I will be running and we will be playing in roll20, using Discord for communication.
Planned time Thursday the 19th of September 2019
6:00 PM Pacific
7:00 PM Mountain
8:00 PM Central
9:00 PM Eastern
MARS characters only
Raise character to Veteran 8 advances
We are deliberately testing vehicles and robots. So all characters should have a Vehicle, Robot or Power Armor.
Starting gear can be sold for 50%.
Start with 100K in additional book listed gear.
If you have a vehicle as an Operator or Psi-operator+Rich please take up to your vehicle limit in weapon mods.
This will not be a RPG session, this will be a Combat using the Chase/Vehicle combat rules and a Combat using the Tactical Rules. Both against overwhelming enemies
Temporary Hangout to talk about stuff: https://hangouts.google.com/group/YiaR1KEQFYCNg4EN8
This post will be deleted after the game starts.
I would like at least four and up to six players, I know this is short notice, so I am going to spam it everywhere.
Please confirm if you can make it bellow.
PS: We are testing the vehicle rules, not trying to break the system so no puppet or slumber type builds.
Roll20 SR 2.0 Play-test Thursday Night
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Roll20 SR 2.0 Play-test Thursday Night
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Roll20 SR 2.0 Play-test Thursday Night
Confirmed Attendees
Potential - Seats are Not Reserved Until Commitments are Made
@Radecliffe
@Alecto
- @Venatus Vinco
- @Koshnek
- @High Command
- @Tribe of One
- @Pender Lumkiss
Potential - Seats are Not Reserved Until Commitments are Made
@Radecliffe
@Alecto
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am
Re: Character ideas
Playtest Robot Jock
Wulfgang Peck, the "Wulf-Spider"
Half-folk MARS Robot Vehicle Ace
F&G [dice:36orinip]58270:0[/dice:36orinip]
F&G [dice:36orinip]58270:1[/dice:36orinip] = 2-for-1 these for two HJ rolls
Cybernetics
HJ [dice:36orinip]58270:2[/dice:36orinip] = Vehicle Interface
HJ [dice:36orinip]58270:3[/dice:36orinip] = Extra Set of Arms
Education
HJ [dice:36orinip]58270:4[/dice:36orinip] = Hacking d6, +1 vs electronic security
HJ [dice:36orinip]58270:5[/dice:36orinip] = +3 SP for Smarts-based skills
RACE
Half-folk:
Luck: +1 Benny
Obese + Reduced Pace: -2 Pace, 1d4 Running
Agility: d8 (d12), Smarts: 1d8, Spirit: d8, Strength: d4, Vigor: d8
Bennies: 6/6
Hindrances: Big Mouth (m), Impulsive (M), Obese (m)
Skills: 15 +3 Smarts-based
Athletics d4
Common Knowledge d6+2
Electronics d8+2
Fighting d10+2
Hacking d6+2
Notice d8
Persuasion d4
Piloting d12+2
Repair d6+2
Shooting d12
Stealth d4
EDGES
Bonus: Ace
Bonus: Robot Vehicle Jock
Hindrance: +1d Agility
Hindrance: +1d Smarts
Novice 1: Elan
Novice 2: Luck
Novice 3: Great Luck
Seasoned 1: Combat Ace
Seasoned 2: Level-Headed
Seasoned 3: Rock and Roll!
Seasoned 4: Rapid Fire
Veteran 1: Improved Rapid Fire
Cybernetics (Strain 8):
Core Electronics Package (+2 to a bunch of skills)
Vehicle Interface Package (+2 to Piloting, Electronics)
Cyber-Wired Reflexes (2)
Hand-to-Hand Reaction Wiring (+2 Fighting, +1 Parry)
Extra Set of Arms (-2 MAP)
GEAR
Ulti-Max
Giant vibrosword
Standard Gear and tool kit
+100k (Spent on Core Electronics Package, 2 levels of Cyber-Wired Reflexes, Hand-to-Hand Reaction Wiring and Giant Vibro-Sword = 94k)
Wulfgang Peck, the "Wulf-Spider"
Half-folk MARS Robot Vehicle Ace
F&G [dice:36orinip]58270:0[/dice:36orinip]
F&G [dice:36orinip]58270:1[/dice:36orinip] = 2-for-1 these for two HJ rolls
Cybernetics
HJ [dice:36orinip]58270:2[/dice:36orinip] = Vehicle Interface
HJ [dice:36orinip]58270:3[/dice:36orinip] = Extra Set of Arms
Education
HJ [dice:36orinip]58270:4[/dice:36orinip] = Hacking d6, +1 vs electronic security
HJ [dice:36orinip]58270:5[/dice:36orinip] = +3 SP for Smarts-based skills
RACE
Half-folk:
Luck: +1 Benny
Obese + Reduced Pace: -2 Pace, 1d4 Running
Agility: d8 (d12), Smarts: 1d8, Spirit: d8, Strength: d4, Vigor: d8
Bennies: 6/6
Hindrances: Big Mouth (m), Impulsive (M), Obese (m)
Skills: 15 +3 Smarts-based
Athletics d4
Common Knowledge d6+2
Electronics d8+2
Fighting d10+2
Hacking d6+2
Notice d8
Persuasion d4
Piloting d12+2
Repair d6+2
Shooting d12
Stealth d4
EDGES
Bonus: Ace
Bonus: Robot Vehicle Jock
Hindrance: +1d Agility
Hindrance: +1d Smarts
Novice 1: Elan
Novice 2: Luck
Novice 3: Great Luck
Seasoned 1: Combat Ace
Seasoned 2: Level-Headed
Seasoned 3: Rock and Roll!
Seasoned 4: Rapid Fire
Veteran 1: Improved Rapid Fire
Cybernetics (Strain 8):
Core Electronics Package (+2 to a bunch of skills)
Vehicle Interface Package (+2 to Piloting, Electronics)
Cyber-Wired Reflexes (2)
Hand-to-Hand Reaction Wiring (+2 Fighting, +1 Parry)
Extra Set of Arms (-2 MAP)
GEAR
Ulti-Max
Giant vibrosword
Standard Gear and tool kit
+100k (Spent on Core Electronics Package, 2 levels of Cyber-Wired Reflexes, Hand-to-Hand Reaction Wiring and Giant Vibro-Sword = 94k)
GM Bennies: 7/7
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Roll20 SR 2.0 Play-test Thursday Night
@Tribe of One,
So does this mean you are in for tonight?
Cool. Get one of the people in the hangout to promote you to GM so you can set up a character and taken in there. Or maybe ask one of them to if it helps.
As a note if someone can make it for only one of the two parts that works.
So does this mean you are in for tonight?
Cool. Get one of the people in the hangout to promote you to GM so you can set up a character and taken in there. Or maybe ask one of them to if it helps.
As a note if someone can make it for only one of the two parts that works.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am
Re: Roll20 SR 2.0 Play-test Thursday Night
I won't be able to make the game but put this up in case Sgt wanted to use it.
GM Bennies: 7/7
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Roll20 SR 2.0 Play-test Thursday Night
appreciate itTribe of One wrote: ↑Thu Sep 19, 2019 4:07 pm I won't be able to make the game but put this up in case Sgt wanted to use it.
Sarge's Roles _
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Roll20 SR 2.0 Play-test Thursday Night
Does Rate of Fire incur Multi Action Penalty?
Sarge's Roles _
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Roll20 SR 2.0 Play-test Thursday Night
Titan shooting out from a Gang Up (2 Gargoyles) with Ranged (Missiles)?
Sarge's Roles _