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Morrigan 'Morri' O'Malley (Nightbane)

Against The Dark: 2 Openings

GMs: Ndreare
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Morri
Posts: 73
Joined: Thu Dec 19, 2019 5:14 pm

Morrigan 'Morri' O'Malley (Nightbane)

Post by Morri »

Morrigan 'Morri' O'Malley

Player Name: Stephen Hughes
Google Handle: stormwell55
Rank: Novice Advances Left: 0
Race: Nightbane
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Pace: 6; Parry: 5; Toughness: 4; Size: -1
Skills:
  • Athletics d8
  • Common Knowledge d4
  • Driving d4
  • Fighting d6
  • Focus d6
  • Notice d6+2
  • Occult d4
  • Persuasion d6
  • Stealth d6
  • Taunt d8
  • Thievery d6
Hindrances
  • Cautious (Minor)
  • Habit ( Minor) - Likes to prank people.
  • Mild Mannered (Minor)
  • Small (Minor)
Edges
  • Arcane Background: Dark Talents
  • Ace
  • Danger Sense
  • Alertness
  • Charismatic
  • Quick
  • Free Runner
  • Dodge
  • Extraction
  • Two-Fisted
Powers
  • Shape Change - Wolf Trapping (Morphus Edge)
Morphus

Attributes: Agility d12, Smarts d6, Spirit d8, Strength d10, Vigor d10
Pace: 8; Parry: 7; Toughness: 14; Size: +1
Skills:
  • Athletics d8
  • Common Knowledge d4
  • Driving d4
  • Fighting d10
  • Focus d6
  • Notice d6+2
  • Occult d4
  • Persuasion d6-2
  • Stealth d6
  • Taunt d8
  • Thievery d6
Edges
  • Animal Morphus (Racial)
  • Champion (Racial)
  • Combat Reflexes (Racial)
  • Giant Morhpus (Racial)
  • Martial Arts (Racial)
Racial Framework
  • Bite 1
  • Claws 3 (Str+d6)
  • Edge: Ambidextrous 3
  • Pace 2
  • Size 1
  • Skill Penalty: Persuasion -1
  • Toughness 1
10/10

Advances

Initial Advances: (From Hindrances): Increased Agility, Danger Sense
Novice 1 Advance: Alertness
Novice 2 Advance: Increased Spirit
Novice 3 Advance: Charismatic
Seasoned 1 Advance: Quick
Seasoned 2 Advance: Free Runner
Seasoned 3 Advance: Increased Taunt
Seasoned 4 Advance: Dodge
Veteran 1 Advance: Extraction
Veteran 2 Advance: Two-Fisted
Veteran 3 Advance: Ace
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:

Appearance

5 ft 4 in tall red-haired girl who looks to be in her late teens, perhaps early twenties at a push.

Bio

Morri, and her twin sister, were both born in Limerick, Ireland. Though when they were still quite young, the twins would end up moving across the Irish Sea to England after their father joined the British military in hope of better prospects than its Irish counterpart. The girls still periodically return to Ireland to visit grandparents, and other relatives, during the school holidays in addition to living in various parts of the British Isles. Both girls frequently got into trouble at school for pulling pranks, though they (just barely) managed to achieve above average grades when it came to sitting exams.
Last edited by Morri on Sat Jan 02, 2021 9:48 pm, edited 14 times in total.
Morri
Morrigan 'Morri' O'Malley, Nightbane - Stephen (Stormwell)

Key Edges: Danger Sense, Quick

Wounds: 0/3; Fatigue: 0/3

PPE: 15
User avatar
Ndreare
Savage Siri
Posts: 4084
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
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Re: Morrigan 'Morri' O'Malley (Nightbane)

Post by Ndreare »

I just noticed you still do not have a Faction Edge.

You do not require one, but it is super useful.

Phase World - The Remorseless Game Master Bennies 8;
July 20, 2020 update
Mission: Up in The Air
  • +8 Players



Nightbane Game Master Bennies 0,
July 20, 2020 update
Mission: Up in The Air
  • +0 ADVENTURE Reset

Legendary: Death Seekers Game Master Bennies 5,
July 20, 2020 update
Mission: Up in The Air
  • +5 Players

Legendary: War Breakers Game Master Bennies 4,
July 20, 2020 update
Mission: Up in The Air
  • +4 Players

,

Code: Select all

[b][color=#BF0000]Initiative without rerolls.
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions.
[list]see Cards in Rob's games bellow for exact card.[/list][/color][/b]

,
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Morri
Posts: 73
Joined: Thu Dec 19, 2019 5:14 pm

Re: Morrigan 'Morri' O'Malley (Nightbane)

Post by Morri »

Washington State

Depending on your point of view, it was either stupidity late or god awfully early.

Morri couldn't quite make up her mind on the matter, either way she didn't particularly relish the prospect of travelling for the next day or so to get home to the British Isles. They'd been visiting family in the States and her father was now driving the hire car to the airport to catch their connecting flight to the east coast airport for the British Airways flight home. With another hour's worth of driving still ahead of them, Morri had taken the opportunity to snooze but even with the radio turned down she found it hard to completely nod off. Though her sister Morgana, Morg for short, appeared to have no such trouble much to Morri's envy.

Suddenly their father cursed loudly.

The brakes screeched and the car swerved as their father wrestled with the steering wheel, their mother screamed before a sickening thump was heard and the car came to a standstill. They sat for a moment with the engine ticking over and the radio still playing, Morri and her sister exchanged looks but were too shaken to say anything. After a moment or two, their father muttered about possibly hitting something and climbed out of the car to investigate. Their mother tried giving them a reassuring smile, which rapidly turned to a frown when a cry rang out. Alarm bells started ringing in Morri's head and she went to warn her mother as she started opening her door, an instant later something slammed into the side of the car and shoved it across the road.

Before she'd even realise what she was doing, Morri found herself out of the car and running across the road. She couldn't quite explain it but she felt an urge compelling her to do so, something in her being was making her do whatever she was doing. She pulled up short as...something lunged out of the darkness and then strangely faltered for a moment with a puzzled look upon it's face. The creature appeared to shrink as a curious and weird feeling overcame Morri, she felt....different and her perception of the world had seemingly shifted.

Morri felt a boiling rage inside of her as she strode forward, the creature scrabbling back in surprise as Morri barred her teeth and flashed her claws. A deep growl sounded in her throat before she leapt forward and anything went black as a red mist descended....



Morri awoke.

She was laying in a field, her clothes dirtied and torn. She was splattered from head to foot with what she presumed, she hoped, was mud. The eastern sky was beginning to lighten as the night began to yield to the forthcoming dawn, the pale blue sky backlighting a few fluffy clouds. She became aware of some people clustered round her, though there was something about them that she couldn't quite place her finger on. Though as she stirred, she heard one of them muttered. "Christ, this one's alive."

"Best get you some place safe." The voice continued as Morri felt a number of hands help her up and half-carry her to a van waiting on a nearby road. Try as she might she couldn't see any sign of her family or the hire car, plus she found that no words would come to her and her head felt like a boiling cauldron of confusion and bafflement.
Morri
Morrigan 'Morri' O'Malley, Nightbane - Stephen (Stormwell)

Key Edges: Danger Sense, Quick

Wounds: 0/3; Fatigue: 0/3

PPE: 15
User avatar
Morri
Posts: 73
Joined: Thu Dec 19, 2019 5:14 pm

Re: Morrigan 'Morri' O'Malley (Nightbane)

Post by Morri »

Omen Reader

Requirements: Boon

Your character may spend one minute observing the signs and flows of nature. After doing so roll a Notice to activate the divination power without spending power points. The character occasionally gains incites from casual observations even when not attempting to.

As an additional benefit this edge grants access to the Jack of All Trades edge without requiring Smarts d10.
Morri
Morrigan 'Morri' O'Malley, Nightbane - Stephen (Stormwell)

Key Edges: Danger Sense, Quick

Wounds: 0/3; Fatigue: 0/3

PPE: 15
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