Corden Garrett / Vendetta (Vigilantes)

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Vendetta
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Joined: Tue Jun 07, 2022 7:59 pm

Corden Garrett / Vendetta (Vigilantes)

Post by Vendetta »

Name: Corden Garrett AKA Vendetta
Player: Chris C.
Game: Vigilantes

Attributes:
  • Agility d6 (+1 Creation)
  • Smarts d4
  • Spirit d8 (+2 Creation)
  • Strength d6 (+1 Hinderance Perk)
  • Vigor d12 (+2 Creation, +1 Hinderance Perk, +1 Advance)
Pace: 6
Parry: 6 (11)
Toughness: 10 (2)
Wounds: 3

Description: He is a 44 year old Caucasian male with tan skin, he has salt and pepper hair. He wears glasses Clark Kent style. When in costume he wears an tactical black armored body suit with a Red Flourishes.

Skills:
  • Athletics d8 (3)
  • Common Knowledge d4
  • Fighting d8 (4)
  • Focus d12 (7)
  • Language (English) d8
  • Notice d4
  • Persuasion d4
  • Shooting d6 (1)
  • Stealth d4
Hindrances:
  • Heroic (Major)
    This noble soul never says no to a person in need. He doesn’t have to be happy about it, but he always comes to the rescue of those he feels can’t help themselves. He’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.
  • Vengeful (Major)
    Doesn't let anything prevent him from a reckoning. This doesn’t mean he immediately resort to violence, but his actions always escalate until total and complete satisfaction is achieved.
  • Thin Skinned (Minor)
    Subtract 2 when resisting Taunt attacks.
  • All Thumbs (Minor)
    All Thumbs inflicts a −2 penalty when using mechanical or electrical devices. If he rolls a Critical Failure while using such a device (and it doesn’t already have a built-in effect), it’s broken. If the GM feels it’s appropriate, it can be fixed with a Repair roll and 1d6 hours.
  • Wanted: Mutant Control Board
    The MCB actively hunts down mutants that break the law and some that don't. The mutants that have been taken by the MCB are never seen again.

Edges
  • Super Powers (Free Edge)
    This Edge grants characters a number of “Super Power Points” they can use to buy the super powers listed in Chapter Four. Power Level 1.5 (+5 from HQ Perk) (29/8)
  • The Best There Is (Human)
    The hero has a very potent power. Her Power Limit is half her maximum Super Power Points (round down) rather than a third (listed on the Campaign Power Level table).
  • Hard to Kill (Advance)
    He may ignore his Wound penalties when making Vigor rolls to avoid Bleeding Out
  • Harder to Kill (Hinderance Perk)
    If he is ever “killed,” roll a die. On an odd result, he’s dead as usual. On an even roll, he’s Incapacitated but somehow escapes death. He may be captured, stripped of all his belongings, or mistakenly left for dead, but he somehow survives.
  • Nerves of Steel (Super Edge)
    He may ignore 1 point of Wound penalties.
  • Ambidextrous (Advance)
    Ignore the minus 2 penalty when making trait rolls with off hand.
Super Powers
  • Nigh Invulnerability (22):
    • Immortal: He does not age.
    • Healing Factor : He can heal 1 wound on a successful Focus (d12) roll per round. 2 on a raise.
    • Regenerative Regrowth: All damage done to his body is temporary.
    • Enhanced Durability: Immunity to Fire and Acid keep them from effecting regrowth.
    • Heightened Immune and Detox Systems: He is immune to disease and poison.
    • Focused Organ Healing: Called shots do no additional damage.
    Powers Build (22)
    Nigh Invulnerability (20)
    Ageless (1):The hero never grows old. He’s permanently stuck at whatever age the player chooses.
    Regeneration (12): The hero regenerates a Wound on a successful Focus roll (two on a raise) every round, Regrowth (2): The character can recover from serious traumatic damage. Treat all permanent injuries as temporary
    Environmental Resistance (4): - Your hero is resistant to a particular Power Type. She ignores its background effects, reduces damage from that Power Type by 4, and adds +4 when resisting any effects with that Power Type’s Trapping. Immunity-The hero is immune to damage and effects from her resisted Power Types. Acid(1), Fire (1), Immunity [2]
    Immune to Disease (1): The character is completely immune to disease.
    Immune to Poison (1): The character is completely immune to poison.
    No Vital Organs (1):The hero has no discernible or reachable critical organs, such as a heart or brain. Called Shots do no additional damage against her.

    General Abilities (2)
    Super Edge:Nerves of Steel (2)
  • Melee Attack: Special Weapon - Shield "The Vindicator" (7) - This Reinforced Ballistic Shield has been modified to provide extra protection, and be thrown for the same damage it can do in melee. It does nonlethal bludgeoning damage. Mor's powerful electro magnetic vambrace also pulls the shield back to Vendetta when thrown.
    [Damage: Str +d4 +d6 (2d6 + 1d4) (2), Parry +5, Cover -4, 9 lbs., Thrown: May be thrown for same Damage, Returnable: When thrown the shield returns to Vendetta as a free action, Deflect: Once per turn, when Vendetta missed by a ranged attack, he can attempt to Deflect it by making a Focus (d12) roll. Subtract 2 from the roll versus firearms, and 4 for energy weapons. If successful, the attack is redirected at the original attacker. With a raise, the hero may redirect it to any other available target of the character’s choice. In either case, the attack automatically hits but can never hit with a raise. Area effect attacks may not generally be deflected, but the GM may allow it if the attack is a grenade, rocket, or similar object that might be redirected. Arrows d12, Bullets d12-2, Lasers d12-4]
    Powers Build (7)
    Vindicator - Modified Ballistic Shield (7)
    [*]Melee Attack - Special Weapon (5): Weapon Damage +d6 (2), Thrown (2) Returnable (1)
    [*]Reinforced (2): Parry +2 (2), Deflect (2), Device (-2)
    Armor:
    • Body Suit (Armor 2) - Free 8 lbs

    Weapons:
    • Unarmed (Melee, Damage 1d6)
    • Shield: Ballistic Shield (Razorsaw) - $250
    • Machete (Short Sword): Str+d6, 2 lbs - $100
    • Glock 18 (9mm): Range 12/24/48, Damage 2d6, ROF 3, AP 1, Clip 17 - $300 8 lbs
    • Box of Heavy Ammo 66 rounds + 2 Clips of 17 Rounds - $40


    Current Wealth: $60

    Current Load: 30 (40)
Last edited by Vendetta on Sat Jun 25, 2022 5:59 pm, edited 35 times in total.
Reference
Melee: d8, d6
Thrown: d8, d6
Ranged: d6, d6
Armor: Body Suit (Armor 2)
Razorsaw: 2d6+1d4
Machete: 2d6
Glock 18: 2d6, ROF 3, AP 1

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d12
Pace: 6, Parry: 6 (11), Toughness: 10 (2), Wounds: 3

Skills: Athletics d6, Common Knowledge d4, Fighting d10, Focus d12, Language (English) d8, Notice d4, Persuasion d4, Shooting d6, Stealth d6

Hindrances: Heroic (Major), Vengeful (Major), Thin Skinned (Minor), All Thumbs (Minor), Wanted: Mutant Control Board
  • Ignore Wound Penalties when making Vigor Rolls to Avoid Bleeding Out.
  • If killed roll a die. On an odd result you die. Even you survive somehow.
  • Ignore 2 point of Wound Penalties
  • He does not Age
  • Every Round on a successful focus d12 roll he heals 1 wound. 2 on a raise.
  • All damage to the body is temporary.
  • Immune to Fire, Acid, Poison and Disease
  • Called Shots do no Additional Damage
  • A Second Shaken Result doesn't cause a wound
The Wreaking Crew
  • Brick house / Anthony Coltrane
  • The Cheetah / Billy Thomas
  • Deimos / Malcolm
  • Facade /
  • The Medium / Thomas Gladwyn Brown
  • Mirror / Ihwa Kim
  • Mor / Robert Fateson
  • Tatterdamailion / Charlie Jackson
That which does not kill you, makes it easier for the next guy.
User avatar
Vendetta
Posts: 27
Joined: Tue Jun 07, 2022 7:59 pm

Re: Corden Garrett / Vendetta (Vigilantes)

Post by Vendetta »

BACKSTORY
Cordon was born in the small town of Hooks Texas. His father was an Army Colonel who was base Commander at Red River Army Depot when it was a base. Until 10 years old, when his father died during a training exercise, he lived in regimented and orderly household. His mother worked as a bank teller and raised him on her own until she died when he was 17 of breast cancer. He moved to a local Baptist Orphanage for his last year of High School. He in a fit of rage used a baseball bat on a teacher's car because he threatened to fail him. He had to complete his senior year in alternative school. During his trial, he opted to join the military to avoid jail time and to have the matter dropped for his vandalism charge. He became a member of the Marines and his aptitude for combat earned him a space in Marine Recon. He would work his way up to Gunnery Sergeant.

He was placed in charge of training marines at Pensacola Naval Air Station. There he met and married Natalie Sarpova. She was one of the first Top Gun female pilots and extremely gifted. She was on track to become one of the best pilots the Navy ever produced. He loved her so much, and her presence in his life was everything to him.

Then the unthinkable happened. While stationed on an aircraft carrier, her commanding officer sexually assaulted her. She reported the assault but that resulted in her career being methodically disassembled until she was completely humiliated. Cordon tried so hard to be there for her, but he couldn’t seem to do anything to help her. But he felt they could get through until one day Cordon’s life would effectively end in tragedy. When it became clear that this man got away with sexually assaulting her and then her career was destroyed, she decided to end it all. She put on her dress uniform and shot herself in the head. Cordon found her body and was destroyed. He entered a Feuge state walked into her commanding officer’s office and beat him to death with the stapler on his desk.

The trial was quick. Despite people supporting him that knew the situation, and multiple expert witnesses that stated he was not mentally competent at the time of the crime, he was quickly convicted and sentenced to death by lethal injection.

For half a decade he was on death row, as many groups petitioned and fought for his freedom. Shortly before the emergence of supers became known, his day of execution arrived. He was hooked up the machine and when the plungers dropped he was dead within minutes. He was pronounced dead and sent to the morgue.

The next morning he shot up startled covered in only a sheet. A Medical Examiner found him and immediately had him examined. He was in perfect condition and very much alive. It garnered national attention and a rapid course of court cases determined that he couldn’t be executed for the same crime twice. He was dead and it was documented. Whatever mistake in dosage or in pronouncement, it was not the result of anything that Cordon did. He had received his punishment. So the Marines released him with a dishonorable discharge.

What no one knew is that Cordon was more disappointed than anyone. He wanted death. He did not want to live in the world without Natalie. The only other thing he wanted he got in the form of every strike with that stapler, and the gruesome and painful death of the man who took Natalie from him.

After his discharge life was hard. He turned to booze and pills to kill the pain. His somewhat national infamous celebrity status combined with his dishonorable discharge made it hard to find work. He was limited to a few construction jobs. Life became an endless cycle of existential pain. He never had the guts to commit suicide. So he just existed and hurt with intermittent relief of being high and/or blackout drunk. He had no idea what he had become but that would soon change.

Corden moved to NYC. Natalie’s Family lived there and they took good care of him during the entire ordeal. He wanted to help him any way he could. He also lived with his Uncle Stanley. He was his favorite uncle and when Corden got out he found out Stanley had Stage 4 Pancreatic Cancer. Corden took care of him the last 2 months of his life. When he passed he found out Stanley had left him the remnant agreement for his rent controlled apartment. This gave Corden affordable housing in NYC.

He had heard the news reports of people developing super abilities. He never really paid them much mind nor did he piece together the implications to his situation. After an exceptionally long day of labor he stopped by the KwikMart close to his apartment to buy his nightly case of beer and gallon of whiskey, and it is on this fateful night that the course of his life would be altered yet again.


Gerald just celebrated his 2nd Anniversary as a KwikMart employee. He had to focus on the little things. His screenplay was taking longer than it should have, but he was getting close to finishing it and once the folks in Hollywood saw his talent, he would be rich enough to leave this life of menial work behind him. Just as he completed that thought the bell on the door rang. It was his regular there to pick up his nightly case of beer and gallon of cheap generic whiskey in a plastic bottle. He waved at him and the regular nodded back as headed to back to the beer and liquor. This regular never spoke. He always brought his items, got his total and paid. He wasn’t rude, just not a talker. Gerald’s eyes followed him until his attention turned to the door as he heard the bell again. Through the door came a man in a ski mask who quickly approached the counter and shoved a sawed off shotgun into Gerald’s face. “Put all of the money from the register into a bag and hand it over” the robber yelled menacingly.

Cordon heard the robber yell across the store. He looked over the shelves and saw the man holding the clerk at gun point. He set down his beer and whiskey and began stealthily making is way to the counter. He could stop this robber or better yet he could get killed and finally get the end to the pain of living. He made his way around a display of Jack Daniel’s. His Oxy had kicked in and he wasn’t as graceful as he thought, and as he passed the last portion of the Jack Daniel’s display, he accidentally clipped a bottle that fell to the ground and shattered.

Gerald heard the crash and the startled robber turned and unloaded a barrel into the regular. He watched a massive hole appeared in his abdomen, as blood splattered everywhere and the regular was launched back into the Jack Daniel’s display, it collapsed and bottles crashed and shattered as they hit the ground. Gerald had never seen a man die before. He was in shock fixated on the sight. The Robber turned back around and screamed “Money, Now, or you’re next!!!” Gerald returned focus to filling the bag.

Cordon knew immediately he was dead man. He felt the searing hot pain as the massive slug entered his chest making a gaping hole. He felt a sense of relief as he would be greeting death as an old friend. He felt an odd warmth in his chest, a slight itching. He looked down to see his chest seemed to be filling in. Organs seemed to be reforming. Confused he looked up as the robber screamed at the clerk. He grabbed the neck of a broken bottle next him. He stood and made his way toward the robber.

Gerald finished putting money in the bag. He looked up as he handed the robber the sack and saw something extraordinary. The regular had somehow survived and was walking toward the robber. There was a hole in his torso his shirt singed on the edges. The hole itself started filling in as muscle, sinew and skin was growing back. His eyes widened in shock. The robber noticed that he was startled and turned, just as Cordon plunged the bottle remnants deep into the robber’s neck. Arterial spay shot across the store as the life left the robber’s eye and his limp body plopped to the floor.

Gerald watched as the regular walked calmly to the back of the store and picked up his case of beer and gallon of their cheapest whiskey. He made his way back to the counter and reached into his pocket and removed a $50 bill. He threw it on the counter and for the first time since this customer had started coming regularly, he spoke. “Keep the Change.” He then walked out of the store and disappeared into the night. Gerald picked up the phone and called 911.

It didn’t take long for him to piece it together on the way home. He didn’t die from the injection because he is one of these people who started developing abilities. This was followed by the realization that he can’t die. The one thing that he wants he can’t have. He had no idea how far this ability goes. Is it just injury he heals, does he age? Why did fate choose him? Does this means he will never see the afterlife meaning he has no hope of seeing Natalie? F@&k! The thought of that hurts.


But man meting out justice felt good. The satisfaction of stabbing that man in the throat felt right, it felt like justice. Anyone that would shoot someone in cold blood without an ounce of consideration deserved the fate he got. Why not use the abilities to hunt down people like that robber and make them pay? For the first time Cordon felt a sense of purpose. Maybe it is time for the people who deserve pain, pain like he has lived every day since Natalie died, to feel it.

After a few weeks as a lone vigilante he stumbled across others and joined them in an endeavor to protect the city from the people who threaten it. He would take the moniker Vendetta.

Costumed:
VENDETTA.png
VENDETTA No Shield.png

Daily Life:
F7C04BF3-A5C9-457C-AF40-D6B7C947F08D.jpeg
Last edited by Vendetta on Fri Jun 24, 2022 6:06 pm, edited 12 times in total.
Reference
Melee: d8, d6
Thrown: d8, d6
Ranged: d6, d6
Armor: Body Suit (Armor 2)
Razorsaw: 2d6+1d4
Machete: 2d6
Glock 18: 2d6, ROF 3, AP 1

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d12
Pace: 6, Parry: 6 (11), Toughness: 10 (2), Wounds: 3

Skills: Athletics d6, Common Knowledge d4, Fighting d10, Focus d12, Language (English) d8, Notice d4, Persuasion d4, Shooting d6, Stealth d6

Hindrances: Heroic (Major), Vengeful (Major), Thin Skinned (Minor), All Thumbs (Minor), Wanted: Mutant Control Board
  • Ignore Wound Penalties when making Vigor Rolls to Avoid Bleeding Out.
  • If killed roll a die. On an odd result you die. Even you survive somehow.
  • Ignore 2 point of Wound Penalties
  • He does not Age
  • Every Round on a successful focus d12 roll he heals 1 wound. 2 on a raise.
  • All damage to the body is temporary.
  • Immune to Fire, Acid, Poison and Disease
  • Called Shots do no Additional Damage
  • A Second Shaken Result doesn't cause a wound
The Wreaking Crew
  • Brick house / Anthony Coltrane
  • The Cheetah / Billy Thomas
  • Deimos / Malcolm
  • Facade /
  • The Medium / Thomas Gladwyn Brown
  • Mirror / Ihwa Kim
  • Mor / Robert Fateson
  • Tatterdamailion / Charlie Jackson
That which does not kill you, makes it easier for the next guy.
User avatar
Vendetta
Posts: 27
Joined: Tue Jun 07, 2022 7:59 pm

Re: Corden Garrett / Vendetta (Vigilantes)

Post by Vendetta »

MOVED TO CHARACTER SHEET
Last edited by Vendetta on Sat Jun 25, 2022 6:00 pm, edited 6 times in total.
Reference
Melee: d8, d6
Thrown: d8, d6
Ranged: d6, d6
Armor: Body Suit (Armor 2)
Razorsaw: 2d6+1d4
Machete: 2d6
Glock 18: 2d6, ROF 3, AP 1

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d12
Pace: 6, Parry: 6 (11), Toughness: 10 (2), Wounds: 3

Skills: Athletics d6, Common Knowledge d4, Fighting d10, Focus d12, Language (English) d8, Notice d4, Persuasion d4, Shooting d6, Stealth d6

Hindrances: Heroic (Major), Vengeful (Major), Thin Skinned (Minor), All Thumbs (Minor), Wanted: Mutant Control Board
  • Ignore Wound Penalties when making Vigor Rolls to Avoid Bleeding Out.
  • If killed roll a die. On an odd result you die. Even you survive somehow.
  • Ignore 2 point of Wound Penalties
  • He does not Age
  • Every Round on a successful focus d12 roll he heals 1 wound. 2 on a raise.
  • All damage to the body is temporary.
  • Immune to Fire, Acid, Poison and Disease
  • Called Shots do no Additional Damage
  • A Second Shaken Result doesn't cause a wound
The Wreaking Crew
  • Brick house / Anthony Coltrane
  • The Cheetah / Billy Thomas
  • Deimos / Malcolm
  • Facade /
  • The Medium / Thomas Gladwyn Brown
  • Mirror / Ihwa Kim
  • Mor / Robert Fateson
  • Tatterdamailion / Charlie Jackson
That which does not kill you, makes it easier for the next guy.
User avatar
Vendetta
Posts: 27
Joined: Tue Jun 07, 2022 7:59 pm

Re: Corden Garrett / Vendetta (Vigilantes)

Post by Vendetta »

(Free) Edge: Super Powers
(Human) Edge: The Best There Is
(Hinderance) Edge: Harder to Kill
(Super Edge) Edge: Nerves of Steel
N1: Hard to Kill
N2: Vigor Increased to d12
N3: Ambidextrous
S1: Improved Nerves of Steel
S2: Block (Planned)
S3: Iron Jaw (Planned)
S4: Take the Hit (Planned)
V1: Improved Block
V2: Fighting to d12 (Planned)
V3: Trademark Weapon (Planned)
V4: Improved Trademark Weapon (Planned)
H1:
H2:
H3:
H4:
L1: Tough as Nails (Planned)
L2: Tougher than Nails (Planned)
L3:
Reference
Melee: d8, d6
Thrown: d8, d6
Ranged: d6, d6
Armor: Body Suit (Armor 2)
Razorsaw: 2d6+1d4
Machete: 2d6
Glock 18: 2d6, ROF 3, AP 1

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d12
Pace: 6, Parry: 6 (11), Toughness: 10 (2), Wounds: 3

Skills: Athletics d6, Common Knowledge d4, Fighting d10, Focus d12, Language (English) d8, Notice d4, Persuasion d4, Shooting d6, Stealth d6

Hindrances: Heroic (Major), Vengeful (Major), Thin Skinned (Minor), All Thumbs (Minor), Wanted: Mutant Control Board
  • Ignore Wound Penalties when making Vigor Rolls to Avoid Bleeding Out.
  • If killed roll a die. On an odd result you die. Even you survive somehow.
  • Ignore 2 point of Wound Penalties
  • He does not Age
  • Every Round on a successful focus d12 roll he heals 1 wound. 2 on a raise.
  • All damage to the body is temporary.
  • Immune to Fire, Acid, Poison and Disease
  • Called Shots do no Additional Damage
  • A Second Shaken Result doesn't cause a wound
The Wreaking Crew
  • Brick house / Anthony Coltrane
  • The Cheetah / Billy Thomas
  • Deimos / Malcolm
  • Facade /
  • The Medium / Thomas Gladwyn Brown
  • Mirror / Ihwa Kim
  • Mor / Robert Fateson
  • Tatterdamailion / Charlie Jackson
That which does not kill you, makes it easier for the next guy.
User avatar
Vendetta
Posts: 27
Joined: Tue Jun 07, 2022 7:59 pm

Re: Corden Garrett / Vendetta (Vigilantes)

Post by Vendetta »

Timeline:
1986 Corden Garrett born in Hooks Texas
1996 Father dies in training exercise accident.
2003 Mother dies of Breast Cancer. Corden spends last year of high school in a local Baptist Orphanage.
2004 Corden Graduates High School
2005 Corden Joins Marines becomes Marine Recon
2006-2012 Cordon does six tours in Afghanistan and Iraq as Marine Recon. Receives the Bronze Star and Purple Heart for pulling his squad out one at a time and holding the position until reinforcements arrived during a convoy ambush. He did 2 more tours after the incident.
2013 Finally returns stateside and is stationed at Pensacola Naval Base as a Gunnery Seargent.
2014 Meets, falls in love with and marries Natalie Sarpova. A decorated Top Gun pilot whose family emigrated from Ukraine when she was 7.
2017 Captain Thad Moore Sexually Assaults Natalie Garrett and investigation into incident begins.
2018 Tribunal finds Captain Moore Innocent. Natalie is grounded and restationed to administration. Begins filing complaints.
2019 After being ignored and told she will never fly again Natalie commits Suicide. Corden Murders Captain Thad Moore,
2020 Corden is Sentenced to Death.
2020-2025 Corden on Death Row. Multiple Groups attempt to appeal death sentence and get sentence commuted to life due to the extenuating circumstances. The media attention and public attention delay executions.
2025 Early in the year reports trickle in about people with "abilities." Despite the public outcry, the Marines continue with the execution. Corden survives Execution and after the case moves all the way to SCOTUS it is decides he cannot be re-executed because the failure had nothing to do with interference by him and he was pronounced dead, meaning the sentence was carried out. He receives a dishonorable discharge
2026 Finally released from prison he moves to New York. Natalie's parents live there, he is close to them, and they are always checking up on him. His favorite uncle, Stanley Garret, passes away right after he is released. He was a famous drag queen, Luscious LaRue. Corden is able to continue paying rent on his rent-controlled apartment above the Golden Dragon, an old school Chinese Restaurant. He makes money through day labor. He eats there daily. Good food and good prices. The Wang's own it and he is good friends with them. They were also friends with his uncle. Their daughter, Lin, has a thing for Corden. He is still devastated over Natalie. He is too oblivious and too caught up in being the sad sack or high to notice.
2028 Convenience store incident in back story occurs. Begins solo crime fighting.
2029 Joins Wrecking Crew after they hear about his exploits and ask him to join. Mor doesn't like seeing him get shot so much regardless of his abilities, so he creates Razorsaw.
2030 Game Time
Reference
Melee: d8, d6
Thrown: d8, d6
Ranged: d6, d6
Armor: Body Suit (Armor 2)
Razorsaw: 2d6+1d4
Machete: 2d6
Glock 18: 2d6, ROF 3, AP 1

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d12
Pace: 6, Parry: 6 (11), Toughness: 10 (2), Wounds: 3

Skills: Athletics d6, Common Knowledge d4, Fighting d10, Focus d12, Language (English) d8, Notice d4, Persuasion d4, Shooting d6, Stealth d6

Hindrances: Heroic (Major), Vengeful (Major), Thin Skinned (Minor), All Thumbs (Minor), Wanted: Mutant Control Board
  • Ignore Wound Penalties when making Vigor Rolls to Avoid Bleeding Out.
  • If killed roll a die. On an odd result you die. Even you survive somehow.
  • Ignore 2 point of Wound Penalties
  • He does not Age
  • Every Round on a successful focus d12 roll he heals 1 wound. 2 on a raise.
  • All damage to the body is temporary.
  • Immune to Fire, Acid, Poison and Disease
  • Called Shots do no Additional Damage
  • A Second Shaken Result doesn't cause a wound
The Wreaking Crew
  • Brick house / Anthony Coltrane
  • The Cheetah / Billy Thomas
  • Deimos / Malcolm
  • Facade /
  • The Medium / Thomas Gladwyn Brown
  • Mirror / Ihwa Kim
  • Mor / Robert Fateson
  • Tatterdamailion / Charlie Jackson
That which does not kill you, makes it easier for the next guy.
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Ndreare
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Re: Corden Garrett / Vendetta (Vigilantes)

Post by Ndreare »

Vendetta wrote: Tue Jun 14, 2022 2:23 pm Name: Corden Garrett AKA Vendetta
Player: Chris C.
Game: Vigilantes

Attributes:
  • Agility d6 (+1 Creation)
  • Smarts d4
  • Spirit d8 (+2 Creation)
  • Strength d6 (+1 Hinderance Perk)
  • Vigor d12 (+2 Creation, +1 Hinderance Perk, +1 Advance)
Pace: 6
Parry: 6 (11)
Toughness: 10 (2)
Wounds: 3

Description: He is a 44 year old Caucasian male with tan skin, he has salt and pepper hair. He wears glasses Clark Kent style. When in costume he wears an tactical black armored body suit with a Red Flourishes.

Skills:
  • Athletics d8 (3)
  • Common Knowledge d4
  • Fighting d8 (4)
  • Focus d12 (7)
  • Language (English) d8
  • Notice d4
  • Persuasion d4
  • Shooting d6 (1)
  • Stealth d4
Hindrances:
  • Heroic (Major)
    This noble soul never says no to a person in need. He doesn’t have to be happy about it, but he always comes to the rescue of those he feels can’t help themselves. He’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.
  • Vengeful (Major)
    Doesn't let anything prevent him from a reckoning. This doesn’t mean he immediately resort to violence, but his actions always escalate until total and complete satisfaction is achieved.
  • Thin Skinned (Minor)
    Subtract 2 when resisting Taunt attacks.
  • All Thumbs (Minor)
    All Thumbs inflicts a −2 penalty when using mechanical or electrical devices. If he rolls a Critical Failure while using such a device (and it doesn’t already have a built-in effect), it’s broken. If the GM feels it’s appropriate, it can be fixed with a Repair roll and 1d6 hours.
  • Wanted: Mutant Control Board
    The MCB actively hunts down mutants that break the law and some that don't. The mutants that have been taken by the MCB are never seen again.

Edges
  • Super Powers (Free Edge)
    This Edge grants characters a number of “Super Power Points” they can use to buy the super powers listed in Chapter Four. Power Level 1.5 (+5 from HQ Perk) (29/8)
  • The Best There Is (Human)
    The hero has a very potent power. Her Power Limit is half her maximum Super Power Points (round down) rather than a third (listed on the Campaign Power Level table).
  • Hard to Kill (Advance)
    He may ignore his Wound penalties when making Vigor rolls to avoid Bleeding Out
  • Harder to Kill (Hinderance Perk)
    If he is ever “killed,” roll a die. On an odd result, he’s dead as usual. On an even roll, he’s Incapacitated but somehow escapes death. He may be captured, stripped of all his belongings, or mistakenly left for dead, but he somehow survives.
  • Nerves of Steel (Super Edge)
    He may ignore 1 point of Wound penalties.
  • Ambidextrous (Advance)
    Ignore the minus 2 penalty when making trait rolls with off hand.
Super Powers
  • Nigh Invulnerability (22):
    • Immortal: He does not age.
    • Healing Factor : He can heal 1 wound on a successful Focus (d12) roll per round. 2 on a raise.
    • Regenerative Regrowth: All damage done to his body is temporary.
    • Enhanced Durability: Immunity to Fire and Acid keep them from effecting regrowth.
    • Heightened Immune and Detox Systems: He is immune to disease and poison.
    • Focused Organ Healing: Called shots do no additional damage.
  • Melee Attack: Special Weapon - Shield "The Vindicator" (7) - This Reinforced Ballistic Shield has been modified to provide extra protection, and be thrown for the same damage it can do in melee. It does nonlethal bludgeoning damage. Mor's powerful electro magnetic vambrace also pulls the shield back to Vendetta when thrown.
    [Damage: Str +d4 +d6 (2d6 + 1d4) (2), Parry +5, Cover -4, 9 lbs., Thrown: May be thrown for same Damage, Returnable: When thrown the shield returns to Vendetta as a free action, Deflect: Once per turn, when Vendetta missed by a ranged attack, he can attempt to Deflect it by making a Focus (d12) roll. Subtract 2 from the roll versus firearms, and 4 for energy weapons. If successful, the attack is redirected at the original attacker. With a raise, the hero may redirect it to any other available target of the character’s choice. In either case, the attack automatically hits but can never hit with a raise. Area effect attacks may not generally be deflected, but the GM may allow it if the attack is a grenade, rocket, or similar object that might be redirected. Arrows d12, Bullets d12-2, Lasers d12-4]

    Armor:
    • Body Suit (Armor 2) - Free 8 lbs

    Weapons:
    • Unarmed (Melee, Damage 1d6)
    • Shield: Ballistic Shield (Razorsaw) - $250
    • Machete (Short Sword): Str+d6, 2 lbs - $100
    • Glock 18 (9mm): Range 12/24/48, Damage 2d6, ROF 3, AP 1, Clip 17 - $300 8 lbs
    • Box of Heavy Ammo 66 rounds + 2 Clips of 17 Rounds - $40


    Current Wealth: $60

    Current Load: 30 (40)
Vendetta wrote: Tue Jun 14, 2022 2:28 pm
Powers Build:
Nigh Invulnerability (20)
Ageless (1):The hero never grows old. He’s permanently stuck at whatever age the player chooses.
Regeneration (12): The hero regenerates a Wound on a successful Focus roll (two on a raise) every round, Regrowth (2): The character can recover from serious traumatic damage. Treat all permanent injuries as temporary
Environmental Resistance (4): - Your hero is resistant to a particular Power Type. She ignores its background effects, reduces damage from that Power Type by 4, and adds +4 when resisting any effects with that Power Type’s Trapping. Immunity-The hero is immune to damage and effects from her resisted Power Types. Acid(1), Fire (1), Immunity [2]
Immune to Disease (1): The character is completely immune to disease.
Immune to Poison (1): The character is completely immune to poison.
No Vital Organs (1):The hero has no discernible or reachable critical organs, such as a heart or brain. Called Shots do no additional damage against her.

Razorsaw - Modified Ballistic Shield (7)
[*]Melee Attack - Special Weapon (5): Weapon Damage +d6 (2), Thrown (2) Returnable (1)
[*]Reinforced (2): Parry +2 (2), Deflect (2), Device (-2)

General Abilities (2)
Super Edge:Nerves of Steel (2)



Looks like a little clean up is needed. The powers in the top post do not align with the powers in the breakdown thread. Really, you should have a "Single Point of Reference" instead of duplicating information in multiple places.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Technospawn
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Re: Corden Garrett / Vendetta (Vigilantes)

Post by Technospawn »

Approved.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
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