Player Name: Alan
Google Handle: AlanGunhouse@Yahoo.com
Khar-loez the Simvan Eco-Wizard
Rank: Novice Experience: 5 Advances Left:
Race: Simvan
Iconic Framework: Eco-Wizard
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d6
Charisma: 0; Pace: 6; Parry: 5 (½ Fighting +2); Toughness: 9 (½ Vigor+2 plus armor); Strain: 0
Skills:
- Eco-Wizardry d10
- Fighting d6
- Knowledge: Arcana d10 (1d6 in cities)
- Notice d8
- Riding d6
- Shooting d4
- Stealth d4
- Survival d10 (1d4 in cities)
- Throwing d4
- Tracking d8
- Bloodthirsty (Race)
- Distinctive D-Bee (Race)
- Enemy: Psi-Stalkers (Race)
- Enemy: The CS (Iconic/Race)
- Cybernetic Intolerance (Iconic)
- Device Dependant (Iconic)
- Environmentally Dependent (Iconic)
- Low Tech (Iconic)
- Necromantic Confusion (Iconic)
- Hindrance (Major): Code of Honor: While his code is considered barbaric or savage, he is honorable within the context of his culture
- Hindrance (Minor): Quirk: Waste Not/Want not, uses resources carefully
- Hindrance (Minor): Illiterate: Never learned how to read. His understanding of numbers is basic
- Arcane Background: Eco-Wizard: 15 PPE (Increased to 20 by race), Eco-Wizardry 1d8, Three starting powers in individual Gizmos (2 additional gizmos from HJ)
- Alertness: +2 to Notice Rolls
- Beast Master: Animals like the character, has an animal companion
- Danger Sense: Take a Notice roll at -2 to detect danger
- Luck: Draws one extra bennie each adventure
- Jack of All Trades: Uses 1d4 rather than 1d4-2 any time he makes an unskilled roll for any Smarts-based skill
- Extra PPE: +5 to PPE
- Woodsman: +2 to Stealth, Survival, and Track in Wilderness Areas only