Coming Soon: Mercy Six

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Pender Lumkiss
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Coming Soon: Mercy Six

Post by Pender Lumkiss »

Was the dark of the moon on the sixth of June
Saw Mountaineer burnin’ like a log
Cab-over Ranger with its tires shot
And a Glitter Boy twisted like a frog
You was nearin Castle Refuge
'Bout 30 miles outta the Kingsdale town
You sees, Castle Refuge all in shambles
An looks someone put the hammer down.
Welcome to Mercy Six


Campaign Rules
  • Number of Players: Six, I would like to run a game with a smaller group to be able to focus on what makes them tick.
  • Campaign Power Level: Big Damn Heroes (+2 HJ, x2 starting wealth, +1 additional advance(so with pbp +1 advance that is +2)). The idea of the general game can perhaps be gleaned from the intro text. In many ways it is a true mission of mercy. Characters will need a bit of a bump, but not too much that horror elements become silly.
  • I’ll try for the once a week posting, but in reality it might more of a one post every two weeks.
  • Game starts arround the time PEG locks in the Atlantis Book.
  • Signature Gear and Patron Gear are totally fine. You will need it.
I would like to offer the seats to the game to the players in field team six(I cut the game and pulled back when I moved, started a new job, and the pandemic started). Life has calmed down and I would love to invite you all back to the virtual table. You do not need to play your FTS character (you are more than welcome to if you like). If you kindly decline, please post so and I’ll make the seat available for a new player.
@Imperator -Confirmed
@Ndreare -confirmed
@Sgt 86Delta -Confirmed
@Freemage -confirmed
@Stoic-confirmed
@Cassiopeia - Confirmed

Thank you and I missed each and everyone one of you…. Even @Koshnek.

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Re: Coming Soon: Mercy Six

Post by Imperator »

I'd love to return my SWD Undead Slayer from the 77th to duty. But if everyone wants to reroll FTS I'd go along with that happily.
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Imperator wrote: Thu Jul 01, 2021 8:33 pm I'd love to return my SWD Undead Slayer from the 77th to duty. But if everyone wants to reroll FTS I'd go along with that happily.
It does not need to be field team six characters. I just wanted to give FTS players first dibs. We can bring in Antipas as long as we can do it and adhere to the campaign rules.

Edit: however if someone does play a member of field team six, I got something planned for you… :twisted:
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Re: Coming Soon: Mercy Six

Post by Imperator »

Totally cool with "starting from scratch", it'll be great running either one of them in a Penderverse game again.
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Re: Coming Soon: Mercy Six

Post by Cassiopeia »

I would love to play!
I want to take a look at the Atlantis rules before I decide who to play. If we do FTS, I would like a chance to reboot Lulu. I built her too focused and thus felt like I was playing a one trick pony. I honestly don't feel like I played Cass enough to really get to know her back in the 77th. It would be nice to create and play her again now that I actually feel like I know what I'm doing.
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Re: Coming Soon: Mercy Six

Post by Imperator »

Cassiopeia wrote: Thu Jul 01, 2021 8:53 pm I would love to play!
I want to take a look at the Atlantis rules before I decide who to play. If we do FTS, I would like a chance to reboot Lulu. I built her too focused and thus felt like I was playing a one trick pony. I honestly don't feel like I played Cass enough to really get to know her back in the 77th. It would be nice to create and play her again now that I actually feel like I know what I'm doing.
There will be a few other Atlantean IFs like nomad and Stone/gem master in the book too.
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Re: Coming Soon: Mercy Six

Post by Imperator »

Pender Lumkiss wrote: Thu Jul 01, 2021 8:35 pm
Imperator wrote: Thu Jul 01, 2021 8:33 pm I'd love to return my SWD Undead Slayer from the 77th to duty. But if everyone wants to reroll FTS I'd go along with that happily.
It does not need to be field team six characters. I just wanted to give FTS players first dibs. We can bring in Antipas as long as we can do it and adhere to the campaign rules.

Edit: however if someone does play a member of field team six, I got something planned for you… :twisted:
So no uber RV then? :( (Rob and Soren think the lovechild of a VW bus and the TV show Viper from the 90s. With guns.)
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

I’ll miss you RV.
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Re: Coming Soon: Mercy Six

Post by Sgt 86Delta »

FTS. Oh God I have died and gone to Hell.

I am down. Luke without the hindrance of fraility. Big blue alien in the house.
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Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Cassiopeia wrote: Thu Jul 01, 2021 8:53 pm I would love to play!
I want to take a look at the Atlantis rules before I decide who to play. If we do FTS, I would like a chance to reboot Lulu. I built her too focused and thus felt like I was playing a one trick pony. I honestly don't feel like I played Cass enough to really get to know her back in the 77th. It would be nice to create and play her again now that I actually feel like I know what I'm doing.
It will be good to have you.
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Sgt 86Delta wrote: Fri Jul 02, 2021 6:08 am FTS. Oh God I have died and gone to Hell.

I am down. Luke without the hindrance of fraility. Big blue alien in the house.
FTS did not quite go to hell. You are more than welcome to play Luke as long as you can build him using the campaign rules.
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Re: Coming Soon: Mercy Six

Post by Ndreare »

I am totally up for this and looking forward to it. I love big dang heroes, and think this will be great.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
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Re: Coming Soon: Mercy Six

Post by Stoic »

I'm in
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Re: Coming Soon: Mercy Six

Post by Freemage »

I. Am. In.

As for characters, I'd be down with playing Ophelia. Would I need to roll back her advances to 2?
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Sir Blurre, 18th COT/New West
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Ryder, 101st COT/Trailblazers
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Ophelia Monk, Field Team 6
Hexx, Rising Stars SPC
Malaetheryan, Phase World/Relentless
Jaenelle, Beyond the Wall
Yeitso & Alicia Forsythe, Prestige Unlimited

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Freemage wrote: Tue Jul 06, 2021 10:15 pm I. Am. In.

As for characters, I'd be down with playing Ophelia. Would I need to roll back her advances to 2?
Hi Freemage glad to have you. You would need to roll Ophelia Back, but the nice thing is you get to make her with the big damn heroes rules. So it’s not really That far back.
-Plus who knows what kind of fun edges are in the Atlantis book.

You are more than welcome to play another character as well. Although I am excited to possibly have at least one character from field team six as I have something special planned for them story wise once this starts.
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Stoic wrote: Tue Jul 06, 2021 6:17 pmI'm in
Awesome Stoic! Looking forward to having you.
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Ndreare wrote: Tue Jul 06, 2021 5:13 pm I am totally up for this and looking forward to it. I love big dang heroes, and think this will be great.
Awesome sauce!
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Re: Coming Soon: Mercy Six

Post by Sgt 86Delta »

Pender Lumkiss wrote: Fri Jul 02, 2021 3:34 pm
Sgt 86Delta wrote: Fri Jul 02, 2021 6:08 am FTS. Oh God I have died and gone to Hell.

I am down. Luke without the hindrance of fraility. Big blue alien in the house.
FTS did not quite go to hell. You are more than welcome to play Luke as long as you can build him using the campaign rules.
I have no issues with playing Jane. I would need to re-vamp her likely.

Luke may have replicated himself or @Cassiopeia and Luke had a child.
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Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
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Re: Coming Soon: Mercy Six

Post by Sgt 86Delta »

Imperator wrote: Thu Jul 01, 2021 9:19 pm
Pender Lumkiss wrote: Thu Jul 01, 2021 8:35 pm
Imperator wrote: Thu Jul 01, 2021 8:33 pm I'd love to return my SWD Undead Slayer from the 77th to duty. But if everyone wants to reroll FTS I'd go along with that happily.
It does not need to be field team six characters. I just wanted to give FTS players first dibs. We can bring in Antipas as long as we can do it and adhere to the campaign rules.

Edit: however if someone does play a member of field team six, I got something planned for you… :twisted:
So no uber RV then? :( (Rob and Soren think the lovechild of a VW bus and the TV show Viper from the 90s. With guns.)
It was a SWEET ride.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
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Re: Coming Soon: Mercy Six

Post by Imperator »

@Pender Lumkiss So in remaking Antipas' sig item what are my options for sourcebooks to draw a base item from. I plan to remake the one I had in as much as possible. Obviously using the SPC is out. The base item was the exoskeleton from the old SPC, probably also out.
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

@Imperator I think SWADE and all SWADE Rifts would be just fine. Is there a different source book you are looking at?

@Sgt 86Delta You are more than welcome to play either character as long as you can use the campaign guidelines to do it. Or another character is totally fine as well. No one is under a compulsion to play a character from Field Team Six or the 77th other than their own(for the child idea please check with @Cassiopeia’s player first).
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Re: Coming Soon: Mercy Six

Post by Imperator »

Not really just seeing what my options were.

[roll]d20[/roll]
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Re: Coming Soon: Mercy Six

Post by Koshnek »

Sounds like a lot of fun, but it looks like you're full. You can consider me an alternate if anything happens, but these guys are all active ones so I doubt itll come up. Welcome back!
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Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Koshnek wrote: Tue Jul 13, 2021 2:22 pm Sounds like a lot of fun, but it looks like you're full. You can consider me an alternate if anything happens, but these guys are all active ones so I doubt itll come up. Welcome back!
Thanks Koshneck! Good to see you around as well.
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Re: Coming Soon: Mercy Six

Post by Cassiopeia »

Pender Lumkiss wrote: Sat Jul 10, 2021 7:37 am @Imperator I think SWADE and all SWADE Rifts would be just fine. Is there a different source book you are looking at?

@Sgt 86Delta You are more than welcome to play either character as long as you can use the campaign guidelines to do it. Or another character is totally fine as well. No one is under a compulsion to play a character from Field Team Six or the 77th other than their own(for the child idea please check with @Cassiopeia’s player first).
I like the idea playing Cass and Luke again, but I would approve a LuCa child character too. :D
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Re: Coming Soon: Mercy Six

Post by Imperator »

Cassiopeia wrote: Sun Jul 18, 2021 4:42 pm

I like the idea playing Cass and Luke again, but I would approve a LuCa child character too. :D
I'm not sure how far past the end of the 77th we are, my guess is a year, two at most. Last mention of them in Penderverse cannon they were heading to Antarctica with Libertas and some others? So said kid would be pretty young and possibly in whatever situation baby Angel is in. Last I knew she was probably in whatever the CR has for daycare (he says, regretfully reminding the GM of a nasty hook) That said there's always the path I took with Aggy or something similar. Or I'm uninformed as to timeframe in the setting.
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Re: Coming Soon: Mercy Six

Post by Freemage »

Pender Lumkiss wrote: Tue Jul 06, 2021 10:26 pm
Freemage wrote: Tue Jul 06, 2021 10:15 pm I. Am. In.

As for characters, I'd be down with playing Ophelia. Would I need to roll back her advances to 2?
Hi Freemage glad to have you. You would need to roll Ophelia Back, but the nice thing is you get to make her with the big damn heroes rules. So it’s not really That far back.
-Plus who knows what kind of fun edges are in the Atlantis book.

You are more than welcome to play another character as well. Although I am excited to possibly have at least one character from field team six as I have something special planned for them story wise once this starts.
That settles it--Ophelia, it is.
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GMC Bennies:
PCs
Sir Blurre, 18th COT/New West
Gaspard Gillead, 12th AAT/Dirty Dozen
Ryder, 101st COT/Trailblazers
Serival Drumm, 24th COT
Ophelia Monk, Field Team 6
Hexx, Rising Stars SPC
Malaetheryan, Phase World/Relentless
Jaenelle, Beyond the Wall
Yeitso & Alicia Forsythe, Prestige Unlimited

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
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Re: Coming Soon: Mercy Six

Post by Ndreare »

But what about Rifts timey wimey crap?
I man, couldn't you have an adult kid that is also still in your wife's womb?
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Aggelos
Posts: 66
Joined: Wed Oct 02, 2019 7:33 pm

Re: Coming Soon: Mercy Six

Post by Aggelos »

:shock: Impossible :|
Character Name
Aggelos Nem
Pace: 6; Parry: 5 Toughness: 7/ 14(5)
Combat-Relevant Edges & Abilities:
  • List of Abilities
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 30/30
Bennies: 3/3

Edit Signature
Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand
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Ndreare
Savage Siri
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Re: Coming Soon: Mercy Six

Post by Ndreare »

I plan on doing a Sea Inquisitor (Regent) or a Mega Juicer (Chow Time).

Was thinking about bringing back 42, but I think he belongs with his friends in the Six.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Tiny Tim
Posts: 118
Joined: Sun Nov 10, 2019 2:15 pm

Re: Coming Soon: Mercy Six

Post by Tiny Tim »

If it wasn't for the Spelljammer game starting back up in a couple months, I would ask about joining into the campaign... perhaps even with a revamped Hans Greuber!!!
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 22/30
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 33 (18) in Dragon Form, 19 (10) in Human Form
Parry: 5

Wounds: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
Speed (Quickness)

Bennies: 0/3
  • Base Amount
    • -1 to Soak Phantom Wolf
      -1 to Reroll Notice on Phantom Wolves
      -1 to Reroll Athletics for Breath Weapon on Phantom Wolves
      +1 for William's Joker
      -1 to Reroll Fear vs. Greater Elemental
User avatar
Ndreare
Savage Siri
Posts: 4113
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Coming Soon: Mercy Six

Post by Ndreare »

Tiny Tim wrote: Wed Jul 21, 2021 2:13 pm If it wasn't for the Spelljammer game starting back up in a couple months, I would ask about joining into the campaign... perhaps even with a revamped Hans Greuber!!!
Man, Hans and Humble could return together!
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Tiny Tim
Posts: 118
Joined: Sun Nov 10, 2019 2:15 pm

Re: Coming Soon: Mercy Six

Post by Tiny Tim »

Ndreare wrote: Wed Jul 21, 2021 3:44 pm
Tiny Tim wrote: Wed Jul 21, 2021 2:13 pm If it wasn't for the Spelljammer game starting back up in a couple months, I would ask about joining into the campaign... perhaps even with a revamped Hans Greuber!!!
Man, Hans and Humble could return together!
Then their enemies would FEAR them... AGAIN!!!
Tiny Tim
Main: Tiny Tim
Alts
Active: Growler, Tony Vreski
Retired: Merlaggon, Hans Greuber
ISP: 22/30
PPE: 10/10
Pace: 12 (d12) in Dragon Form, 10 (d10) in Human Form. Usually Ignores Difficult Terrain.
Toughness: 33 (18) in Dragon Form, 19 (10) in Human Form
Parry: 5

Wounds: 0

Size: Normal
  • +3 in Dragon Form, -1 in Human Form
Claws: 3d4 AP3 MDC
Combat Feats and Other Notes:
  • Dragon Form
    • Nimble (From Dragon Celerity)
  • Human Form
    • +2 Notice, Alertness, Danger Sense, Sixth Sense
Active Powers:
Speed (Quickness)

Bennies: 0/3
  • Base Amount
    • -1 to Soak Phantom Wolf
      -1 to Reroll Notice on Phantom Wolves
      -1 to Reroll Athletics for Breath Weapon on Phantom Wolves
      +1 for William's Joker
      -1 to Reroll Fear vs. Greater Elemental
User avatar
Imperator
Posts: 125
Joined: Tue May 28, 2019 6:42 pm

Re: Coming Soon: Mercy Six

Post by Imperator »

Ndreare wrote: Wed Jul 21, 2021 5:43 am

Was thinking about bringing back 42, but I think he belongs with his friends in the Six.
Aww, was kinda hoping to see 42 and Aggys even more grumpy father meet.
GM of 21st SET
GM bennies


Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand
User avatar
Ndreare
Savage Siri
Posts: 4113
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Coming Soon: Mercy Six

Post by Ndreare »

Imperator wrote: Thu Jul 22, 2021 10:09 pm
Ndreare wrote: Wed Jul 21, 2021 5:43 am

Was thinking about bringing back 42, but I think he belongs with his friends in the Six.
Aww, was kinda hoping to see 42 and Aggys even more grumpy father meet.
I have already had to cut of experience from so many characters after they have gained advances and taken them away it begins bugging me. I do not think I want to do it again, so new character would be better.

But yes, the innocent enthusiasm is one that makes me want to try him again. We have time, Pender said he wanted to wait for the final draft of Atlantis, so we know we have at least five or six weeks based on their editing cycles. I am sure my mind will go in a dozen directions.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Imperator
Posts: 125
Joined: Tue May 28, 2019 6:42 pm

Re: Coming Soon: Mercy Six

Post by Imperator »

Ndreare wrote: Fri Jul 23, 2021 6:48 am
Imperator wrote: Thu Jul 22, 2021 10:09 pm
Ndreare wrote: Wed Jul 21, 2021 5:43 am

Was thinking about bringing back 42, but I think he belongs with his friends in the Six.
Aww, was kinda hoping to see 42 and Aggys even more grumpy father meet.
I have already had to cut of experience from so many characters after they have gained advances and taken them away it begins bugging me. I do not think I want to do it again, so new character would be better.

But yes, the innocent enthusiasm is one that makes me want to try him again. We have time, Pender said he wanted to wait for the final draft of Atlantis, so we know we have at least five or six weeks based on their editing cycles. I am sure my mind will go in a dozen directions.
Yeah I can see how that'd disappoint, I'm only losing two advances and the extra HJ rolls should help make up for that. Trying to reboot someone like Dorian or Fiona would be rough, and I actually enjoy rerunning new iterations of favorite characters.
GM of 21st SET
GM bennies


Characters Imperator (GM account), Barinthasheer, Aggelos, Xiang, Dorian Falstaff, Fiona Gladbrooke, Kyrin Brand
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Pender Lumkiss
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Diamond Patron
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Joined: Thu Mar 09, 2017 9:00 pm

Re: Coming Soon: Mercy Six

Post by Pender Lumkiss »

Liking what i am seeing.
Field Team Six Bennies
3/6
Lars
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Diamond Patron
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Joined: Thu Jan 19, 2017 9:13 am
Location: GAMEMASTER
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Re: Coming Soon: Mercy Six

Post by Lars »

Pender Lumkiss wrote: Thu Jul 29, 2021 10:27 pm Liking what i am seeing.
@Pender Lumkiss . Hope you are well. ❤️

If an opening - opens, let me know.

Life has been crazy, but now I’m in a position to have more free time. Looking at playing here again.

My best to you brother!!
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Discord: Daniel (Lars)
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