Veteran Male Dragon Hatchling, Royal Frilled Dragon Hatchling
Iconic Framework: Royal Frilled Dragon Hatchling
Background
Hatched near an elven town in the True Federation. They taught him a highly sanitized version of history, and he fought briefly in the Tolkien war, until he realized that he was fighting on the wrong side, at which point he deserted
Description
Dragon - Light greens and blue scales, with violet frills.
Humaniod - Yound\g, slender, pointed ears. Slightly elven
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d12+4, Vigor d10
Skills: Athletics d8, Battle d4, Common Knowledge d4, Fighting d8, Intimidation d4, Language (Dragonese/ Elven) d8, Language (English) d4, Notice d6, Occult d4, Persuasion d4, Psionics d10, Spellcasting d10, Stealth d6
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 51 (28 M.D.C.); Size: Large (7, Size mod +2)
Strain: 6/6; Wounds: 4
Humanoid:
Pace: 6; Parry: 7; Toughness: 26 (6 M.D.C.); Size: Medium (3)
Strain: 6/6; Wounds: 3
Hindrances: Curious, Loyal, Outsider (major, Dragon), Overconfident, Vengeful (minor)
Edges: Adept (), Dragon Grows Larger, Improved Level Headed, Major Psionic, New Powers (Teleport, Sloth/Speed)
Armor: Juicer Combat Plate Heavy Armor (Armor 6) (-1 to all Agility LInked non-combat rolls)
Weapons: Unarmed (Range Melee, Damage Str),
Bite (Range Melee, Damage Str+3d4, AP 7, M.D.C.),
Claws (Range Melee, Damage Str+3d4, AP 11, M.D.C.),
Toxic Breath (Range Cone or 18" MBT, Damage ),
Tail Lash (Range Melee, Damage Str+d8, M.D.C.),
2x Armor Piercing Grenade (Range 5/10/20, Damage 3d8, ROF 1, AP 16, M.D.C.),
3x Fragmentation Grenade (Range 5/10/20, Damage 5d6, ROF 1),
3x High Explosive Grenade (Range 5/10/20, Damage 3d10, ROF 1, AP 4),
Plasma Grenade (Range 5/10/20, Damage 3d12, ROF 1),
Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C. +1 Parry)
Gear: Communicator
Languages: Dragonese/ Elven, Dragonese/ Elven (native, d8), English (d4)
Current Wealth: 400 cr
Arcane Background: Magic (Rifts® TLPG)
- PPE: 20
- Powers:
Deflection (Savage Worlds: Adventure Edition p157-158; Innate Power),
Healing (Savage Worlds: Adventure Edition p162; Innate Power),
Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect),
Stun (Savage Worlds: Adventure Edition p168-169),
Teleport (Savage Worlds: Adventure Edition p169-170)
- I.S.P.: 20
- Powers:
Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2),
Divine Wind (Havoc; Savage Worlds: Adventure Edition p162; Powerful breath Trappings),
Mind Link (Savage Worlds: Adventure Edition p164-165),
Speak Language (Savage Worlds: Adventure Edition p168)
- Magic: Power Points: 20; Powers: Deflection (Savage Worlds: Adventure Edition p157-158; Innate Power), Healing (Savage Worlds: Adventure Edition p162), Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect), Stun (Savage Worlds: Adventure Edition p168-169), Teleport (Savage Worlds: Adventure Edition p169-170)
- Power Activators: Magic users must be able to gesture and speak to cast spells.
- Psionics: Power Points: 20; Powers: Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Divine Wind (Havoc; Savage Worlds: Adventure Edition p162; Powerful breath Trappings), Mind Link (Savage Worlds: Adventure Edition p164-165), Speak Language (Savage Worlds: Adventure Edition p168)
- Armored Hide*+: Have +18 MDC Armor and +6 Toughness in dragon form plus Size bonuses.
- Bite/Keen Claws*: Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size. In addition, their bite has Reach equal to the additional Wounds granted by Size. Royal Frilled dragons gain +4 AP to claw attacks.
- Expanded Awareness: Dragons have the detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
- Fear (-2)*: Hatchlings are terrifying and cause Fear checks to all who see their dragon form. Additionally, when Royal Frilled dragons extend their frills (a free action), opponents check Fear or resist Intimidation at a −2 penalty (stacks with similar effects).
- Toxic Breath*†: Can breathe a purple poisonous cloud using the Cone Template, or arc a Medium Blast Template sized cloud up to 18" distant. Those without EBA must check Vigor at (-2 with a raise) or be Incapacitated for 1d4 minutes; double with Critical Failure.
- Resistant to Fire and Cold†: –4 damage from all heat and cold based attacks.
- Infravision: Half illumination penalties when attacking targets that radiate warmth.
- Inherently Magical: Arcane Background (Magic), 20 PPE, Spellcasting d4, and three powers. The Power Points Edge gains +10 PPE instead of +5.
- Extended Metamorphosis: Able to adopt a single humanoid for a number of hours equal to his 3x Spirit die before needing at least six hours rest. Only gains size and appearance, but retains all of his own abilities except those only usable in dragon form. Weapons and other personal effects (up to Body Armor) are assumed into the dragon's form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon form is dropped when transforming into humanoid form.
- Mighty†: Strength of d12+3 and Vigor d10 without limit.
- Major Psionic: Arcane Background (Psoinics), 20 ISP, Psionics d4, speak language, two other powers, and the Major Psionic Edge; increasing their ISP to 20.
- Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. Dragons are immune to hunger/thirst and the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
- Size 6 (Large): 15 –20 feet from snout to tail-tip and weigh up to 7 tons, gaining a fourth Wound level and +6 Toughness (in addition to the Armored Hide bonus).
- Slow Regeneration: Dragons make a natural healing roll once per day. Permanent injuries may be recovered once all Wounds are regenerated; each injury as an additional Wound.
- Tail Lash*: A Hatchling in dragon form can attack all opponents adjacent to its rear or side as an action using his Athletics skill and ignores Scale penalties for this particular attack, which may be Evaded. Inflicts Str+d8 Mega Damage.
- Flight*: Has Flying Pace of 12" and may "run". Flight is usable in another form if it has wings.
- Cybernetics: Dragons cannot take cybernetics at any point. Their bodies reject such foreign implants.
- Enemies: Hunted with extreme prejudice by CS forces. Many arcane factions seek to control dragons or use their body parts.
- Form Limits: If a dragon transforms into a humanoid race with a restriction it suffers the same penalties as that race. Most gear can only be used in humanoid form.
- Hatched: Dragons are born not made. They do not choose a race.
- Outsider (Major): Have the Outsider (Major) Hindrance.
- Territorial: Dragons tend to dislike their own and treat newcomers as invading their territory.
- Untested: Selects no Hindrances to start. Instead, he selects one Hindrance at the end of each session until he has four points worth of Hindrances. Only when all Hindrances are selected may the player spend the points on his character.
- Very Young: Begin with Dragonese/Elven language, and 3 points to adjust their attributes and only 10 skill points without other benefits.
- Eccentric: Take the Arrogant, Curious, Suspicious (Major) or Vengeful (Major) Hindrance for no added benefit.
[SIZE=16px]Advances[/SIZE]
Novice Advances
- Raise Attribute: Agility
- Raise Skills: Athletics/Fighting
- Edge: Adept ()
- Raise Attribute: Smarts
- Raise Skills: Psionics/Spellcasting
- Edge: New Powers (Teleport, Sloth/Speed)
- Edge: Improved Level Headed
- Edge: Dragon Grows Larger
- Edge: Brave +2 Fear checks, -2 results
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us