Intel Operative

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Gray
Posts: 5
Joined: Tue Aug 31, 2021 4:03 pm

Intel Operative

Post by Gray »

2d20 4d20: [19, 1]+[10, 7, 8, 6] = 51


Gray Fox
Seasoned Male Human, MARS Intel Operative

Iconic Framework: MARS Intel Operative

Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d8, Common Knowledge d8, Driving d6, Electronics d10, Fighting d6, Hacking d8, Language (Native) d8, Notice d8+2, Occult d8, Persuasion d8, Research d6, Shooting d6, Spellcasting d8, Stealth d8, Survival d8+2, Thievery d8+1
Pace: 6; Parry: 5; Toughness: 12 (4)
Strain: 8/8
Hindrances: Loyal, Ruthless (minor), Suspicious (minor), Wanted (minor, )
Edges: Alertness, Arcane Background (Magic), Conditioned, Field Intel, I Know a Guy, Investigator, Power Points, Soldier, Strong Willed, Thief, Woodsman
Armor: Arzno TWA-1500 Incursion EBA (TW) (Armor 4), Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), Knuckledusters and Spikes (Range Melee, Damage Str+d4), Short Swords (Range Melee, Damage Str+d6), NG-56 Light Ion Pistol (Range 10/20/40, Damage 1-3d8, ROF 1)
Languages: Native, Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Magic (Rifts® TLPG)PPE: 15Powers: Energy Disruption (Custom), Remote Viewing (Custom), Teleport (Savage Worlds: Adventure Edition p169-170)
Special Abilities
Magic: Power Points: 15; Powers: Energy Disruption (Custom), Remote Viewing (Custom), Teleport (Savage Worlds: Adventure Edition p169-170)
Power Activators: Magic users must be able to gesture and speak to cast spells.
MARS Advances: Intel Operatives begin as Seasoned heroes
Operative Training: Common Knowledge d6, Electronics d6, Stealth d6, and Thievery d6.
Diverse Edges: Choose one: Alertness Edge or the Linguist Edge or the Streetwise Edge.
Investigator Training: Persuasion d6, Research d6, and the Investigator Edge.
Intel Training: Notice d6, Survival d6, and the Conditioned and Field Intel Edges.
Restricted Hero's Journey: Make one less roll on the Hero's Journey tables
Limited Hindrances: Cannot take the All Thumbs, Clueless, or Illiterate Hindrances.
Spellslinger: ["Remote Viewing"] (Hero's Journey): Spellslinger:Choose one power your hero knows; if she casts it successfully, she automatically gains the raise effect.
Well Travelled (Hero's Journey): +2 on all Networking rolls to contact and gain assistance


Advances
Novice Advances
Raise Skills: Stealth/ThieveryEdge: ThiefRaise Skills: Athletics/ElectronicsSeasoned Advances
Edge: Power PointsRaise Attribute: VigorEdge: Woodsman
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Current Load: 25 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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Daniel
Daniel (Lars)
Posts: 2167
Joined: Thu Jan 19, 2017 9:13 am
Location: Former Alias (GM name) was Lars (2016-2022)

Re: Intel Operative

Post by Daniel »

Welcome mister Gra…Gary. Wanted (minor, ) ? Looks good … caster and operative, nice.
Agents of Titan Robotics Industries (AoT)
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