Ratfolk Equivalent for Rifts?
Ratfolk Equivalent for Rifts?
As the topic says, is there a Ratfolk equivalent for Savage World/Rifts - asking for a friend, okay it's me.
Ezy Entry
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
- Venatus Vinco
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Re: Ratfolk Equivalent for Rifts?
Two options:
1- Use the Mutant Rats from Empires of Humanity
2- Make what you need via Race Creation
VV
1- Use the Mutant Rats from Empires of Humanity
2- Make what you need via Race Creation
VV
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Re: Ratfolk Equivalent for Rifts?
Thanks
Ezy Entry
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
Re: Ratfolk Equivalent for Rifts?
One of my IRL players wants to port their pathfinder ratfolk wizard/gunslinger over.
This is their brief: "A gentlemanly wizard/gunslinger hybrid ratfolk who's obsessed with cleanliness."
They weren't impressed by the mutated rat.
This is their brief: "A gentlemanly wizard/gunslinger hybrid ratfolk who's obsessed with cleanliness."
They weren't impressed by the mutated rat.
Ezy Entry
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
Re: Ratfolk Equivalent for Rifts?
I found a homebrew ratfolk race that says the following:
Ratfolk Appearance: Small, skinny, and mangy creatures with an elongated snout and whiskers. Oftentimes they have a thick, long tail. Archetypes: Merchants, thieves, pirates, spies, and vagrants are all common. Often depicted in urban environments, taking on jobs and careers found within the city. Culture: Ratfolk huddle in large groups of their kind, as their families are rather large. They are usually fairly sneaky creatures. Though not inherently evil, in many stories they are pictured as such, or at the very least a touch shady. They can very often be misunderstood, their motives usually questioned. • Scurry: Ratfolk are quick creatures. They have a starting Pace of 8 and a d8 running die. • Quiet: Ratfolk are used to skulking in the shadows. They start with a free d6 in the Stealth Skill. This increases its maximum by +1. • Familial: Used to ever–growing families, Ratfolk thrive in communities and close-knit groups. The gain the Common Bond Edge for free. • Ooh! Shiny: Ratfolk enjoy pretty baubles and shiny objects. They have the Greedy (Major) Hindrance. • Small: Ratfolk are on the shorter side. Their size is reduced by –1 decreasing their Toughness by –1.
This is from Savage Species: Beastfolk by Tricky Troll Games.
6
Ratfolk Appearance: Small, skinny, and mangy creatures with an elongated snout and whiskers. Oftentimes they have a thick, long tail. Archetypes: Merchants, thieves, pirates, spies, and vagrants are all common. Often depicted in urban environments, taking on jobs and careers found within the city. Culture: Ratfolk huddle in large groups of their kind, as their families are rather large. They are usually fairly sneaky creatures. Though not inherently evil, in many stories they are pictured as such, or at the very least a touch shady. They can very often be misunderstood, their motives usually questioned. • Scurry: Ratfolk are quick creatures. They have a starting Pace of 8 and a d8 running die. • Quiet: Ratfolk are used to skulking in the shadows. They start with a free d6 in the Stealth Skill. This increases its maximum by +1. • Familial: Used to ever–growing families, Ratfolk thrive in communities and close-knit groups. The gain the Common Bond Edge for free. • Ooh! Shiny: Ratfolk enjoy pretty baubles and shiny objects. They have the Greedy (Major) Hindrance. • Small: Ratfolk are on the shorter side. Their size is reduced by –1 decreasing their Toughness by –1.
This is from Savage Species: Beastfolk by Tricky Troll Games.
6
Ezy Entry
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
Pace: 6; Parry: 7
Toughness: 5
Armor: NG Maverick Riding Armor
Rifts Speed Tribes Adventure
- Pender Lumkiss
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Re: Ratfolk Equivalent for Rifts?
I made a ratling using the quick flex race. Just take the small hindrance and it seemed to work well.
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