Description: Unicorn People - They are generally human in appearance with a large pearlescent horn on their heads, a goat-like tail, light fur covering their skin and legs going down into hooves which are also pearlescent in color. The hair and fur tend to come in the same varieties as can be found in typical horses and manes.
Race Description: The Monokeri are generally a peaceful race that quickly learned to avoid or fight the Simvan, who hunt them for food who find their flesh particularly tasty. They have the innate ability to purify poisons from their environment. They have never truly gotten the hang of technology preferring more natural or spiritual ways of doing things.
- Racial Abilities and Complications
- All Thumbs: Monokeri are not very good with technology. They receive a -2 to the Repair skill and 1 on the skill die causes the device to malfunction. (-1)
- Cyber Resistant: Monokeri cannot take any Iconic Framework that includes cybernetics as an inherent ability (including the bio-comp system needed to be a Juicer), nor may they roll on the Cybernetics benefts table. (-1)
- Distinctive D-Bee: With their nonhuman appearance and inherent miracular ability, Monokeri face prejudice from the Coalition. They suffer -4 Charisma when dealing with CS citizen. (-2)
- Fast: Horse legs grant a Pace +2. (+1)
- Natural Weapons: Monokeri do Str+d6 (AP 2) damage with their horn. (+2)
- Non-Standard Physiology: The unique physiology of a Monokeran makes it difficult for him to find armor he can use. Purchases and repairs are at least doubled in cost, and there’s no way he can manage a Glitter Boy suit or other power armor built for a typical humanoid frame. (-1)
- Purification: Monokeri start with the Arcane Background (Miracles) Edge. Environmental Manipulation must be one of their first chosen powers. They start with 15 PPE instead of 10. If a Monokeran chooses an Iconic Framework providing Arcane Background (Miracles), he follows all the normal rules for the Framework except he gains Environmental Manipulation as a bonus power and gains +5 PPE in addition to what the Framework normally provides. This also makes them immune to poison and disease. (+5, Racial Edge, Extra PPE and Immune to Disease/Poison)
- Racial Enemy: Simvan have hunted the Monokeri for years. Meetings between the species
start argumentative and get worse. Monokeri suffer -4 Charisma with Simvan. (-1)