Lay of the Land: Another Fine Mess

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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Lay of the Land: Another Fine Mess

Post by Freemage »

The survey job itself is fairly simple--moving inland and then out, keeping the instruments set for wide scans, mapping terrain and noting any changes to the landscape here, as well as settlements and the like you encounter. You tack inland for a bit, then angle back towards the river, heading north-ish the entire time.

This particular region is a bit flatter, making it suitable for ranching and farming, though such tend to be fairly spread out and isolated. You make good time, and it's clear that your skillset is up to the task.

On the second day, just as you're about to get back to the river, you hear the unmistakeable sounds of railgun fire and small explosions coming from up ahead. Moving into position, you see a merchant barge flying the Coalition States flag being harried by half a dozen hovercycles, painted with the logo of the First Apocalyptic Cavalry. There are several CS Deadboys and civilians laying on the deck of the barge. The barge has a large forecastle, and apparently the remaining crew and soldiers have holed up in there, taking potshots with lasers as the hovercycles fly past, strafing the forecastle with their railguns as they pass.

The bandits apparently managed to get some luck with their opening onslaught--the barge has two railgun stations, fore and aft, but the aft one was completely destroyed by a grenade blast, and the one atop the forecastle is currently unmanned

The boat seems to be moving strangely, and after a moment sensors reveal why--a Triax Forager is in the water, fully submerged, and clinging to the back end of the craft, apparently intent on disabling the propellers!

The road you've been traveling along leads to a bridge over the river, to which you are fairly close; if you choose, you can reach it fairly easily before the barge is drifts beneath it.

Just as you take all of this in, there's a burst of radio traffic. "Attention unknown Gunwolf. This is Cpl. Peter Fellman of the Coalition States Forces. If you are CS citizens, I order you to assist us; if you are not, then... I request your aid. This is a civilian convey of medicine, food, machine parts and other non-military supplies for trade to settlements along the river. These bandits will kill everyone on board if they succeed in taking the vessel." He takes a broken breath. "We're outgunned here, and our engines are having problems. If we don't get some kind of help, it's going to be a massacre."
BigAssBarge.jpg
FineMess.jpg
Instructions
We'll be doing this Theater of the Mind style. You've got a single long barge being circled by about half a dozen high-speed hovercycles. Because of angles and such, two cycles get to attack the forecastle each round, and after that, the CS troopers return fire with their laser rifles. Naturally, if you all start shooting, then things will get a bit more complicated.

Essentially, if you intervene, you get a free round of action if you're going to intervene. The barge will pass under the bridge on Rounds 2-5; you can get to the bridge on Round 2, or you can stay where you're at on the bank.

Of course, you can choose to just stay out of it--it's not your fight, after all. It is fairly clear that most of the barge crew are civilians, if that makes any difference to you. Or hell, you could choose to kill everyone and take up the life of barge pirates.

The Cycles are moving at 40" per round. If you shoot at them from the bank, you are at -4 (Fast Targets). If you shoot at them from the bridge, it's a bit more complicated--on any given round, you have two bikes at no penalty, and 5 others at a -4. In addition, Matter of Size (-2) will apply to both Sasha and the Creeper.

We'll call it Medium Range for personal weapons, Short Range for vehicular weapons, until Round 7 (if we get there somehow). You can, of course, choose to shoot the bike instead of the rider, if you want. Because the bikes are spread out, area attacks aren't really any more effective (they just hit both the rider and the bike).

On rounds 2 through 5, the barge will be 20' (4") below the bridge, if you want to jump down in some fashion.

Shooting the Forager has some extra issues, because it's submerged. Weapons are affected 'by type', and whether you're shooting from out of the water into it, or from underwater to underwater (if Sasha goes for a swim):

Air-to-water:
Ion Cannons: Impact at surface, Underwater: -1 level BT (LBT->MBT, MBT -> SBT, SBT has no effect)
Missiles: Explode at surface, Underwater: +1 level BT (SBT -> MBT)
Railguns: -4 Cover; 1/2 AP
Lasers Cannons: -4 Cover, -1 DT Damage dice

Water-to-air:
Ion Cannons: Cannot fire underwater
Missiles: 1/2 Range
Railguns: -4 Cover, 1/2 AP
Laser Cannons: -4 Cover, -1 DT Damage dice

Water-to-water:
Ion Cannons: Nope
Missiles: 1/2 Range, +1 Level BT
Railguns: -4 Cover, 1/2 AP, 1/2 Range
Laser Cannons: -2 Cover; -1 DT Damage Dice
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Echo
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Re: Lay of the Land: Another Fine Mess

Post by Echo »

Echo looks to the others. "We should offer to help if they promise not to kill us when done. I do not like the evils of the Coalition, but it is civilians and medicine. these 1st Apocalypse are evil, even more evil than the Coalition if you can believe." Focusing on SnackHappy/Sasha she adds. "There may not be enough time to negotiate, but I do not want to watch innocents die."
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


GM Quick Reference
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Henry_Price
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Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

Henry listens to Echo, his head cocked to the side. The rest if the group has noticed that he is a lot calmer since Herra removed the shard from him. His conversations have been less about The Morrigan and "Wailing on people" and more about ancient pop culture, particularly a TV show called "That's So Raven".

"If you need me to, I can fly up and man that railgun, see what it can do to those bandits..."

Henry takes a careful look at the barge and notices how it bobs in the water.

"Hmm... On second thought, I have a better idea."

He starts to shift into his Raven form.
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
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Peta Chante
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Re: Lay of the Land: Another Fine Mess

Post by Peta Chante »

Surveying the scene Herra wait for Snackhapy's orders. The submerged battlebot could drastically alter the course of battle, best to neutralize it early...and perhaps bring it to bear in the fight on the side of good.

"Ready to act. If they are truly civilians on a medical mission we must intervene, despite my distrust of the Coalition."
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
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Sara Turner
Posts: 109
Joined: Sat Oct 20, 2018 2:46 am

Re: Lay of the Land: Another Fine Mess

Post by Sara Turner »

River
Afternoon
Round 1

“I am ready to help,” Sara said. “Just tell me where you want me, here on the big guns are out there.” She reached for her rifle and impact hammer, loading grenades into her long coat.
Character Tracker
Sara Turner Character Sheet
Parry: 4; Toughness: 18 (7); Pace: 4 (Run d4); Charisma: -2
ISP: 35/35; PPE: 4/5
  • Powers: Smite, Telekinesis, Telepathy/Telemechanics
Rifle Ammo: 30/30
  • Reloads: 2 x 30 shots
  • Freeze: 20/20
    • Reloads: 2 x 20 shots
  • Burn: 20/20
    • Reloads: 2 x 20 shots
Pistol Ammo: 21
  • Reloads: 2 x 21 shots
Frag Grenades x18
Brave: +2 Fear tests
Gadgeteer (1/S): Jury-rig Psionics device, 1d20 minutes. - USED: Barrier device
  • Armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, conceal arcana, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift
Magical Entity: Susceptible to detect arcana, banish, dispel, and drain power points
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  • Ley line doubles these bonuses.
Mentalist: +2 on opposed Psionics rolls
Mr. Fixit: Halve Repair times with a Raise.
Mystical Construct: +2 recover from Shaken, don’t breathe, immune to disease and poison
Nerves of Steel (+Construct): Ignore 2 Wound modifiers
Powered: 1 PPE/h to remain active.
Bennies: 1/4
Adventure Card
  • Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.


Creeper stats
The Creeper
Size 6
Acc/TS: 3/11
Toughness: 35 (17)
Weapons: Heavy Railgun: Range: 100/200/400; Damage: 4d10+4 MD, AP 18; RoF 3; 118 Shots; 5 Mod Slots
Vehicle Mod Slots Remaining: 7
Crew: 2+6
Handling: +1
Amphibious: half speed
All-Terrain: difficult terrain only costs 1.5x movement
Targeting System: +2 Shooting with vehicle weapons
Sensors: +2 Notice for pilot or co-pilot
Steady Hands: Vehicle weapons don’t suffer unstable platform penalty
Leaping: 4” vertical, 8” horizontal
Driving: +1 Die Type
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Echo
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Re: Lay of the Land: Another Fine Mess

Post by Echo »

Echo draws her rifle and checks it over. Then splits in half as Splinter manifest like a mirror image of her. "We are ready, what is the plan?"
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


GM Quick Reference
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Henry_Price
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Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

Henry cocks his head to the side as Echo speaks, pecks at a bit of peanut that fell out of his pocket as he shifted. You notice that one of his feathers is a dark gray ..is that new? The foot tall bird squawks, and then speaks in a gravelly voice. 'skwa...I can play a trick on the robot thing in the water, skwaaaa nevermore!, nevermore!"
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
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SnackHappy
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Re: Lay of the Land: Another Fine Mess

Post by SnackHappy »

"Well Cpl Fellman, if it isn't your lucky day. It just so happens the biggest group of badasses is in the neighborhood and we don't like seeing civilians get hurt. Jokers, I guess the first bloody nose we gave the First Apocalyptic Cavalry wasn't enough for them to learn their lesson. I guess they need black eyes to boot. Lets kick some ass."

Per the usual Jacob kicks on some music over the loudspeaker announcing the Jokers presence. As the track begins Sasha runs towards the bridge leaping over the water to get to the raised point. Shooting at the passing bikes below with the railguns in her arms.
Dice Shenanigans

(Took -2 assuming to jump to bridge if it matters) Piloting: [dice:11tvp2eu]50227:0[/dice:11tvp2eu] Rolling Ace: [dice:11tvp2eu]50227:10[/dice:11tvp2eu]
Wild: [dice:11tvp2eu]50227:1[/dice:11tvp2eu]

Railguns AP14 on Guns
Took -2 because I am sure I have some penalties I am not thinking about please correct me if I am wrong.
Railgun 1
Shooting: [dice:11tvp2eu]50227:2[/dice:11tvp2eu] Rolling Ace: [dice:11tvp2eu]50227:11[/dice:11tvp2eu]
Damage: [dice:11tvp2eu]50227:12[/dice:11tvp2eu]+ Raise [dice:11tvp2eu]50227:13[/dice:11tvp2eu] + Ace: [dice:11tvp2eu]50227:20[/dice:11tvp2eu]

Shooting: [dice:11tvp2eu]50227:3[/dice:11tvp2eu]
Damage: [dice:11tvp2eu]50227:14[/dice:11tvp2eu]

Shooting: [dice:11tvp2eu]50227:4[/dice:11tvp2eu]
Damage: [dice:11tvp2eu]50227:15[/dice:11tvp2eu]

Wild: [dice:11tvp2eu]50227:5[/dice:11tvp2eu]
Doesn't matter

Railgun 2
Shooting: [dice:11tvp2eu]50227:6[/dice:11tvp2eu]
Miss

Shooting: [dice:11tvp2eu]50227:7[/dice:11tvp2eu]
Damage: [dice:11tvp2eu]50227:16[/dice:11tvp2eu] + Raise [dice:11tvp2eu]50227:17[/dice:11tvp2eu]

Shooting: [dice:11tvp2eu]50227:8[/dice:11tvp2eu]
Damage: [dice:11tvp2eu]50227:18[/dice:11tvp2eu]

Wild: [dice:11tvp2eu]50227:9[/dice:11tvp2eu]
Damage: [dice:11tvp2eu]50227:19[/dice:11tvp2eu]
Character Summary
Jacob ‘Snack Happy’ Grimlock a M.A.R.S. Robot Armor Pilot
Active effects: None
Parry: 6 (8 w/Cestus)
Toughness: 20(9)/35(17) in Sasha
Notable Edges: Professional, Expert, Ace, Combat Ace, Level Headed, Improved Level Headed, Quick, Robot Armor Jock, McGyver, Two-Fisted, Rock and Roll, Ambidextrous, Command, Tactician
Skills: Notice d6, Repair d8 +2,Knowledge(Battle) d6, Knowledge(Electronics) d8, Piloting d10+2, Driving d6+2, Fighting d8, Shooting d12+2
Equipment of Note:
Triax T-13 Field Mechanic(Modified):+9 Armor and +2 Toughness, Full Environmental; Comms (10 miles), Loudspeakers, laser distancer, night vision mode,Laser Torch (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage), Laser Finger (Str+d4 in melee reach 1 Strength d6 arm, +2 Repair checks)
Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+1, RoF 1, AP 4, 24 Shots, Semi-Auto)

NG-V61 Gunwolf(Sasha): Size 6, Crew 2 modded for tail copilot, Strength d12+6, Toughness 35 (17), Pace 10
Notes: M.D.C. Armor
Weapon Systems:
  • 2 × Dual-linked Medium RailGuns (right forearm)|(Range 100/200/400, +1 to hit, Damage 3d10+6, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium Ion Cannon (left forearm) | (Range 40/80/160, Damage 4d8, RoF 1, AP 4, Mega Damage, MBT)
  • Medium Missile Launcher (chest) |(Range 200/400/800, Damage 8d6, RoF 1, AP 15, 4 Shots, Mega Damage, MBT)
  • 2 × Dual-Linked Light Laser (eyes) | (Range 150/300/600, +1 to hit, Damage 2d10+2, RoF 1, AP 5, Mega Damage)
  • Heavy Flamethrower (jaws). A heavy chemical flamethrower, the damage ignores all but Full Environment Protection armor (Range Cone, Damage 2d10+2, RoF 1, Mega Damage)
  • Assault Jaws/Claws/Rail gun spikes. The Gunwolf has a number of close combat weapons built-in (Damage d12+d8+6, AP 2, Mega Damage)
  • Wolf’s Howl Transmitter Array. As an action, the pilot activates this system, affecting all targets within a Large Burst Template centered on the Gunwolf (the Gunwolf itself is immune). Victims must make a Smarts roll at −2 or be Shaken (−4 if the target has some kind of enhanced hearing, GM’s call).
Jump Jets To jump, the pilot uses an action to make a Piloting roll to both maneuver his walker and manage his power reserves. Each round spent jumping increases his height 50 feet. Each subsequent round spent jumping (essentially flying) afterwards inflicts a –2 to the Piloting roll, cumulative to a maximum of –6. Failure means the walker descends immediately (a critical failure results in a fall; you suffer (6+X)d6 damage, where X = Height/10).
You may also make a Death From Above attack by landing on an enemy vehicle or armor unit. This is an opposed roll of your Piloting vs. their Piloting/Driving/Boating Skill. If you fail, it is treated as a 20' Fall (8d6 damage). If you succeed, you land on top of them, doing (6+X)d6 damage, where X is your starting Height/10.

Ammo:
  • 12 medium missiles
    450 railgun rounds
    80 shots for Flamethrower
    24 BigBore Shells
Razorback Cloak (unenchanted, crafted from exotic materials)
  • Created from the hides of boars mutated with demonic magic; the metal-infused spines and razor-sharp edges often seem to flex in the defense of the wearer.
  • Grants +2 to opposed rolls whenever the wearer is in a Grapple (whether it's a Strength/Agility roll to break free, or a Fighting roll to inflict damage).
  • When worn, the wearer gains the benefits of the Extraction and Combat Sense Edges (if they have either of these Edges already, they gain the Improved version).
  • However, the shiny material and grating, rasping noise they make when worn give the wearer a -2 penalty to Stealth rolls.
  • 2 lbs
  • Value: 25,000 Cr, in part because they aren't exactly attractive.
NG-B50 Thunderer Combat Hammer
Str+d10+3d6
Notes: Mega Damage. BigBore shells provide the +3d6 and must be reloaded after 8 strikes.
BigBore shells cost 125 credits each (1,000 credits for a full reload). (Silvered)

C-29 “Hellfire” Heavy Plasma Cannon
18/36/72 3d10+4
Notes: Min Str d8, Mega Damage, Snapfire. Plasma hits all of a target at once, ignoring Armor unless
it’s fully covering. Targets may ignite (6 on a d6), burning for 1d10 continuous damage until doused.

LongTooth Clan Tail Cestus (Super-Tech Signature Item)
This cestus, custom crafted for Jacob's tail by the Longtooth Clan of the Dinosaur Swamp, lets him clear a large arc of enemies; it also serves as a constant reminder of surviving the Xiticix Hive there, and so renders him immune to fear.
Base Item: Chain Longsword (Str + 2d8 MD, AP 4)
  • ST Mods (8 points)
  • Parry +2 (2 pts)
  • Sweep Edge (2 pts)
  • Improved Sweep Edge (2 pts)
  • Fearless (2 pts)
  • Modified per loot to add +2 AP off of hero's journey
Credits: 158,370

Wounds: 0/4 | Fatigue: 0/2 | Action Cards: Second Wind, Spill the Beans, Extra Effort
Bennies: 3/3

Currently playing in: 7th Set Joker's Jokers
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Sara Turner
Posts: 109
Joined: Sat Oct 20, 2018 2:46 am

Re: Lay of the Land: Another Fine Mess

Post by Sara Turner »

Telepathy/Telemechanics 9
-2 MAP
Psionics [dice:3bekky5u]50302:0[/dice:3bekky5u]
Wild [dice:3bekky5u]50302:1[/dice:3bekky5u]
Benny to reroll
Psionics [dice:3bekky5u]50302:2[/dice:3bekky5u]
Wild [dice:3bekky5u]50302:3[/dice:3bekky5u]
Shooting 6, 11, 3 (possibly Innocent Bystander?)
-2 MAP, +2 targeting sensors, +4 telemechanics, -4 cover
Shooting 1 [dice:3bekky5u]50302:4[/dice:3bekky5u]
Shooting 2 [dice:3bekky5u]50302:5[/dice:3bekky5u]
Shooting 3 [dice:3bekky5u]50302:6[/dice:3bekky5u]
Ace [dice:3bekky5u]50302:8[/dice:3bekky5u]
Wild [dice:3bekky5u]50302:7[/dice:3bekky5u]
Heavy Rail Gun Damage 42, 36 MD, AP 18
[dice:3bekky5u]50302:9[/dice:3bekky5u]
Ace [dice:3bekky5u]50302:12[/dice:3bekky5u]
[dice:3bekky5u]50302:10[/dice:3bekky5u]
Raise [dice:3bekky5u]50302:11[/dice:3bekky5u]
River
Afternoon
Round 1

“Gotcha, boss,” Sara acknowledged Jacob. “Driverbot, back us on up. I want a shot at that robot on the stern,” Sara told the robot.

As the Creeper reversed, Sara reached out with her mind to the Creeper’s systems to interface with the fire controls. She spun the heavy rail gun around to aim at the Forager under the water behind the barge and opened fire.
Character Tracker
Sara Turner Character Sheet
Parry: 4; Toughness: 18 (7); Pace: 4 (Run d4); Charisma: -2
ISP: 35/35; PPE: 4/5
  • Powers: Smite, Telekinesis, Telepathy/Telemechanics
Rifle Ammo: 30/30
  • Reloads: 2 x 30 shots
  • Freeze: 20/20
    • Reloads: 2 x 20 shots
  • Burn: 20/20
    • Reloads: 2 x 20 shots
Pistol Ammo: 21
  • Reloads: 2 x 21 shots
Frag Grenades x18
Brave: +2 Fear tests
Gadgeteer (1/S): Jury-rig Psionics device, 1d20 minutes. - USED: Barrier device
  • Armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, conceal arcana, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift
Magical Entity: Susceptible to detect arcana, banish, dispel, and drain power points
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  • Ley line doubles these bonuses.
Mentalist: +2 on opposed Psionics rolls
Mr. Fixit: Halve Repair times with a Raise.
Mystical Construct: +2 recover from Shaken, don’t breathe, immune to disease and poison
Nerves of Steel (+Construct): Ignore 2 Wound modifiers
Powered: 1 PPE/h to remain active.
Bennies: 1/4
Adventure Card
  • Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.


Creeper stats
The Creeper
Size 6
Acc/TS: 3/11
Toughness: 35 (17)
Weapons: Heavy Railgun: Range: 100/200/400; Damage: 4d10+4 MD, AP 18; RoF 3; 118 Shots; 5 Mod Slots
Vehicle Mod Slots Remaining: 7
Crew: 2+6
Handling: +1
Amphibious: half speed
All-Terrain: difficult terrain only costs 1.5x movement
Targeting System: +2 Shooting with vehicle weapons
Sensors: +2 Notice for pilot or co-pilot
Steady Hands: Vehicle weapons don’t suffer unstable platform penalty
Leaping: 4” vertical, 8” horizontal
Driving: +1 Die Type
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Peta Chante
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Re: Lay of the Land: Another Fine Mess

Post by Peta Chante »

With rail gun ripping into the air at a ferocious rate, Herra holds back and surveys the situation looking for an opportune moment to strike (On Hold). If anything is still operative after the team's opening salve she opens her mind and paralyzes the pilot (either hover cycle or forarger). If not, she will prepare to aid and wounded aboard the cargo ship.
Psionics 4
Psionics [dice:2s50ivih]50313:0[/dice:2s50ivih]
Wild [dice:2s50ivih]50313:1[/dice:2s50ivih]
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature
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Henry_Price
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Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

Now that the battle has begun, Henry flaps his wings just enough to get to a spot with a good view of the skirmish. He waits to see if he will be needed, the peanut in his beak still. (Hold)
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
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Freemage
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Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

OOC Comments
Resist Slumber [dice:11lcgn5a]50401:0[/dice:11lcgn5a]
Wild Spirit [dice:11lcgn5a]50401:1[/dice:11lcgn5a]
In the cockpit of the Forager, the pilot (one "Rat" McCree) manages to shake off Herra's attempt to knock him out.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Echo
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Re: Lay of the Land: Another Fine Mess

Post by Echo »

Shocked things went from what do we do to open fire so quickly Echo watches as the enemy is blown away. Speaking quickly over the coms in a voice that is sure to get lost she says. "I will follow the robot." Then with a grotesque blurring of anatomies as she and Splinter jump into the river turning into dolphins before hitting going under. The speed of the two dolphins as they move off is amazing.

Once within range of the forager they use their control over matter to liquefy the glass steel covering the sensor ports breaching the armor and blinding the target.

OOC Comments
Changing forms does not count as an action for Echo or Splinter
Not sure what roll is needed to follow or close in?


If we can get close then
Matter Control Spirit d10, Gear +2 Size +2 (size matters) called shot -4 = 1d10+0
Echo Spirit [dice:1e9xwmke]50418:0[/dice:1e9xwmke]
Wild [dice:1e9xwmke]50418:1[/dice:1e9xwmke]
Extra Effort [dice:1e9xwmke]50418:3[/dice:1e9xwmke]

Splinter Spirit [dice:1e9xwmke]50418:2[/dice:1e9xwmke]

Potentially Relevant FAQ: https://www.pegforum.com/forum/official ... eavy-armor


The roll was 2 points off based on GM feedback Sensors are designated weakness.
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


GM Quick Reference
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Growler
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Re: Lay of the Land: Another Fine Mess

Post by Growler »

Seeing that Pack Leader SnackHappy and the others seem to have the situation in hand, Growler watches for any possible problems... keeping an eye on the Coalition barge that they rescued, as well as for any ambushers.
Watching for Danger
Notice Roll 1d8 (Possible +2 due Scent)
  • Notice: [dice:1x4l4zoq]50433:0[/dice:1x4l4zoq]
    Wild: [dice:1x4l4zoq]50433:1[/dice:1x4l4zoq]
    Result: 5 (Possible +2 due Scent) on Opposed Roll
Agility Roll to possibly Interrupt
  • Agility: [dice:1x4l4zoq]50433:2[/dice:1x4l4zoq]
    Wild: [dice:1x4l4zoq]50433:3[/dice:1x4l4zoq]
    Result: 9 on Opposed Roll
Growler
Main Character: Tiny Tim
Alternate Characters: Hans Greuber, Berk
Pace: 8 [12] (d8); Parry: 6 (8); Toughness: 15 (6)
ISP: 40 / 40
PP: 15 / 15

Active Powers:
None

Bennies: 2/3
Base Amount
-1 due Reroll on Navigation Roll
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Freemage
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Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

Pop Goes The Rat
OOC Comments
Soak Sara's attack
Soak 1 (2 wounds) [dice:2b5evz0w]50515:14[/dice:2b5evz0w]
Wild Piloting [dice:2b5evz0w]50515:15[/dice:2b5evz0w]

Soak 2 (1 Wound) [dice:2b5evz0w]50515:16[/dice:2b5evz0w]
Wild Piloting [dice:2b5evz0w]50515:17[/dice:2b5evz0w]
Rat McCree, the Forager pilot, had just made the decision to take the better part of valor when Echo took out his on-board sensors. Without them, his plan to move along the muddy bottom of the river is nixed. So, he takes the only option remaining, seeking to take as many of the enemy with him to the great beyond! (Really, this guy's day is just full of bad decisions.) With a massive groan of metal and splashing of water, he pulls the Forager up out of the water just enough to fire his weapons and splash back down, bobbing up to make the best use of his position.

Meanwhile, proving the old adage about thieves and honor, the last remaining hovercycle guns his engines and makes a break for it, taking as much evasive action as possible.
Attack on Sasha; Jacob needs to roll Soak, then evasion
Piloting Roll to get onto the deck of the barge; Shooting Ion Cannons and Missiles at Sasha. -2 MAP overall.
Piloting [dice:2b5evz0w]50515:0[/dice:2b5evz0w]
Wild Piloting [dice:2b5evz0w]50515:1[/dice:2b5evz0w]

Ion Cannons [dice:2b5evz0w]50515:2[/dice:2b5evz0w]
Wild Shooting [dice:2b5evz0w]50515:3[/dice:2b5evz0w] ACE [dice:2b5evz0w]50515:6[/dice:2b5evz0w] ACE [dice:2b5evz0w]50515:7[/dice:2b5evz0w] RAISE
Damage, AP 4: [dice:2b5evz0w]50515:8[/dice:2b5evz0w] + [dice:2b5evz0w]50515:9[/dice:2b5evz0w]
ACE Damage [dice:2b5evz0w]50515:11[/dice:2b5evz0w] = 41 AP 4 = 2 Wounds
Hit Locations: [dice:2b5evz0w]50515:12[/dice:2b5evz0w] & [dice:2b5evz0w]50515:13[/dice:2b5evz0w] Chassis Hits, no special effects

Missile Launchers [dice:2b5evz0w]50515:4[/dice:2b5evz0w] RAISE
Wild Shooting [dice:2b5evz0w]50515:5[/dice:2b5evz0w]
Damage, AP 15: [dice:2b5evz0w]50515:10[/dice:2b5evz0w] = 20 AP 15
Evasion: Jacob can evade the missile with an Agility roll at -2.
If Jacob BOTH fails to soak all the wounds from the first attack, AND doesn't spend a benny to unshake, then Sasha suffers another wound. If he only fails to evade, but was not shaken by the prior attack, then she is shaken now.
Instructions
Anyone who was on hold can shoot at the fleeing cycle rider. Attacks are at -5 since he gunned the engine. After that and after Sasha's made the soak roll, I'll get to the QC to end the combat.

Attacks against the Forager still have the same penalties, since he's just bobbing up out of the water and dropping back down again.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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SnackHappy
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Re: Lay of the Land: Another Fine Mess

Post by SnackHappy »

OOC Comments
Soak: [dice:1371p6xc]50519:0[/dice:1371p6xc]
Wild: [dice:1371p6xc]50519:1[/dice:1371p6xc]
Benny for reroll
Soak: [dice:1371p6xc]50519:2[/dice:1371p6xc]
Wild: [dice:1371p6xc]50519:3[/dice:1371p6xc]

Agility: [dice:1371p6xc]50519:4[/dice:1371p6xc]
Wild: [dice:1371p6xc]50519:5[/dice:1371p6xc]

Knowledge Battle: [dice:1371p6xc]50519:6[/dice:1371p6xc]
Wild: [dice:1371p6xc]50519:7[/dice:1371p6xc]
Seeing the forager come to the top of the water, Jacob jukes just in time for the blow to glance off. Only to then step into the incoming blast shaking him.
Character Summary
Jacob ‘Snack Happy’ Grimlock a M.A.R.S. Robot Armor Pilot
Active effects: None
Parry: 6 (8 w/Cestus)
Toughness: 20(9)/35(17) in Sasha
Notable Edges: Professional, Expert, Ace, Combat Ace, Level Headed, Improved Level Headed, Quick, Robot Armor Jock, McGyver, Two-Fisted, Rock and Roll, Ambidextrous, Command, Tactician
Skills: Notice d6, Repair d8 +2,Knowledge(Battle) d6, Knowledge(Electronics) d8, Piloting d10+2, Driving d6+2, Fighting d8, Shooting d12+2
Equipment of Note:
Triax T-13 Field Mechanic(Modified):+9 Armor and +2 Toughness, Full Environmental; Comms (10 miles), Loudspeakers, laser distancer, night vision mode,Laser Torch (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage), Laser Finger (Str+d4 in melee reach 1 Strength d6 arm, +2 Repair checks)
Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+1, RoF 1, AP 4, 24 Shots, Semi-Auto)

NG-V61 Gunwolf(Sasha): Size 6, Crew 2 modded for tail copilot, Strength d12+6, Toughness 35 (17), Pace 10
Notes: M.D.C. Armor
Weapon Systems:
  • 2 × Dual-linked Medium RailGuns (right forearm)|(Range 100/200/400, +1 to hit, Damage 3d10+6, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium Ion Cannon (left forearm) | (Range 40/80/160, Damage 4d8, RoF 1, AP 4, Mega Damage, MBT)
  • Medium Missile Launcher (chest) |(Range 200/400/800, Damage 8d6, RoF 1, AP 15, 4 Shots, Mega Damage, MBT)
  • 2 × Dual-Linked Light Laser (eyes) | (Range 150/300/600, +1 to hit, Damage 2d10+2, RoF 1, AP 5, Mega Damage)
  • Heavy Flamethrower (jaws). A heavy chemical flamethrower, the damage ignores all but Full Environment Protection armor (Range Cone, Damage 2d10+2, RoF 1, Mega Damage)
  • Assault Jaws/Claws/Rail gun spikes. The Gunwolf has a number of close combat weapons built-in (Damage d12+d8+6, AP 2, Mega Damage)
  • Wolf’s Howl Transmitter Array. As an action, the pilot activates this system, affecting all targets within a Large Burst Template centered on the Gunwolf (the Gunwolf itself is immune). Victims must make a Smarts roll at −2 or be Shaken (−4 if the target has some kind of enhanced hearing, GM’s call).
Jump Jets To jump, the pilot uses an action to make a Piloting roll to both maneuver his walker and manage his power reserves. Each round spent jumping increases his height 50 feet. Each subsequent round spent jumping (essentially flying) afterwards inflicts a –2 to the Piloting roll, cumulative to a maximum of –6. Failure means the walker descends immediately (a critical failure results in a fall; you suffer (6+X)d6 damage, where X = Height/10).
You may also make a Death From Above attack by landing on an enemy vehicle or armor unit. This is an opposed roll of your Piloting vs. their Piloting/Driving/Boating Skill. If you fail, it is treated as a 20' Fall (8d6 damage). If you succeed, you land on top of them, doing (6+X)d6 damage, where X is your starting Height/10.

Ammo:
  • 12 medium missiles
    450 railgun rounds
    80 shots for Flamethrower
    24 BigBore Shells
Razorback Cloak (unenchanted, crafted from exotic materials)
  • Created from the hides of boars mutated with demonic magic; the metal-infused spines and razor-sharp edges often seem to flex in the defense of the wearer.
  • Grants +2 to opposed rolls whenever the wearer is in a Grapple (whether it's a Strength/Agility roll to break free, or a Fighting roll to inflict damage).
  • When worn, the wearer gains the benefits of the Extraction and Combat Sense Edges (if they have either of these Edges already, they gain the Improved version).
  • However, the shiny material and grating, rasping noise they make when worn give the wearer a -2 penalty to Stealth rolls.
  • 2 lbs
  • Value: 25,000 Cr, in part because they aren't exactly attractive.
NG-B50 Thunderer Combat Hammer
Str+d10+3d6
Notes: Mega Damage. BigBore shells provide the +3d6 and must be reloaded after 8 strikes.
BigBore shells cost 125 credits each (1,000 credits for a full reload). (Silvered)

C-29 “Hellfire” Heavy Plasma Cannon
18/36/72 3d10+4
Notes: Min Str d8, Mega Damage, Snapfire. Plasma hits all of a target at once, ignoring Armor unless
it’s fully covering. Targets may ignite (6 on a d6), burning for 1d10 continuous damage until doused.

LongTooth Clan Tail Cestus (Super-Tech Signature Item)
This cestus, custom crafted for Jacob's tail by the Longtooth Clan of the Dinosaur Swamp, lets him clear a large arc of enemies; it also serves as a constant reminder of surviving the Xiticix Hive there, and so renders him immune to fear.
Base Item: Chain Longsword (Str + 2d8 MD, AP 4)
  • ST Mods (8 points)
  • Parry +2 (2 pts)
  • Sweep Edge (2 pts)
  • Improved Sweep Edge (2 pts)
  • Fearless (2 pts)
  • Modified per loot to add +2 AP off of hero's journey
Credits: 158,370

Wounds: 0/4 | Fatigue: 0/2 | Action Cards: Second Wind, Spill the Beans, Extra Effort
Bennies: 3/3

Currently playing in: 7th Set Joker's Jokers
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Chok'lat
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Re: Lay of the Land: Another Fine Mess

Post by Chok'lat »

Chok'lat tests out his new toy
Shooting at hovercycle at -5, cyber negates 2 points penalty, ROF 3, aiming at the pilot
1
[dice:21ijqp8h]50526:0[/dice:21ijqp8h]

2
[dice:21ijqp8h]50526:1[/dice:21ijqp8h]

shot 2, damage with raise, AP 4
[dice:21ijqp8h]50526:4[/dice:21ijqp8h]
[dice:21ijqp8h]50526:5[/dice:21ijqp8h]

Benny to reroll damage with Elan - DISREGARD
[dice:21ijqp8h]50526:10[/dice:21ijqp8h]
[dice:21ijqp8h]50526:11[/dice:21ijqp8h]

3
[dice:21ijqp8h]50526:2[/dice:21ijqp8h]

Shot 3, damage with raise, AP 4
[dice:21ijqp8h]50526:6[/dice:21ijqp8h]
[dice:21ijqp8h]50526:7[/dice:21ijqp8h]

WD
[dice:21ijqp8h]50526:3[/dice:21ijqp8h]

WD, damage, no raise, AP 4
[dice:21ijqp8h]50526:8[/dice:21ijqp8h]
One raise with prior
[dice:21ijqp8h]50526:9[/dice:21ijqp8h]
Chok'lat hefts his new railgun, itching to try it out. "Chok'lat's gonna see what this can do." With deadly and frightening accuracy, the railgun salvo peppers the hovercycle pilot, sending bike and rider careening towards the ground. "That's what you get when you steal stuff that ain't yours!" He scans the barge and the horizon for any other targets.
Chok'lat
Chok'lat
Current Status Post
Toughness: 26 (14) MD
Pertinent Edges: Danger Sense, Elan
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Henry_Price
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Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

OOC Comments
WIP
Agility [dice:1sscqevy]50562:0[/dice:1sscqevy]
Wild Die [dice:1sscqevy]50562:1[/dice:1sscqevy]
Ace [dice:1sscqevy]50562:2[/dice:1sscqevy]
Spending EP for twist if fate, +4 total of -2
Bolt w Soul Blast 6 p.p.e.
Mysticism [dice:1sscqevy]50562:3[/dice:1sscqevy]
Wild Die [dice:1sscqevy]50562:4[/dice:1sscqevy]

Damage [dice:1sscqevy]50562:5[/dice:1sscqevy]
Ace 2 dice [dice:1sscqevy]50562:6[/dice:1sscqevy] [dice:1sscqevy]50562:7[/dice:1sscqevy]
The big black bird watches the action unfold. When the Forager isn't disabled, he speaks, in an eerie deep guttural voice, some words that disappear from your mind as quickly as they enter it. As he finishes his prayer a pitch black bolt cuts through the air, hitting the forager directly, causing it to stop mid-motion.
Last edited by Henry_Price on Fri Mar 22, 2019 8:07 pm, edited 1 time in total.
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

And thus, as swiftly as it started, the battle is over--five cyclists taken out by Sasha, their bikes skipping across the river's surface like stones on a pond; Chok'lat's shot takes out the last with about the same result. Herra's attempt to dominate the robot pilot fails, but Sara's gunfire rattles him a bit and Echo prevents him from attempting to flee, leaving him unable to do anything to resist when Henry's soul blast burns him from the inside out.

Growler, on overwatch, confirms that the rest of the river is clear of threats.

The CS soldiers emerge from the forecastle, rifles still in hand but pointing down at the deck in a non-hostile posture. At their head is a man with his helmet off, revealing a face that somehow seems older than his years--a man who has seen too much death; behind the soldiers are the surviving crewmen. The front-man holds up a hand in a wave, and speaks over his radio. "Thank you for ending this threat to us in such an efficient fashion. I'm Corporal Fellman, and I'd like to shake the hand of your team's C.O."

Boy, is he in for a surprise.
Aftermath
The Hovercycles are a complete loss, striking the water at high speed and with no controller, they just pretty much ripped apart. The Forager, on the other hand, is ultimately salvageable--the barge has a retractable crane and Fellman will assist happily to get it out of the water. Echo's damage to the sensors make it unlikely to be very combat-ready in the short-term, but the damage isn't so huge as to undo its salvage value.

In order to get it anywhere, you'll need to do a partial disassembly--disconnect the limbs, strapping everything on top of the Creeper in parts. The Creeper doesn't have spare slots available for any of the Forager's Weapons, unfortunately.

Likewise, Rat McCree's personal gear will be salvageable, for what little it's worth--which turns out to be a lot. Not salvage--he has a personal credstick loaded with about 400,000 credits!

I'll be starting a new loot tally for this adventure tomorrow, I think, just to keep a running list of salvage gear.

That said, you can all--yes, ALL--add CS Cpl. Peter Fellman to your Contacts list. You get a bit of his backstory--he's another Tolkeen burnout, CS command opted to farm him out to river-barge guard duty, almost as a form of semi-retirement.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Echo
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Posts: 218
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Re: Lay of the Land: Another Fine Mess

Post by Echo »

Echo and Splinter change under the water into their preferred humanoid form before swimming up to prevent themselves from scaring or startling the CS Soldiers. "Thank you for not shooting us. We are with the Tomorrow Legion. I am Echo, this is Splinter. Do you need any medical help, or was the help with the bandits your primary concern?"

Trying to calm them Persuasion 12 after -4 CS distrust
Persuasion d8+6, CS Hate D-bees -4 = d8+2
Persuasion [dice:2zeudolw]50581:0[/dice:2zeudolw]
Wild [dice:2zeudolw]50581:1[/dice:2zeudolw]

Extra Effort [dice:2zeudolw]50581:2[/dice:2zeudolw]
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


GM Quick Reference
User avatar
Henry_Price
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Posts: 112
Joined: Sun Apr 29, 2018 7:09 pm

Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

Henry flies over and perches on a spot that would give him a good vantage point. He simply watches, staying in the bird form for now.
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

Corporal Fellman raises a brow in surprise, but nods. "We have men in need of medical attention, yes, and would be grateful for the help. Uh...." He takes a moment to try to weigh the proper wording, then just kind of shrugs, and then continues with a world-weary voice. "Naturally, I cannot condone magical healing being used on my troops. Psychics are fine, but magic is forbidden to CS personnel. So under no circumstance should any magical healers in your group slip into the forecastle where the most severely wounded troops and civilians are going to be taken, while my men and I are looking elsewhere, and heal them without my leave or knowledge."
OOC Comments
He's really hoping Echo understands irony.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Henry_Price
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Bronze Patron
Posts: 112
Joined: Sun Apr 29, 2018 7:09 pm

Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

Henry flutters over to the good Corporal, landing a few feet away from him. He cocks his head to the side. In a scratchy voice, he says "No worries. All the healing is psychic, for sure. You wouldn't happen to have an extensive DVD collection, would you?"
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

He blinks a bit at the talking bird--he apparently hadn't seen the raven dropping a blast of heavenly fire on the Forager. But he recovers quickly. "Ah, that will be fine, thank you. And, um..." He almost looks embarrassed. "Not anything you're likely to be very interested in, I'm afraid." He sighs. "Chi-town "Sanctioned Media" discs. I suspect you can guess how D-Bees are portrayed in them."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Peta Chante
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Posts: 246
Joined: Fri May 12, 2017 7:13 pm

Re: Lay of the Land: Another Fine Mess

Post by Peta Chante »

Herra is cautious of the seemingly normal CS Corporal, something about the shoot on sight order against her causes her to remain vigilant. However, at the mention of injured people in the forecastle she sets her face like flint and goes to them, "Please, those with injuries please gather together. I am a psychic healer sanctioned by your leader, you will not be magically tainted or corrupted."

She takes in the crowd for any signs of distress or cohesion, but also looks for the most severely injured.
Healing/Mass Healing/Greater Healing
Boss, let me know what is needed here.
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature
User avatar
Echo
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Diamond Patron
Posts: 218
Joined: Tue May 23, 2017 7:43 pm

Re: Lay of the Land: Another Fine Mess

Post by Echo »

Freemage wrote: Fri Mar 22, 2019 5:43 pm Corporal Fellman raises a brow in surprise, but nods. "We have men in need of medical attention, yes, and would be grateful for the help. Uh...." He takes a moment to try to weigh the proper wording, then just kind of shrugs, and then continues with a world-weary voice. "Naturally, I cannot condone magical healing being used on my troops. Psychics are fine, but magic is forbidden to CS personnel. So under no circumstance should any magical healers in your group slip into the forecastle where the most severely wounded troops and civilians are going to be taken, while my men and I are looking elsewhere, and heal them without my leave or knowledge."
OOC Comments
He's really hoping Echo understands irony.
"I see, well we will do what can can with our limited skills." Echo nods understanding as she speaks and lets the others know the situation through their radios. No need to let him know his hopes are well founded she sets about working on the people who need it.

The feeling of working on people and helping them feel better is something Echo truly enjoys. It was not often she was able to directly see the fruits of her labor and this was a perfect situation for her medical skills to be put to use. Struggling she tries hard to remember being used as healing spells in the past. But it was not as easy to formulate in her mind as she wished.

Then when the Corporal is appropriately distracted Echo does as he needs and goes in to help with those whose injuries where not so easily treable with science or the mass healing skills of Hera.

Healing skill 10 & 14 and Greater Healing Power 13
Healing [dice:6so1dv9c]50617:0[/dice:6so1dv9c]
Wild [dice:6so1dv9c]50617:1[/dice:6so1dv9c]

Splinter Healing [dice:6so1dv9c]50617:2[/dice:6so1dv9c] Ace [dice:6so1dv9c]50617:7[/dice:6so1dv9c]


If needed Greater Healing
Spirit [dice:6so1dv9c]50617:3[/dice:6so1dv9c]
Wild [dice:6so1dv9c]50617:4[/dice:6so1dv9c] Ace [dice:6so1dv9c]50617:8[/dice:6so1dv9c]

When all is said and done Echo again approaches the Cpl. "We have a barge further on the river and it looks like you have room. Would it get you in trouble to drop off this robot for us? If we try to take it with us it could slow us down a lot and prevent us from helping others.

Persuasion 8 and some begging
I did not add the -4 CS because I am hoping our helping them and him being an open minded contact will offset that?
Persuasion [dice:6so1dv9c]50617:5[/dice:6so1dv9c]
Wild [dice:6so1dv9c]50617:6[/dice:6so1dv9c]

Persuasion Reroll (Last Benny)
Persuasion [dice:6so1dv9c]50617:9[/dice:6so1dv9c]
Wild [dice:6so1dv9c]50617:10[/dice:6so1dv9c]
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


GM Quick Reference
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

Cpl. Fellman smiles at Echo. "I think we can arrange that, yes." They discuss the timetable in general terms, and he assures them that he can get the Forager to their ferry captain in Chamberlain before the unit is schedule to return there. "If the top brass weren't so big on the whole skeleton theme, I'd just make a fair offer for it, and get one of my men trained on it, honestly. But uniformity is apparently more important than efficiency." He shrugs, taking down the information needed for the delivery. He apparently is familiar with the ferry operator already, so he's confident things will run smoothly.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Peta Chante
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Bronze Patron
Posts: 246
Joined: Fri May 12, 2017 7:13 pm

Re: Lay of the Land: Another Fine Mess

Post by Peta Chante »

Mass Healing 5, success
Psionics [dice:1w9ei10p]50640:0[/dice:1w9ei10p]
Wild [dice:1w9ei10p]50640:1[/dice:1w9ei10p]
-2 flat penalty
As the wounded are gathered together Herra reaches out to each person around her, first sensing their minds then probing for any injuries. With a psychic flash she jumpstarts their natural healing processes, augmenting them with her own psionic power.

"If anyone requires further assistance please raise your hand. Unless, of course your arm is injured. Then there is nothing I can do."

Her attempt at levity is hidden by her usual deadpan expression and tone.
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature
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Henry_Price
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Posts: 112
Joined: Sun Apr 29, 2018 7:09 pm

Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

The big black bird pecks at an errant insect. He cocks his head again "Oh, I agree with them for the most part, D-Bee's make me sick. There's this one I know, named Chok'Lat....Hey! Raven isn't a D-Bee! Do you even watch the show?"
Last edited by Henry_Price on Sun Mar 24, 2019 6:33 pm, edited 1 time in total.
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

Some of the troops comprehend the humor of Herra's comment--soldiers are no strangers to gallows humor--and chuckle appreciatively. A few of the incapacitated have more serious injuries that require a greater application of power, but not many--most hit that badly died almost instantly. The joys of modern technology.

Fellman's brow furrows at the bird. "What, um, show are you talking about? As I said, our programmes are all Coalition pro--er, Coalition-sanctioned media."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Sara Turner
Posts: 109
Joined: Sat Oct 20, 2018 2:46 am

Re: Lay of the Land: Another Fine Mess

Post by Sara Turner »

River
Afternoon
Round

Sara parked the Creeper nearby the river barge to help raise the Forager or whatever else might be needed. She crossed to the barge as the corporal and Henry were talking about Coalition television.

“Oh, do you have the last season of Into the Flames?” she asked. “I used to watch that soap religiously! Did Randel get back to Lisa? Or did Bobby interfere? Did Rachel sleep with Lisa? I’ve been out of the loop for so long!”

Sara looked a little embarrassed at her fan-thusiasm and gave the corporal a shy smile. “Sorry to gush there.”
Character Tracker
Sara Turner Character Sheet
Parry: 4; Toughness: 18 (7); Pace: 4 (Run d4); Charisma: -2
ISP: 35/35; PPE: 4/5
  • Powers: Smite, Telekinesis, Telepathy/Telemechanics
Rifle Ammo: 30/30
  • Reloads: 2 x 30 shots
  • Freeze: 20/20
    • Reloads: 2 x 20 shots
  • Burn: 20/20
    • Reloads: 2 x 20 shots
Pistol Ammo: 21
  • Reloads: 2 x 21 shots
Frag Grenades x18
Brave: +2 Fear tests
Gadgeteer (1/S): Jury-rig Psionics device, 1d20 minutes. - USED: Barrier device
  • Armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, conceal arcana, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift
Magical Entity: Susceptible to detect arcana, banish, dispel, and drain power points
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  • Ley line doubles these bonuses.
Mentalist: +2 on opposed Psionics rolls
Mr. Fixit: Halve Repair times with a Raise.
Mystical Construct: +2 recover from Shaken, don’t breathe, immune to disease and poison
Nerves of Steel (+Construct): Ignore 2 Wound modifiers
Powered: 1 PPE/h to remain active.
Bennies: 1/4
Adventure Card
  • Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.


Creeper stats
The Creeper
Size 6
Acc/TS: 3/11
Toughness: 35 (17)
Weapons: Heavy Railgun: Range: 100/200/400; Damage: 4d10+4 MD, AP 18; RoF 3; 118 Shots; 5 Mod Slots
Vehicle Mod Slots Remaining: 7
Crew: 2+6
Handling: +1
Amphibious: half speed
All-Terrain: difficult terrain only costs 1.5x movement
Targeting System: +2 Shooting with vehicle weapons
Sensors: +2 Notice for pilot or co-pilot
Steady Hands: Vehicle weapons don’t suffer unstable platform penalty
Leaping: 4” vertical, 8” horizontal
Driving: +1 Die Type
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

Cpl. Fellman blinks at Sara, then laughs, disappearing below decks for a moment; a bit later, he comes up, and tosses her a box. "No spoilers. Note that the box also contains Into the Flames: The Storm, which was a feature-length thing they did. Continuity-wise, that fits in between episodes 7 and 8 in the season. If you try to watch it straight through, it can be tricky to pick up what's going on if you haven't watched The Storm."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Sara Turner
Posts: 109
Joined: Sat Oct 20, 2018 2:46 am

Re: Lay of the Land: Another Fine Mess

Post by Sara Turner »

Village
Afternoon
Round 0

Sara beamed as she caught the box and looked at it. “Oh, thank you very much!” she said. Then she impulsively gave Fellman a hug.

“If I disappear for hours, don’t bother me,” Sara told the others with a grin. It was a good thing she didn’t really need to sleep. Talk about binge watching.
Character Tracker
Sara Turner Character Sheet
Parry: 4; Toughness: 18 (7); Pace: 4 (Run d4); Charisma: -2
ISP: 35/35; PPE: 4/5
  • Powers: Smite, Telekinesis, Telepathy/Telemechanics
Rifle Ammo: 30/30
  • Reloads: 2 x 30 shots
  • Freeze: 20/20
    • Reloads: 2 x 20 shots
  • Burn: 20/20
    • Reloads: 2 x 20 shots
Pistol Ammo: 21
  • Reloads: 2 x 21 shots
Frag Grenades x18
Brave: +2 Fear tests
Gadgeteer (1/S): Jury-rig Psionics device, 1d20 minutes. - USED: Barrier device
  • Armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, conceal arcana, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift
Magical Entity: Susceptible to detect arcana, banish, dispel, and drain power points
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  • Ley line doubles these bonuses.
Mentalist: +2 on opposed Psionics rolls
Mr. Fixit: Halve Repair times with a Raise.
Mystical Construct: +2 recover from Shaken, don’t breathe, immune to disease and poison
Nerves of Steel (+Construct): Ignore 2 Wound modifiers
Powered: 1 PPE/h to remain active.
Bennies: 1/4
Adventure Card
  • Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.


Creeper stats
The Creeper
Size 6
Acc/TS: 3/11
Toughness: 35 (17)
Weapons: Heavy Railgun: Range: 100/200/400; Damage: 4d10+4 MD, AP 18; RoF 3; 118 Shots; 5 Mod Slots
Vehicle Mod Slots Remaining: 7
Crew: 2+6
Handling: +1
Amphibious: half speed
All-Terrain: difficult terrain only costs 1.5x movement
Targeting System: +2 Shooting with vehicle weapons
Sensors: +2 Notice for pilot or co-pilot
Steady Hands: Vehicle weapons don’t suffer unstable platform penalty
Leaping: 4” vertical, 8” horizontal
Driving: +1 Die Type
User avatar
Henry_Price
Bronze Patron
Bronze Patron
Posts: 112
Joined: Sun Apr 29, 2018 7:09 pm

Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

Henry flaps his wings, irritated. "Where's my vid?"
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

Fellman blinks in surprise at being hugged by... well, by whatever Sara is. But he manages to suppress any outright negative reactions. Then he turns to the bird. "You realize you haven't actually told me what you're looking for, yet, right?"
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Chok'lat
Posts: 160
Joined: Fri May 04, 2018 4:41 pm

Re: Lay of the Land: Another Fine Mess

Post by Chok'lat »

Chok'lat approaches, warily, addressing the corporal. He points towards Henry. "He's got a thing for bird vids. And peanuts. He steals all Chok'lat's peanuts." He grins his typical demonic grin, as softly as he can muster. Judging by the look on the corporal's face, he holds up his hands. "Hey! Don't shoot! Chok'lat ain't normal brodkil. Chok'lat's a good guy now. Well, mostly. Chok'lat still likes killing. Like that guy Chok'lat just shot? That was fun. But Chok'lat don't kill if there ain't a reason."
Chok'lat
Chok'lat
Current Status Post
Toughness: 26 (14) MD
Pertinent Edges: Danger Sense, Elan
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

It takes a few minutes to get the commotion caused by Chok'lat making his presence known to die down. Eventually, though, the Corporal manages to restore order, and without anyone doing more than drawing a rifle (he was quickly ordered to hold his fire).
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Henry_Price
Bronze Patron
Bronze Patron
Posts: 112
Joined: Sun Apr 29, 2018 7:09 pm

Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

The bird stretches and expands until he's not a bird at all, swapping his bird spirit for his human spirit. "Raven is a girl, who is a psychic. Don't you coalition nerds know anything?" He turns to Chok' Lat "Hey, those are MY peanuts... well they were, until you got your goobery hands all over them. Don't you even know what soap is?" He shakes his head, loose strands of hair getting in his face, which he brushes away with his fingers.
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

He shakes his head. "We don't have any shows starring someone named Raven, sorry, at least that I know about. We do have one about a teenage psychic in the 'Burbs who uses his powers to track down criminals. But, well, all the murderers, rapists and thieves he catches are either D-bees or mages, or both. Oh, except that one time he took down a Psi-Cola distribution ring. Aura Blue is popular, but it doesn't sound like the sort of thing you're looking for."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Growler
Diamond Patron
Diamond Patron
Posts: 184
Joined: Fri Aug 18, 2017 7:42 am

Re: Lay of the Land: Another Fine Mess

Post by Growler »

"I am a psychic, not a user of magic. I will help with your healing."

With that, Growler makes his way through the wounded as well as any that might be worn down from their journey, to release his healing and revitalizing energies with a touch.
Psionics
Psionics: [dice:tk6gqdby]50916:0[/dice:tk6gqdby]
Wild: [dice:tk6gqdby]50916:1[/dice:tk6gqdby]
Result: 1 - Critical Fail
As Growler tries to release healing energies, something wrong happens and Growler holds his head in pain and lets out a quiet whimper.

"I am extremely sorry. If you are willing, I will try again to heal you."
Growler
Main Character: Tiny Tim
Alternate Characters: Hans Greuber, Berk
Pace: 8 [12] (d8); Parry: 6 (8); Toughness: 15 (6)
ISP: 40 / 40
PP: 15 / 15

Active Powers:
None

Bennies: 2/3
Base Amount
-1 due Reroll on Navigation Roll
User avatar
Echo
Diamond Patron
Diamond Patron
Posts: 218
Joined: Tue May 23, 2017 7:43 pm

Re: Lay of the Land: Another Fine Mess

Post by Echo »

Echo hears all this discussion of vids and grows very curious. "I would enjoy watching those videos. I have not had many opportunities and would be willing to watch anything you could share.

"I even have credits I could pay for the products."
Echo has had very little experience with the Art of modern humanity and would love to be able to enjoy some of it.
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


GM Quick Reference
User avatar
Peta Chante
Bronze Patron
Bronze Patron
Posts: 246
Joined: Fri May 12, 2017 7:13 pm

Re: Lay of the Land: Another Fine Mess

Post by Peta Chante »

As Growler's psychic scream rips through the Astral plane, Herra leaps up high in surprise slamming her head into the low bulkhead of the cargo barge. Unharmed but disoriented she glares at the dog boy, only the Empathy of having been there before keeps her from scolding him, "Growler, if you require assistance please ask. I do not wish to be surprised again."
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
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SnackHappy
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Bronze Patron
Posts: 191
Joined: Fri May 26, 2017 8:20 am

Re: Lay of the Land: Another Fine Mess

Post by SnackHappy »

Jacob walks up to the Cpl and proudly grasps the Cpl's hand and shakes it with vigor so as to show him even outside of the robot he is a force to be reckoned with. "Sir if their is one thing my group knows, it is how to shock and awe! We aim to get the enemy to turn tail and run after the first salvo. It saves on body bags. I appreciate your willingness to help us in the transport of our salvage. As long as your people remain peaceful so will we. My scout is currently ensuring there is no more hostiles in the area. Will you be needing any help with repairs to the barge?" Jacob stretches his tail a bit whipping it back and forth a bit.
Character Summary
Jacob ‘Snack Happy’ Grimlock a M.A.R.S. Robot Armor Pilot
Active effects: None
Parry: 6 (8 w/Cestus)
Toughness: 20(9)/35(17) in Sasha
Notable Edges: Professional, Expert, Ace, Combat Ace, Level Headed, Improved Level Headed, Quick, Robot Armor Jock, McGyver, Two-Fisted, Rock and Roll, Ambidextrous, Command, Tactician
Skills: Notice d6, Repair d8 +2,Knowledge(Battle) d6, Knowledge(Electronics) d8, Piloting d10+2, Driving d6+2, Fighting d8, Shooting d12+2
Equipment of Note:
Triax T-13 Field Mechanic(Modified):+9 Armor and +2 Toughness, Full Environmental; Comms (10 miles), Loudspeakers, laser distancer, night vision mode,Laser Torch (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage), Laser Finger (Str+d4 in melee reach 1 Strength d6 arm, +2 Repair checks)
Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+1, RoF 1, AP 4, 24 Shots, Semi-Auto)

NG-V61 Gunwolf(Sasha): Size 6, Crew 2 modded for tail copilot, Strength d12+6, Toughness 35 (17), Pace 10
Notes: M.D.C. Armor
Weapon Systems:
  • 2 × Dual-linked Medium RailGuns (right forearm)|(Range 100/200/400, +1 to hit, Damage 3d10+6, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium Ion Cannon (left forearm) | (Range 40/80/160, Damage 4d8, RoF 1, AP 4, Mega Damage, MBT)
  • Medium Missile Launcher (chest) |(Range 200/400/800, Damage 8d6, RoF 1, AP 15, 4 Shots, Mega Damage, MBT)
  • 2 × Dual-Linked Light Laser (eyes) | (Range 150/300/600, +1 to hit, Damage 2d10+2, RoF 1, AP 5, Mega Damage)
  • Heavy Flamethrower (jaws). A heavy chemical flamethrower, the damage ignores all but Full Environment Protection armor (Range Cone, Damage 2d10+2, RoF 1, Mega Damage)
  • Assault Jaws/Claws/Rail gun spikes. The Gunwolf has a number of close combat weapons built-in (Damage d12+d8+6, AP 2, Mega Damage)
  • Wolf’s Howl Transmitter Array. As an action, the pilot activates this system, affecting all targets within a Large Burst Template centered on the Gunwolf (the Gunwolf itself is immune). Victims must make a Smarts roll at −2 or be Shaken (−4 if the target has some kind of enhanced hearing, GM’s call).
Jump Jets To jump, the pilot uses an action to make a Piloting roll to both maneuver his walker and manage his power reserves. Each round spent jumping increases his height 50 feet. Each subsequent round spent jumping (essentially flying) afterwards inflicts a –2 to the Piloting roll, cumulative to a maximum of –6. Failure means the walker descends immediately (a critical failure results in a fall; you suffer (6+X)d6 damage, where X = Height/10).
You may also make a Death From Above attack by landing on an enemy vehicle or armor unit. This is an opposed roll of your Piloting vs. their Piloting/Driving/Boating Skill. If you fail, it is treated as a 20' Fall (8d6 damage). If you succeed, you land on top of them, doing (6+X)d6 damage, where X is your starting Height/10.

Ammo:
  • 12 medium missiles
    450 railgun rounds
    80 shots for Flamethrower
    24 BigBore Shells
Razorback Cloak (unenchanted, crafted from exotic materials)
  • Created from the hides of boars mutated with demonic magic; the metal-infused spines and razor-sharp edges often seem to flex in the defense of the wearer.
  • Grants +2 to opposed rolls whenever the wearer is in a Grapple (whether it's a Strength/Agility roll to break free, or a Fighting roll to inflict damage).
  • When worn, the wearer gains the benefits of the Extraction and Combat Sense Edges (if they have either of these Edges already, they gain the Improved version).
  • However, the shiny material and grating, rasping noise they make when worn give the wearer a -2 penalty to Stealth rolls.
  • 2 lbs
  • Value: 25,000 Cr, in part because they aren't exactly attractive.
NG-B50 Thunderer Combat Hammer
Str+d10+3d6
Notes: Mega Damage. BigBore shells provide the +3d6 and must be reloaded after 8 strikes.
BigBore shells cost 125 credits each (1,000 credits for a full reload). (Silvered)

C-29 “Hellfire” Heavy Plasma Cannon
18/36/72 3d10+4
Notes: Min Str d8, Mega Damage, Snapfire. Plasma hits all of a target at once, ignoring Armor unless
it’s fully covering. Targets may ignite (6 on a d6), burning for 1d10 continuous damage until doused.

LongTooth Clan Tail Cestus (Super-Tech Signature Item)
This cestus, custom crafted for Jacob's tail by the Longtooth Clan of the Dinosaur Swamp, lets him clear a large arc of enemies; it also serves as a constant reminder of surviving the Xiticix Hive there, and so renders him immune to fear.
Base Item: Chain Longsword (Str + 2d8 MD, AP 4)
  • ST Mods (8 points)
  • Parry +2 (2 pts)
  • Sweep Edge (2 pts)
  • Improved Sweep Edge (2 pts)
  • Fearless (2 pts)
  • Modified per loot to add +2 AP off of hero's journey
Credits: 158,370

Wounds: 0/4 | Fatigue: 0/2 | Action Cards: Second Wind, Spill the Beans, Extra Effort
Bennies: 3/3

Currently playing in: 7th Set Joker's Jokers
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Lay of the Land: Another Fine Mess

Post by Freemage »

To his credit, Corporal Fellman only blanches slightly when Jacob disembarks from Sasha, and doesn't even hesitate when the Grackletooth's massive hand is extended in greeting.

"Glad to help with the salvage--that's what we'd be if you folks hadn't come along when you did. I appreciate the repair offer, but honestly, showing up when you did meant the leader of this gang wasn't able to disable the propellers before you forced him out of the water."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Ozzati
Posts: 76
Joined: Tue Apr 02, 2019 10:29 pm

Re: Lay of the Land: Another Fine Mess

Post by Ozzati »

Out across the river, on the southern bank a figure wrapped in leathers and covered in stone taps the side of its helmet. Inside the helmet, the telemtry and scans come back, AFFIRMITIVE. Flipping a switch for long distance comms, the stranger pings a distant relay and the message works its way back to Castle Refuge, MADE CONTACT. coordinates included.

Switching off the comm relay, the figure kicks the heap of whatever that is tangled up in the trees near the waterline. Noticing a couple of interesting pieces, it cobbles together a rough and crude device. Its long, a mix of wood and plastic with a tiny outboard motor. Setting the board into the water, the figure angles towards a future trajectory with the barge and speeds off slowly towards its rendezvous.

The weight of the figure soon submerges the tiny wakeboard. With its head still bobbing above water, it starts to flail, at least that is what it looks like. The figure rises from the water in a cloud of dust and begins running on the same course across the water. The trail it leaves behind it looks like it is laying down a concrete sidewalk that slowly sinks beneath the water the further the figure goes from shore and the closer it gets to the barge.

Clearly in front of the barge the figure runs a series of circles that continue to ighten and is soon standing on a floating concrete disk. The figure literally stands there waiting for the barge to pass and for those on board the barge to notice. One thing that stands out is the castle on its chest.

Anyone looking will see that the castles is actually layered with the base done in dark stone with the rising layers getting lighter and lighter until the top seems topped with a worked diamond. Castle Refuge - Tommorrow Legion.
Ozzati
Quick Stat _
Novice Trimadore Techno-Wizard
Charisma: 0 || Pace: 6 [8] / 1d6 || Parry: 6 || Toughness: 5 [5 /12] || Strain: 0
Wounds: None || Fatigue: None
Combat Edges:
Relevant Edges:
Bennies: 3/3
Weapons
Weapons On Hand _
  • TK Revolver
Powers
Gizmoed Powers _
[*]
User avatar
Sara Turner
Posts: 109
Joined: Sat Oct 20, 2018 2:46 am

Re: Lay of the Land: Another Fine Mess

Post by Sara Turner »

Village
Afternoon
Round 0

Sara winced as Growler’s psychic scream sent her wiring tingling. Damn! What are you doing? she thought back at him.

Then Sara noticed something approaching the barge. She reached out with her mind to warn the others. Incoming!

Sara readied her rifle, studying the figure. She saw the castle symbol on his chest. She hadn’t been with the Legion long, so she wasn’t exactly sure.
Character Tracker
Sara Turner Character Sheet
Parry: 4; Toughness: 18 (7); Pace: 4 (Run d4); Charisma: -2
ISP: 35/35; PPE: 4/5
  • Powers: Smite, Telekinesis, Telepathy/Telemechanics
Rifle Ammo: 30/30
  • Reloads: 2 x 30 shots
  • Freeze: 20/20
    • Reloads: 2 x 20 shots
  • Burn: 20/20
    • Reloads: 2 x 20 shots
Pistol Ammo: 21
  • Reloads: 2 x 21 shots
Frag Grenades x18
Brave: +2 Fear tests
Gadgeteer (1/S): Jury-rig Psionics device, 1d20 minutes. - USED: Barrier device
  • Armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, conceal arcana, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisibility, mind reading, pummel, puppet, slow, slumber, smite, speak language, stun, telekinesis, telepathy, teleport, warrior’s gift
Magical Entity: Susceptible to detect arcana, banish, dispel, and drain power points
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10. This ability does not affect powers that have Range of Self or Touch.
  • Ley line doubles these bonuses.
Mentalist: +2 on opposed Psionics rolls
Mr. Fixit: Halve Repair times with a Raise.
Mystical Construct: +2 recover from Shaken, don’t breathe, immune to disease and poison
Nerves of Steel (+Construct): Ignore 2 Wound modifiers
Powered: 1 PPE/h to remain active.
Bennies: 1/4
Adventure Card
  • Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
  • In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.


Creeper stats
The Creeper
Size 6
Acc/TS: 3/11
Toughness: 35 (17)
Weapons: Heavy Railgun: Range: 100/200/400; Damage: 4d10+4 MD, AP 18; RoF 3; 118 Shots; 5 Mod Slots
Vehicle Mod Slots Remaining: 7
Crew: 2+6
Handling: +1
Amphibious: half speed
All-Terrain: difficult terrain only costs 1.5x movement
Targeting System: +2 Shooting with vehicle weapons
Sensors: +2 Notice for pilot or co-pilot
Steady Hands: Vehicle weapons don’t suffer unstable platform penalty
Leaping: 4” vertical, 8” horizontal
Driving: +1 Die Type
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Henry_Price
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Bronze Patron
Posts: 112
Joined: Sun Apr 29, 2018 7:09 pm

Re: Lay of the Land: Another Fine Mess

Post by Henry_Price »

Heny squawks in surprise, and perches himself in a spot where he can zap the interloper with a deadly bolt if need be.
signature
Legion Rank: Specialist 2nd Class: 330/wk
Rank: Novice Experience: 5 Advances Left: 0
Race: Yaahl
Iconic Framework: Mystic
Attributes: Agility d8 (advance from Hinderances), Smarts d8 (1 bonus die from race), Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace:6 (Flying 8); Parry:4 ; Toughness:5 ; Strain: 0
Base P.P.E. 20 (5 from Power Points Edge) Base I.S.P. 20 (Bonus 10 from F&G roll)

Skills:
Mysticism d10 (IF)
Fighting d4
Notice d4
Streetwise d4
Lockpicking d6
Psionics d8 (IF)
Intimidation d4
Stealth d8
Driving d4
Climbing d6

Alertness (IF) Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him.
Danger Sense (IF) Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a Notice roll at –2 just before the attack or event occurs. If successful, the character knows something is about to happen and may take appropriate action against it. This means the hero is on Hold for the first round of a combat. Should the hero fail his roll, he still follows the normal Surprise rules, if applicable (see page 73).
Rapid Recharge (IF, PPE Only) Requirements: Seasoned, Spirit d6+, Arcane Background This Edge allows an arcane character to regain 1 Power Point every 30 minutes.
Thief (Hinderances)
Power Points P.P.E. (Advancement)

Powers:
Magic:
Bolt- Soul Blast trapping
Soul Blast
Boost/Lower Trait (Autoraise due to F&G roll) BOOST/LOWER TRAIT– GREATER BOOST/LOWER TRAIT Deflection DEFLECTION–GREATER DEFLECTION Smite SMITE–GREATER SMITE
Psionics:
Clairvoyance Dispel Quickness

The Yaahl can shape shift with an action into the form of a raven (use the following stat-block):
Physical Attributes: Agility d10, Strength d4, Vigor d4
Skills: Fighting d6, Notice d12+4, Stealth d8
Pace: —; Parry: 5; Toughness: 2
Treasure: None
Special Abilities:
Clever Bird: Ravens and other corvids are among the
smartest of birds. Among their abilities in this regard is
vocal mimicry. Shapeshifted Yaahl can speak well enough
to be understood, and may even make use of PPE-based
Arcane Backgrounds at -2 to the roll. Psionics are
not hindered at all.
• Scavengers: If holding to Raven form for at least half
of their waking hours, the Yaahl makes Survival rolls at +2.
• Claws: Str+d4.
• Flying: Flying Pace 8”.
• Size –2: Corvids can measure up to 2’ in
height, though most are closer to 1.
• Small: Attackers suffer a –2 penalty to
attack rolls because of the beast’s size.
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Echo
Diamond Patron
Diamond Patron
Posts: 218
Joined: Tue May 23, 2017 7:43 pm

Re: Lay of the Land: Another Fine Mess

Post by Echo »

Once things calm a bit Echo approaches the Corporal. "I would be interested in buying some of your videos. Even the anti-DBee ones, I would find them very interesting." Studying people is good and all, but seeing the world through the lens of the CS may help reduce her dislike of them, so she can better understand their world.
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


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