Human Crazy SWADE

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Blondie
Posts: 5
Joined: Sun Jul 28, 2019 3:10 pm

Human Crazy SWADE

Post by Blondie » Sun Jul 21, 2019 3:41 pm

1d20 = 20: 20
1d20 = 12: 12

1d6 = 5: 5

Starting Credits 4d6 = 15: 6, 2, 3, 4 x100

Gear 2d4 = 7: 3, 4 x 100

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Blondie
Posts: 5
Joined: Sun Jul 28, 2019 3:10 pm

Re: Human Crazy SWADE

Post by Blondie » Sun Jul 28, 2019 1:35 pm

Character Name (Name your character)
Rank: Novice Advances Left:
Race: Human
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Pace: 12 ; Parry: 6 (½ Fighting +2); Toughness: 6 (½ Vigor+2 plus armor); Strain: 0
Skills:
  • Athletics (Ag) - d4 (Core)
  • Common Knowledge (Sm) - d6 (Core) 1
  • Fighting (Ag) d8 3
  • Notice (Sm) - d8 (Core) +2 2
  • Persuasion (Sp) - d6 (Core) 1
  • Psionics (Sm) d8 1
  • Shooting (Ag) d10 5
  • Stealth (Ag) - d8 (Core) 2
  • Taunt (Sp) d8 3

Hindrances
  • Hindrance (Major): Monolouger (Major)
  • Hindrance (Minor): Quirk (Always dresses in a suit, even under his armor)
  • Hindrance (Minor): Vengeful (Minor)
  • Hindrance (Major) I.F. Overconfident

Edges
  • Edge: Nerves of Steel (I.F.)
  • Edge: AB: Psionics (I.F.)
  • Edge: Quick (I.F.)
  • Edge: Killer Instinct (Human)
  • Edge: Split The Seconds (Hindrances)
  • Edge: Provoke (Hindrances)


Powers (post background as a reply to character sheet)
Arcane Background: Psionics
PPE/ISP: 10 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes

Trapped Power Name [Boost Trait] (2 IS) [Novice]
  • Range: Self
  • Duration: 5
  • Trapping: Chosen Trapping
  • Effect: +1 to trait, +2 on a raise
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Healing] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Warrior’s Gift] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Smite] (PPE/ISP Cost) [Power Rank]
  • Range: Range
  • Duration: Duration
  • Trapping: Chosen Trapping
  • Effect: Summary of power
  • Modifiers: [modifier](cost); [modifier](cost)
Background (post background as a reply to character sheet)

Gear

4d6 = 10: 1, 1, 3, 5 × 100 Universal Credits, and 2d4 = 4: 1, 3 × 500 credits worth of gear or valuables „

NG-S2 Survival Pack (includes a Survival Knife, wooden cross, and wooden stakes)

Body Armor: Huntsman Medium Personal Armor or Plastic Man Light EBA „

Melee: Vibro-Shortsword

Sidearm: Wilk’s 237 Backup Laser Pistol

Rifle: Wilk’s 447 Laser Rifle and Vibro-Shortsword.
JA-11 Rifle

Ammo: two E-clips or magazines for each weapon





Iconic Framework

„Bio-Regeneration: Awakening certain portions of the brain via the Mind Over Matter implants grants the Crazy a natural healing roll once every 24 hours. Permanent injuries may be recovered once all other Wounds are regenerated; treat each injury as an additional Wound for purposes of recovery (the Crazy may try once per week). „
  • Enhanced Attributes: Crazies gain +2 die types to Agility, Strength, and Vigor; increase Trait maximums an equal amount. „
  • Enhanced Endurance: Crazies begin with the Nerves of Steel Edge, require only half the normal amount of sleep, and gain +4 on checks to resist Fatigue. „
  • Enhanced Speed: Crazies double their base Pace and move twice the normal distance, horizontally and vertically, when Jumping. „
  • Heightened Senses: Crazies gain +2 to Notice and Survival (tracking) rolls, and ignore two points of Range penalties. „
  • Minor Psionic: Unlocking the brain’s potential grants Arcane Background (Psionics), 10 ISP, three powers, and Psionics d6. Crazies have access to the following powers (Rank permitting): arcane protection*, boost Trait†, confusion, darksight*, detect/conceal arcana*, divination, empathy, environmental protection*, farsight*, fear, healing, mind link, mind reading, relief, warrior’s gift*. Powers marked asterisk (*) have the reduced Power Points cost from the Range (Self) limitation, while those marked dagger (†) have both the Range (Self) and Aspect limitations (see Trappings in Savage Worlds). „
  • Quick: Begin with the Quick Edge. „
  • Uncanny Reflexes: A Crazy’s reflexes are superhuman, granting them –2 to be hit by any attack they are aware of as well as +2 on Evasion rolls.

Hero’s Journey
  • Table (20): Psionics table. Choose any Psionic ability from the novice level. Picked Protection.
  • Table (12): Ranged Weapons. JA-11 Rifle


Advances
  • Initial Advances: (From Hindrances): Split The Seconds Edge, Provoke Edge
  • Free Edge (Human): Killer Instinct
  • Cybernetic Modifications:
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

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