Openings?

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Temeraire
Posts: 10
Joined: Mon Aug 16, 2021 1:36 pm

Openings?

Post by Temeraire »

Are there any games with openings?
Temeraire, Royal Frilled Dragon Hatchling

Personality: Curious, Loyal, Outsider (major, Dragon), Overconfident, Vengeful (minor), Territorial, Enemies

Full sheet


Attributes: Agility d8, Smarts d10, Spirit d6, Strength d12+4, Vigor d10

Skills: Athletics d8, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Dragonese/ Elven) d8, Language (English) d4, Notice d6, Occult d4, Persuasion d4, Psionics d10, Spellcasting d10, Stealth d6
Pace: 6; Parry: 7; Toughness: 26 (6 M.D.C.); Size: Medium (3)
Strain: 6/6; Wounds: 3

2x Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.),
3x Fragmentation Grenade (Range 5/10/20, Damage 5d6, ROF 1),
3x High Explosive Grenade (Range 5/10/20, Damage 3d10, ROF 1, AP 4),
Plasma Grenade (Range 5/10/20, Damage 3d12, ROF 1),
Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C. +1 Parry)
Gear: Communicator




Attributes: Agility d8, Smarts d10, Spirit d6, Strength d12+4, Vigor d10

Skills: Athletics d8, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Dragonese/ Elven) d8, Language (English) d4, Notice d6, Occult d4, Persuasion d4, Psionics d10, Spellcasting d10, Stealth d6
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 51 (28 M.D.C.); Size: Large (7, Size mod +2)
Strain: 6/6; Wounds: 4

Bite (Range Melee, Reach 1, Damage Str+3d4, AP 7, M.D.C.),
Claws (Range Melee, Damage Str+3d4, AP 11, M.D.C.),
Toxic Breath (Range Cone or 18" MBT, Damage ),
Tail Lash (Range Melee, Ignores Scale penalties, can be Evaded, Damage Str+d8, M.D.C.),




Arcane Background: Magic (Rifts® TLPG)
PPE: 20
Powers:
Deflection (Savage Worlds: Adventure Edition p157-158; Innate Power),
Healing (Savage Worlds: Adventure Edition p162; Innate Power),
Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect),
Stun (Savage Worlds: Adventure Edition p168-169),
Teleport (Savage Worlds: Adventure Edition p169-170)
Arcane Background: Psionics (Rifts® TLPG)
I.S.P.: 20
Powers:
Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2),
Divine Wind (Havoc; Savage Worlds: Adventure Edition p162; Powerful breath Trappings),
Mind Link (Savage Worlds: Adventure Edition p164-165),
Speak Language (Savage Worlds: Adventure Edition p168)




Edges: Adept (), Dragon Grows Larger, Improved Level Headed, Major Psionic, New Powers (Teleport, Sloth/Speed)

Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
Fear (-2)*: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Additionally, when Royal Frilled dragons extend their frills (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
Toxic Breath*†: Can breathe a purple poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.

User avatar
Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Openings?

Post by Daniel »

@Wogden

Yes. There are. Rifts or non Rifts?

Far as I can see there are several of both kinds with openings.
Agents of Titan Robotics Industries (AoT)
The Agents (Players)
• Jim - Sparkmort Zipwidget: Male Tinker Gnome Power Armor Ace
• Derrick - Caiden: Male Human, Momano Headhunter
• Steve (Hans) - Berk: Male Simvan Psi-Druid Monster Tamer/Rider
• Murp - Rupetta Martin: Female Human MARS Merc Soldier (X-CS)
• Freemage - Lance: Male Dog Boy Techno-Warrior (Cyber[netic] Knight)
• CSC - Ozy “Oz”: Dragon

My Accounts:
Active
  • Daniel - Admin/GM of AoT
  • Jackal - IC (Neural Intelligence) - 7th SET
  • Vi - Space Pirate - Stars Without Numbers
  • Henry Grimes - CS Commando - Rumble in the Jungle

Not Active
  • Hondo - Wild Psi Stalker
  • Burn - Mega Juicer - Juicer Uprising (On Hold)
  • Blackfish - Ogre Combat Mage - 12th SET (On Hold)
  • Setrakian - Dragon Juicer - FoM Jungles (Retired)

NPC Accounts
  • Lord Coake - NPC
  • Valentine - NPC
  • Erin Tarn - NPC
  • James T - NPC
  • Hagen Lonovich - NPC

User avatar
Imperator
Posts: 226
Joined: Tue May 28, 2019 6:42 pm

Re: Openings?

Post by Imperator »

Check out the lost jungle game, if it interests you, you can have my spot.
GM bennies


Characters Imperator (GM account)Action Stan, Antipas, Xiang,
Temeraire
Posts: 10
Joined: Mon Aug 16, 2021 1:36 pm

Re: Openings?

Post by Temeraire »

Imperator wrote: Tue Aug 17, 2021 7:26 am Check out the lost jungle game, if it interests you, you can have my spot.
It looks like it just started? Sure. I'm pretty flexible with characters, although I tend to lean towards magic types. What does the groups have / need?

If it's wide open, I'd probably do a dragon

Edit, oh, there is a sphinx. Hm. Maybe a mind melter, I played one at a con and he was fun. I'll need to review again all the options
Temeraire, Royal Frilled Dragon Hatchling

Personality: Curious, Loyal, Outsider (major, Dragon), Overconfident, Vengeful (minor), Territorial, Enemies

Full sheet


Attributes: Agility d8, Smarts d10, Spirit d6, Strength d12+4, Vigor d10

Skills: Athletics d8, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Dragonese/ Elven) d8, Language (English) d4, Notice d6, Occult d4, Persuasion d4, Psionics d10, Spellcasting d10, Stealth d6
Pace: 6; Parry: 7; Toughness: 26 (6 M.D.C.); Size: Medium (3)
Strain: 6/6; Wounds: 3

2x Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.),
3x Fragmentation Grenade (Range 5/10/20, Damage 5d6, ROF 1),
3x High Explosive Grenade (Range 5/10/20, Damage 3d10, ROF 1, AP 4),
Plasma Grenade (Range 5/10/20, Damage 3d12, ROF 1),
Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C. +1 Parry)
Gear: Communicator




Attributes: Agility d8, Smarts d10, Spirit d6, Strength d12+4, Vigor d10

Skills: Athletics d8, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Dragonese/ Elven) d8, Language (English) d4, Notice d6, Occult d4, Persuasion d4, Psionics d10, Spellcasting d10, Stealth d6
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 51 (28 M.D.C.); Size: Large (7, Size mod +2)
Strain: 6/6; Wounds: 4

Bite (Range Melee, Reach 1, Damage Str+3d4, AP 7, M.D.C.),
Claws (Range Melee, Damage Str+3d4, AP 11, M.D.C.),
Toxic Breath (Range Cone or 18" MBT, Damage ),
Tail Lash (Range Melee, Ignores Scale penalties, can be Evaded, Damage Str+d8, M.D.C.),




Arcane Background: Magic (Rifts® TLPG)
PPE: 20
Powers:
Deflection (Savage Worlds: Adventure Edition p157-158; Innate Power),
Healing (Savage Worlds: Adventure Edition p162; Innate Power),
Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect),
Stun (Savage Worlds: Adventure Edition p168-169),
Teleport (Savage Worlds: Adventure Edition p169-170)
Arcane Background: Psionics (Rifts® TLPG)
I.S.P.: 20
Powers:
Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2),
Divine Wind (Havoc; Savage Worlds: Adventure Edition p162; Powerful breath Trappings),
Mind Link (Savage Worlds: Adventure Edition p164-165),
Speak Language (Savage Worlds: Adventure Edition p168)




Edges: Adept (), Dragon Grows Larger, Improved Level Headed, Major Psionic, New Powers (Teleport, Sloth/Speed)

Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
Fear (-2)*: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Additionally, when Royal Frilled dragons extend their frills (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
Toxic Breath*†: Can breathe a purple poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.

User avatar
Imperator
Posts: 226
Joined: Tue May 28, 2019 6:42 pm

Re: Openings?

Post by Imperator »

One small note the GM isn't looking to restart until october. There's a spot in the 32nd that was held specifically for new folks to the site if you're itching to get rolling. The game has been running a bit so character creation would be more complex but you'd get to run a higher tier character far faster than with a character started from scratch.
GM bennies


Characters Imperator (GM account)Action Stan, Antipas, Xiang,
peda9
Posts: 2
Joined: Tue Aug 17, 2021 5:43 am

Re: Openings?

Post by peda9 »

Are there still openings?
What day is the game?
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: Openings?

Post by Technospawn »

@Temeraire and @@peda9 there are seats available in Lost Jungle still. I am restarting the game this week end so you need to move quick to get your character done.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
Temeraire
Posts: 10
Joined: Mon Aug 16, 2021 1:36 pm

Re: Openings?

Post by Temeraire »

I ended up in 32nd Set. Thanks for considering me
Temeraire, Royal Frilled Dragon Hatchling

Personality: Curious, Loyal, Outsider (major, Dragon), Overconfident, Vengeful (minor), Territorial, Enemies

Full sheet


Attributes: Agility d8, Smarts d10, Spirit d6, Strength d12+4, Vigor d10

Skills: Athletics d8, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Dragonese/ Elven) d8, Language (English) d4, Notice d6, Occult d4, Persuasion d4, Psionics d10, Spellcasting d10, Stealth d6
Pace: 6; Parry: 7; Toughness: 26 (6 M.D.C.); Size: Medium (3)
Strain: 6/6; Wounds: 3

2x Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.),
3x Fragmentation Grenade (Range 5/10/20, Damage 5d6, ROF 1),
3x High Explosive Grenade (Range 5/10/20, Damage 3d10, ROF 1, AP 4),
Plasma Grenade (Range 5/10/20, Damage 3d12, ROF 1),
Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C. +1 Parry)
Gear: Communicator




Attributes: Agility d8, Smarts d10, Spirit d6, Strength d12+4, Vigor d10

Skills: Athletics d8, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Dragonese/ Elven) d8, Language (English) d4, Notice d6, Occult d4, Persuasion d4, Psionics d10, Spellcasting d10, Stealth d6
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 51 (28 M.D.C.); Size: Large (7, Size mod +2)
Strain: 6/6; Wounds: 4

Bite (Range Melee, Reach 1, Damage Str+3d4, AP 7, M.D.C.),
Claws (Range Melee, Damage Str+3d4, AP 11, M.D.C.),
Toxic Breath (Range Cone or 18" MBT, Damage ),
Tail Lash (Range Melee, Ignores Scale penalties, can be Evaded, Damage Str+d8, M.D.C.),




Arcane Background: Magic (Rifts® TLPG)
PPE: 20
Powers:
Deflection (Savage Worlds: Adventure Edition p157-158; Innate Power),
Healing (Savage Worlds: Adventure Edition p162; Innate Power),
Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect),
Stun (Savage Worlds: Adventure Edition p168-169),
Teleport (Savage Worlds: Adventure Edition p169-170)
Arcane Background: Psionics (Rifts® TLPG)
I.S.P.: 20
Powers:
Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2),
Divine Wind (Havoc; Savage Worlds: Adventure Edition p162; Powerful breath Trappings),
Mind Link (Savage Worlds: Adventure Edition p164-165),
Speak Language (Savage Worlds: Adventure Edition p168)




Edges: Adept (), Dragon Grows Larger, Improved Level Headed, Major Psionic, New Powers (Teleport, Sloth/Speed)

Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
Fear (-2)*: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Additionally, when Royal Frilled dragons extend their frills (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
Toxic Breath*†: Can breathe a purple poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.

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