Low Power Game Idea (Checking Interest)

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Venatus Vinco
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Low Power Game Idea (Checking Interest)

Post by Venatus Vinco »

Hello,

I am thinking of a Black Market/Streets of the 'Burbs style game. Lots of Noir/Cyberpunk/Shadowrun type themes played out in the 'Burbs and lower levels of Chi-Town.

Characters would be MARS builds with no XP (so FG/HJ rolls, MARS package but no 20 xp).

Is it good as a long term game or maybe a one shot for 4 quarters?

Thoughts/Interest?

VV
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Re: Low Power Game Idea (Checking Interest)

Post by Pursuit »

You are killing me. This is my ideal game, and I would have no time to play it. :(

But, yes. There is interest.
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Re: Low Power Game Idea (Checking Interest)

Post by Pender Lumkiss »

I would be very interested in playing it. I would love for you to run it after the 1st is finished, should that ever happen.
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Re: Low Power Game Idea (Checking Interest)

Post by Tribe of One »

Definitely interest, not so sure about time at the moment.
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Re: Low Power Game Idea (Checking Interest)

Post by KahlessNestor »

I would play.
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Re: Low Power Game Idea (Checking Interest)

Post by Snake Eyes »

When are you running this? I'm interested, but I'm gonna have to sort some work stuff out before I try to commit.
I like long-term games in general. This one could work as either long term or a 1 year 1 shot.
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Re: Low Power Game Idea (Checking Interest)

Post by Seswarick »

Sounds pretty sweet to me.
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Edit Signature

Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
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Re: Low Power Game Idea (Checking Interest)

Post by Ndreare »

Sounds really cool.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Low Power Game Idea (Checking Interest)

Post by Greywolf »

Potentially interested, though would need to see how much of a drain on my resources my ETU game is gonna be. :)
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Re: Low Power Game Idea (Checking Interest)

Post by Seswarick »

Greywolf wrote: Tue Oct 16, 2018 5:36 am Potentially interested, though would need to see how much of a drain on my resources my ETU game is gonna be. :)
I'm curious about the theme/setting of that one as well.
Active Effects:
  • Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Exalted deflection -6 to be hit
[/list]
Seswarick
Seswarick
Pace: 4/12 flying, 16/48 w belt; Parry: 5/7 w belt Toughness: 5 regular 11(6) w aura 17(10) w aura & Stormheart
Combat-Relevant Edges & Abilities:
  • List of Abilities:
    Elan: When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total.
    Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
    Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
Wounds: 0/3; Fatigue: 0/2; ISP/PPE: 11/40
Bennies: 0/3
Adventure Cards
  • #: Card - Effect
    10 Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Edit Signature

Characters Seswarick (Main Acc), Barinthasheer, Antipas, Harris LaVode, Dorian Falstaff, Fiona Gladbrooke, Madok The Restless
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Re: Low Power Game Idea (Checking Interest)

Post by Greywolf »

Seswarick wrote: Tue Oct 16, 2018 4:53 pm
Greywolf wrote: Tue Oct 16, 2018 5:36 am Potentially interested, though would need to see how much of a drain on my resources my ETU game is gonna be. :)
I'm curious about the theme/setting of that one as well.
Just about to throw it open for recruitment.
The setting is teens studying in college end up fighting the supernatural. My head keeps trying to say Scooby Doo, meets Call of Cthulhu. Like f the monsters in Scooby Doo were all real, not justold Jenkins the caretaker in a costume.
It'll be a mixture of college life and adventures against the supernatural. Low powered, no arcane background s, but all this will be in the recruitment post. 🙂
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Re: Low Power Game Idea (Checking Interest)

Post by Ndreare »

Greywolf wrote: Tue Oct 16, 2018 11:54 pm
Seswarick wrote: Tue Oct 16, 2018 4:53 pm
Greywolf wrote: Tue Oct 16, 2018 5:36 am Potentially interested, though would need to see how much of a drain on my resources my ETU game is gonna be. :)
I'm curious about the theme/setting of that one as well.
Just about to throw it open for recruitment.
The setting is teens studying in college end up fighting the supernatural. My head keeps trying to say Scooby Doo, meets Call of Cthulhu. Like f the monsters in Scooby Doo were all real, not justold Jenkins the caretaker in a costume.
It'll be a mixture of college life and adventures against the supernatural. Low powered, no arcane background s, but all this will be in the recruitment post. 🙂
Funny that, what comes to my mind is Buffy the Vampire Slayer. The constant struggle to keep your grades up while saving the world can be tiring for a student. 🙂
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: Low Power Game Idea (Checking Interest)

Post by Koshnek »

Pretty much. Its a very cool setting, we players and the GM alike liked it when we ran through it in my thursday night group.

Note: Keeping your grades up while battling evil is an actual thing in ETU :D.
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Re: Low Power Game Idea (Checking Interest)

Post by Sgt 86Delta »

VV. I would be interested to see your take on Shadowrun/Cyberpunk. InterFace Zero is good but it certainly isn't low powered in my opinion.
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GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Re: Low Power Game Idea (Checking Interest)

Post by Venatus Vinco »

Sarge,

Interface Zero is low powered compared to Rifts.

So, I imagine some of the stuff from that setting might be handy. I'll probably need a few "table rues" to help create the right feel.

VV
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Re: Low Power Game Idea (Checking Interest)

Post by Venatus Vinco »

I tried something similar with Palladium Rifts way back in 2008, but I think I needed SW to make it work right.

We made a wiki and players helped build the setting with locations and NPCs as they interacted with people and places.

http://level4.tiddlyspot.com/

VV
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Re: Low Power Game Idea (Checking Interest)

Post by Sgt 86Delta »

Sweet VV. Glad you kept the developed material.

I am considering a Low Powered Game as well for my adaptation of the PC video game Hellgate London.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Re: Low Power Game Idea (Checking Interest)

Post by Icosa »

Sounds cool, but I'm fresh outta slots, lol. I'll keep an eye on it!
OOC Comments
Bennies: 4/4 Red Bennies: 1
Toughness: 21 (9 armor), Parry 9
Notice: 1d8 (+2 visual)

Character Name: Alecto
Rank: Seasoned Experience: 45 Advances Left: 0
Race: Android
Iconic Framework: MARS Techno Warrior
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d10 (d12+2), Vigor d8
Charisma: +2; Pace: 6 (8); Parry: 6 (9); Toughness: 11 (+2 in armor, and +7 armor)

Race Package:
Adaptable (2)
Construct (8)

Outsider (-1) (Applies when true robotic nature is revealed)
Distinctive (Concealable; a Wound reveals) (-1)
Restricted Path (No ISP/PPE) (-2)
Wanted (Major) (-2) (CS, Federation would destroy immediately; also mysterious creating faction hasn't forgotten her)
Dependency (Power) (-2)

Skills: 15 (5 fight/shoot/throw)
Shooting 1d10
Fighting 1d8 (1d12+2)
Investigation 1d6
Persuasion 1d6
Stealth 1d8
Streetwise 1d8
Notice 1d8

Hindrances
Clueless (Major - Is rebuilding knowledge of the world after having suffered near-total memory loss)
Stubborn (Minor - Has great confidence in ability to calculate outcomes; tends to reject counterarguments)
Cautious (Minor - Always wants to plan for every contingency; cover every angle)

Edges
Adaptable: Attractive
Upgradable
Brawny (+1 Toughness, 8x Str carrying)
Brave (+2 vs fear)
Ambidextrous (ignore offhand penalty)
Rich (5000creds at start, 2 rolls on gear tables)
Filthy Rich (20,000 at start, 3 more rolls)
Quick Draw (draw weapon as free action, +2 to Agility to fast-draw)
Two-Fisted (ignore multi-action penalty for using off hand)
Level-headed (draw two initiative cards and use best)
Sweep (Make single Fighting attack and apply to all adjacent targets at -2)
Rock and Roll (Ignore recoil penalties on full-auto shots)
Strong Willed (+2 to Taunt and Intimidate; +2 on Tests of Wills)
Elan (+2 on rolls resulting from using a Benny)
Improved Sweep (Fighting attacks made with Sweep suffer no penalty)

Upgrades (Cybernetics): (Max Strain: 12)
Core Electronics (1)
* Interface jack: +4 Repair or Common knowledge for linked equipment, 20 mile radio
Optics Package (1)
* +2 sight Notice, IR/Nightsight, 50x distance/20x macro, +2 vs blinding, record images
Reinforced Frame 2 (2)
* +4 Toughness
Enhanced Vigor 1 (1)
* +1d Vigor
Cyber-Wired Reflexes 1 (1)
* +1d Agility
Wired Chip Port (1)
* 4d skill chip (Fighting)
Targeting Eye (1)
* +2 Shooting on calibrated weapons
Nano-Repair System (2)
* Heal 1 Wound/day, +4 vs Bleeding Out
Built in Weaponry (1)
* 1 Vibroblade (purchased: 13,500)

Gear
Wilk's 237 Laser Pistol (2d6+1, AP4, RoF 1, 16eclip, 15/30/60, semiauto)
JA-11 Laser Rifle (3d6 laser or 3d6+1 ion, AP2, RoF 1, 60eclip, 30/60/120, can do MD for 10x shot power +snapfire, reduces range penalties by 2)
Vibro-Sword (Str+1d10 MD)
NG-E4 Plasma Ejector (3d10 MD, no AP, RoF 1, 12eclip, 24/48/96, snapfire, affects least-armored location, can ignite)
NE-85 Personal Rail Gun
Range: 70/140/280
Damage: 2d10+4
RoF: 3
AP: 4
Shots: 20
Weight: 60 lbs
Cost: 75,000
Notes: Mega Damage, no Snapfire penalty. Shots listed are number of full bursts.
SFD Huntsman Armor (+3 armor mod)

The Fury - Signature Item
Exoskeleton Body Armor
+2 toughness, +9 armor
Pace +2
Str 1d12+2
Full environment
Loudspeaker, 10 mile radio, laser rangefinder, nightvision
Min str d8
96 hours operation on full charge

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations
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Re: Low Power Game Idea (Checking Interest)

Post by Sgt 86Delta »

Venatus Vinco wrote: Fri Oct 19, 2018 4:31 pm Sarge,

Interface Zero is low powered compared to Rifts.

So, I imagine some of the stuff from that setting might be handy. I'll probably need a few "table rues" to help create the right feel.

VV
IFZ is certainly Low Powered compared to RIFTS.

I have PDFs of fair amount IFZmaterials should you need or want them.

There has also been talk of version 3.0 for IFZ.
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Re: Low Power Game Idea (Checking Interest)

Post by Venatus Vinco »

Here's what I have so far

Shattered Dreams: Savage Tales of the ‘Burbs
“The lower one goes, the older and shabbier the city becomes. This is the home of City Rats, cyber-clinics, bargain stores, pawnshops, and the Black Market. The lowest levels look almost like a sewer and are as corrupt and dangerous as the ‘Burbs. This is a place of shattered dreams.” Erin Tarn, Our Changing World

The fortress city of Chi-Town is a bastion of humanity, capital of the mighty Coalition States. Humanity’s safest and most secure city. People sacrifice their lives so their families can be embraced by its walls. People eke out a life in the ‘Burbs just to earn a spot on a waiting list. People hold the city as a sign of hope and survival.

However, all is not rosy in the fortress city. For most CS citizens, those who live in levels 8 to 22, life in the super-city is exactly as promised. Clean and safe with all the amenities and protections the Coalition can afford. As one descends below these mid-levels the quality of life begins to degrade rapidly. These LLs (low-levels) are barely better off then the ‘Burbs, in fact some Old Town ‘Burbs are safer and more amenable.

The lowest of these levels is Level 4, the place where CS society intersects with the harsh reality of Rifts Earth. This is Level Four, home of shattered dreams.
  • Street Cred (Credit: Interface Zero 2.0)
    A character starts with a Street Cred of 2, and this increases by 2 each new Rank the character obtains, modified by Edges and Hindrances. This is the character’s maximum Street Cred and represents the limits of his influence on the streets. Over the course of the character’s life, this value will fluctuate as he exerts his influence and his reputation grows (see below), but it may never be lower than zero or greater than his unspent value.
    Details
    The character’s Street Cred is a pool of points that he may spend to obtain various favors from existing contacts or even new ones. The points a character has is equal to his current Street Cred value. In addition a character may earn Street Cred doing “good stuff”—or at least stuff that makes him look good or seem cool — up to his maximum. Think of Street Cred as sort of a ‘Currency of Reputation’: once a character spends it, it’s gone until he earns more.

    At the end of a quarter the GM needs to take stock of the characters’ action and modify their Street Cred based on the things they managed to accomplish. For the most part, the characters should all get the same gains or losses, but if an individual did something exceptional, he should be awarded a little more Street Cred (or, for that matter, if someone did something totally heinous or lame, he should take the hit to his reputation).
    Contacts (Credit Daring Tales of the Sprawl)
    Once per quarter, one player may invent a Contact. An individual player may invent a new Contact for his hero only once per character Rank.

    A Contact, unlike a Connection, is a unique individual who operates in a fixed location. Players who want allies with greater resources or allies who can be contacted anywhere should invest in the Connections Edge.
    Details
    The player should first seek his fellow players’ approval, since they might have ideas for a Contact they wish to use as well. He must then come up with a name, a reason the hero knows the Contact, and why the Contact is in the area. The GM has final approval and may tweak a few facts to better suit the adventure.

    Usage: As individuals, Contacts are not as resourceful as the links granted via the Connections Edge. In general, they can provide small items (a few magazines for a gun, digging equipment, or simple repairs) or aid (information, or healing). What they never supply is an army of Extras—pulp adventures are all about the heroes. The player can ask his Contact for whatever he wants, but the GM makes the final decision about what is available.

    In short, Contacts exist to provide a useful piece of gear or information, or to help parties who are struggling to solve clues.
    Dog Pack!
    The streets of the ‘Burbs are regularly patrolled by Coalition Dog packs on the lookout for unregistered psychics, magic users, and supernatural threats. Rolling a 1 on the arcane skill die when using arcane powers (magic, psionics, etc.) means your hero has been sniffed out by a CS Dog Pack Patrol. A team of armed dog boys lead by a psi-stalker is now on the way and will join the fray within 1d4 rounds! Using conceal arcana prior to arcane use negates the Dog Pack rule.

    Theatre of the Mind
    As a lazy person already running two games this one is for my sanity. All combat will be run as theatre of the mind with no maps or tokens. Occasionally, I may draw something on a napkin and post a picture of it if things get super unclear.

    Survive with Your Wits
    No Adventure Cards will be drawn for this game. Additionally, players can receive a +1 XP bonus if they do not use EP to influence dice rules during the quarter.

    Character Creation
    As usual for Savage Rifts with the following limitations. All players are use the MARS Iconic Framework with only 5 starting XP. Fortune & Glory and Hero’s Journey rolls remain the same.
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Koshnek
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Re: Low Power Game Idea (Checking Interest)

Post by Koshnek »

I find it amusing how yall say "IZ is lower powered compared to rifts." Thats because nothing is on rift's level!

I'd say IZ is actually high powered compared to normal savage settings :p.

I started playing savage worlds at the more stock power level, so its the norm for me (although, having spent so much time playing Savage Rifts, its a bit jarring at first going back to normal SW)
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KahlessNestor
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Re: Low Power Game Idea (Checking Interest)

Post by KahlessNestor »

I like your Burbs setting. Tossing my hat into the ring for a character maybe, if I can think of one. That's going to be it for my EP this quarter! Guess Cass will have to wait on her signature item.
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Pursuit
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Re: Low Power Game Idea (Checking Interest)

Post by Pursuit »

Big fan of the “Dog Pack!” mechanic. It encourages smart power usage (conceal arcana) while also giving the sense that casting will be dangerous in this setting.
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Pursuit
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Re: Low Power Game Idea (Checking Interest)

Post by Pursuit »

@Venatus Vinco, when are you thinking of starting this campaign?
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Toshiro 'Cybermonk'
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Re: Low Power Game Idea (Checking Interest)

Post by Toshiro 'Cybermonk' »

Pursuit wrote: Sat Oct 20, 2018 5:06 am Big fan of the “Dog Pack!” mechanic. It encourages smart power usage (conceal arcana) while also giving the sense that casting will be dangerous in this setting.
My thoughts exactly on this one.

I'd definitely be interested in playing in this game. I love the thought of a lower power game (having only played savage rifts and necessary evil in Savage worlds, I feel like I havent experienced anything remotely low powered).

VV, I sent you a PM about this, in case you'd be interested in letting me co-GM this guy to get my feet wet. A low powered game seems like it would be simpler to deal with getting my hands around than a full powered rifts adventure.
OOC Comments
Toshiro's Character Sheet
Wounds: 0/4; Fatigue: 0/3; [/size]

Parry: 5 (+4 from chip and sword)[/size]
Toughness: 23(12 MDC)[/size]
Active Effects
Chips: +3DT Fighting +1DT Electronics
Sword: +2 DT Fighting, Absorption (Metal and Kinetic), +2 DT Strength [/size]

Notable Edges: Woodsman, Quick, Brawny, I know a Guy, Nerves of Steel, Danger Sense, Improved Arcane Resistance, Ace, Combat Ace, Elan[/size]


Bennies: 1/3 [/size]
-1 for shooting reroll
+1 for commiting near suicide (being outside the vehicle)
-2 for agility rerolls


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Venatus Vinco
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Re: Low Power Game Idea (Checking Interest)

Post by Venatus Vinco »

@Pursuit

Well, with a co-Gm we can start once I get a few ideas down and we can coordinate our first adventure.

Maybe character creation over the next month or so, with things gearing up in earnest next quarter?

VV
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Pursuit
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Re: Low Power Game Idea (Checking Interest)

Post by Pursuit »

Venatus Vinco wrote: Sat Oct 20, 2018 4:55 pm @Pursuit

Well, with a co-Gm we can start once I get a few ideas down and we can coordinate our first adventure.

Maybe character creation over the next month or so, with things gearing up in earnest next quarter?

VV
Well, that at least gives me some time; there’s a chance (small though it may be) that I could do a game next quarter. And even if not, sounds like there’s plenty of interest from other parties; this game sounds super fun.
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The_Marshall
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Re: Low Power Game Idea (Checking Interest)

Post by The_Marshall »

I do not know if this is still a possibility but I have interest in this.
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Venatus Vinco
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Re: Low Power Game Idea (Checking Interest)

Post by Venatus Vinco »

@The_Marshall

We're full right now, but check us out...someone will die soon I'm sure :)

viewforum.php?f=194

VV
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Luke
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Re: Low Power Game Idea (Checking Interest)

Post by Luke »

Venatus Vinco wrote: Wed Jan 02, 2019 3:18 pm @The_Marshall

We're full right now, but check us out...someone will die soon I'm sure :)

viewforum.php?f=194

VV
Cruel but true.
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Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
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