Freddy(Psi Stalker Nega Psychic)

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Pender Lumkiss
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Freddy(Psi Stalker Nega Psychic)

Post by Pender Lumkiss »

Psistalker Race
  • Ambidexterity: Psi-Stalkers start with the Ambidextrous Edge.
  • Animal Empathy: Psi-Stalkers start with Riding d6 and animals treat them as one of their own, though this can be problematic with territorial predators.
  • Fast: Increase Pace by +2 and Running die by a die type.
  • Mutant (Minor): Psi-Stalkers can be creepy and off-putting, especially to magic users and psionics. Not fully accepted in Coalition high society and despised by the Federation of Magic, initial Reactions often start off Uncooperative.
  • Psychic Sense: Psi-Stalkers have the inherent ability to detect arcana, this is an extra sense which is always active. They use the Notice skill to detect the presence and location of anything psychic, magic, or supernatural including invisible or astral beings, and arcane items. They can track specific beings and items using the Survival skill. Psychic Sense doesn't work inside sealed armor or vehicles. Every point of cybernetic Strain imposes a −1 penalty.
  • Psychic Vampire: Though Psi-Stalkers can absorb PPE from ley lines, the energy is distasteful. Even when not stalking targets with an Arcane Background, the wilds of Rifts Earth teem with supernatural critters, demons, faerie folk, entities, and elemental beings which constitute a veritable buffet for Psi-Stalkers. They must consume at least 25 Power Points (PPE or ISP) a week or suffer a level of Fatigue—they starve to death after a week of being Incapacitated by lack of “food.” Each 5 PPE/ISP consumed restores a level of Fatigue—these Power Points cannot fuel psionic powers. As an action at a range equal to Spirit, the Psi-Stalker makes an opposed Spirit roll against an injured supernatural target (must be successfully Shaken or Wounded with an attack, fully Soaked attacks don't count). On a success they consume their Spirit in Power Points from the target. With a raise—or when the target is Incapacitated/killed— they consume all of their target's Power Points; any excess is available for nearby comrades (this is how entire Psi-Stalker tribes can feed on one large kill).
  • Racial Enemy: Psi-Stalker and Simvan tribes (see page 68) have been at war for generations. Meetings start argumentative and get worse. Psi-Stalkers suffer −2 Persuasion with Simvan.
  • Restricted Paths: Psi-Stalkers cannot take an Arcane Background or Iconic Framework using PPE.
Nega Psychic
  • Arcane Background (Psionics): Nega-Psychics begin with Arcane Background (Psionics) choosing three powers from the above list, the Major Psionic Edge, Psionics d6 and 20 ISP (10 ISP base, doubled by Major Psionic). Their powers are not disrupted by their own Greater Arcane Resistance.
    • Nega-Psychics have a limited set of powers: arcane protection*, banish, boost Trait*, darksight*, environmental protection*, havoc, smite*, and telekinesis. Powers marked with an (*) have the Range (Self) limitation listed under Trappings in Savage Worlds; ISP costs are reduced accordingly.
  • Disrupt Magic: A Nega-Psychic can use dispel any time (automatically interrupting actions) as a free action, rolling Spirit at no penalty for different Arcane Backgrounds. When activating dispel ISP costs are paid normally, and she may use Modifiers she has access to.
    „
  • Greater Arcane Resistance: This Nega-Psychic ability reduces damage from all arcane sources (including poison and disease) by 8 points. All Arcane Backgrounds are included, as are inherently supernatural or psionic monstrous abilities. Arcane skills targeting the Nega-Psychic suffer a −8 penalty, and she gains +8 to opposed Trait rolls to resist powers. They may take Arcane Resistance and the improved version to further increase these modifiers.
  • Rapid Healing: Nega-Psychics make a natural healing roll daily to recover Wounds, or Injuries once all Wounds are healed. They are +2 on rolls to resist Poison and Disease Hazards.
  • Rebellious Spirit: Nega-Psychics begin with the Brave and Strong Willed Edges.
Complications:
  • Beneficial Powers Resistance: Nega-Psychics can still wield TW gear, such as firing a TW weapon or using the farsight ability in a pair of TW goggles. However, anything external that would give her a direct benefit to herself (like healing or mind link cast by an ally) is rolled at a −8 due to her Greater Arcane Resistance.
  • Cybernetics: Disrupting the inherent power flows within a Nega-Psychic's spirit can harm her resistances. Each point of Strain from cybernetics reduces the value of Greater Arcane Resistance by one, so 3 points would reduce her resistance to 5.
  • Enemies: Supernatural creatures and beings tend to hate Nega-Psychics with an unreasoning fury, often attacking them first if their abilities are discovered.
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Re: Freddy(Psi Stalker Nega Psychic)

Post by Pender Lumkiss »

Experience and Wisdom: [dice:xnmgw28x]61326:0[/dice:xnmgw28x]
Training [dice:xnmgw28x]61326:1[/dice:xnmgw28x]
  • Your character has extensively trained in a professional area of expertise, and has a trick or two up her sleeve. You may give her one Professional Edge, ignoring requirements, subject to the GM's approval.
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Re: Freddy(Psi Stalker Nega Psychic)

Post by Pender Lumkiss »

Player Name: Jon
Google Handle: jonneeper@gmail.com
Freddy’
Rank: Novice1 Experience: Advances Left:
Race: Psi Stalker
Iconic Framework: Nega Psychic
Attributes: Agility d4, Smarts d8(2), Spirit d10(3), Strength d4, Vigor d4
Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0
Skills:
  • Athletics d4
  • Notice d10(4)
  • Riding d6
  • Persuasion d10(3)
  • Stealth d4
  • Common Kn d4
  • Shooting d6(3)
  • Fighting d4(1)
  • Psionic d8(1)
  • Survival d8(3)


Hindrances
  • Hindrance (IF, minor)
  • Hindrance (Minor):
  • Hindrance (Minor):
  • Hindrance (Minor):
  • Hindrance (Minor):
  • Hindrance (Minor):
  • Hindrance (Major):
  • Hindrance (Minor): brief description
  • Hindrance (Minor): brief description


Edges
  • Edge(IF):
  • Edge(IF):
  • Edge(IF):
  • Edge(IF):
  • Edge(Race): Ambedexterious
  • Edge(IF): Brave
  • Edge(IF): strong willed
  • Edge(IF):
  • Edge:
  • Edge:
  • Edge:
  • Edge:
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