Gunbrother Race
Pg 106 Biowizardry world book 2 atlantis, Dimention Book 3 pg pg 25-26
I know you can choose a race for the gunbrother, but man the grackle seemed like such a sweet way to build some biowizard borg without worrying about strain. Special thanks to freemage for looking it over.
I know you can choose a race for the gunbrother, but man the grackle seemed like such a sweet way to build some biowizard borg without worrying about strain. Special thanks to freemage for looking it over.
- Cyber Resistant: Gun Brothers cannot take any Iconic Framework that includes cybernetics as an inherent ability (including the bio-comp system needed to be a Juicer), nor may they roll on the Cybernetics benefits table.
- Distinctive D-Bee: With their monstrous appearance and powerful frames, Gun Brothers face prejudice. They suffer −4 Charisma with CS citizens.
- Wanted by other Gunbrothers or the CCW (Minor)
- “Living weapon for hire”: Gunbrothers have the Heroic or Overconfident Hindrance for no additional points (the other may be chosen as normal).
- Bioborg weapons: spikes, claws, and or retractable blades: Gun brothers do Str+d6 damage with their embedded bioborg weapons.
- Bioborg Conversion: Gun Brothers start with Strength d8 (Trait maximum d12+2) and agility d6 (Trait maximum d12+1).
- ”Biowizard Gift” A Gun Brother is given a few biowizardry replacements. Maybe an eye or some armor grafted over the skin. Could even be a whole extra appendage. You can select 3pts of benificial racial modifiers to reflect these so called gifts.
- Gene spliced and Kreeghor genetics diced: All the tampering with your genetic structure unlocked something pretty amazing: AB SuperPowers ( one power of choice).
- Outsider: Gun Brother’s that have escaped the clutches of their evil brother hood are still looked at with fear and loathing.
- Quirk: In love with tatoos. For Gun Brothers rocking tatoos mundane or magical are part of who you are.
- Really Fast:+4 Pace and +2 die type increase on the run die. If the Gunbrother had Fleet Footed his place is +6 and his run die becomes d12+1.
- “Bio-Wizard Transformation and mutation”: A Gun Brothers deformed physiology and proportions make it difficult for him to find armor he can use. Purchases and repairs are at least tripled in cost, and there's no way he can manage a Glitter Boy suit or any other power armor built for a normal-sized humanoid frame. He also suffers a −2 to any checks made to operate a vehicle or its weapons not refitted for his race. Any gear gained from an Iconic Framework is assumed to be custom-built for the character.
- ”Victim of Dark magic” Truth is the your heroes doomed to fall prey to the insanities brought on by the biowizardry conversion. Each Rank roll on the psyche degredation table.
Basically Grackletooth Retrapped with the below mods...
Took out issues with the cold ( Replaced with wanted minor)
Added outsider & quirk and offset with really fast.
Removed Size and added ab supers.
Removed restricted paths and offset it with a roll on the psyche degredation table each rank.