Are created by transferring a living soul into a prepared plant based elemental body. They come in a variety of forms, however usually humanoid forms are preferred. Once inhabited the plants retain their living nature, but are able to animate and sustain through the magic in them.
Inhabited Golem
- Adaptable (+1): Like their human origins, wood golems learn quickly and easily. They begin with a free novice edge.
- Cyber Resistant (-1): Made is exotic materials and living wood, no cybernetics are an option for Wood Golems.
- D-Bee (-1): While not actually a D-bee, wood golems is often mistaken for one and suffers the social consequences. Human Suprimmsist react to him with -2 Persuasion.
- Does Not Breath (+2): Wood golems do not breath the way humans do, they can last hours without carbon dioxide, can sustain indefinitely in the water or in atmospheres normally toxic to humans. (Maybe this is slightly less than full not breathing, but there is only 1 price)
- Fear of Fire (-1): Inherent awareness of the consequences of fire make wood golems fearful of it. They suffer -1 to all trait rolls in the presence of the threatening element.
- Immune to Poison & Disease (+2): As a magically animated and living wood these golems are immune to most poisons and disease as the magic that keeps they animated destroys such things before they can be affected.
- Inhuman Physiology (-3): Wood golems are living plants, without the traditional organs expected. Attempts to work on him with common medical supplies and the healing skill are at -4. Those with botanical backgrounds may ignore this penalty.
- Vulnerability to Fire (-1): Par takes +4 damage and is -4 to save from fire effects as it dries his outer layers and causes cracking.
Okay, so are their any real advantages? Currently way under on points, but I cannot think of very many more. I do not imagine them being a lot stronger or tougher based on most plants not being nearly as strong or tough as people.
I also do not want to use the "Intelligent Construct" rules because that states they are not living, and this kid is a living being. There is no way I know of to take away the Intelligent Construct's inability to regenerate like a living being.