Duck Boss, former Cosmo Knight
Veteran Altara, MARS Personal Concept Option
Iconic Framework: MARS Personal Concept Option
Attributes: Agility d8, Smarts d10, Spirit d10, Strength d8+2, Vigor d10
Skills: Athletics d4, Battle d10, Common Knowledge d4-2, Fighting d12+2, Language (Native) d8, Notice d6+2, Persuasion d8+1, Piloting d4, Psionics d10, Shooting d8, Stealth d4, Survival d8
Pace: 7;
Parry: 10;
Toughness: 21 (7)
Strain: 10/10;
Wounds: 4
Hindrances: Bloodthirsty, Death Wish, Driven (major, Destroy Evil), Heroic, Loyal, Shamed (major, Fallen Cosmo Knight: Curse of the Invall’in), Wanted (minor, Splugorth)
Edges: Alertness, Arcane Resistance, Attractive, Brave, Champion, Command, Dirty Fighter, Elan, Expert, Inspire, Master Psionic, Power Points, Professional, Scholar, Tough as Nails, Tricky Fighter
Armor: T-11 Enhanced Heavy EBA (Armor 7)
Weapons: Unarmed (Range Melee, Damage Str), Deathbringer Sword (Range Melee, Damage Str+2d12+4, AP 16, M.D.C., +1 Parry)
Language: Native (native, d8)
Current Wealth: 0 cr
Arcane Background: Psionics (Rifts® TLPG)
- I.S.P.: 30
- Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Divination (Savage Worlds: Adventure Edition p159), Empathy (Savage Worlds: Adventure Edition p160), Fear (Savage Worlds: Adventure Edition p161), Mind Reading (Savage Worlds: Adventure Edition p165), Relief (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1); Healing, Fly.
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Special Abilities
- Attractive::
- Bad Reputation (Minor): Infamous as servants of
Splugorth Slavers, the average person fears Altara — most folks who discover who and what they are initially have Uncooperative Reactions.
- Blind: Although created blind, this is only a minor drawback for the Altara since they have a natural radar-like ability extending 1,200 feet (200") which compensates for most of the penalties. They cannot read, however, see colors, or otherwise detect purely visual information
- Genetic Engineering: Crafted through bio-wizardry to be perfect warriors,
Altara begin with a starting Agility, Strength, and Vigor of d6
- Instilled Ignorance: Taught only what they need to serve their masters, extreme rainwashing is used to dampen Altarain intellectual acumen, leaving them naive about the world.
- Minor Psionic: Begin with Psionics d6, Arcane Background (Psionics), Major Psionic, 20 ISP (10 base doubled), plus divination, mind reading, and smite*.
- Near-Human Physiology: Altara were modified through Splugorth bio-wizardry, giving those unfamiliar with their biology a −1 penalty to Healing skill rolls and to any cybernetics checks involving installation, repair, and modification.
- Storm-Fouled Senses: In inclement weather or conditions where the environment is greatly disturbed (sand storms, fires with lots of smoke), the Altara suffer a -2 penalty to Notice, Fighting, Shooting, and Athletics (throwing).
- Superior Senses: Begin with the Alertness Edge.
- Wanted (Minor): Any Minion of Splugorth, including most other Altara Warrior Women, attack to capture or kill a rogue Altara in an instant.
- Psionics: Power Points: 30; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Detect/Conceal Arcana (Savage Worlds: Adventure Edition p158; Limitations: Self (limited); Skill Bonus: +1), Divination (Savage Worlds: Adventure Edition p159), Empathy (Savage Worlds: Adventure Edition p160), Fear (Savage Worlds: Adventure Edition p161), Mind Reading (Savage Worlds: Adventure Edition p165), Relief (Savage Worlds: Adventure Edition p166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1), Healing, Fly
- Sense Supernatural Evil: Similar to a Psi-Stalker, Inquisitors may use Notice to detect the presence and location of supernatural beings or items, and with a raise know if it's evil or not. They can track beings and items using the Survival skill.
- Shield of Inner Spirit: By expending 3 ISP as a free action the Sea Inquisitor can summon a mystical shield granting herself a bonus to Toughness equal to her Spirit for five rounds, after which it may be maintained for 1 ISP for an additional five rounds. Doesn't stack with the protection power.
- Languages Known: Native (native, d8)
- Fearless Paragons: Sea Inquisitors begin with the Arcane Resistance, Brave, Champion Edges. The bonus from each of these increases by +1 for each Rank after Novice.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
- Absur Life Node: +1 Die to Vigor and Spirit, +4 toughness, ignore gritty damage
- Minor Psionics: Major Psionics, d6 Psionics, divination, smite (self), and Mind Reading
- Silvered Weapon: ["Death Bringer sword"] (Hero's Journey): The crafter of this weapon knows something about vampires and other monsters in the world—she incorporated silver into its making.
- Unnerving Presence (Hero's Journey): Your hero gains +1 on all social skill checks. If he has empathy, or fear, he gains a free reroll when using those powers.
Advances
Novice Advances
- Edge: Tough as Nails
- Raise Attribute: Vigor
- Edge: More Power Points
Seasoned Advances
- Edge: new power:heal, fly
- Raise Attribute: Strength
- Edge: Master Psionic
- Edge: Command
Veteran Advances
Current Load: 45 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
Validity: Character appears invalid
Created with
Savaged.us