Karlok Thul, Rulian Zapper

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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Karlok Thul, Rulian Zapper

Post by Freemage »

WIP
Charon

Novice Female Lyn-Srial, Necromancer, and Psychopomp

Iconic Framework: Necromancer
[SIZE=18px]Description[/SIZE]
Golden, leathery skin and wings with an avian head. Surrounded with an aura that just feels... off.


Attributes: Agility d4, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d4, Common Knowledge d4, Intimidation d6, Language (American) d8, Notice d8, Occult d10, Persuasion d6, Repair d10, Spellcasting d12+1, Stealth d4
Pace: 6; Flying Pace: 12; Parry: 2; Toughness: 5
Strain: 6/6
Hindrances: Can’t Swim, Delusional (minor, Believes himself to be a literal psychopomp), Heroic, Vengeful (major), Wanted (major, )
Edges: Artificer, Concentration, Master Necromancer, Master of Magic, New Powers (Boost/Lower Trait, Puppet), Power Points, Professional
Weapons: Unarmed (Range Melee, Damage Str)
Languages: American (native, d8), American
Current Wealth: 0 cr
Arcane Background: Magic (Rifts® TLPG)
  • PPE: 15
  • Powers: Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Dispel (Savage Worlds: Adventure Edition p158-159), Divination (Savage Worlds: Adventure Edition p159), Drain Power Points (Savage Worlds: Adventure Edition p159-160), Resurrection (Savage Worlds: Adventure Edition p166-167), Zombie (Savage Worlds: Adventure Edition p170-171)
[SIZE=16px]Special Abilities[/SIZE]
  • Alien Physiology: Lyn-Srial are quite alien, giving those unfamiliar with their biology a −2 penalty to Healing and cybernetics checks. Compatible medical supplies/services and cybernetics cost double the listed price.
  • Cyber Resistant: Lyn-Srial can’t take cybernetics of any kind.
  • D-Bee (Major): The initial Reactions to Lyn-Srial typically start at Unfriendly, or Hostile for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence.
  • Flight: Fly at Pace 12 and “run” for extra movement as usual; use Athletics when maneuvering.
  • Four Arms: Lyn-Srial ignore 2 points of Multi-Action penalties each turn.
  • Wanted (Major): Lyn-Srial are hunted by the Coalition for rescuing and harboring refugees of the Tolkeen war.
  • Inherent Nature: All Lyn-Srial have the Heroic Hindrance and count as supernaturally good.
  • Low Light Vision: Lyn-Srial ignore Dim and Dark Illumination penalties.
  • Non-Standard Build: Lyn-Srial have unique proportions, causing a −2 on Trait rolls to use equipment designed for humans (including weapons or vehicles). Their custom armor, clothing, and equipment costs triple the listed price. All Starting Gear is assumed to be customized for a hero’s use.
  • Regeneration: Lyn-Srial make natural healing rolls once a day and may regenerate lost limbs.
  • Strong: Lyn-Srial start with d6 Strength, adjust Trait maximum accordingly.
  • Magic: Power Points: 15; Powers: Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Dispel (Savage Worlds: Adventure Edition p158-159), Divination (Savage Worlds: Adventure Edition p159), Drain Power Points (Savage Worlds: Adventure Edition p159-160), Resurrection (Savage Worlds: Adventure Edition p166-167), Zombie (Savage Worlds: Adventure Edition p170-171)
  • Power Activators: Magic users must be able to gesture and speak to cast spells.
  • Arcane Background (Magic): Necromancers begin with divination, zombie and three powers, Master of Magic, the Power Points Edge, a d6 Spellcasting skill and 15 PPE.
  • Bone Magic: Necromancers begin with d6 Repair and the Artificer Edge.
  • Necromantic Prodigy: Get a free reroll (can't reroll Critical Failures) on all Spellcasting rolls related to: boost/lower Trait, divination, drain Power Points, fear, slumber, zombie.
  • Phylactery: Craft an enchanted memento mori to store PPE drained via the Siphon PPE ability. As PPE batteries, Phylacteries can indefinitely hold up to Spirit × 3 PPE.
  • Siphon PPE: Can drain mystical energy as per the Siphoning PPE Setting Rule.
  • Spiritual Awareness: Gain detect/conceal arcana as an Innate Ability with the Range (Self). They can sense supernatural beings and see ghosts, ethereal beings, and anyone using the invisibility power within line of sight with a Notice check.
  • Undead Link: Gains a natural healing roll once per day. Necromancers get a free reroll (can't reroll Critical Failures) on all social checks involving undead or spirits, and cannot be turned into a vampire against their will. They gain a +4 bonus to resist a vampire's puppet.
  • Cybernetics: A Necromancer's regenerative abilities mean their bodies reject all cybernetic implants.
  • Enemies: Necromancers are “shoot-on- sight” targets for the Coalition. Evil Necromancers treat their heroic peers as foes.
  • Oath: Only raise the willing. Before casting zombie on a corpse, use divination to gain the deceased spirit’s permission; using divination for this express purpose is an Innate Ability costing only 2 PPE.
  • Spooky: Suffer a −2 penalty to Persuasion, except when they’re dealing with the spirits of the dead, sapient undead, and necromancer communities.

Current Load: 0 (41)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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