Toughness question

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Timothy Hernandez
Posts: 286
Joined: Fri Jul 01, 2016 3:43 pm

Toughness question

Post by Timothy Hernandez »

So I'm trying to wrap my head around combat. I understand the attack and damage. So toughness is v where I need a little help. My both has a toughness of 8 and 12 MD. So I have 20 toughness that is MD? http://www.pegforum.com/viewtopic.php?f ... 00313480cb
Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
Weapon in hand: Chain GreatSword
Damage: 2d12+2
Ammo: 32/32
Bennies: 1
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Cory Tetrascroll
Posts: 275
Joined: Sat Jun 25, 2016 7:44 pm

Re: Toughness question

Post by Cory Tetrascroll »

That's a good question! I am still wrapping my head around the system too.

Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
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"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
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Qoat
Posts: 147
Joined: Mon Jun 27, 2016 2:45 pm

Re: Toughness question

Post by Qoat »

This is what I think happens (I am learning the rules too):

You have 20 (12) M.D.C. if I understand the rules.

You are immune to non-heavy weapons because of your M.D.C. value. And your effective toughness of 20 can be reduced to a minimum of 8 if you are hit with a weapon that has an AP value of 12 or more. So if hit with an AP 4 weapon, you net toughness is 16. If your hit with an AP 12 weapon, your net toughness is 8. If hit with an AP 20 weapon, your net toughness is still 8.
Qoat
Qoat

ISP: 30
Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
Worn Armor: Triax T-13 Field Mechanic 14(6)
Weapon in Hand: CV-212 Variable Laser Rifle
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Timothy Hernandez
Posts: 286
Joined: Fri Jul 01, 2016 3:43 pm

Re: Toughness question

Post by Timothy Hernandez »

Cool, that makes sense. How do you test down?
Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
Weapon in hand: Chain GreatSword
Damage: 2d12+2
Ammo: 32/32
Bennies: 1
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High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: Toughness question

Post by High Command »

Qoat has the gist of it.

AP reduces toughness to a maximum amount of how much armor there is (the number of parenthesis). MD is a trigger word. Either you can do MD or you can't hurt them if they have MD armor.

I'm not sure what you mean by test down.
  • As an example. A Dogboy with an AP Grenade (3d8, AP 8, MD, Small Blast Template) throws it at a cyborg with Toughness of 20 (12) MD. After a raise on his attack and damage he does 22 with AP 8. Toughness is reduced by 8, to 12. 22-12 = 10. That's Shaken. 10-4 = 6 That's one wound. 6-4 = 2 That's two wounds. 2 is less than 4, so it's discarded.

    The cyborg now is Shaken with two wounds. If he has a Benny, he can spend it to allow a soak (vigor) roll. He rolls and gets a success with a raise! Awesome! So he reduces the number of wounds by 2, which eliminates them, but the Shaken Result is still there. He then can spend another Benny to ignore the Shaken benefit and be able to act on his turn.
Hope that helps clear up the confusion.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
Wizardry

Re: Toughness question

Post by Wizardry »

Granted HC's example is what would be equated to a critical hit, the result is spot on.

Damage in Savage worlds is cinematic, wounds don't directly equate to what one might be used to with HP. It's more of a "Die Hard" or "Rambo" experience. Bennies are crucial to your survival as a PC when you're attempting to fight something spiny.

Either you get hurt, or you don't. However, when you do get hit by a weapon that can penetrate your armor, it's probably going to eff you up pretty good. However, it is fairly hard to actually die in SW, if you read the incapacitated effect, there's a decent chance to escape being wrecked.

SW does a better job with the translation of how armor functions, imo. It makes anti-vehicle/heavy weapons a bit more intimidating.

To reiterate HC's point though, unless a weapon explicit states it does MDC, it has no effect on MDC armor. Most infantry weapons, with the exception grenades, plasma ejectors, rocket launchers, and melee weapons, would just bounce off your 'borg, no rolls needed.

Also, your base toughness cannot be reduced by AP - so your toughness of 8 can never be reduced by a weapon, no matter how much AP it might have.
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Timothy Hernandez
Posts: 286
Joined: Fri Jul 01, 2016 3:43 pm

Re: Toughness question

Post by Timothy Hernandez »

When rolling for damage, raises does not matter correct?
Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
Weapon in hand: Chain GreatSword
Damage: 2d12+2
Ammo: 32/32
Bennies: 1
Wizardry

Re: Toughness question

Post by Wizardry »

A raise does matter on a damage roll -

If you get a raise on the attack roll, you get to add a d6 (no matter what weapon you're using) to the damage roll.

On the damage roll itself, each raise above the targets toughness inflicts a wound. ALL dice can ace, even that added die from the attack roll raise; which means you get to re-roll it when you get the highest result from a die . I've, at most, seen two raises on a single damage roll. Online die rollers tend to do their own thing, though.

Example:

  • You have a hero with a toughness of 8, and is butt naked - no armor. Someone grossly offended by nudity takes a crack at your nudist with a Wilk's 447. He rolls 10 damage (an average roll). A raise is any die result that is 4 points above the target number, in this case, your toughness of 8. The 10 breaches your toughness of 8, enough to give the nudist the Shaken condition, but no actual wounds.
In the above example, each raise (every 4 points above the target number) would give you the shaken condition AND an additional wound. Note, if the target is already shaken, a simple success is enough to cause a wound. So a damage result of 12 would cause one wound (and Shaken, if you weren't already), 16 would cause two wounds, etc.
Last edited by Wizardry on Sat Jul 09, 2016 7:32 pm, edited 1 time in total.
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Cory Tetrascroll
Posts: 275
Joined: Sat Jun 25, 2016 7:44 pm

Re: Toughness question

Post by Cory Tetrascroll »

Finally a game that recognizes that the more skin you show, the safer you are!

Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
Wizardry

Re: Toughness question

Post by Wizardry »

I'm glad you've noticed the subtle intricacies offered by a nudist simulator - really, it takes an astute gamer to realize less is more! ;)
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