aug 06, 2019 2:36 pm

Why does the Nega-Psychic not have access to the Psionic HJ table? They are major psychics.

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Ndreare » Tue Aug 06, 2019 3:41 pm

With so many amazing creatures for potential summoning. Is there any chance the formula introduced by Clint in Savage Worlds Game masters Guide for alternate summoning values could be added to savage rifts to allow summoning such beings as Shadow Beasts, Rhino-buffalo and other tough monsters?
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Angelus 2
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Debrek 2
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Essense 1
  • 2 baseline Wild Card NPC
    -1 To Resist Hacking
Power 2
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Peacemaker Crew 41
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Nemesis and The Pursuit
Nemesis (Captain - Temporal Wizard) 2
Royce (Second Officer - Charmer) 4 Elan
Grudge (Security - Brute) 1 Unlucky
Hiesh (Tactical - Illusionist) 2
Iasah (Ally - Godling) 4 Elan
Slip (Partial Cyborg - Pilot) 2
Rick 2 [/list]
Castruccio and the Naruni
Castruccio (Uteni - Contract Holder) 3 elan
  1. Opserv (Security - Repobot) 2
  2. Ultor (Security - Repobot) 2
  3. Indohc (Security - TW) 2
[/list]

The 99's Game Master Bennies 0, Mission: Investigate Corruption at Refuge
  • +8 Players
    +2 Sidekicks
    -1 Reroll Queens Psionics
    -2 Extra ISP for massive puppets
    -2 Reroll Puppet
    -2 Extra Effort to resist Dispel
    -2 Queen soak rolls versus Sal's healing
    -1 Queen soaks 2 wounds from boom gun

Nightbane Game Master Bennies 0, Mission None
  • +0 ADVENTURE Reset
Recurring NPCs (all but Grimm reset to 0 at end of each Quarter)
  • Danielson 0 (spent to set the stage)
    Grimm 1 (luck) elan, Against the Odds, The Winning Side
    Harvest 0
    Marry Against the Odds 0
    Michael Against the Odds 0

Initiative Copy and Paste

Code: Select all

[b][color=#BF0000]Initiative in alphabetical order with players at the top, the in the same order with NPCs.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list][*][b]Quick rerolls 16 or less[/b]
[*][b]Quickness with a Raise rerolls 24 or less[/b]
[*]53, 54, 55, 56 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 56 which is a joker).[/list][/color][/b]

Dynamic Backlash Table
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Radecliffe » Wed Aug 07, 2019 4:24 pm

Questions on "TW" weapons in Arcana & Mysticism.
  • Are the Spirit Bow and Spirit Spear considered TW items. It seems like Spirit Bow and Spirit Spear seem more like enchanted weapons. It makes a real difference as it doesn't appear that technical difficulties affect enchanted items.
  • Is the Psi Pike considered a TW weapon or an enchanted weapon or something else? Is it affected by technical difficulties? Can other weapons be converted to a Psi Weapon? That would be cool!
  • Shouldn't these categories of weapons be broken down into their own tables?
  • I think that "how to" part of the Minor and Major Item creation edges should be moved out of the edge description. It seems like a very illogical place for the reference material. Also, the text seems to imply that you can only create an item rather than upgrade one and I don't think that's the intent.
    Can we get a little clarity on doing enchanted item upgrades?
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by DrWaites » Thu Aug 08, 2019 1:54 pm

So I just ran my second session of Savage Rifts (we're using Deluxe and the original editions of the sourcebooks - haven't made it to SWADE yet). I'm new to both Savage Rifts and Savage Worlds in general.

I have 5 characters (Glitter Boy, Cyber Night, Crazy, MARS City Rat, and Burster). They are stomping my encounters. Like in the final battle of Garnet Town Gambit, they took out two BBEG (spoilers: demon and caster), and 4 Brodhill mooks (who were using cover). The BBEG didn't even get two rounds before he was sliced into pieces. (And no, it wasn't the Glitter Boy, who spent the first round "digging in" and had to use the boom gun on a mook in her second round.)

I'm wondering if this is typical? We come from a background of D&D "attrition-based" combat. Are combats in Savage Rifts supposed to be over this quickly? If not, any suggestions about how to prolong battles to feel more challenging? (I hate when my characters say things like "I got a bad initiative card - looks like it will all be over before I get an action.")

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Pender Lumkiss » Thu Aug 08, 2019 2:13 pm

DrWaites wrote:
Thu Aug 08, 2019 1:54 pm
So I just ran my second session of Savage Rifts (we're using Deluxe and the original editions of the sourcebooks - haven't made it to SWADE yet). I'm new to both Savage Rifts and Savage Worlds in general.

I have 5 characters (Glitter Boy, Cyber Night, Crazy, MARS City Rat, and Burster). They are stomping my encounters. Like in the final battle of Garnet Town Gambit, they took out two BBEG (spoilers: demon and caster), and 4 Brodhill mooks (who were using cover). The BBEG didn't even get two rounds before he was sliced into pieces. (And no, it wasn't the Glitter Boy, who spent the first round "digging in" and had to use the boom gun on a mook in her second round.)

I'm wondering if this is typical? We come from a background of D&D "attrition-based" combat. Are combats in Savage Rifts supposed to be over this quickly? If not, any suggestions about how to prolong battles to feel more challenging? (I hate when my characters say things like "I got a bad initiative card - looks like it will all be over before I get an action.")
Just some advice from the peanut gallery... Combat’s go pretty quick, 2-4 rounds. The swade rules will add some more survivability. There is the unstoppable trait that will only have a big bad take one wound. Also make sure you are using the wound cap rules. But in the end, its ok as long as they were having fun. A lot of times when I run SR, the challenges are not defeating the badguys but the choices made in combat. Many times I use the published adventures as a spring board so to speak and add interesting stuff as we go that speaks to the character’s Hindrences and backgrounds.
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Imperator » Thu Aug 08, 2019 5:49 pm

Is techno-wizard power armor as much of a hinderance to power use by psychics and gifted? What about tech-wizards, can they use their gadgets while in TW PA?

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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Tribe of One » Thu Aug 08, 2019 5:53 pm

The Dragon Juicer appears crazy overpoweredcompared to the regular Juicer and similar Lords of War. Can you explain the design and how it is supposed to be balanced?

The Psi Warrior lost her iconic Psi-Sword and instead got a lesser Psi-Blade and a Psi-Pike that doesn't appear to be based on anything in the original source. Can you explain the reasoning behind the deviations from canon, when other IFs and packages appear to have been converted more faithfully to the original?

Why is there a TW Shard Pistol in A&M with different stats than the one in TLPG?

Are automatons meant to be available to PCs or limited to Dweomer?
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Re: SavageRifts.com Presents - Ask Me Anything with Sean Tait Bircher and Robin English Bircher

Post by Venatus Vinco » Fri Aug 09, 2019 6:38 am

In case you missed it,

Here is the video from last evening's AMA:
https://youtu.be/tkWPcAT9NHw

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