[dice:jh08ko3e]55993:0[/dice:jh08ko3e]
[dice:jh08ko3e]55993:1[/dice:jh08ko3e]
[dice:jh08ko3e]55993:2[/dice:jh08ko3e]
Starting Credits [dice:jh08ko3e]55993:3[/dice:jh08ko3e] x100
Gear [dice:jh08ko3e]55993:4[/dice:jh08ko3e] x 100
Human Crazy SWADE
Re: Human Crazy SWADE
Character Name (Name your character)
Rank: Novice Advances Left:
Race: Human
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Pace: 12 ; Parry: 6 (½ Fighting +2); Toughness: 6 (½ Vigor+2 plus armor); Strain: 0
Skills:
Hindrances
Edges
Powers (post background as a reply to character sheet)
Arcane Background: Psionics
PPE/ISP: 10 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes
Trapped Power Name [Boost Trait] (2 IS) [Novice]
Trapped Power Name [Healing] (PPE/ISP Cost) [Power Rank]
Trapped Power Name [Warrior’s Gift] (PPE/ISP Cost) [Power Rank]
Trapped Power Name [Smite] (PPE/ISP Cost) [Power Rank]
Gear
[dice:6benkmez]56318:0[/dice:6benkmez] × 100 Universal Credits, and [dice:6benkmez]56318:1[/dice:6benkmez] × 500 credits worth of gear or valuables „
NG-S2 Survival Pack (includes a Survival Knife, wooden cross, and wooden stakes)
Body Armor: Huntsman Medium Personal Armor or Plastic Man Light EBA „
Melee: Vibro-Shortsword
Sidearm: Wilk’s 237 Backup Laser Pistol
Rifle: Wilk’s 447 Laser Rifle and Vibro-Shortsword.
JA-11 Rifle
Ammo: two E-clips or magazines for each weapon
Iconic Framework
Bio-Regeneration: Awakening certain portions of the brain via the Mind Over Matter implants grants the Crazy a natural healing roll once every 24 hours. Permanent injuries may be recovered once all other Wounds are regenerated; treat each injury as an additional Wound for purposes of recovery (the Crazy may try once per week).
Hero’s Journey
Advances
Rank: Novice Advances Left:
Race: Human
Iconic Framework: Crazy
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Pace: 12 ; Parry: 6 (½ Fighting +2); Toughness: 6 (½ Vigor+2 plus armor); Strain: 0
Skills:
- Athletics (Ag) - d4 (Core)
- Common Knowledge (Sm) - d6 (Core) 1
- Fighting (Ag) d8 3
- Notice (Sm) - d8 (Core) +2 2
- Persuasion (Sp) - d6 (Core) 1
- Psionics (Sm) d8 1
- Shooting (Ag) d10 5
- Stealth (Ag) - d8 (Core) 2
- Taunt (Sp) d8 3
Hindrances
- Hindrance (Major): Monolouger (Major)
- Hindrance (Minor): Quirk (Always dresses in a suit, even under his armor)
- Hindrance (Minor): Vengeful (Minor)
- Hindrance (Major) I.F. Overconfident
Edges
- Edge: Nerves of Steel (I.F.)
- Edge: AB: Psionics (I.F.)
- Edge: Quick (I.F.)
- Edge: Killer Instinct (Human)
- Edge: Split The Seconds (Hindrances)
- Edge: Provoke (Hindrances)
Powers (post background as a reply to character sheet)
Arcane Background: Psionics
PPE/ISP: 10 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes
Trapped Power Name [Boost Trait] (2 IS) [Novice]
- Range: Self
- Duration: 5
- Trapping: Chosen Trapping
- Effect: +1 to trait, +2 on a raise
- Modifiers: [modifier](cost); [modifier](cost)
Trapped Power Name [Healing] (PPE/ISP Cost) [Power Rank]
- Range: Range
- Duration: Duration
- Trapping: Chosen Trapping
- Effect: Summary of power
- Modifiers: [modifier](cost); [modifier](cost)
Trapped Power Name [Warrior’s Gift] (PPE/ISP Cost) [Power Rank]
- Range: Range
- Duration: Duration
- Trapping: Chosen Trapping
- Effect: Summary of power
- Modifiers: [modifier](cost); [modifier](cost)
Trapped Power Name [Smite] (PPE/ISP Cost) [Power Rank]
- Range: Range
- Duration: Duration
- Trapping: Chosen Trapping
- Effect: Summary of power
- Modifiers: [modifier](cost); [modifier](cost)
Gear
[dice:6benkmez]56318:0[/dice:6benkmez] × 100 Universal Credits, and [dice:6benkmez]56318:1[/dice:6benkmez] × 500 credits worth of gear or valuables „
NG-S2 Survival Pack (includes a Survival Knife, wooden cross, and wooden stakes)
Body Armor: Huntsman Medium Personal Armor or Plastic Man Light EBA „
Melee: Vibro-Shortsword
Sidearm: Wilk’s 237 Backup Laser Pistol
Rifle: Wilk’s 447 Laser Rifle and Vibro-Shortsword.
JA-11 Rifle
Ammo: two E-clips or magazines for each weapon
Iconic Framework
Bio-Regeneration: Awakening certain portions of the brain via the Mind Over Matter implants grants the Crazy a natural healing roll once every 24 hours. Permanent injuries may be recovered once all other Wounds are regenerated; treat each injury as an additional Wound for purposes of recovery (the Crazy may try once per week).
- Enhanced Attributes: Crazies gain +2 die types to Agility, Strength, and Vigor; increase Trait maximums an equal amount.
- Enhanced Endurance: Crazies begin with the Nerves of Steel Edge, require only half the normal amount of sleep, and gain +4 on checks to resist Fatigue.
- Enhanced Speed: Crazies double their base Pace and move twice the normal distance, horizontally and vertically, when Jumping.
- Heightened Senses: Crazies gain +2 to Notice and Survival (tracking) rolls, and ignore two points of Range penalties.
- Minor Psionic: Unlocking the brain’s potential grants Arcane Background (Psionics), 10 ISP, three powers, and Psionics d6. Crazies have access to the following powers (Rank permitting): arcane protection*, boost Trait†, confusion, darksight*, detect/conceal arcana*, divination, empathy, environmental protection*, farsight*, fear, healing, mind link, mind reading, relief, warrior’s gift*. Powers marked asterisk (*) have the reduced Power Points cost from the Range (Self) limitation, while those marked dagger (†) have both the Range (Self) and Aspect limitations (see Trappings in Savage Worlds).
- Quick: Begin with the Quick Edge.
- Uncanny Reflexes: A Crazy’s reflexes are superhuman, granting them –2 to be hit by any attack they are aware of as well as +2 on Evasion rolls.
Hero’s Journey
- Table (20): Psionics table. Choose any Psionic ability from the novice level. Picked Protection.
- Table (12): Ranged Weapons. JA-11 Rifle
Advances
- Initial Advances: (From Hindrances): Split The Seconds Edge, Provoke Edge
- Free Edge (Human): Killer Instinct
- Cybernetic Modifications:
- Novice 1 Advance:
- Novice 2 Advance:
- Novice 3 Advance:
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance: