Calvin Mason - MARS Intel Operative (RETIRED CHARACTER)

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Calvin Mason - MARS Intel Operative (RETIRED CHARACTER)

Post by Calvin_Mason »

MARS Fortune & Glory
A Way to Get Around
Smart and Learned

Hero’s Journey
H1d20 Underworld & Black Ops. I Know A Guy Edge, +2 Networking
H1d20 Underworld & Black Ops. Thief Edge, +1die Stealth

Wealth
Creds 4d6*100
Valuables 2d4*500
Coalition: Rumble in the Jungle
Bennies: 4/5


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Re: Calvin Mason - MARS Intel Operative

Post by Calvin_Mason »

Calvin Mason

Rank: Seasoned
Gender: Male
Race: Human
Iconic Framework: MARS Intel Operative

Attributes:
  • Agility d8
  • Smarts d8
  • Spirit d8
  • Strength d8
  • Vigor d6
Skills:
  • Athletics d6
  • Common Knowledge d6
  • Electronics d8
  • Fighting d8
  • Hacking d8
  • Intimidation d4
  • Language (American) d8
  • Language (Dragonese/ Elven) d6
  • Language (Euro) d6
  • Language (Faerie Speak) d6
  • Language (Spanish) d6
  • Language (Techno-Can) d6
  • Notice d8
  • Occult d8
  • Persuasion d8+1
  • Repair d6
  • Research d8
  • Science d8
  • Shooting d8
  • Stealth d6
  • Survival d8
  • Thievery d6+1
Pace: 6; Parry: 6; Toughness: 12 (5) Strain: 6/6

Hindrances:
  • Partisan (minor)
  • Secret (minor, Spying on the team for CS Military Intelligence)
  • Vow (major, Coalition States)
Edges:
  • Attractive
  • Charismatic
  • Common Bond
  • Conditioned
  • Field Intel
  • Great Luck
  • I Know a Guy
  • Investigator
  • Linguist
  • Luck
  • Thief
  • Work the Crowd
  • Work the Room
Languages: Techno-Can (d6), Faerie Speak (d6), Euro (d6), Dragonese/ Elven (d6), Spanish (d6), American (native, d8)

MARS Advances: Intel Operatives begin as Seasoned heroes
Operative Training: Common Knowledge d6, Electronics d6, Stealth d6, and Thievery d6.
Diverse Edges: Choose one: Alertness Edge or the Linguist Edge or the Streetwise Edge.
Investigator Training: Persuasion d6, Research d6, and the Investigator Edge.
Intel Training: Notice d6, Survival d6, and the Conditioned and Field Intel Edges.
Restricted Hero's Journey: Make one less roll on the Hero's Journey tables
Limited Hindrances: Cannot take the All Thumbs, Clueless, or Illiterate Hindrances.

Smart & Learned (Fortune & Glory)
Wealthy and Connected (Fortune & Glory)
Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance
Larceny(Hero's Journey): I Know a Guy Edge and gains +2 on all Networking rolls to contact and gain assistance.

Starting Bennies: 5

Current Load: 47.25 (61)
Last edited by Calvin_Mason on Wed Nov 17, 2021 4:03 pm, edited 3 times in total.
Coalition: Rumble in the Jungle
Bennies: 4/5


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Re: Calvin Mason - MARS Intel Operative

Post by Calvin_Mason »

Gear

Gear: NG-S2 Survival Pack, Wooden Cross

Armor: Urban Warrior Tactical Medium EBA (Armor 5)

Weapons: Unarmed (Range Melee, Damage Str), NG-56 Light Ion Pistol (Range 10/20/40, Damage 1-3d8, ROF 1), NG-L5 Laser Rifle (Range 24/48/96, Damage 4d6, ROF 1, AP 2), Survival Knife (Range Melee, Damage Str+d4), Vibro-Bayonet (Range Melee, Damage Str+d8, AP 8, M.D.C., Reach 1, +1 Parry), Wooden Stakes (Range Melee, Damage Str+d4)

Current Wealth: 15,460 cr
Last edited by Calvin_Mason on Wed Nov 17, 2021 4:03 pm, edited 1 time in total.
Coalition: Rumble in the Jungle
Bennies: 4/5


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Re: Calvin Mason - MARS Intel Operative

Post by Calvin_Mason »

Advances

Novice Advances
  • Raise Attribute: Spirit
  • Raise Skills: Persuasion/Intimidation
  • Edge: Charismatic
Seasoned Advances
  • Edge: Work the Room
  • Edge: Work the Crowd
  • Edge: Great Luck
  • Edge: Attractive
Coalition: Rumble in the Jungle
Bennies: 4/5


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Re: Calvin Mason - MARS Intel Operative

Post by Calvin_Mason »

Background

Pending sheet approval
Coalition: Rumble in the Jungle
Bennies: 4/5


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Re: Calvin Mason - MARS Intel Operative

Post by Lars »


Welcome to the Jungle!

1st Force Recon, 1st Army Special Forces Reconnaissance Unit, Coalition States Army, Chi Town.

The first army is based out of Chi Town. The unit has a brilliant history of success and awards. The 1st Force Recon team is a coveted team to become a member of, similar to being a part of the old U.S Seal Team Six.
  • Build options: Make character as per RAW with standard forum rules. Re-trapping may be allowed on a one off basis, but no 'special' characters. All characters are standard / normal CS troops from Chi Town. Unlike most of my games that have unconventional characters this truly is CS characters. Psychic is ok. No magic.
  • Notes on weapons and armor: Long Range Recon often employs non standard CS gear. So pick non CS armor. CS weapons are available. We are trying to not look CS.
  • Advancement: Character will begin with 3 total advancements (7 if MARS). This already includes site bump and all other factors. Representing that your character has been a part of the CS for a year or two.
  • MARS F&G Roll: MARS characters may select their Fortune and Glory results, however the same option may not be selected multiple times.
  • Hero's Journey: You may roll the dice, then select from your character's allowed Hero's Journey tables to apply the die roll to.
  • You are loyal CS: troops, grunts, intel ops, special forces, psi stalkers, dog boys, wilderness scouts, EOD etc. You have been selected for a special mission in South America. Please feel free to discuss options with GM. EDIT: As you are not NPC’s you do not have to take Vow: Loyal to CS. You can. Either as a Major or Minor, but are not required to. Even if you do not have this Vow your character has been loyal to the CS up to start of game. Possibly something changes that as we progress but if so probably you’ll need to join a different team.
  • All ranks will be enlisted unless approved by GM to be an officer. If you via for officer be prepared to be team leader.
  • Special Note: Each of you has a reason you can speak Spanish. Either from your background or by CS training. This skill is free: Speak Spanish d6. So you can speak American and Spanish but not read or write either. You are illiterate! Unless you spend/buy an Edge: Literate: (Language).
  • Max 8 Players.
This game is part of Technospawn’s Lost Jungle Campaign. There may be some team vs team combat, as you all are trying to obtain the same objective. You should know that this will be, basically, a modified version of the Savage Worlds Mass battle combined with a dramatic task. Completing the task gives you tokens and represents advancement towards a goal for your team, all while fighting the other teams. Player Characters will not be killing Player Characters, however there may be battles between groups.

The CS team will assemble in Chi Town, be sent to S. America and play through their own trials and tribulations while occasionally interacting with the other two teams headed to S. America.

Ultimately there will be a showdown or some sort of epic crossover between the three teams/groups sent to obtain the artifact in S. America. Granted to get to that point the Characters will have to survive the mission deep into South America. There will be more than just Federation Mages and Legion members to deal with on the journey.

Updated:

NEW GEAR RULES FROM TECHNOSPAWN


* You start with standard gear. This can be sold for 50% of cost and new gear purchased.

* You can not sell any HJ or FG gear.

* You can use your personal funds for any item in the books that you can afford.

* EP purchases are limited to 12 EP.

* Each squad will have $150k in vehicles and mods. Subject to approval.

* All previous reqs are cancelled. Anything you had from the old game that does not fit these parameters is gone. <—— not apply to CS as we are new game. - Lars



Hello and welcome Legendmaster! I will review your character during the day while at work. I included a inline tag with the original game build notes. Only initial note from quick scan of Calvin is the vehicle. Group has one. But, yours might be better. I’ll look. Okay, I’ll work on reviewing the character and again, welcome to the game. — Dan (Lars)

Edit:
Some thoughts…
  • Was it intentional to not take Fighting?
  • Skill points and Attribute points (can you show how they added up?) It’s likely me, I just am getting different numbers.
  • Just FYI the group has a Mountaineer Mk2 (Nuclear) (Size: 7 (Large); Handling: +1; Toughness: 40 (20); Top Speed: 120mph/194kph; Notes: ATV, ECC, MDC Armor, STS) so if you keep yours we can get rid of the group one. Or you may wish to pick a different choice. Luckily you get to pick the MARS Fortune & Glory rolls.
  • Take a look at Patron item options you might want viewtopic.php?f=157&t=2335
This is a cool character and I think he’d be an asset to the group.
Savage Game Master
  • The Black Company
  • Lost Jungles (Coalition States) AGM
  • Lars
    Discord: Daniel (Lars)
Savage Rifts Player Characters
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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Re: Calvin Mason - MARS Intel Operative

Post by Calvin_Mason »

Traits
1 point in each trait – 5 points
+1 spirit advance
+1 agility from hinderances
+1 strength from hindrances
+1 smarts – F&G Smart and learned

Skills
Linguist – 4 languages at d6
Spanish – Free d6
Smart and Learned - +2 die types to three smarts skills
Advance - +1 Persuasion, +1 intimidation
Framework – Common Knowledge d6, Electronics d6, Stealth d6, Thievery d6, Persuasion d6, Research d6, Notice d6, Survival d6, +1 skill point for Athletics, Stealth, or Thievery

Shooting d8 – 3 points
Electronics – 1 point
Hacking – 3 points
Athletics – 1 point
Fighting – 3 points
Notice – 1 point
Occult – 3 points
Repair – 2 points
Research – 1 point
Science – 3 points
Survival – 1 point

15 + 6 + 1 = 22 points
Coalition: Rumble in the Jungle
Bennies: 4/5


Legendmaster
Discord: Legendmaster🌈#6853

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Lars
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Re: Calvin Mason - MARS Intel Operative

Post by Lars »


Approved
Welcome to the First Force Recon!

Your Rank: Corporal CS Army
Savage Game Master
  • The Black Company
  • Lost Jungles (Coalition States) AGM
  • Lars
    Discord: Daniel (Lars)
Savage Rifts Player Characters
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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