Games with Open Seats (2020)

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Lars
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Games with Open Seats (2020)

Post by Lars »



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Updated 07/09/2020 - Lars


STAR WARS
Savage Worlds Star Wars
  • GM: Padawan_GM1

    A Star Wars game set in the time of the Clone Wars.

    Link to Game
    Open Seats 3


DEADLANDS
Savage Wolds Deadlands the Weird West
  • GM: Stormwell

    Pinnacle’s flagship product is Deadlands, a horrific journey into the “Weird West.” Mysterious beings called the Reckoners have given life to monsters and magic, causing history to divert from July 4th, 1863 forward. The South has won its independence, California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called “ghost rock” has spawned as much war and strife as it has “steampunk” devices.

    Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, savage braves, mad scientists, and more who battle against evil and attempt to prevent the “Reckoning”. Updating to SWADE as soon as it’s available.

    Link to game
    Open Seats 3


FROZEN SKIES
Savage Worlds Frozen Skies
  • GM: Stormwell

    Griffin Squadron is a special unit of pilot commandos who are sent on black op missions in order to defend the Commonwealth and its interests.

    Link to Game
    Open Seats 3

RIFTS TOMORROW LEGION: 101st
Savage Worlds Rifts
  • GM: KahlessNestor

    Savage Rifts, the heroes of Fort Hope. With the stream of refugees from Tolkeen increasing to Castle Refuge, the High Defender and the Council of Hope knew they needed to provide more than just a safe destination for the refugees. They laid out an ambitious plan to establish a waystop along the most dangerous refugee route where it passed between Coalition Iowa and 1st Apocalyptic Cavalry’s Fort Prospect. This Fort Hope would provide escort and protection for refugees, as well as a Tomorrow Legion foothold beyond the castle -- if it could survive. The 101st Trailblazers were established as Fort Hope’s primary SET and first line of defense and outreach for the new outpost.

    Link to Game
    Open Seats 1

Tomorrow Legion: 1st SET - Far From Home Updated 10/20/2020
SWADE Rifts
  • GM: Ventatus Vinco

    PM Venatus Vinco for more details

    Link to Game
    Open Seats 1

SAVAGE REALMS Updated 10/5/2020
Savage Worlds Forgotten Realms (D&D)
  • GM: Technospawn

    War has come to the Silver Marches. Who will answer the call? Who will fight off the massing hordes of Many Arrows. Soldiers, heroes, and mercenaries all have been called. The High Lady of Silverymoon has sent a call far and wide. She needs a group of brave adventures that will tip the balance of the war. The party will help locate lost magics and powerful artifacts. Hopeful it will be in time to turn the tide of war for the orcs and their allies are vast.

    Link to Game
    Open Seats 3

STRANGELIGHT
Savage Wolds Iron Kingdoms
  • GM: Stormwell

    Enter the Iron Kingdoms

    Embark upon a journey into the realm of "Full Metal Fantasy", a land where battle-hardened characters gird themselves in scarred mail and metal and take up their saw-toothed blades and smoking forgelock pistols, where steamjacks belch ash and steam upon the battlefields and the cobbled streets of cities and strongholds, and where steam power is fused with arcane might.

    The Strangelight Workshop

    The Strangelight Workshop is a private institute that investigates and resolves incidents of occult phenomena. Most often the services of the Strangelight Workshop are contracted for a price, but the organization sometimes conducts its own investigations and may do pro bono work if there is a high chance of gathering rare information of interest to the Strangelight Workshop. The organization is primarily interested in study of otherworldly entities, particularly grymkin, infernals, and the disembodied dead. They also investigate matters of the occult and black magic. However, such “mundane” cases generally lie outside the core interests of the Strangelight Workshop and are undertaken only for the purpose of garnering monetary compensation or when pertinent to other research. The Strangelight Workshop is primarily active in Cygnar and Ord, where it has small branch offices in several cities, but it has agents and contacts scattered across all of western Immoren.

    Life as an agent for the Strangelight Workshop is a dangerous and complicated one. Using unpredictable technology, quick thinking, and sheer luck, these everyday men and women confront powerful supernatural entities of all types. Often this work is done without fully understanding such creatures’ abilities or motivations. Those who investigate and oppose these beings often receive little reward beyond the gratitude of those whose lives they’ve saved and recognition within their own strange organization. Those who fail are likely to lose their lives, to be remembered by only the teammates who survive them.

    Recruitment Tread
    Open Seats 2, Pending Open Seat 1
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