Spots Battle Cat Robot Ace

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jsimons1975
Posts: 2
Joined: Tue Oct 18, 2022 12:08 pm

Spots Battle Cat Robot Ace

Post by jsimons1975 »

F&G 1d20: [2] = 2
F&G Roll 1d20: [8] = 8
Training Roll 1d20: [8] = 8
Ranged Weapons Roll 1d20: [8] = 8
Psionics Roll 1d20: [6] = 6
Dice rolls
F&G 2 1d20!!: [35!!] = 35
jsimons1975
Posts: 2
Joined: Tue Oct 18, 2022 12:08 pm

Re: Spots Battle Cat Robot Ace

Post by jsimons1975 »

Rank: Seasoned
Race: Battle Cat (Jaguar)
Iconic Framework: MARS Robot Ace
Attributes:
Agility d12
Smarts d6
Spirit d8
Strength d8
Vigor d6
Pace: 6; Parry: 6; Toughness: 6 (?); Strain:6/6

Skills:
Athletics d6
Common Knowledge d4
Drive d4
Electronics d4
Fighting d8
Notice d6
Persuasion d4
Pilot d10
Psionics d6
Repair d6
Shooting d12
Stealth d6
Survival d6

Hindrances
Code of Honor (major): The character keeps his word and acts
like a gentleman / SWADE p23
Curious (major)
The character wants to know about
everything / SWADE p23
Heroic (major): The character always helps those in
need / SWADE p24
Wanted (minor, Coalition): The character is wanted by the
authorities. / SWADE p28

Racial Abilities
Bite/Claws: Battle Cats have claws and teeth dealing Str+d4 damage.
Breed Advantage: (Agile)
Curious: Has the Curious Hindrance.
Keen Sense of Hearing: Gain a +2 bonus on hearing-based Notice checks.
Leaper:Mutant felines can jump twice as far as normal and add +4 to damage when making a Wild Attack coupled with a leap.
Low Light Vision: Ignore Dim or Dark Illumination penalties.
Mutant: Initial Reactions typically start at Uncooperative, except possibly other GED mutants and physically similar D-Bees.
Near-Human Physiology: Those unfamiliar with the mutant's physiology suffer a −1 penalty to Healing and cybernetics checks.
Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and most human power armor is not an option.
Psychic Sense: They use the Notice skill (+2 from Keen Sense of Hearing) to detect the presence and location of anything psychic, magic, or supernatural. Doesn’t work inside sealed armor or vehicles. Every point of cybernetic Strain imposes a −1 penalty.
Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
Wanted (Minor): This CS has a standing bounty for their capture.
Weakness (Ley Line Hyper-sensitivity): Battle Cats lose their Psychic Sense on or close (within 2" or 4 yards) to a ley line. Ley line storms cause a level of Fatigue.

Edges and Iconic Abilities
Ace (SWADE): Ignore two points of penalties to any Boating, Driving, or Piloting roll. Spend Bennies to Soak damage for any vehicle they control
Robot Vehicle Jock (Rifts® TLPG): Robot vehicles are highly complex war machines which require a great deal of training to operate. Without this Edge, the operator suffers a −2 penalty to all skill rolls while piloting a robot vehicle.
Brawny (Rifts® TLPG): Toughness +1. Treat Minimum Strength requirements as one die type less; treat Strength as one die type higher for Encumbrance.
Woodsman (SWADE): +2 to Survival and Stealth in the wilds.
Breed Advantage (Agile) (Rifts® TLPG)
Channeling (SWADE): Reduce Power Point cost by 1 with a raise on the activation roll.
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