Signal Check: All Quiet
Signal Check: All Quiet
The road north of the village is increasingly rough terrain; even with the Caravan's all-terrain capacity, it's slow-going through broken terrain. Occasionally, you have to use the horse-cannons to clear deadfalls of trees. Still, you're on-track with your schedule as your map indicates the ruined town where the radio array was stashed is located just beyond the next hill. Per your discussion, Herra prepares to scout the area with clairvoyance before anyone gets sent in.
Instructions
- Peta Chante
- Bronze Patron
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Re: Signal Check: All Quiet
Clairvoyance 26
"While I can protect myself, you may watch over my body for something to do while I see everything within this village," Herra informs the group boldly.Having prepared for her out of body experience during their short journey, Herra is properly focused on entering the astral realm. With her mind clear and her confidence running sky high, she sets out to stroll unseen through the nearby town. If anything catches her third eye she makes a mental note of it, storing it in her huge mind and memory to report to the team later.
Notice 10
Character Information
Re: Signal Check: All Quiet
Herra extends her vision just over the rise where their map indicates the ruins should be--and indeed, there they are. Her viewpoint is directly over the center of the cluster of buildings, the former town overgrown and, in many cases, falling apart. The majority of structures have holes in their roofs or walls, and one even has a tree growing up from the inside, through the rooftop. The roadway is badly cracked, but still passable, at least--the terrain between the asphalt, though, is thick with brush and undergrowth--not so much as to be impossible to move through, but definitely enough to slow down the Caravan or anyone traveling on foot.
To the western edge of the ruins, though, a remarkably intact church still stands, slat-windowed steeple looking over the rest of the buildings. According to the mission brief, the malfunctioning radio array is inside the steeple.
The only other truly intact building is also one of the taller ones--an old grain silo stands on the northern edge of town, with a metal building attached to the base--probably a packaging facility, now long defunct.
There are no signs of life from this high vantage point; of course, she can port her 'sensor' to anyplace in the ruins from here, and presumably would like to take a quick glance around before the team gets sent in.
One thing she does notice immediately with her keen 'eyes'--the ground, especially the broken roadway--has been disturbed lately, as if someone has been driving through here. Slabs are askew at several spots, revealing dirt at the edges that wouldn't have been visible after a rainfall, for instance.
To the western edge of the ruins, though, a remarkably intact church still stands, slat-windowed steeple looking over the rest of the buildings. According to the mission brief, the malfunctioning radio array is inside the steeple.
The only other truly intact building is also one of the taller ones--an old grain silo stands on the northern edge of town, with a metal building attached to the base--probably a packaging facility, now long defunct.
There are no signs of life from this high vantage point; of course, she can port her 'sensor' to anyplace in the ruins from here, and presumably would like to take a quick glance around before the team gets sent in.
One thing she does notice immediately with her keen 'eyes'--the ground, especially the broken roadway--has been disturbed lately, as if someone has been driving through here. Slabs are askew at several spots, revealing dirt at the edges that wouldn't have been visible after a rainfall, for instance.
Map, Instructions for Herra
- Peta Chante
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Re: Signal Check: All Quiet
Notice 5, 4, 4
After getting a bird's eye view herra moves her focus to the areas of interest, particularly the church where the radio antenna is located. She then takes a moment to clear the granary, and get a closer look at the signs of recent activity she spotted from above.Character Information
Re: Signal Check: All Quiet
Herra first peers into the Church. It is, of course, dark inside, beyond the natural light filtering in from outside, though there are enough holes in the building to allow for a few sunbeams here and there, as well as through the missing doors. She can make out the workings of the radio array, though of course such mechanical devices are really beyond her ability to understand what might be wrong with it.
Shifting her sensor to the grain-silo, she looks around, finding it completely abandoned--no wait! In a spot she was SURE was completely empty just a moment ago, there's suddenly a figure in lightweight CS-issue armor and carrying a plasma ejector, running down the steps and into the side-building as fast as their legs can carry them, almost like a spooked animal.
Abandoning the original plan to check out the slabs, Herra tracks this apparent quarry as they flee through the side-building--which results in a second surprise, as once again, a spot she was sure held only shadows is suddenly filled with the unmistakable form of a CS Deadboy. He pauses for a moment, then apparently says something into his radio, and the first figure comes to a dead halt a moment later, looking around, and then pointing directly at Herra's sensor.
Shifting her sensor to the grain-silo, she looks around, finding it completely abandoned--no wait! In a spot she was SURE was completely empty just a moment ago, there's suddenly a figure in lightweight CS-issue armor and carrying a plasma ejector, running down the steps and into the side-building as fast as their legs can carry them, almost like a spooked animal.
Abandoning the original plan to check out the slabs, Herra tracks this apparent quarry as they flee through the side-building--which results in a second surprise, as once again, a spot she was sure held only shadows is suddenly filled with the unmistakable form of a CS Deadboy. He pauses for a moment, then apparently says something into his radio, and the first figure comes to a dead halt a moment later, looking around, and then pointing directly at Herra's sensor.
Logical Deductions
- Peta Chante
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Re: Signal Check: All Quiet
Having seen enough, Herra snaps back to the physical plane and reports to the group.
"There is a Coalition patrol in town, it appears they - or someone else - are searching for something. Our radio tower is still present but I do not know the status of such feeble devices." She pauses momentarily, "I belive they have a psi-stalker in their midst who caught the scent of my intrusion. It is unlikely to track us back to here, but the element of surprise is lessened."
"There is a Coalition patrol in town, it appears they - or someone else - are searching for something. Our radio tower is still present but I do not know the status of such feeble devices." She pauses momentarily, "I belive they have a psi-stalker in their midst who caught the scent of my intrusion. It is unlikely to track us back to here, but the element of surprise is lessened."
Character Information
Re: Signal Check: All Quiet
Upon hearing the report of their adversaries Echo renews her Amulet's power ensuring she will not be an attractive target for the psi-stalker CS patrols so often have with them. "Did their hounds or stalkers appear to notice you watching them?"
Waiting for Hera's reply Echo looks to Snack Happy. "So how are we going to handle this Commander? Their fanaticism makes them very difficult to capture and we are already using all our supplies on the Cyber-Knight."
Waiting for Hera's reply Echo looks to Snack Happy. "So how are we going to handle this Commander? Their fanaticism makes them very difficult to capture and we are already using all our supplies on the Cyber-Knight."
Conceal Arcana = 9 Raise, Spirit Contest is -2 for opponent
Echo (Rob T)
GM Quick Reference
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Radio Tower
Afternoon
Round 0
Sara sat quietly in the back of the Caravan, powered down to preserve power, though aware of her surroundings. The others hadn’t much talked to her on the trip here, going north instead of south to this Castle Refuge place. Apparently they had some sort of mission to fix a radio tower. Well, Sara knew a bit of two about fixing things, so at least she would be useful.
As the Caravan came to a lumbering stop, Sara powered up again, sitting up straight and looking around. They were still in the middle of the woods, part way up a hill. Hera was lying out, saying something about watching over her body.
“So...what’s happening? Trouble?” Sara asked, looking out the windows. She didn’t see any danger.
Afternoon
Round 0
Sara sat quietly in the back of the Caravan, powered down to preserve power, though aware of her surroundings. The others hadn’t much talked to her on the trip here, going north instead of south to this Castle Refuge place. Apparently they had some sort of mission to fix a radio tower. Well, Sara knew a bit of two about fixing things, so at least she would be useful.
As the Caravan came to a lumbering stop, Sara powered up again, sitting up straight and looking around. They were still in the middle of the woods, part way up a hill. Hera was lying out, saying something about watching over her body.
“So...what’s happening? Trouble?” Sara asked, looking out the windows. She didn’t see any danger.
Character Tracker
Creeper stats
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
Herra responds to Sara with a big smile, "No trouble. The Coalition is present in the area. Either they are the reason for our problems, or whatever hurt our talking wire has attracted their attention as well. Regardless, they are an unwanted complication."
Looking to the group she pushes for a plan, "While I have no doubt we could over run them unnecessary violence is waste of our talents. Shall we try to run them off instead?"
Looking to the group she pushes for a plan, "While I have no doubt we could over run them unnecessary violence is waste of our talents. Shall we try to run them off instead?"
Character Information
Re: Signal Check: All Quiet
Chok'lat puts on his best thinking face. Then in what is surely a remarkable revelation, he offers advice. "Maybe they don't get a look at Chok'lat unless we wanna fight. You guys talk 'em into leaving, or you wanna scare 'em off? Chok'lat can help scare 'em." He grins his best menacing grin, reinforcing his intimidating visage.
Chok'lat
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Radio Tower
Afternoon
Round 0
Sara frowned at Herra’s words. “I would say the Coalition is trouble,” she said. “They would like nothing to destroy something like me, and the most of the rest of you as well. So now we have to deal with them, too?” She checked her Liberator rifle, laser pistol, and impact hammer to be sure they were ready.
Afternoon
Round 0
Sara frowned at Herra’s words. “I would say the Coalition is trouble,” she said. “They would like nothing to destroy something like me, and the most of the rest of you as well. So now we have to deal with them, too?” She checked her Liberator rifle, laser pistol, and impact hammer to be sure they were ready.
Character Tracker
Creeper stats
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
Henry's eyes light up. "Psi-Stalker?" he turns his head and spits, the very word causing discomfort in his mouth. He shakes his head, listening for a bit. Finally, he pipes up again. "If we need to scare them, I can help out with that." He smooths out the feathers of his cloak, and nods.
signature
Re: Signal Check: All Quiet
Echo listens to the conversation. "If we chose to talk with them, I can help. But my experiences with them in the past have always been with them shooting before getting answers."
Then responding to the alternative she says. "Scaring them away may not be the best option. They would be likely to go get reinforcements and return later as a problem to big to deal with. We need other options. Perhaps the humans in town can help us discourage the CS. They usually try to protect humans as much as possible."
Then responding to the alternative she says. "Scaring them away may not be the best option. They would be likely to go get reinforcements and return later as a problem to big to deal with. We need other options. Perhaps the humans in town can help us discourage the CS. They usually try to protect humans as much as possible."
OOC Comments
Echo (Rob T)
GM Quick Reference
Re: Signal Check: All Quiet
"Herra... can you tell if the Coalition are from Lone Star, or are they more local? Either way, as Echo said, if they are scared off, the SOP are to call in for reinforcements. It will be best to either take them out silently and quickly, or to try to come up to an agreement with them. The problem with the latter is that some of them are VERY much against any non-humans. Pack Leader, Snackhappy... what are your orders?"
Growler
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Radio Tower
Afternoon
Round 0
“Can we wait them out?” Sara asked. “Find somewhere to hole up, keep an eye on them, and let them do their business and leave? Then you can move in and put up your tower.”
Afternoon
Round 0
“Can we wait them out?” Sara asked. “Find somewhere to hole up, keep an eye on them, and let them do their business and leave? Then you can move in and put up your tower.”
Character Tracker
Creeper stats
Re: Signal Check: All Quiet
Chok'lat snorts at the suggestion of waiting. "Chok'lat ain't waiting on them. What if they don't leave? Chok'lat says make 'em move on or make 'em wish they did." He looks at SnackHappy. "What you say, boss?"
Chok'lat
Re: Signal Check: All Quiet
"If we wait them out, we should have a time limit. I am thinking with the psi-stalker having noticed us, the dog boy scouts will be on us in no time. With that in mind, I think it would be best if you let me, and possibly Henry if he can hide his arcane nature, return to the skies and scout."
Echo (Rob T)
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Re: Signal Check: All Quiet
Calyx listened to what was said, looking at each person as they spoke up. As the conversation went on longer, the more his face took on a look of incredulity. Finally he couldn't contain himself anymore. "Scare them off?? Wait them out??" He burst out in a loud peal of laughter. "You people are NUTS!" He grinned, however, to take the sting out of anyone taking that as an actual insult.
"Nah. They're the Coalition. An' they're almost certainly responsible for the relay not workin'. They're lyin' in wait for our repair teams t'come along so they can bag 'em. We gotta go smoke 'em, an' drive 'em off at the very least. Scare 'em off an' they'll just come back later an' it might be a less combat-capable group that gets stuck with 'em."
"Nah. They're the Coalition. An' they're almost certainly responsible for the relay not workin'. They're lyin' in wait for our repair teams t'come along so they can bag 'em. We gotta go smoke 'em, an' drive 'em off at the very least. Scare 'em off an' they'll just come back later an' it might be a less combat-capable group that gets stuck with 'em."
Calyx Calder
Character Summary
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
He looks to Echo. "I can't conceal my nature like some can... but so long as I'm out of... it's... perception, I should be alright. Hell, if you want, I can be the bait to draw them into an ambush if that serves our purposes." His dark eyes reveal nothing, but his hand touches the shard pistol as if it's a protective talisman.
signature
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Radio Tower
Afternoon
Round 0
Sara looked at Calyx and shook her head. “Rushing just gets you dead,” she told him. “Trust me.” She had a bit of a haunted look before she continued, “If they send out a dog boy patrol, we could ambush it, pick it off, whittle down their numbers. It would also remove their ability to notice our magical signatures.”
Afternoon
Round 0
Sara looked at Calyx and shook her head. “Rushing just gets you dead,” she told him. “Trust me.” She had a bit of a haunted look before she continued, “If they send out a dog boy patrol, we could ambush it, pick it off, whittle down their numbers. It would also remove their ability to notice our magical signatures.”
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Creeper stats
Re: Signal Check: All Quiet
"My experience is dog boys come in packs. They tend to have the most noble of sapient characteristics and harming one will only ensure the wrath of the others.Sara Turner wrote: ↑Fri Dec 07, 2018 1:11 am Radio Tower
Afternoon
Round 0
Sara looked at Calyx and shook her head. “Rushing just gets you dead,” she told him. “Trust me.” She had a bit of a haunted look before she continued, “If they send out a dog boy patrol, we could ambush it, pick it off, whittle down their numbers. It would also remove their ability to notice our magical signatures.”
"I think it would be better if we tried to free them, or try and get them to join the legion fighting for all life."
Echo (Rob T)
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- Peta Chante
- Bronze Patron
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- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
"Well, let us draw them out and send in another team to repair the relay while they give chase. As the psi-stalker has already sensed my presence I can certainly make a big enough show to get their attention. Perhaps draw them to a kill zone with the Gunwolf and Chok'lat and offer a chance to join the Legion, retreat, or die."
Shrugging without much care for the dangers involved she looks to the group, "Every moment we stand here we lose the advantage."
Shrugging without much care for the dangers involved she looks to the group, "Every moment we stand here we lose the advantage."
Character Information
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Signal Check: All Quiet
OOC Comments
Quietly Jacob sits contemplating what everyone is reporting. Waiting for everyone to have said their piece he finally chimes in. "I think luring them to a kill box may be the best idea, at the very least we should be able to fight a few of them and sneak in to get the ones remaining and repair the tower." Whilst everyone is near by he draws up a small map from everyone's reports and comes up the best location they can for the kill box given the sweeps and scans they have done. "I think this will be our best spot for the ambush. We cannot have these coalition in our back yards."Character Summary
Re: Signal Check: All Quiet
"From the sounds of it I do not think they will let themselves be drawn out unless they see prey. Let me go in and see if we can at least identify how many their are." Seeing Snackhappy nod his approval Echo closes. "I should be back within the hour." Then turning into a small blue jay with feathers a flat color instead of the normal reflective oil she takes wing.
Once within 100 yards of the facility Echo moves in, taking on the form of the tiniest shrew she can she moves in. Going from one point of cover to another, not letting herself be exposed for even a single unneeded moment she moves at what felt like a snails pace creeping and crawling along. relying on her sense of smell and hearing to compliment her supernatural awareness she scouts gaining as much information as possible, going to each building and potential line of site spot in the woods around the encampment on the number of scouts hidden. Never allowing herself to get to close to any individual.
Once within 100 yards of the facility Echo moves in, taking on the form of the tiniest shrew she can she moves in. Going from one point of cover to another, not letting herself be exposed for even a single unneeded moment she moves at what felt like a snails pace creeping and crawling along. relying on her sense of smell and hearing to compliment her supernatural awareness she scouts gaining as much information as possible, going to each building and potential line of site spot in the woods around the encampment on the number of scouts hidden. Never allowing herself to get to close to any individual.
Stealth 16, Notice 9 (Ignores Illumination and obscurement bonuses), 6 EP spent!, Failed Second Conceal Arcana Roll
Echo (Rob T)
GM Quick Reference
Re: Signal Check: All Quiet
OOC Comments
As Echo starts to scurry through the ruins, the first building she comes to is completely empty. As she scampers to the next one, she notes one of the spots that Herra mentioned, where the old asphalt road has had pieces shifted around. Her keen nose picks out the scent of dog-boys around the spot.Continuing on through the second building, she comes across a CS Deadboy--his armor in a camouflage mode that doesn't hinder her extraordinary awareness, but even so, his ability to stay motionless and silent is impressive--she nearly ran right past him without realizing it! This unit, whatever else they may be, is definitely capable of covert activities.
The third building contains the first Dog-boy, not as well hidden as his Deadboy cohort, but honestly, she's not sure how many of her allies would've seen him there, either. He doesn't react to her presence as she scampers through the building to continue her rounds.
The fourth building is empty; the fifth contains another nearly-ghosted Deadboy. This unit is definitely showing serious skills, more than the typical front-liners.
Another empty building, and then through the side-shed of the grain silo Herra mentioned. Sure enough, there's an unconcealed Deadboy and a female Psi-stalker (the armor might hide her sex, but Echo picks up the difference in scent). As Echo moves through the grain processing shack, however, the Psi-Stalker suddenly points directly at her, leveling her laser rifle at Echo--but at the last second, the Deadboy actually steps in and jerks the barrel high, causing the shot to go wide.
"Misty, dammit, McComb said not to open fire first! Get your head in the game!" Then, apparently over his comm, as Echo takes advantage to run out the door, she hears him shout, "Sir, there's a supernatural critter running around, probably a shapeshifter of some sort."
As Echo enters the brush outside the silo and considers her next move, there's suddenly a very loud, amplified voice--coming from the steeple of the old church.
"Attention, supernatural entity. This is Sgt. Arthur McComb of the Coalition States military. If you do not present yourself immediately to answer questions, we will have no choice but to assume you are hostile, possibly even unintelligent, and therefore have to put you down. Likewise, that will mean we presume the radio array here is for hostile purposes and destroy it. You have until the count of three. One..."
Naturally, the rest of the team on the far side of the hill hears the amplified voice, as well. Still, Echo is the one on the spot.
OOC Comments
Re: Signal Check: All Quiet
Sneaking into the store and dividing in two Echo looks to Splinter as the two understand what needs done. Echo knows how bad it hurts being killed, and Splinter know that Echo knows. But the only way the two of them can survive this is if Echo gets the team for help.
Letting her mouse form melt away as she grows into a small human girl in her late teens Splinter then comes out of the brush. Walking out away from the silo she removes her helmet holding it over her head she walking into the middle of the compound ready to cooperate and buy whatever time she can.
Echo meanwhile uses Splinters movement to allow her to move through the brush to the empty building west of the store house. Looking to ensure no others or surveillance near then assumes the same human form she always prefers, the same one Splinter wears now of the small Latino girl. She turns the volume really low on her own radio so she cannot hear any replies and the replies cannot give away her existence speaks very quietly into the mic. "This is Echo, I am caught, there are 6 I saw hidden in each building. Land mines buried on west side. Was unable to finish scouting. the store or the office building can be a nest, the church is dangerous." Once the message is out Echo turns into a rock and waits for the fighting to begin.
Letting her mouse form melt away as she grows into a small human girl in her late teens Splinter then comes out of the brush. Walking out away from the silo she removes her helmet holding it over her head she walking into the middle of the compound ready to cooperate and buy whatever time she can.
Echo meanwhile uses Splinters movement to allow her to move through the brush to the empty building west of the store house. Looking to ensure no others or surveillance near then assumes the same human form she always prefers, the same one Splinter wears now of the small Latino girl. She turns the volume really low on her own radio so she cannot hear any replies and the replies cannot give away her existence speaks very quietly into the mic. "This is Echo, I am caught, there are 6 I saw hidden in each building. Land mines buried on west side. Was unable to finish scouting. the store or the office building can be a nest, the church is dangerous." Once the message is out Echo turns into a rock and waits for the fighting to begin.
OOC Comments
Echo (Rob T)
GM Quick Reference
Re: Signal Check: All Quiet
Stealth 15
Teleport Psionics 6
After Echo heads out to investigate the ruins, Growler starts making his way to the ruins in the hopes of setting himself up on the roof of the building Herra described as the Store. Creeping through the bushes, Growler doesn't leave any evidence of his passing. Once he makes it to the top of the ridge, Growler concentrates and disappears, reappearing up on top of the Store in the Ruins."Pack Leader SnackHappy, Growler in position on the Store's roof, about to set up a Sniper's Nest. Awaiting further orders."
Growler
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Village
Afternoon
Round 0
The message boomed over some loudspeaker and Sara took a breath. “So what’s the plan now?” she asked. She checked the loads in her rifle. “They are entrenched in there. But do they have heavy weapon support? If Echo can give us exact locations we can go building to building. There are only six, and they’re spread out alone.”
Afternoon
Round 0
The message boomed over some loudspeaker and Sara took a breath. “So what’s the plan now?” she asked. She checked the loads in her rifle. “They are entrenched in there. But do they have heavy weapon support? If Echo can give us exact locations we can go building to building. There are only six, and they’re spread out alone.”
Character Tracker
Creeper stats
Re: Signal Check: All Quiet
When Splinter appears in the tall grass, the voice speaks again from the steeple. "Good. Now move over to my trooper there; we've got some questions for you. First off, who are you, and are you associated with the equipment we found in this place? If so, what is its purpose? Just speak to the Private; I'll hear your answers." The Deadboy she saw in the grain shed comes out and holds his radio to her, so the answers will get transmitted clearly. Behind him, the Psi-Stalker has switched from her laser rifle to a plasma ejector, still looking extremely agitated and tense.
Timing
Re: Signal Check: All Quiet
Moving forward Splinter looks around confused for a moment until she sees the soldier she is too approach. Then heading over to him and talking she says nervously out-loud as if not sure if she should speak at the church tower where the voice comes from or the soldier. "My name is Splinter, I am not associated with this gear, I came to scrounge, but there were too many other people. I have seen the " Splinter does her best to show the restraint of someone intimidated by the situation, but not show any fear that would trigger the Psi-Stalkers predatory nature.Freemage wrote: ↑Fri Dec 14, 2018 1:02 pm When Splinter appears in the tall grass, the voice speaks again from the steeple. "Good. Now move over to my trooper there; we've got some questions for you. First off, who are you, and are you associated with the equipment we found in this place? If so, what is its purpose? Just speak to the Private; I'll hear your answers." The Deadboy she saw in the grain shed comes out and holds his radio to her, so the answers will get transmitted clearly. Behind him, the Psi-Stalker has switched from her laser rifle to a plasma ejector, still looking extremely agitated and tense.
Looking around again she adds. "I did not know the Coalition protected this area. I thought this was unclaimed wilderness. Please let me go and I will head whatever direction you say."
Persuasion 5 Success, defuse Psi-Stalker
Echo (Rob T)
GM Quick Reference
Re: Signal Check: All Quiet
OOC Comments
Splinter's mollifying tone is enough to keep the Psi-Stalker from pre-emptively ending the conversation, fortunately.Once she's said her piece, there's a brief pause, then the voice from the steeple speaks again. "Very well, then, clear out of this area; we're expecting potentially hostile action, and it would be best for civilians to be out of the area. Private, give 'Splinter' one of your spare transmitters after turning it on. Splinter, take the transmitter, and head due east, at speed, please. Go at least one mile before ditching the transmitter or turning it off; if it stops moving before then, we'll assume you are up to no good and come after you, after destroying this site."
By the time he's done speaking, the soldier has pulled out a small device and turned it on, and is holding it out for Splinter to take. It's just a box with a button, an antenna and a light, which is currently flashing.
Then, as Splinter is turning to leave, the Sergeant speaks again. "Actually, apologies, Splinter, but I must ask you to stay there a moment. Would whoever is in the store to the northwest corner of these ruins please come out; likewise, whoever is on the south side of the ruins? By all means, though, inform whoever is listening to that radio signal you're sending that you're doing so. I suspect they'll be the ones who decide how you answer the same questions I just asked Splinter, here. At a guess, I'm assuming they're in that vehicle parked over the next rise."
As he speaks, the Psi-Stalker swings her plasma ejector to point towards the store that Echo ducked into to make her report.
OOC Comments
Re: Signal Check: All Quiet
Turning away to leave Splinter only makes a couple steps before being told to hold still. Looking around she is confused at who the other people are the voice is talking about. Straining her eyes she tries to make out someone in either of the locations, but seeing only trees and rocks she does not know. Whispering to the psi-stalker next to her she asks. "Are those the people your fighting with?" Then she moves a bit trying to hunch down a little and move to the side where she would not be so obvious if a firefight breaks out.
Rocks
Sitting there the rock is aware of most of what is going on, but sees no point in doing anything, I mean as a rock, rock rarely every does anything. Well sometimes rock gets dry, and sometimes rock gets sunny, but it is all the same to rock, let other people worry about doing things, rock is content to rock.
Rocks
Sitting there the rock is aware of most of what is going on, but sees no point in doing anything, I mean as a rock, rock rarely every does anything. Well sometimes rock gets dry, and sometimes rock gets sunny, but it is all the same to rock, let other people worry about doing things, rock is content to rock.
Splinter Knowledge (Electronics) 10
Echo (Rob T)
GM Quick Reference
Re: Signal Check: All Quiet
Knowledge Electronics and Notice if needed
Calyx was sitting, and actually being unusually quiet. He didn't like this plan. He actually thought it was a dumb plan. They should have just gone in and attacked. The Coalition would try to wipe them out, especially if the situation were reversed. The CS troops were sitting there waiting to ambush any Legion members that showed up to fix the radio they had deliberately damaged, after all.He played with the sensors and the radio controls, just seeing what he could find.
Last edited by Calyx on Fri Dec 21, 2018 5:19 pm, edited 1 time in total.
Calyx Calder
Character Summary
Re: Signal Check: All Quiet
As the negotiation continues down in the ruins, Sara and Calyx both spot something of note on the instrument panel in the Caravan--namely, every time the CS Sergeant speaks from the steeple, there's a brief flicker of short-range radio-traffic. This would suggest that he's actually using the relay's receiver, connected to a PA system--given the relatively weak signal strength, he could be located anywhere in the town ruins, or even the woods surrounding the area. Calyx isn't able to get a fix on his location, though.
Re: Signal Check: All Quiet
Chok'lat whispers to whoever happens to be nearby. "Why ain't we killin' these guys yet? Don't sound like they're goin' away."
Chok'lat
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Calyx quietly called out over the radio what he had found. "Guys an' girls, I think...somethin's fishy, which is an oxymoron in this situation. Every time the CS Sergeant speaks from the steeple, there's a brief flicker of short-range radio traffic. I think he's actually USING the relay's receiver connected to a PA system. So he's in the town ruins or the nearby surrounding woods, since it wouldn't reach far. Can't give you a more accurate location than that, though."
He paused. "Are we ready t'just attack 'em yet?"
He paused. "Are we ready t'just attack 'em yet?"
Calyx Calder
Character Summary
Re: Signal Check: All Quiet
Chok'lat nods emphatically. "Like Zappy said. Chok'lat's ready to kill!" He fidgets with the weapons in his hands, clearly eager to put them to use.
Chok'lat
Re: Signal Check: All Quiet
"That Sergeant is not following Coalition SOP. He was going to allow Echo, an obvious Supernatural Shapeshifter, leave the area. Also while he knows she has us as allies, he still has not instigated any hostiles. It seems either they are not who he seems... either deserters or imposters... or there is something else up. Pack Leader SnackHappy, what are your orders? As soon as we commence hostilities, if that is the plan, I will Teleport to the roof of the home just Northeast of the Store I am currently on (AA26)."
Growler
- Henry_Price
- Bronze Patron
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- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
Divination 6
Henry walks away from the group a bit during the discussion, looking for a little bit of alone time. When he is by himself, he pulls off his helmet. His eyes roll back into his head as he whispers the ancient word, communing with Raven. All knower All see er, please tell your humble servant...Please show me via your infinite wisdom... Are there any enemy psychics present?
Last edited by Henry_Price on Fri Dec 28, 2018 12:09 pm, edited 1 time in total.
signature
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Signal Check: All Quiet
OOC Comments
Over the radio to the group: “I will attempt to defuse the situation. Growler is right it is rare for them not to capture or murder us on sight. Be ready as it may get real fast. Diplomacy has never been my forte.” Ready for fun no matter which way his diplomacy goes Jacob confidently cracks his knuckles in anticipation of the upcoming action shaking it out his he grabs the controls letting out the Gunwolf’s signature howl.In a display of combat prowess Jacob eases Sasha into a run and leaps onto the nearest building with a crash as some debris gives way drawing the attention of the nearby enemy forces. Over the loudspeaker “I Jacob Grimlock seek to parlay. On behalf of the legion, we seek a peaceful resolution. What brings the coalition here? And how can we help see you boys on your way so that we can finish what we came here for?”
Character Summary
Re: Signal Check: All Quiet
The voice comes from the steeple again. "Legion? Ah, right, the self-styled Legion of Hope. Alright, then. Well, we're here to investigate this radio relay and determine if it poses a threat to the Coalition States or our interests. So, then--what's its purpose? See, it's a radio relay with an effective range of about a hundred miles, but it's only 50 miles from the border. Even if it's not being used to communicate to dissidents in our territory, it could still be used to coordinate offensive maneuvers--say, in an alliance between the Legion and the Federation, to launch an assault on our eastern flank? The encrypted signals could be anything, really." Despite the tone, Snack gets the impression he's being tested--this guy is willing to listen, at least, to a more acceptable option.
- SnackHappy
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Re: Signal Check: All Quiet
"It is for our communications with our forward operating units. We are a peaceful organization and only seek to help those in need from hostilities no matter how far they are from us. We have no quarrel with the coalition nor do we seek one."
Character Summary
Re: Signal Check: All Quiet
There's a pause, then he speaks again. "Even if I believe you, my superiors are not big on trust. But there's an option on the table. As I said--encrypted messages could be anything. So give us the encryption key. If the messages being transmitted through here aren't ones we need to worry about, then that will let the commanders feel secure."
OOC Comments
- Peta Chante
- Bronze Patron
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- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
Assumption
Confident the group can rout the forces in front of them, Herra is not so confident the CS will not just return later. However, handing over the Legion's communications infrastructure to Coalition is a bad move. There seems to be little to be done to salvage the missions. Sighing she gives her opinion, nobody asked but no doubt it is appreciated."I know little of the technical reality involved, but the logic is obvious. Let us give them what they wish and inform our commanders that the signal is compromised. They may be able to make alternate arrangements until a new tower can be set-up, and this can be used to feed false information to the Coalition. Or provide them with information we wish them to have but they would not normally be open to hearing."
Regardless, she prepares for a fight.
Character Information
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Signal Check: All Quiet
OOC Comments
Jacob engages the thermals to locate any targets in nearby buildings and begins to scan the area."Well Sir, as my superiors will not give the Coalition any of our encryption keys, it seems we are at an impasse. I suggest you and your men vacate the premises."
Character Summary
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
Henry looks to Herra. "I don't think that's a good idea. We have no way to ensure that they won't transmit something they don't want the Coalition to know between the time they have the code and the time we get back to Castle Refuge and let them know the CS has the code..."
signature
Re: Signal Check: All Quiet
"Well, I tried to be reasonable. Alright, folks, time to pull out." About a dozen figures, all told, emerge from buildings around the ruins and start walking towards the north side of town. One of them, Splinter notes, actually came from a building Echo had cleared as 'empty' on her pass-through; judging by the heavier armor he's wearing, that's probably the commander. The withdrawal is textbook, with the troops moving quickly through open areas and making as much use of the buildings and trees to provide cover from the Gunwolf as possible. The lone psi-stalker takes point, followed by the Deadboys and the commander, with a trio of Dogboys bringing up the rear, their guns leveled but not firing. As each soldier reaches the northern treeline, their armor shifts from urban camo they were using in the buildings to forest camo, causing them to blend like ghosts in the woods.
As the last of the Dogboys pass the treeline on the north side of town, there's a thunderous cacophony, as the steeple virtually evaporates in a cloud of fire and debris--there was almost certainly a fusion block in there, and it's a safe bet there's nothing left of the radio relay. A broadband radio transmission comes immediately after that. "The remaining fusion blocks have now had their proximity sensors armed. Your best bet is to strafe the ground with your railguns until you're sure you've triggered them all, and even then you probably want to put up signage telling civilians about the danger of unexploded ordnance. Oh, and I suggest your shapeshifter fly out of here--be a shame if she triggered one of the mines while walking out. Of course, you can always opt to come after us so we all try to kill one another, or you can just go back and tell your superiors that they shouldn't put relays so close to the border. Your call."
As the last of the Dogboys pass the treeline on the north side of town, there's a thunderous cacophony, as the steeple virtually evaporates in a cloud of fire and debris--there was almost certainly a fusion block in there, and it's a safe bet there's nothing left of the radio relay. A broadband radio transmission comes immediately after that. "The remaining fusion blocks have now had their proximity sensors armed. Your best bet is to strafe the ground with your railguns until you're sure you've triggered them all, and even then you probably want to put up signage telling civilians about the danger of unexploded ordnance. Oh, and I suggest your shapeshifter fly out of here--be a shame if she triggered one of the mines while walking out. Of course, you can always opt to come after us so we all try to kill one another, or you can just go back and tell your superiors that they shouldn't put relays so close to the border. Your call."
Decision Time
In case folks were wondering
Re: Signal Check: All Quiet
Chok'lat growls as the steeple blows up. "HEY! They broke our stuff! We just gonna let 'em do that?!" He immediately puts his eyes down the scope, sighting at one of the fleeing CS soldiers. "BOSS! Let Chok'lat FIGHT! Come on! They broke our stuff!" He has indexed the trigger, but is surprisingly waiting for the order.
Chok'lat
Re: Signal Check: All Quiet
Calyx listened over the radio and let out a heated sigh when he heard how things went down. He especially didn't like the Coalition basically mining a town - even if it wasn't currently inhabited. That was just plain RUDE! AND they blew up the steeple where the radio relay was! Jerks!
"...too close to our border, nyeh..." He parodied the CS speaker in a silly, angry voice.
Then he let it go and headed in to back up Snack Happy, asking along the way. "We blowin' up mines? We chasin' 'em? What's the play here, boss?"
"...too close to our border, nyeh..." He parodied the CS speaker in a silly, angry voice.
Then he let it go and headed in to back up Snack Happy, asking along the way. "We blowin' up mines? We chasin' 'em? What's the play here, boss?"
Calyx Calder
Character Summary
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Signal Check: All Quiet
"Well first things first, Lets clear as many mines as we can, then I have some ideas on how we can recreate a new radio. Stay clear as I am going to scan for heat signatures and shoot some of these fusion blocks."
Scanning the area for heat signatures Jacob finds a couple low ones in the ground. Upon finding them he shoots each with a railgun round watching it explode. Taking his time to ensure he gets as many as possible he waits for the dust to settle between each shot before targeting the next with another blast. Systematically he takes each one at a time. After Jacob is confident they have been cleared.
"I think that's the last of them. Lets head east. If we put it a little farther from the border I think it will be alright. In order to make the radio relay though I will be rigging some sensor parts from Sasha and the transport. Once back to the legion we can get them fixed good as new. Without sensors though I need you guys to be on top of your game. Let's move out!"
Scanning the area for heat signatures Jacob finds a couple low ones in the ground. Upon finding them he shoots each with a railgun round watching it explode. Taking his time to ensure he gets as many as possible he waits for the dust to settle between each shot before targeting the next with another blast. Systematically he takes each one at a time. After Jacob is confident they have been cleared.
"I think that's the last of them. Lets head east. If we put it a little farther from the border I think it will be alright. In order to make the radio relay though I will be rigging some sensor parts from Sasha and the transport. Once back to the legion we can get them fixed good as new. Without sensors though I need you guys to be on top of your game. Let's move out!"
Character Summary
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Village
Afternoon
Round 0
Sara listened to the loudspeaker communications between the Gunwolf and the CS commander.
“Do you even have the encryption codes?” she asked.
But the CS was leaving now. And then the steeple and the radio tower blew. Sara ducked, just in case there were more explosions, but that didn’t seem to be the case.
They were apparently letting them leave, and the Gunwolf cleared the mines from the town. Sara gathered her gear and loaded back into the caravan to head to the new site.
“How are we going to hide the new relay?” Sara asked.
Afternoon
Round 0
Sara listened to the loudspeaker communications between the Gunwolf and the CS commander.
“Do you even have the encryption codes?” she asked.
But the CS was leaving now. And then the steeple and the radio tower blew. Sara ducked, just in case there were more explosions, but that didn’t seem to be the case.
They were apparently letting them leave, and the Gunwolf cleared the mines from the town. Sara gathered her gear and loaded back into the caravan to head to the new site.
“How are we going to hide the new relay?” Sara asked.
Character Tracker
Creeper stats
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
Henry nods in response to Snack Happy saying that they had to be on top of their game. "Sounds like a plan. Just have someone wake me up when it's time to go, I want to be well rested so my eyes are nice and sharp." Henry pulls an apple from his pocket and takes a few bites from it as he looks for a comfortable place to sleep.
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- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
The technical aspect of the radio tower escapes Herra, so she has little comment on it's placement but she can contribute to concealment, "Place the tower in abandoned structure like this one would shield it from view, otherwise we may have to construct a blind of some sort...or find a method to hide it in plain site. Perhaps our first priority should be finding some ruins, are there any other technical factors to consider?"
Character Information
Re: Signal Check: All Quiet
With a plan in place, the group manages to locate another set of ruins about a day's travel to the east; it should be far enough from the border that the CS won't actively come looking for it. There's several suitable buildings to use--it looks like an abandoned farming community. SnackHappy and Sara, working together, are able to cobble the parts together to make a suitable relay station. Of course, it takes them a moment to dial in the frequency. As they do so, they pick up some other signals....
OOC Comments
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
Notice
While the others work on the radio tower, Herra scouts the surrounding environment for any additional resources or concerns. Drawing on her previous training as a warrior and hard experience of being a slave on the run, she moves quietly through the landscape keeping her eyes open for trouble. Afterward, she inspects the radio tower and gives some thoughts onto how it might be better hidden to avoid future detection."The more we can do to blend the tower in with the environment, the less likely we will have to return. How much of it must be exposed for it to work properly?"
With that information in hand she sets out using simple materials from the surrounding ruins to obfuscate the tower's position.
Survival 13, Tracking, 7 (just in case)
Character Information
Re: Signal Check: All Quiet
Stealth 10 Notice 8
As they arrive at the new Radio Tower site, Growler finds himself a nice sniper's perch to have a good line of site to as much of the site as possible."In position with good site lines... the top crook of the tree 25 meters northwest of the new Radio Tower site."
Growler
Re: Signal Check: All Quiet
"Sure, boss." He didn't like kowtowing to the Coalition and moving the relay from the border, but he certainly didn't want them to keep coming and messing with it either. So he supposed better safe than sorry. He helped loaded up what was needed for them to head out.
When they arrived at the new location for the relay, Calyx looked around carefully from inside his modified CS armor. He then kicked on his own ability to 'hear' radio broadcasts in the area, just to see what kind of traffic their relay might be dealing with in this new location.
When they arrived at the new location for the relay, Calyx looked around carefully from inside his modified CS armor. He then kicked on his own ability to 'hear' radio broadcasts in the area, just to see what kind of traffic their relay might be dealing with in this new location.
Rolls and some junk
Calyx Calder
Character Summary
Re: Signal Check: All Quiet
Calyx picks up two voices, talking (arguing?) over an encrypted channel. If it weren't for the relay, he realizes, they'd be out of his range, but by keeping it tuned to their frequency, he can use the transmission signal from the relay and then use his innate ability to decrypt the messages. One of the voices (the fainter of the two), he recognizes as the sergeant of the demolitions squad they encountered the day before. The other is unknown to him, but he estimates it's closer, as the relay is having an easier time picking it up.
What do you mean, you didn't engage them? ### #### gone soft in the head? ### #### you're #### ####!
### #### it in your mother, ####. We ### ##### out here, and this ain't Tolkeen. We ain't gonna ### it any safer back home ### convincing every ### ### and alien #### they need to get together ### #### ### before we #### them.
Prosek's sac, you #### gone soft. You get a bunch of these scum out here with no support, you take 'em out! That's the job!
No, my job is eliminating active and #### threats to the security of the #### States and #### ####. I ### that job, and I'm #### to keep #### it as I #### ####.
Pussy. We'll see ### you ### have that job once I report back ###, ### first, me and the Hunt ### gonna ### up this filth you ### get away. Should be easy #### to intercept 'em before ### ##### back south.
#### yourself ###, Rabid.
At this point, the transmission (and presumably, the conversation) ends.
What do you mean, you didn't engage them? ### #### gone soft in the head? ### #### you're #### ####!
### #### it in your mother, ####. We ### ##### out here, and this ain't Tolkeen. We ain't gonna ### it any safer back home ### convincing every ### ### and alien #### they need to get together ### #### ### before we #### them.
Prosek's sac, you #### gone soft. You get a bunch of these scum out here with no support, you take 'em out! That's the job!
No, my job is eliminating active and #### threats to the security of the #### States and #### ####. I ### that job, and I'm #### to keep #### it as I #### ####.
Pussy. We'll see ### you ### have that job once I report back ###, ### first, me and the Hunt ### gonna ### up this filth you ### get away. Should be easy #### to intercept 'em before ### ##### back south.
#### yourself ###, Rabid.
At this point, the transmission (and presumably, the conversation) ends.
More Knowledge rolls
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
When (if) Calyx relays the nature of the conversation Herra frowns, she knows little of this world, and what little she does know is limited to the slave pits of Atlantis and the trenches of the Juicer Uprising. Nonetheless, that is enough to know the the Coalition are real bastards, especially for what they did to Spider. Fury wells up in her as she considers the fate of her mentor and fellow escapee.
"If they wish to seek us out for a fight, so be it. Let us make it on our terms and send them a message much louder and clearer than any radio signal."
"If they wish to seek us out for a fight, so be it. Let us make it on our terms and send them a message much louder and clearer than any radio signal."
Character Information
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
K. Electronics 2
K. Politics 1
Ruins/Radio towerAfternoon
Round 0
Sarah helped as well as she could with setting up the radio tower and getting it dialed in. She was having problems, though, as her psionic interface with her body was glitching. She’d gone too long without powering down. She pushed herself through it though and they got the transmitter working, picking up some local traffic.
“Well, that doesn’t sound good,” Sarah mused.
Herra suggested they set up for a fight. Sarah wiped her hands clean of grease as she approached the others. “Wouldn’t it be better to try and avoid a fight?” she asked. “Even if we get a favorable position, people still could get hurt or killed. We’re done here, so we should just bug out. We have their frequency. We can keep an ear on their movements and hopefully avoid them. If it comes to a fight, sure, but let’s not go looking for trouble.”
Character Tracker
Creeper stats
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
@KahlessNestor
"We are not looking for trouble. Trouble is looking for us. Avoiding a confrontation is desirable, but if we are unsuccessful then we will be in a fight on the enemy's terms. Choosing our circumstances can minimizes casualties on both sides and possibly force a retreat rather than a fight to the death." Herra grins smugly, "If they are not yet afraid, they will be."
"We are not looking for trouble. Trouble is looking for us. Avoiding a confrontation is desirable, but if we are unsuccessful then we will be in a fight on the enemy's terms. Choosing our circumstances can minimizes casualties on both sides and possibly force a retreat rather than a fight to the death." Herra grins smugly, "If they are not yet afraid, they will be."
Character Information
Re: Signal Check: All Quiet
From his snipers perch in the tree watching over the new transmitter site...
"I say we set a spot to be ambushed... one away from this transmitter. Make them think the new area is of importance to us. Set up covert positions and a fake target for them to attack that they would think is us to attack. If they attack us there, they will be inviting whatever may happen to them there."
"I say we set a spot to be ambushed... one away from this transmitter. Make them think the new area is of importance to us. Set up covert positions and a fake target for them to attack that they would think is us to attack. If they attack us there, they will be inviting whatever may happen to them there."
Growler
Re: Signal Check: All Quiet
OOC Comments
Echo's DepartureAs the group discusses possible strategies, Echo suddenly begins to glow, a swirling purple-blue ambience, losing her human shape to assume her less-frequently seen amorphous form. "What? No--my friends, I'm being... called. I... I will return to you when, and if I can. But... Oh!" She actually begins to float, slightly, the globby form becoming an increasingly spherical form. "I am more open... more aware... This 'Rabid'. He is a very nasty piece of work, who delights in slaughter--not only of combatants, but also civilians, if they are not humans, or if they wield magic. His troop is sizeable, and they go by the name The Wild Hunt. Be wary of him, but... perhaps it would be best if--"
Her speech is cut off as she achieves a perfect sphere, and then disappears from view, leaving a purple after-image floating in her wake.
What the Hell, GM?
- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Ruins/Radio tower
Afternoon
Round 0
“Do we have a map of the area?” Sara asked. Everyone seemed gung ho on setting up for a fight. “Maybe we can retreat in that direction. Can we get triangulate just where this Wild Hunt is at the moment?”
Afternoon
Round 0
“Do we have a map of the area?” Sara asked. Everyone seemed gung ho on setting up for a fight. “Maybe we can retreat in that direction. Can we get triangulate just where this Wild Hunt is at the moment?”
Character Tracker
Creeper stats
Re: Signal Check: All Quiet
Chok'lat grits his teeth and grips his weapons. "They want a fight, Chok'lat give 'em one. Chok'lat ain't shot at nothin' since..." His thought is interrupted by the disappearance of Echo, which has utterly flummoxed him. "HEY! WHO TOOK ECHO?! Echo was nice to Chok'lat!" He spins around, weapons raised, looking for whoever might have captured her out from under their noses. "Now Chok'lat REALLY mad! Let's kill the bastards and eat Rabid! Maybe he tell us what he did to Echo!"
Chok'lat
- Henry_Price
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- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
When Echo vanishes Henry looks up. He holds his breathe for a moment and those who are paying attention notice his eyes have rolled back so that you only see the whites. "Echo she... she is gone... for now..." He shakes his head, eyeballs snapping back into place. He grins sheepishly, shaking his head. "I hate to say this" he says, a finger gently caressing his shard pistol, "But I think we might need to... ice them..."
signature
Re: Signal Check: All Quiet
"I say we set up our choice of place to fight them. Better to face them on a battlefield of our choosing than to have them pursue us and perhaps run into them at the same time as an additional threat... perhaps even being herded into the second threat."
Growler
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Signal Check: All Quiet
OOC Comments
Upon seeing echo disappear before his eyes. "What in the world? Henry, Herra how is that even possible for them to blink Echo out of existence? I never heard of tech that can do that. Do you guys know of any magic mumbo jumbo?" Shaking his head in disbelief he continues. "Regardless we have to deal with those guys chasing us and I am not about to let these guys dictate the terms of our engagement. I agree with you all and think we should take the fight to them. Based on the terrain I have some good ideas where we might get the most bang for our buck so to speak.Character Summary
Re: Signal Check: All Quiet
Chok'lat begins shaking vigorously, the excitement of impending combat invigorating his spirit. "Yeah! Yeah! YEAH! Chok'lat's gonna crush some heads! Nobody steals Echo and lives! Chok'lat's gonna get some PAYBACK!" He turns to SnackHappy. "Where you want Chok'lat to go?!"
Chok'lat
- Henry_Price
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- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
Henry shakes his head. "It wasn't this Wild Hunt group that did that to Echo it was... well hell, I don't know exactly what it was, but it's not something I want to mess with. She's ok for now though...let's just hope she can make her way back somehow." Henry chamber checks his pistol, nodding in satisfaction at the ice crystals forming. "How do you want to do this boss?"
signature
Re: Signal Check: All Quiet
"I should end up about 50 yards from where we anticipate contact with the enemies... with my nice sniper's den. That new Gamma Rifle of mine should keep them from following back my fire. I can have a decent chance to hit anything up to 200 yards away with it, but my combat effectiveness will drop at that range."
Stealth and Notice if Needed
Growler
Re: Signal Check: All Quiet
Notice and Stealth
Chok'lat nods emphatically as Growler states his desired position. "Chok'lat will go sneak, other side of Growler. They shoot one side, we got guns on the other." Two of his free hands gesture, miming a flanking maneuver. "They won't know what hit 'em."Once orders are given, he moves into the trees, far quieter than his bulk would suggest. He takes up a position with better than adequate cover and waits, as still as stone.
Chok'lat
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
Stealth 14 Notice 6
Henry melts into the dark brush, right next to Chok'Lat. He finds a spot close to the Brodkil. He whispers "When it starts up, I'll make it so that your weapons will go through their armor like a hot knife through butter..." He pulls the Shard Pistol from the holster, readying it for action.signature
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Signal Check: All Quiet
Herra is perplexed at Echo's departure, but attempts to find a reason as best she can. "It would appear that her bond with this reality has slipped away. I can sense that her mind and personality remain in tact but have been called elsewhere for a time. My power comes naturally to me and I have no studies in the arcane arts to say much else."SnackHappy wrote: ↑Mon Jan 14, 2019 1:25 pm Upon seeing echo disappear before his eyes. "What in the world? Henry, Herra how is that even possible for them to blink Echo out of existence? I never heard of tech that can do that. Do you guys know of any magic mumbo jumbo?"
As they prepare to engage the Wild Hunt Herra takes up a firing position under cover going where directed in order to complete their firing arcs. Settling in, she lowers her Velociraptor down over her face and imbues some of her will into it, sharpening her reflexes for the coming battle. She readies her Moon Hunter armor in similar fashion. Finally, she draws her Xiticix TW Rifle ensuring it is charged and ready for a fight. When the enemy comes into view she activates her rifle and uses the hunter's sight power from her armor to peer at the targets. The sudden change of perspective causes the images to enlarge in her sight to an unnatural degree overwhelming her massive mental capacity and cuase her to feedback a massive mental blast toward those around her. Fortunately they are spread out enough in the ambush that no one else is affected. Giving her head a shake, Herra readies for a fight.
Actions
Character Information
Re: Signal Check: All Quiet
OOC Comments
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Signal Check: All Quiet
OOC Comments
Smiling Jacob finishes selecting some tracks for the upcoming battle as he checks the sights and prepares to open up on the enemy with heavy weapons.Character Summary
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Signal Check: All Quiet
Exalted Smite: Soul Blast 8
Henry leans over toward the brodkil and lays his hand on his rifle. "Some people forget that Raven is a god of death. He has offered you his blessing today my friend." A pale light flows from Henry's hand, settling onto the rifle and sinking into it.
Last edited by Henry_Price on Sat Jan 19, 2019 11:55 am, edited 3 times in total.
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- Sara Turner
- Posts: 109
- Joined: Sat Oct 20, 2018 2:46 am
Re: Signal Check: All Quiet
Notice 9
Telemechanics 14; Raise
Greater Smite 20; Raise
Ruins/Radio towerAfternoon
Round 0
Sara wasn’t sure what happened to Echo, but she was pretty sure the Coalition couldn’t have been behind it. That was something...magical, not technology. At least no technology she had seen employed by the Coalition before. They didn’t like magic, but they hadn’t developed anything to dispel or disrupt magical energies.
Sara climbed into the Caravan. She settled her NEMA rifle in easy reach and studied the controls for the weapons and sensors. Then she focused, reaching out with her mind for the computers and firing controls while also channeling a little extra...oomph into the weapons.
Greater Smite trapping
Character Tracker
Creeper stats
Re: Signal Check: All Quiet
Quickness
Seeing the Coalition soldiers heading their way to the ambush location, Growler calls upon his Inner Strength and sees the time seem to slow down to him."Growler in position, ready, and about to engage in 3...2...1..."
Growler
Re: Signal Check: All Quiet
Calyx did indeed inform the group what he had heard of the radio as soon as it was done. "I'll keep my...well, I guess, ears...'on'...during the fight an' whatnot, but not sure how much use that'll be since they may not chatter much an' they may be quick t'move right after." He gave a shrug.
He had a thought and commed Snack Happy as he got out of the Caravan. "Hey Happy. I don't know if it'd work, but...I had a thought about using my EMP ability on the SAMAS while they're flying. If it worked...they'd crash an' possibly be down an' out. It's one at a time, though, an' they gotta be pretty close so...never mind. They're unlikely t'get close enough, an' I'd likely become target numero uno, if ya know what I mean. Sorry. Shuttin' up now."
As the plan started to come together, Calyx moved to a position somewhat parallel to Herra's. He started up the his TW body armor, since that would last an hour. He also activated his Shadow Cloak, including, as the SAMAS got close enough and started their run, fading from view activating the Invisibility power from it as well.
He had a thought and commed Snack Happy as he got out of the Caravan. "Hey Happy. I don't know if it'd work, but...I had a thought about using my EMP ability on the SAMAS while they're flying. If it worked...they'd crash an' possibly be down an' out. It's one at a time, though, an' they gotta be pretty close so...never mind. They're unlikely t'get close enough, an' I'd likely become target numero uno, if ya know what I mean. Sorry. Shuttin' up now."
As the plan started to come together, Calyx moved to a position somewhat parallel to Herra's. He started up the his TW body armor, since that would last an hour. He also activated his Shadow Cloak, including, as the SAMAS got close enough and started their run, fading from view activating the Invisibility power from it as well.
Stuff
Calyx Calder
Character Summary