Ximena - werecat (ready for review - lost jungle: TL)

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Ximena
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Ximena - werecat (ready for review - lost jungle: TL)

Post by Ximena »

Background
When she was very young, her werecat village was attacked by humans. During the attack she suffered a traumatic brain injury. Since she was in human form, the attackers thought she was just a human and took her alive and took her back to the place they were from.

She had amnesia and didn't know who or what she was. She was given the name Ximena by human society. No one wanted her so she grew up in an orphanage. She liked to go out exploring and learned how to survive in the wood.

As she got older she took a liking to driving and piloting various vehicles. Eventually getting a job being a vehicle delivery runner. She learned the trade as a combat driver

Ever since her injury, she has heard other voices in her head and she mostly just dismisses them. But they were distinctly not hers. There are times she blacks out and loses time. At least that is how it process for her. During those times, one of her other alters (personalities) has taken over control of the front (place in the mind where the personality in control, controls the body.)

Description
Xemena, or Xi for short, is a werecat with dissociative identity disorder. She has three personalities. Overall they all are heroic and follows a code of honor to a degree.
Xi is the primary or host personality. She is not aware she is a werecat and will deny it someone tries to convince her . She has the Doubting Thomas hinderance. She is also not aware that she has DID but that is not covered by the hinderance. She is aware that she blacks out and loses time. She also has heard voices in her head and she tried to ignore them.
Her second is her protector personality. Her name is Azmina, it means protector. Her birthname. She is loyal and will protect Xi and her allies. She is a good natured person.
Her third is her persecutor personality. Her name is Tuhina, it means cold. She is rude and mean. She is a real bitch. She comes out when people insult, emotionally hurt or anger Xi. To note she doesn't always have Xi best interests in mind.

Hinderance Notes: some of her hinderances only apply to specific personalities.
Doubting Thomas (Werecat) only applies to her host personality, Ximena.
Loyal belongs to her protector personality, Azmina.
Mean belongs to her persecutor personality, Tuhina.
DID was not taken as a hinderance but it creates problems for her. Once people know she is a werecat, Ximena will not accept that she is. If people get to know Azmina, they may expect Ximena or Tuhina to have her loyal traits. And if people get to know Tuhina, Ximena and Azmina will have trouble dealing with people not trusting her due to Tuhina being cold and mean to people.
Last edited by Ximena on Mon Aug 08, 2022 6:05 am, edited 21 times in total.
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Ximena
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Re: Ximena - werecat

Post by Ximena »

Hero's Journey Rolls
starting wealth = 1000 + 2500 in gear
Dice rolls
1d20: [9] = 9
1d20: [3] = 3
4d6: [1, 2, 4, 3] = 10
2d4: [4, 1] = 5
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Ximena
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Posts: 179
Joined: Mon Dec 05, 2016 8:44 am

Re: Ximena - werecat

Post by Ximena »

Ximena

Novice Female Human, Werecat, and Combat Driver

Iconic Framework: Werecat

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Athletics d8, Common Knowledge d4, Driving d10, Fighting d10, Language (Native) d8, Notice d6+2, Persuasion d4-1, Piloting d8, Psionics d4, Shooting d8, Spellcasting d4, Stealth d8, Survival d6+2
Pace: 6; Parry: 7; Toughness: 7
Strain: 6/6
Hindrances: Arrogant, Code of Honor, Doubting Thomas, Habit (minor, Hunter's Instinct), Heroic, Loyal, Mean, Quirk (Makes cat noises), Vow (major, Monster Hunter)
Edges: Ace, Acrobat, Brawler, Combat Ace, Martial Artist, Werejaguar, Woodsman
Armor: Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d6, +1 to Hit), Bite (Range Melee, Damage Str+2d4, AP 12, M.D.C.), Claws (Range Melee, Damage Str+2d8, AP 12, +1 to Hit, M.D.C.), Silver Sword, Short (Range Melee, Damage Str+d6), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Language: Native (native, d8)
Current Wealth: 1,000 cr
Arcane Background: Magic (Rifts® TLPG)
  • PPE: 10
  • Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Invisibility (Savage Worlds: Adventure Edition p164; Limitations: Self (limited)), Speak Language (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +2)
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 10
  • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Empathy (Savage Worlds: Adventure Edition p160)
Special Abilities
  • Magic: Power Points: 10; Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156), Invisibility (Savage Worlds: Adventure Edition p164; Limitations: Self (limited)), Speak Language (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +2)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Psionics: Power Points: 10; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158), Empathy (Savage Worlds: Adventure Edition p160)
  • Languages Known: Native (native, d8)
  • Cats Land on Their Feet: All Werecats start with the Acrobat edge.
  • Invulnerable: Only magic, psionics, silver, and supernatural attacks can harm them and those wounds may only be healed through natural healing or the healing power.
  • Keen Senses: +2 Notice in cat and man-monster forms. Already added in, less by 2 in Human form.
  • Low Light Vision: Werecats in all forms ignore Dim and Dark Illumination penalties.
  • Man-Monster Form: +2d to Agility and Strength in cat or man-monster form. Already added, less by 2d in Human form.
  • Natural Magic: Werecats begin with
    Arcane Background (Magic), a d4 Spellcasting skill, 10 PPE and three powers from their list.
  • Natural Psionic: Werecats begin with Arcane Background (Psionics), a d4 Psionics skill, 10 ISP and three powers from their list.
  • Red in Tooth and Claw: In man-monster form gains +2 Athletics checks to climb and has natural weapons.
  • Regeneration: Natural healing roll daily to recover Wounds, or Injuries once all Wounds are healed.
  • Shape Chage: As an action, assume human, cat, or man-monster form. Retain speech and psionics in all forms, magic in human or man-monster form. In cat form, use the animal Agility, Strength, Vigor, and linked skills but cannot cast spells or use humanoid devices.
  • Werecat Breed: Three native types of werecat exist. Each grants an additional racial ability and complication.
  • Arcane Duality: Can take Power Points Edge twice per rank, but only gain PPE with one and ISP with the other.
  • Cyber Resistant:
  • Distinctive Appearance: In non-human form -2 to Persuasion, Reactions start at Unfriendly, or Hostile for human supremacists.
  • Enemies (Major): Attacked on sight by supernaturally evil creatures and the CS.
  • Human Mutant: Can only be a human
  • Hunters' Instinct: Instinctual urge to hunt or fight regularly.
  • Monster Hunter: Dedicated to eliminating vampires and supernatural evil.
  • Racial Enemy: Werewolves are enemies; -2 Persuasion checks with them.
  • Weakness (Garlic and Wolf's Bane): Spirit check when contacting or become Shaken. -2 penalty to attack those wearing them.
  • Weakness (Silver): Suffer +4 damage from silver weapons.
  • Weakness (Supernatural): Can be hurt by the natural attacks of supernatural beings.
  • Wild Beast: When in a city for more than a day, suffer -2 to all Trait rolls. Spirit check daily or leave the city.
  • Weakness (Magic and Psionics): Can be affected by magic and psionics.

Advances
Novice Advances
  • Raise Attribute: Vigor
  • Raise Skills: Driving/Fighting
  • Edge: Brawler
Current Load: 42.25 (81)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
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