Google Handle: Salmon Max
D3@tH 0tT3R (Death Otter for sanity's sake)
Rank: Seasoned Experience 38 Advances Left: 0
Race: Modified Human
Iconic Framework: MARS Super Soldier (super powers)
Attributes: Agility d8, Smarts d12, Spirit d8, Strength d4, Vigor d8
Charisma: -2; Pace: 6; Parry: 7 (½ Fighting +2); Toughness: 18 (10) (½ Vigor+2 plus armor)
Skills (15+5+3)
- Shooting 1d8 (3)
- Fighting 1d8 (3)
- Lockpicking 1d8 (3)
- Climbing 1d4 (1)
- Stealth 1d8 (2)
- Pilot d8 (3)
- Knowledge: Computer 1d12+2 (2)
- Knowledge: Electronics 1d10+2 (2)
- Astrogation 1d10 (2)
- Investigation 1d8 (1)
- Notice 1d8 (1)
- Streetwise 1d8 (1)
- Taunt 1d6
Language: Trade One, Four, Five, Six, American, Techno, Draconic
Edges
Human - Scholar (Computers, Electronics)
Hind - +1d Spirit
Hind - Rich
HJ - Thief
F&G - Quick
5xp - Mastery: Interface
10xp - Growth Potential
15xp - Filthy Rich
20xp - Growth Potential
25xp - +1d Electronics, +1d Stealth
30xp - +1d Vigor
35xp - Linguist
Hindrances
- Greedy (Major)
- Overconfidence (Major)
- Mania (Minor)
- Wanted (Minor)
IF - MARS Super
12 Power Points (up to 10 in a power)
Mutation - (Overconfidence) +2 power points
F&G
- Smart
- Smart
- Agility + Quick
HJ
- Black Ops - Computers d8, +2 vs electronic security
- Black Ops - Thief, +3 towards lockpicking, climbing, stealth
- Training - +5 towards fighting, shooting, throwing
Any Starting gear (Crazy)
Rich
- +3 Armor
- Any weapon: Wilks 457 Pulse rifle
Filthy Rich
- +2 AP: Wilks 457
- +2 ranged attacks from armor
- Armor Glide enhancement (as Glide Suit from Sci Fi Comp)
Powers 14+4
Technopath 12
Broadcast (Manipulation +4, Range +1) 7
Interface (Codebreaker +1, Ranged +2) 5
Hypercognitive Predictive Modeling 6
Uncanny Reflexes 4
Danger Sense 2
Cash: 25,000
Equipment:
Hoverboard, 2000
Camo Poncho, 2500
Wall Walker System, 3000
Field Computer (Grade 2), 5000
IR Distancing Binocs, 1200
Mediscanner, 6000
Medi-gel, 200
'Omniscience' phased array mm-wavelength radar system - Can be worn or attached to armor; integrates with armor HUD or can be used via Interface
- Grants Awareness at 5pp level; counters most kinds of non-solid visual concealment and works in 360 degrees, negating gang-up bonuses
- Trapping is a highly detailed radar system that can be countered with normal radar countermeasures
- 50,000 credits
'Pond Hopper' Phase Jump armband - complex-looking electronic box with a strap that can be fitted to wearer's upper arm; must have hand to operate
- Grants Teleport with 24" range as power
- Has normal limitations for phase technology
- 100,000 credits
Weapons
Vibroblade vambraces (substituted for Vibrosword from IF gear)
- 1d4+1d8 MD, AP4, Parry +1, 8lbs
Wilks 237
- 2d6+1 laser, RoF (SA), AP 4, 16 rnds, 15/30/600, 3lbs
Wilks 447
- 3d6 laser, RoF (SA), AP 2, 20 rnds, 40/80/160, 5lbs
Wilks 457 Pulse rifle
- 3d6+2 laser, RoF 2 (SA/3RB), AP 5, 36 rnds, 40/80/160, 6lbs
Armor
Naruni Personal Forcefield, +4 Armor (AP does not reduce), can be powered for 24 hrs, 1 hr recharge
ATEW (All-Terrain Electronic Warfare) Suit (patron item)
• +6 Armor and +2 Toughness
• Gain an additional +4 to resist, or +2 armor against, electricity, radiation, and ion attacks
• Full Environmental Protection
• No Strength Minimum. (8 lb)
Features:
• Built-in mini-computers for basic functions
• Communications system with a 10 mile range; double the range with Razor deployed.
• Public-address loudspeakers
• Thermal vision mode for vision
• Advanced targeting system gives +2 to ranged weapon attacks
• Memory-polymer membranes can be extended between arms and legs, causing suit to act as a Glide Suit
• Integrated frequency absorption razor
• • Razor is collapsible, so this light suit may be used as any normal light suit, which is to say it can be worn under clothes or even in power armor, though it does not stack with the power armor's toughness or armor. Razor must be deployed to be used. Cannot deploy if in a confined space like a PA suit or under cramped conditions.
• • Create radio interference at will; this imposes a -4 to any check to communicate with radios. Communication done without a check automatically fails.
• • Dampen electrical energy, causing attacks of that type to do only half damage within the area.
• • • Both effects occur within a Medium Burst Template.
• • You gain +2 to Notice and Survival checks to navigate.
• • You also gain +2 to Notice and Knowledge (Electronics) checks to locate the source of signals.