Carlos the Dragon Juicer

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Carlos
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Posts: 228
Joined: Sat May 13, 2017 5:55 am

Carlos the Dragon Juicer

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Carlos
Heroic Male Human, Dragon Juicer

Iconic Framework: Dragon Juicer
Background
A person from a good family, who discovered they were dying of an incurable congenital defect. He decided to live until he died by becoming a Juicer.



Attributes: Agility d12, Smarts d6, Spirit d8, Strength d12+2, Vigor d10
Skills: Academics d4, Athletics d6, Common Knowledge d6, Fighting d12, Language (American) d8, Notice d6, Persuasion d6, Shooting d10, Stealth d8, Survival d6
Pace: 10; Running Die: d8; Parry: 8; Toughness: 20 (8 M.D.C.)
Strain: 8/8; Burn:
Hindrances: Code of Honor, Death Wish, Mild Mannered, Quirk (Cultured and Sophisticated)
Edges: Aristocrat, Brawler, Brawny, Elan, Killer Instinct, Martial Artist, Martial Warrior, Quick, Split the Seconds, Supernatural Strength
Armor: Dragon Skin Combat Armor (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str+d8, +2 to Hit), Spikes and Claws (Range Melee, Damage Str+d4), Survival Knife (Range Melee, Damage Str+d4), TK Submachine Gun (Range 15/30/60, Damage 3d6, ROF 3, AP 2), TW Longsword (Range Melee, Damage Str+d10+2, AP 6, M.D.C.), Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Languages: American, American (native, d8)
Current Wealth: $1600 + $1000 in goods or gear

Special Abilities
Armored Hide: Gains +2 MDC Armor, which does stack with worn armor.
Blood of Dragons: Make a natural healing roll daily to recover Wounds, followed by injuries.
Burning Blood: His starting Burn Rating is reduced by two points.
Dragonborn Senses: Has the detect arcana power as an Innate Ability, and may Notice supernatural beings within line of sight. They also have Infravision, halving Illumination penalties against warm targets.
Inherently Magical: Dragon Juicers possess a natural pool of 10 PPE and can use TW devices, though they cannot take Arcane Backgrounds.
Speed: Dragon Juicers increase Pace by +2 and their running die by a die type.
Strength of Dragons: Deal Mega Damage with all melee attacks.
Super Endurance: Sleep half the normal amount, +2 on Fatigue checks, and Environmental Immunity to the Hazards of Cold, Disease, and Heat.
Super Reflexes: Gain the Quick Edge.
Uncanny Reflexes: −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Cybernetics: A Dragon Juicer's body rejects cyberware and implants.
Death Wish: Begin with Death Wish (Minor)
Dragon Blood is Life: Requires a pint of fresh adult dragon blood every month (bio-comp can store 3 pints). The first month without suffers a permanent Fatigue level and Spirit check or lose a Burn. The second month he is Exhausted and loses a Burn. The third month he loses another point of Burn and is Incapacitated, dying at month's end. Cured only with a fresh dose of adult dragon's blood.
Dragon-Related Disorders: Select one to start. Gain a random new Hindrance from the list each time you achieve a new Rank.
Drug-induced Euphoria/Tranquility: −1 to all Smarts or Smarts-linked Skill rolls in noncombat or low stress situations. Doesn’t gain the benefits of Uncanny Reflexes or Quick during the first round of combat.
Many Enemies: The Coalition and the Federation of Magic and other societies holding dragons in high regard.
Psionics and Magic: Cannot use of magic or psionics.
Weakness: Anything dealing extra damage or effects to dragons has the same effect on a Dragon Juicer.


Advances
Novice Advances
Raise Attribute: StrengthRaise Skills: Shooting/FightingEdge: Martial ArtistSeasoned Advances
Edge: Martial WarriorRaise Skills: Stealth/FightingRaise Attribute: AgilityEdge: Split the SecondsVeteran Advances
Raise Attribute: StrengthEdge: Supernatural StrengthEdge: BrawlerEdge: ElanHeroic Advances
Raise Attribute: AgilityRaise Skills: Fighting/Shooting
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Current Load: 55.25 (501)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Character Frameworks, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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