Out of Character Chatter - Sitting Around a Trash Can Fire

It’s an unfortunate name, but one that has stuck.
GM: Hobo Joe
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Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Hobo Joe » Sat May 13, 2017 3:17 am

This is where the out of character chatter comes into play!

Bitch, Gripe, talk, here...

Here are some notes about this organization:
  1. Tomorrow Legion: 4th COT
  2. Game Master: Hobo Joe
  3. Group Status: Sponsored
    What does this mean? It means that the players in the group are recruited by the GM. The GM is the ultimate authority in who will be added to the group and why.
  4. Group Leader:
WORK IN PROGRESS
  1. MARS Company Features: Small Organization (80 Points)
  2. Sponsorship: Government (0)
  3. Outfits: Specialty Clothing (20)
  4. Equipment:
    • Electronic Supplies (5)
    • Medical Equipment (10)
  5. Vehicles: Fleet Vehicles (10)
  6. Weapons: Basic (10)
  7. Communication: Basic (2)
  8. Internal Security: Lax (2)
  9. Permanent Base: Partial Headquarters (Shared) (2)
  10. Intelligence: None (0)
  11. Special Budget: None (0)
  12. General Alignment: Unprincipled and Scrupulous (7)
  13. Criminal Activity: None (0)
  14. Reputation/Credentials: Unknown (5)
  15. Salary: Freelance (2)
    Unspent: 5
Why does everybody forget about Hobo Joe? - Hobo Joe


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Sat May 13, 2017 3:47 am

Who are good hobo role models?
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Radecliffe » Thu Jun 01, 2017 7:40 am

Given your name change I have a motto suggestion. The 4th is with you. :lol:
Ancient wisdom from the Golden Age: Don't Panic.
Professor Adam Radecliffe, Retired

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Sat Jun 03, 2017 1:39 am

Nice!
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss » Thu Jun 08, 2017 10:40 pm

Count me in too, I should have enough ep in July fir another character... maybe a moody mystic? Haha, I kid. I was actually thinking of a glitterboy pilot. Should go well with Dani.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Sun Jun 11, 2017 6:37 am

Sounds great! Now we just need a squishy or two...
Why does everybody forget about Hobo Joe? - Hobo Joe


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss » Sun Jun 11, 2017 10:04 pm

Yeah probably a face and engineer type. Although Lars and I were thinking it would be funny if all the players were, combat borgs, dragons, gb, pa, and robot armors.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss » Mon Jun 12, 2017 8:35 pm

Maybe a soup kitchen.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Freemage » Tue Jun 13, 2017 3:05 pm

Gorgeous George will be joining the 4th (I did the Patron thing to get another slot).

He's not exactly a squishy, what with being a Grackletooth with the most tricked-out suit of Triax T-12 on the site. But his buddy, Big Al, is kinda squishy--if you can get him out of the Behemoth, of course. ;)

Oh, and GG is definitely a power-face: +6 Charisma. I'm figuring that, while he's still a Grackletooth, he's got the eyes of Kaa and the voice of Barry White.

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss » Tue Jun 13, 2017 9:05 pm

Nice man! He fits right in, especially on a COT. Love the name by the way.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss » Tue Jun 13, 2017 10:34 pm

Here is Jessica Bronze for your review. I think the only thing missing is her standard equipment, and her background... Spoilers for Freemage and members of the 13th beware!
I will get her background up in a bit, but it is essentially a combination of her hindrances.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Sat Jun 24, 2017 6:25 pm

Note on group history/composition. Check it out and maybe add a little blurb using this and the other overview info to the history. Or wait for an interlude. Whatevs.

And another thing.

WE WILL START JULY 1!!!
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Sun Jun 25, 2017 12:08 am

Added George's own part in the Murder Hobo Incident. Basic thinking was that the unnamed (and probably still at-large, Mr. GM Sir) Psi-operator had Telemechanics and Illusion powers with a technological trapping--he couldn't affect living people, but he could scramble sensors and such. Makes targeting missiles tricky....
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Thu Jun 29, 2017 2:26 am

Sweet job on the backgrounds, I love how they all play off each other.

I may have mentioned it before, but Bronze, George and Mercy all were original 4th COT members. Carlos is one of the first to join after the "incident".

A couple things to hash out in the next few days:
  • 1. Who's the group leader? George is obviously the face, but that does not make in the leader (A-Team anyone?)

    2. Do you want to RP meeting Carlos or have him part of the team to start?

    3. Donuts or donut holes?
Why does everybody forget about Hobo Joe? - Hobo Joe


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze » Thu Jun 29, 2017 3:02 am

1) George

2) RP meeting Carlos.

3) Donuts please, are apple fritters possible?
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Silas » Thu Jun 29, 2017 5:40 am

1.) George OR Whoever signs up last for the COT is boss.

2.) RP

3.) Uh duh, donuts can be carried on my MOM implants for later enjoyment, donut holes roll off my head and make my hair sticky.

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Thu Jun 29, 2017 8:02 am

1: For once, I'm confident putting my PC forward as team leader. I'm going to say he inherited the job from one of the folks that got wiped out, though, since if he'd been the one who led them to the Murder Hobo incident, it's unlikely he'd keep at it.

2: RP works.

3: Donut holes the size of donuts. Hey, he's a Grackletooth.
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Sat Jul 01, 2017 4:50 am

Finally got permission to post here. Took long enough, I gather things are supposed to start hopping soon.

(Makes a note to avoid the hopping vampires)
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Sat Jul 01, 2017 5:14 pm

Hi guys. My plan was to get started tonight. However my grandad has been taken to the er, and I'm the one family member around. 'm not sure how long I'll be there, if it's really late I'll get going tomorrow. Thanks!

I'll give someone 1 EP and 1 Bennie if they set up our group chat.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Silas » Sat Jul 01, 2017 5:17 pm

My best to him.
No bennies required.
Happy to help.
Look forward to the game when you are ready.

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze » Sat Jul 01, 2017 7:13 pm

Hobo Joe wrote:Hi guys. My plan was to get started tonight. However my grandad has been taken to the er, and I'm the one family member around. 'm not sure how long I'll be there, if it's really late I'll get going tomorrow. Thanks!

I'll give someone 1 EP and 1 Bennie if they set up our group chat.
Sorry to hear. I wish him and your family well.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Sun Jul 02, 2017 5:16 am

I hope no one objects if I do NOT carry a radio or the free weapon or e-clips, they would bother me IC to carry...well unless it was a spare EW weapon.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze » Fri Jul 07, 2017 7:36 pm

GM said to roll my aced persuasion. Got a 12-14 depending on modifiers.
http://savagerifts.com/viewtopic.php?f= ... 525#p13525
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill

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Hobo Joe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Fri Jul 07, 2017 10:22 pm

I will update Sunday. What frequency would you guys prefer? Once or twice a week? Twice is challenging to get everyone to post, but once a week can seem a little slow. Obviously, once a week is an easier gm workload!
Why does everybody forget about Hobo Joe? - Hobo Joe


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    GM Bennies: 4/6


Murder Hobos:


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze » Fri Jul 07, 2017 11:09 pm

Hobo Joe wrote:I will update Sunday. What frequency would you guys prefer? Once or twice a week? Twice is challenging to get everyone to post, but once a week can seem a little slow. Obviously, once a week is an easier gm workload!
Once is fine by me. If everyone posts then twice is good.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill

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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Sat Jul 08, 2017 11:47 am

Once is fine. I am often busy.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Tue Jul 11, 2017 5:24 am

Re: The tests George did with Jess, I believe the way the rules work, Jess could use her power to slip inside the suit without popping it open first (basically making it a free action as part of movement to don the thing), but once inside and solid, she'd be unable to use the power again to pop out. Does that sound right?
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Pender Lumkiss
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss » Tue Jul 11, 2017 7:26 am

Sounds about right to me freemage/GG as long hobo joe is on board, that would be a cool way to get inside her GB in a pinch if she needed too.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Sun Jul 16, 2017 6:30 pm

Gorgeous George wrote:Re: The tests George did with Jess, I believe the way the rules work, Jess could use her power to slip inside the suit without popping it open first (basically making it a free action as part of movement to don the thing), but once inside and solid, she'd be unable to use the power again to pop out. Does that sound right?
Sounds about right to me too.
Why does everybody forget about Hobo Joe? - Hobo Joe


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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Mon Jul 17, 2017 4:15 pm

A very odd limitation, but makes sense in game terms because once inside she is cut off
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Hawdore
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hawdore » Mon Jul 17, 2017 6:47 pm

I can just see the crit fail now. THUD! "Ow! I hurt mah noze!" :lol:
I'm dreadfully sorry but I do insist that you raise your hands or I am going to shoot you.
Hawdore
Hawdore
Bennies 3/4
ISP 20/20

Constant Effects: Brave; Quick; Investigator; Healer; Rock and Roll; Master Psionic; McGyver; Mr. Fix It
Temporary Effects: None

Player: James
Alts: Tiberius, Fizzwaite Zipwidget, Sparkmort "Sparky" Zipwidget, Brute

Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6(d12+2), Vigor d6
Charisma: 0(-4 with CS); Pace: 6(8); Parry: 6 ; Toughness: 15(8); Strain: 0

Edges
  • [Racial]: Mr. Fix It - +2 to Repair rolls, 1/2 Repair time with raise
  • [MARS]: AB (Psionics) - Teleport, Telepathic, Telekinesis
  • [MARS]: Major Psionic - x2 base ISP, +1/+2 for +2/+4 ISP and double effect when on a ley line
  • [FG]: Brave - +2 to Fear tests
  • [FG]: Quick - Discard draw of 5 or less for new card
  • [HJ]: Investigator- +2 Investigation and Streetwise
  • [HJ]: Healer - +2 Healing
  • McGyver - May improvise temporary gadgets
  • Rock and Roll! - Ignore full-auto penalty if shooter doesn’t move
  • Master Psionic - Access to Mega powers


Hindrances
  • [Major]: Curious - I love to tinker and explore new technologies even when I sometimes shouldn’t.
  • [Minor]: Loyal
  • [Minor]: Quirk - Unfailingly polite, even in combat.

Code: Select all

[OOC]Notice:[dice]1d8[/dice] Wild Die [Dice]1d6[/Dice]
[size=85]Constant Effects: Brave, Quick[/size]
[size=85][color=#8000FF]Temporary Effects: None[/color][/size][/OOC]

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Silas » Tue Aug 01, 2017 10:24 am

mmm help?

Mercy is 500 yards away from Brodkil...

Mark: Size 6, Acc/TS 10/50 (Maximum speed 120 mph).

How many rounds of travel? When will I be close enough to run one over?

Thanks!

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Radecliffe » Tue Aug 01, 2017 10:46 am

From a dead stop it would be about 7 rounds if I understand movement correctly. 500 yards is basically 250 inches in game movement.

Round 1 => Accelerate to 10 => Move 10".
Round 2 => Accelerate to 20 => Move 20", total 30".
Up to max speed at turn 5 => Move 50", total 150".
Then 2 more turns at max speed => Move 100", total 250".

That's probably +/- a turn or more depending on their movement and terrain. And GM fiat of course.

If you are already moving then use whatever your current speed as the starting point.
Ancient wisdom from the Golden Age: Don't Panic.
Professor Adam Radecliffe, Retired

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hawdore » Tue Aug 01, 2017 11:55 am

You'll get there eventually. ;)

Image
I'm dreadfully sorry but I do insist that you raise your hands or I am going to shoot you.
Hawdore
Hawdore
Bennies 3/4
ISP 20/20

Constant Effects: Brave; Quick; Investigator; Healer; Rock and Roll; Master Psionic; McGyver; Mr. Fix It
Temporary Effects: None

Player: James
Alts: Tiberius, Fizzwaite Zipwidget, Sparkmort "Sparky" Zipwidget, Brute

Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6(d12+2), Vigor d6
Charisma: 0(-4 with CS); Pace: 6(8); Parry: 6 ; Toughness: 15(8); Strain: 0

Edges
  • [Racial]: Mr. Fix It - +2 to Repair rolls, 1/2 Repair time with raise
  • [MARS]: AB (Psionics) - Teleport, Telepathic, Telekinesis
  • [MARS]: Major Psionic - x2 base ISP, +1/+2 for +2/+4 ISP and double effect when on a ley line
  • [FG]: Brave - +2 to Fear tests
  • [FG]: Quick - Discard draw of 5 or less for new card
  • [HJ]: Investigator- +2 Investigation and Streetwise
  • [HJ]: Healer - +2 Healing
  • McGyver - May improvise temporary gadgets
  • Rock and Roll! - Ignore full-auto penalty if shooter doesn’t move
  • Master Psionic - Access to Mega powers


Hindrances
  • [Major]: Curious - I love to tinker and explore new technologies even when I sometimes shouldn’t.
  • [Minor]: Loyal
  • [Minor]: Quirk - Unfailingly polite, even in combat.

Code: Select all

[OOC]Notice:[dice]1d8[/dice] Wild Die [Dice]1d6[/Dice]
[size=85]Constant Effects: Brave, Quick[/size]
[size=85][color=#8000FF]Temporary Effects: None[/color][/size][/OOC]

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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Wed Aug 02, 2017 9:04 am

At the risk of being presumptuous, I took a fan-made map of the Behemoth floor-plan, added some notes, and stuck it up in the Hobo Gear thread. I included a room for Hawdore and Simba, just to keep from having to edit it later; also noted position of Mark and the Glitterboy.
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Thu Aug 03, 2017 5:15 pm

Awesome.
Why does everybody forget about Hobo Joe? - Hobo Joe


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Silas » Thu Aug 03, 2017 7:21 pm

MARK can sleep in the BEHEMOTH!!

Thanks!

Mark. Sleep over! Squeeeeeeeeeeeeeeee!

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Thu Aug 03, 2017 9:16 pm

Yeah, I think I got the scale a bit off--Mark should be bigger, really. But given that there's supposed to be room for something like a half-dozen bikes, plus PA suits, I think there's plenty of space for the rides. Heck, there might even be space for the dinosaur, if Khar-loez is willing to let it go in. :lol:
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Radecliffe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Radecliffe » Thu Aug 03, 2017 10:35 pm

Yep, a dinosaur loose inside a Behemoth. What possibly could go wrong? :shock: :lol:
Ancient wisdom from the Golden Age: Don't Panic.
Professor Adam Radecliffe, Retired

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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Thu Aug 03, 2017 10:55 pm

Radecliffe wrote:Yep, a dinosaur loose inside a Behemoth. What possibly could go wrong? :shock: :lol:
Hey, so long as no one teaches it how to use the elevators, it should be okay.... :lol:
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Sat Aug 12, 2017 8:13 pm

Salutations! Looking forward to adding racketeering and wanton larceny to your usual repertoire of murder hobo-ing. :twisted:
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

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Jessica Bronze
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze » Sat Aug 12, 2017 9:04 pm

Murdering days are over.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill

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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Sun Aug 13, 2017 9:22 am

Gummy wrote:Salutations! Looking forward to adding racketeering and wanton larceny to your usual repertoire of murder hobo-ing. :twisted:
Always a good thing to have a variety of skills in a group.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze » Sun Aug 13, 2017 9:42 am

Gummy wrote:Salutations! Looking forward to adding racketeering and wanton larceny to your usual repertoire of murder hobo-ing. :twisted:
Also hey there Gummy.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill

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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Sun Aug 13, 2017 9:14 pm

I was mainly poking fun, but nevertheless it's good to be aboard! Here's to hoping that Gummy proves to be an entertaining and quirky addition to the group for y'all. Thanks for the welcome! :mrgreen:
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Mon Aug 14, 2017 7:26 am

George looks over the new 'cruit. "Yeah, 'cause if there's one thing this group lacks, it's 'quirky'." :lol: I kid, of course; welcome aboard!
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Tue Aug 15, 2017 4:37 pm

I am thinking Quirky is in the job description somewhere...(looks around for the application forms)
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Silas » Tue Aug 15, 2017 6:40 pm

Who's quirky?







Seriously who?

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Wed Aug 16, 2017 6:21 am

( ͡° ͜ʖ ͡°)
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Sun Aug 27, 2017 9:47 pm

Bleh! Bleh! I've felt crappy all weekend and the most creative thing today was choosing between spaghetti or elbows (aka macaroni) for the lamest dinner ever. So... Yeah. No magical adventure tonight! I'll catch up over the next couple of days. Beware, you may see this message elsewhere.
Why does everybody forget about Hobo Joe? - Hobo Joe


Nameless:
  • Adventure Deck (WIP)
    GM Bennies: 4/6


Murder Hobos:

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros » Mon Sep 04, 2017 3:54 am

Testing something. Can everyone see the picture here?


Image


What about this one?
Image
Last edited by Ferrax Inarros on Mon Sep 04, 2017 10:41 pm, edited 1 time in total.
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


Account EP Reference
Lucius Draper Ledger
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Current Balance: 3

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Freemage
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Freemage » Mon Sep 04, 2017 8:01 am

Ferrax Inarros wrote:Testing something. Can everyone see the picture here?


Image


What about this one?
Image
First one yes, second one, no.

Note that there's also an option to actually upload a picture to the site from your comp, as an attachment.

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros » Mon Sep 04, 2017 8:31 am

That's what I figured. I can't seem to get links from Imgur or Flickr to work. Going to have to Google that. I know I can upload to the site, but most aren't that generous so I have a ton of broken Photobucket links I need to fix. The first pic is from OneDrive, but that can only be done from a computer and not the app.
From a PC
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


Account EP Reference
Lucius Draper Ledger
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Current Balance: 3

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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Mon Sep 04, 2017 10:42 am

Looks like a nightbane morpheus ;)
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Ferrax Inarros
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Posts: 23
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros » Mon Sep 04, 2017 4:30 pm

Carlos wrote:Looks like a nightbane morpheus ;)
Sure, we'll go with that. Not when I actually Summon the thing mind you.
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


Account EP Reference
Lucius Draper Ledger
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Current Balance: 3

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Ferrax Inarros
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros » Mon Sep 04, 2017 10:55 pm

Can everyone see a second image now? I tried Imgur first and it didn't work. Now suddenly it's fine?
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


Account EP Reference
Lucius Draper Ledger
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Current Balance: 3


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Ferrax Inarros
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros » Tue Sep 05, 2017 1:47 am

Thanks. Now begins the awful process of transferring all my pics off Photobucket and the links fixed.
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


Account EP Reference
Lucius Draper Ledger
Make a Request
Current Balance: 3

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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Fri Sep 15, 2017 7:10 pm

Ughh, literally the fist I've been able to log onto EU -- even with the alternate link. . .

Sorry for the prolonged absence guys, Murphy's fuckin' law, amirite?
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

Lars
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Location: GM: (Dan)
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Lars » Wed Oct 04, 2017 10:18 pm

3Q17 XP and EP
Gummy - 4 XP | 0.20 PPW | EP
Simba - 4 XP | 0.90 PPW | EP
Ferrax - 4 XP | 0.50 PPW | EP
Hawdore - 5 XP | 1.50 PPW | 1 EP
Mercy - 5 XP | 1.40 PPW | 1 EP
George - 6 XP | 2.20 PPW | 3 EP
Jessica - 5 XP | 1.70 PPW | 2 EP
Carlos - 6 XP | 1.90 PPW | 2 EP

Group Post Rate (Weekly): 1.29
GM Post Rate (Weekly): 1.10

I recommend Simba and Ferrax for 2 EP, both started late and have been super consistent.
Added all your EP to Accounts....you can add your own XP.

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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Thu Oct 05, 2017 4:52 pm

Ughh, I hate being that fucking *guy* in the group that disappears with no notice. . . :oops:

I've honestly been burning the candle at both ends for awhile now, like legitimately, I hadn't realized how much time had passed. Full-time work/school was a bad idea!

I absolutely want to hop back on this bandwagon and get going. I sincerely hope I haven't worn out my welcome, I just feel slightly awkward just hoping back in and disrupting the syntax of the narrative -- I was thinking I could just play off of whatever mysterious fatigue Gummy started with and pretend she was zonked out again. That is if y'all are still willing to have me in the group.

Anywho's, I need to catch up with everyone's progress.
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Thu Oct 05, 2017 6:38 pm

Gummy is on the back of George's bike. She's hearing his half of the radio conversations, but not any of the telepathic contacts.

Oh, and welcome back!
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Jessica Bronze
Posts: 38
Joined: Sun Jun 25, 2017 7:17 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze » Fri Oct 06, 2017 9:47 pm

Gummy wrote:Ughh, I hate being that fucking *guy* in the group that disappears with no notice. . . :oops:

I've honestly been burning the candle at both ends for awhile now, like legitimately, I hadn't realized how much time had passed. Full-time work/school was a bad idea!

I absolutely want to hop back on this bandwagon and get going. I sincerely hope I haven't worn out my welcome, I just feel slightly awkward just hoping back in and disrupting the syntax of the narrative -- I was thinking I could just play off of whatever mysterious fatigue Gummy started with and pretend she was zonked out again. That is if y'all are still willing to have me in the group.

Anywho's, I need to catch up with everyone's progress.
Gummy welcome back. Take out a black market soldier or the sheriff.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill

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Silas
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Silas » Fri Oct 20, 2017 10:35 pm

I have had a change in my time schedule. I’ll have less time then I used to. I had to make a choice. I am continuing to play 2 characters here and GM (Lars) however I am dropping two characters. Mercy is one. I’m sorry. I just can’t currently keep up.

This Has been a fun team. Thank you Hobo Joe and the 4th CoT. Sorry I had to back out. Please simply have Mercy disappear or NPC her as needed. Thank you.

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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Sun Nov 26, 2017 6:28 pm

Hola -- I trust everyone had a wonderful Thanksgiving, filled with laughter, friends, and the unmistakable tingling of onset type II diabetes. As is tradition.

Just a quick notice, I'm going to be out of country from the 29th of November, to the 5th of December and will not have access to internet. I was hoping to get a post in before I leave to cover my based, but might not get the chance.

If I get the opportunity, I'll sneak a quick post in, but if the story ends up progressing while I'm gone, I'll get a post in for sure the day I get back.
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Sun Dec 31, 2017 9:11 pm

Looking for where we do the GM votes...do not want to forget it.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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Reiko Tanaka
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Joined: Wed Apr 04, 2018 1:49 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka » Thu Apr 05, 2018 12:04 am

*peeks in*

Hello, all!
Conditions
Last Stand: +2 Parry (11) and Toughness (15) for Reiko and all adjacent allies (George) until a Joker is dealt
Agility d12 (2r)
Cyber-Kinetic Combat: -2 to hit with tech
Deflection: -2 to hit, -3 to be hit at range. (2r)
Fighting d12+1, Parry 9 (2r)
Pace: 16
Smite: +2 damage, +2 AP (d10+2d8+2, AP 8) (2r)
Spirit d8 (2r)
Stealth d12+2 (2r)
Strength d10 (2r)
Vigor d8, Toughness 13 (4) (2r)
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 10/30
Bennies: 3/3
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card

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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Thu Apr 05, 2018 4:00 am

Welcome from the resident eco-wizard.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

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John Freeman
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by John Freeman » Thu Apr 05, 2018 4:34 am

ohhh, I need an avatar.

Freeman
John Freeman
Character Sheet

SAMAS: 20 (12) MDC, Pace: 30

Initiative: Quick Edge (redraw action cards of 5 or higher)

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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George » Thu Apr 05, 2018 5:33 am

Welcome!

Oh, hey, neither of you mentioned joining the Legion in your backgrounds, so if we meet on the road, then Gorgeous George & Big Al will still be the only official members of the COT!

I really want to ultimately play out a scene when they return to Castle Refuge and George introduces the new team he picked up to replace the one he went out with....
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit

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Reiko Tanaka
Posts: 50
Joined: Wed Apr 04, 2018 1:49 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka » Wed Apr 11, 2018 1:53 am

Works for me. I figure maybe someone in the cyber-knights pointed Reiko in the direction of the Castle. Or maybe she will just see it as another path to redemption, along with the cyber-knights.
Conditions
Last Stand: +2 Parry (11) and Toughness (15) for Reiko and all adjacent allies (George) until a Joker is dealt
Agility d12 (2r)
Cyber-Kinetic Combat: -2 to hit with tech
Deflection: -2 to hit, -3 to be hit at range. (2r)
Fighting d12+1, Parry 9 (2r)
Pace: 16
Smite: +2 damage, +2 AP (d10+2d8+2, AP 8) (2r)
Spirit d8 (2r)
Stealth d12+2 (2r)
Strength d10 (2r)
Vigor d8, Toughness 13 (4) (2r)
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 10/30
Bennies: 3/3
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card

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John Freeman
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by John Freeman » Wed Apr 11, 2018 2:44 am

Hobo Joe gave Freeman a loose invitation to the Legion in his intro post, so I think we got enough to go on.

Freeman
John Freeman
Character Sheet

SAMAS: 20 (12) MDC, Pace: 30

Initiative: Quick Edge (redraw action cards of 5 or higher)

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Reiko Tanaka
Posts: 50
Joined: Wed Apr 04, 2018 1:49 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka » Wed Apr 11, 2018 3:18 am

Just saw that, and responded with Reiko. Heh. She's babysitting. And she isn't a princess, but yeah, they wouldn't know that LOL Gummy is the "princess". :D
Conditions
Last Stand: +2 Parry (11) and Toughness (15) for Reiko and all adjacent allies (George) until a Joker is dealt
Agility d12 (2r)
Cyber-Kinetic Combat: -2 to hit with tech
Deflection: -2 to hit, -3 to be hit at range. (2r)
Fighting d12+1, Parry 9 (2r)
Pace: 16
Smite: +2 damage, +2 AP (d10+2d8+2, AP 8) (2r)
Spirit d8 (2r)
Stealth d12+2 (2r)
Strength d10 (2r)
Vigor d8, Toughness 13 (4) (2r)
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 10/30
Bennies: 3/3
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card

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Hobo Joe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hobo Joe » Wed Apr 11, 2018 3:35 pm

She's a princess to Freeman so he has less respect off the bat, and Freeman is a traitor so Reiko doesn't trust him. Why should they start as buddies?
Why does everybody forget about Hobo Joe? - Hobo Joe


Nameless:
  • Adventure Deck (WIP)
    GM Bennies: 4/6


Murder Hobos:

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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Wed Apr 11, 2018 3:46 pm

Well not technically a "Princess" per se, just the favorite child of an incredibly wealthy and influential crime syndicate boss. . . oh drats, I essentially described a hereditary aristocracy. I concede the point, princess it is. :lol:
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy » Wed Jun 20, 2018 10:09 pm

Sorry gents -- unfortunately since the summer semester started up I just find myself lacking the time or creativity necessary to participate on EU in a meaningful way.

I've decided it best to shelf my characters, for the time being, let things calm down and return at some point in the future when I have more time and creative energy. I did enjoy my brief stint in the hobo's and wish y'all the best of luck in the coming adventures.

Happy gaming until then!
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3

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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos » Thu Jun 21, 2018 4:24 pm

Awww...
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

User avatar
Reiko Tanaka
Posts: 50
Joined: Wed Apr 04, 2018 1:49 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka » Fri Jun 22, 2018 3:47 am

Sorry to see you go. Good luck in school.
Conditions
Last Stand: +2 Parry (11) and Toughness (15) for Reiko and all adjacent allies (George) until a Joker is dealt
Agility d12 (2r)
Cyber-Kinetic Combat: -2 to hit with tech
Deflection: -2 to hit, -3 to be hit at range. (2r)
Fighting d12+1, Parry 9 (2r)
Pace: 16
Smite: +2 damage, +2 AP (d10+2d8+2, AP 8) (2r)
Spirit d8 (2r)
Stealth d12+2 (2r)
Strength d10 (2r)
Vigor d8, Toughness 13 (4) (2r)
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 10/30
Bennies: 3/3
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card

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RFT
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Posts: 2507
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by RFT » Mon Nov 12, 2018 4:33 pm

Hey Guys.

This is Rob, I am going to help finish up this combat and keep the ball rolling until Hobo Joe comes back or end of Q. The good news is it look like he kept good notes. Give me a couple nights to catch up and I should be able to post for you all.
Shaping Worlds Together
The 99's Game Master Bennies 0
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack
    -2 EE and Unshake
  • Zarbun
    Ba'al Zarbun 0 (-1 Wound)
    Cookie 0
    Zwer 0 (-3 wounds, used Blaze of Glory)
    Headmaster 0

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard
  • The Jail
    Danielson 0 (spent to set the stage)
    Grimm 3 elan, Against the Odds, The Winning Side
    Harvest 0
    Marry 2 Against the Odds
    Michael 2 Against the Odds
Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks
Abreaz (The Target) 2 elan, Assassin, Can spend a Benny on a Joker for the Drop, Quick, Imp Level Headed, highly tactical, will attack the weakest target until defeated
  • -0 None spent
  • The Pursuit
    Nemesis (Captain - Temporal Wizard) 2
    Royce (Second Officer - Charmer) 4 elan
    Grudge (Security - Brute) 1
    Hiesh (Tactical - Illusionist) 2
    Iasah (Ally - Godling) 4 elan
    Slip (Partial Cyborg - Pilot) 2
  • Naruni
    Castruccio (Uteni - Contract Holder) 3 elan
    Opserv (Security - Repobot) 2
    Ultor (Security - Repobot) 2
    Indohc (Security - TW) 2
  • Dream Makers
    Aalor 0
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell

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Carlos
Diamond Patron
Diamond Patron
Posts: 114
Joined: Sat May 13, 2017 5:55 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Carlos » Mon Nov 12, 2018 4:35 pm

Thank you, I was wondering if we were going to be stuck indefinitely.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3

User avatar
Reiko Tanaka
Posts: 50
Joined: Wed Apr 04, 2018 1:49 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Reiko Tanaka » Tue Nov 13, 2018 3:40 am

Thanks, Rob.
Conditions
Last Stand: +2 Parry (11) and Toughness (15) for Reiko and all adjacent allies (George) until a Joker is dealt
Agility d12 (2r)
Cyber-Kinetic Combat: -2 to hit with tech
Deflection: -2 to hit, -3 to be hit at range. (2r)
Fighting d12+1, Parry 9 (2r)
Pace: 16
Smite: +2 damage, +2 AP (d10+2d8+2, AP 8) (2r)
Spirit d8 (2r)
Stealth d12+2 (2r)
Strength d10 (2r)
Vigor d8, Toughness 13 (4) (2r)
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 10/30
Bennies: 3/3
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card

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