SWAG: Stuff VV Has On Savage Worlds Adventurers Guild

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Venatus Vinco
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SWAG: Stuff VV Has On Savage Worlds Adventurers Guild

Post by Venatus Vinco »

Hello,

From time to time I put things up on SWAG as a little hobby. Rather than spam all our hangouts I'll just post links here in case you're interested.

VV
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Re: SWAG: Stuff VV Has On Savage Worlds Adventurers Guild

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Special Operations Warrior
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Whether in a modern or sci-fi setting these are highly trained, extremely motivated military or law enforcement personnel who specialize in using small unit tactics to achieve objectives that conventional forces are unequipped or unable to handle. Exhaustive screening and rigorous training mean these men and women are the best-of-the-best. They are smart, tough, resourceful, and adaptable. These attributes combined with specialized training make them ready and willing to use speed, skill, surprise, and strength to achieve the mission.

What Is and Archetypal Framework
Building on the excellent work done in Savage Rifts® and Freedom Squadron, Archetypal Frameworks help jumpstart a Novice character into high-level action by providing a pre-set list of Attributes, Edges, Skill, and Abilities. The frameworks represent a Significant increase in competency over a Basic Savage Worlds character and should be used accordingly.

Customize This Framework
Superior skill and training gives this character a lot of up front competency in combat related areas allowing you to focus on the particular concept you have in mind. Playing a game about psychic commandos or science fantasy setting with magical shock troopers? Add in Arcane Background. In more contemporary settings take skills like Boating to represent certain naval specialties or Shooting edges to build a scout/sniper. Your Hindrances will really give the character personality. A Bloodthirsty character with these skills will play much differently than a Heroic one.

https://www.drivethrurpg.com/product/26 ... -Framework
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Re: SWAG: Stuff VV Has On Savage Worlds Adventurers Guild

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Affinity Publisher User Guide & Template
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This publisher's resource contains the Affinity Publisher Basics - A Beginner's Guide to Using Affinity Publisher for SWAG (PDF) and an Affinity Publisher Template (.afpub) to help you make PDFs for Savage Worlds Adventurers Guild.

Inside you will find a template with all the paragraph styles, backgrounds, and images needed to create PDFs using Pinnacle's recommended style guide as well as a beginner's guide for working with the template to produce documents using Affinity Publisher.

This product requires and is compatible with Affinity Publisher 1.7.1.404+

https://www.drivethrurpg.com/product/28 ... --Template
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Re: SWAG: Stuff VV Has On Savage Worlds Adventurers Guild

Post by Venatus Vinco »

Raid on Area 51
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It all started as a joke...

Then things went terribly wrong.

No one remembers who said it first but it seemed like a good idea at the time. For whatever reason, the characters show up at the time and place of the internet meme for a raid on Area 51 - just to see what would happen (or maybe it was FOMO).

Turns out they aren’t alone. While not millions, the local news reports indicate nearly one hundred and fifty thousand people have arrived in Nevada for the so-called raid and now the mob has taken over the entire town of Amargosa Valley. Food, lodging, and “Raid on 51” t-shirts are sold out. Meanwhile, property owners in the area are vigorously defending their turf. Word is another fifty thousand people showed up, couldn’t get rooms, and went to party in Vegas instead.

The adventure starts as a giant party. A bunch of adventurous free spirits all in on the same joke...Althrough there are more than a few conspiracy nuts and role playing gamers who take the raid thing a little too seriously.

What could go wrong?

Raid on Area 51 is an over-the-top Savage Worlds one sheet adventure that takes place in modern day Nevada. The players take on the role of ordinary people that joined with millions of other people who for whatever reason clicked “going” on a humorous social media event to raid Area 51 - the super secret Air Force base in Groom Lake, NV - then showed up just to see what would happen.

Includes One Sheet Adventure and five pre-generated characters for a Fast, Furious, and Fun evening in the safety of your own home.
https://www.drivethrurpg.com/product/28 ... on-Area-51
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Re: SWAG: Stuff VV Has On Savage Worlds Adventurers Guild

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Operation Orphelin
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A Modern Military Adventure for Savage Worlds
"Another massive hurricane has just struck the impoverished nation of Haiti. In the confusion following the devastation a violent criminal organization calling themselves the Barons stormed an orphanage run by a nongovernmental organization (NGO) in rural Haiti. The Barons have taken the the children captive, fleeing into the wilderness. The Haitian government in Port-au-Prince is overwhelmed dealing with the storm's aftermath and says they don’t have the resources to act on the threat. Meanwhile, world governments bicker over aid packages and intervention.

The characters are private military contractors sent to rural Haiti to find and rescue these orphans before it's too late!"


This PDF contains a complete adventure, fully fleshed out enemy Wild Cards, six pre-generated characters, suggestions for incorporating weird/horror elements into the adventure, and optional rules to add depth to the scenario.

Also includes rules for playing as super powered heroes using Savage Worlds core rules - including pre-generated super characters.

"I had the opportunity to run this adventure at ORIGINs this year. I had five players each with different levels of experience with Savage Worlds. This adventure does a great job of displaying the rich variety of Savage Worlds, it has dramatic tasks, interludes, action, some detective work, a bit of everything. Another great thing about this adventure is that as the GM you can easily adjust the time of the adventure." - Mike

https://www.drivethrurpg.com/product/29 ... n-Orphelin
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Re: SWAG: Stuff VV Has On Savage Worlds Adventurers Guild

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Petramancy
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An Arcane Background for Savage Worlds
This supplement offers a fully fleshed out Arcane Background that explores the use of precious stones and crystals as sources of magical power. Petramancy allows a hero to combine her natural arcane talent with the mystical properties of various crystals and gemstones to create unique magical effects and can be added into any setting - particularly fantasy worlds. Inside you’ll find:
  • Arcane Background (Petramancy)
  • 2 New Hindrances
  • 4 New Edges
  • Magic Item Creation
  • 4 Sample Magic Items
  • 2 Archetypes with Advances tracked from Novice to Legendary
  • 1 One Sheet Adventure
https://www.drivethrurpg.com/product/304421/Petramancy
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