Tormento PXI- Alien MARS Personal Concep

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Tormento
Posts: 13
Joined: Fri Feb 19, 2021 3:08 am

Tormento PXI- Alien MARS Personal Concep

Post by Tormento »

HFd1d10
Suspicious (Major): The Crazy has crossed over into full-blown paranoia.

MARS Fortune & Glory Table Roll 1 - Smart and Learned: Your hero adds one die type to Smarts and two die types to any
three Smarts-linked skills.

MARS Fortune & Glory Table Roll 2 - Choose Your Fate: Select any other result on this table, or gain two rolls on the Hero’s
Journey tables of your choice.

HLL5d20
d6d6
Ld4d6
LL2d4
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Tormento
Posts: 13
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Re: Tormento PXI- Alien MARS Personal Concep

Post by Tormento »

Tormento
Seasoned Male Psi-X Alien, MARS Personal Concept Option
Iconic Framework: MARS Personal Concept Option

Attributes: Agility d6, Smarts d12+2, Spirit d8, Strength d8, Vigor d6
Skills: Athletics d6, Common Knowledge d12-2, Fighting d6, Healing d4+2, Language (American) d8, Notice d12, Occult d4, Persuasion d8, Psionics d12+3+2, Shooting d6, Stealth d6, Survival d10
Pace: 6; Parry: 5; Toughness: 12 (6)
Strain: 6/6
Hindrances: Cautious, Habit (major, Tobacco), Quirk (Speak like Master Yoda), Small, Stubborn, Vengeful (minor)
Edges: Adept (), Concentration, Danger Sense, Healer, Major Psionic, Master Psionic, New Powers (Boost/Lower Trait, Deflection), New Powers (Puppet, Disguise), New Powers (Warrior's Gift, Dispel), Power Points, Rapid Recharge ()
Armor: Combat Mage Heavy EBA (TW) (Armor 6)
Weapons: Unarmed (Range Melee, Damage Str), Survival Knife (Range Melee, Damage Str+d4), Telekinetic (TK) Revolver (Range 12/24/48, Damage 3d6, ROF 1, AP 3), Vibro-Blade Vambraces (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Shadow Cloak (TW), Wooden Cross
Language: American (native, d8)
Current Wealth: $16150.00
Arcane Background: Psionics (Rifts® TLPG)
I.S.P.: 40
Powers: Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Darksight (Savage Worlds: Adventure Edition p157), Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited)), Disguise (Savage Worlds: Adventure Edition p158; Limitations: Touch (limited)), Dispel (Savage Worlds: Adventure Edition p158-159), Farsight (Savage Worlds: Adventure Edition p161), Intangibility (Savage Worlds: Adventure Edition p163; Limitations: Touch (limited)), Mind Link (Savage Worlds: Adventure Edition p164-165), Puppet (Savage Worlds: Adventure Edition p166), Telekinesis (Savage Worlds: Adventure Edition p169), Warrior's Gift (Savage Worlds: Adventure Edition p169-170; Innate Power; Limitations: Touch (limited))
Special Abilities
Addictive Personality: All Psi-X Aliens suffer from Habit (Major).
Dissociative Disorder: Gain the Quirk (Minor) Hindrance.
Hyper-Intelligent: Start with a Smarts d8, adjust Trait maximum to d12+2.
Light Sensitive: Must wear goggles or other protective eye wear to avoid a −2 penalty to Notice checks and ranged attacks in bright light conditions.
Little Green Men: Initial Reactions to them typically start at Uncooperative.
Low Light Vision: Psi-X Aliens ignore Dim and Dark Illumination penalties.
Mind Over Matter: −1 penalty to all Strength (including damage) and Vigor rolls, and a −1 to Toughness.
Natural Psionics: Psi-X Aliens begin with the Arcane Background (Psionics) and Power Points Edges, 15 ISP, a Psionics skill of d6, and start with three powers: mind link, telekinesis, and one other power from the Mind Melter’s list of psionics. They naturally telekinetically hover and move a few feet above the ground at their base Pace—at no cost as a free action—and must concentrate to walk on their own two legs. If a Psi-X Alien chooses an Iconic Framework providing Arcane Background (Psionics), he follows all the normal rules for the Framework except three of his starting powers are those listed above (even if not normally allowed by that Framework) and he gains two additional powers to his starting total (e.g., a Psi-X Burster starts with five powers, etc.).
Obsessive Interest: Begin with one Smarts based skill of their choice at d4 and gain +2 when using that skill.
Out of It: They suffer a −2 to all Common Knowledge rolls.
Owl-Eyed: Gain +2 on sight-based Notice checks.
Psychic Sight: Detect arcana power as an Innate Ability with Range (Self). They may sense supernatural beings within line of sight with a Notice check. If they also choose a Framework with that ability, they gain +2 on all associated rolls.
Restricted Path: Cannot take any Arcane Background which uses PPE or any Iconic Framework which includes such an Arcane Background.
Touch of Madness: Roll once on the Crazy’s Psyche Degradation table.
Psionics: Power Points: 40; Powers: Boost Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Darksight (Savage Worlds: Adventure Edition p157), Deflection (Savage Worlds: Adventure Edition p157-158; Limitations: Self (limited)), Disguise (Savage Worlds: Adventure Edition p158; Limitations: Touch (limited)), Dispel (Savage Worlds: Adventure Edition p158-159), Farsight (Savage Worlds: Adventure Edition p161), Intangibility (Savage Worlds: Adventure Edition p163; Limitations: Touch (limited)), Mind Link (Savage Worlds: Adventure Edition p164-165), Puppet (Savage Worlds: Adventure Edition p166), Telekinesis (Savage Worlds: Adventure Edition p169), Warrior's Gift (Savage Worlds: Adventure Edition p169-170; Innate Power; Limitations: Touch (limited))
Languages Known: American (native, d8)
Skill Points: Begin with +6 skill points.
Extra Edges: Begin with three Edges of your choice, ignoring Rank requirements
4 Advances: MARS Packages start with 4 advances at Seasoned
Choose Your Fate (Hero's Journey): If you keep this selected, then you should see two additional HJ rolls below this list to select/roll.
Unbound Power: ["Boost Trait"] (Hero's Journey): Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.
Advances
Novice Advances
Edge: New Powers (Boost/Lower Trait, Deflection)
Edge: Danger Sense
Raise Attribute: Vigor
Seasoned Advances
Edge: New Powers (Warrior's Gift, Dispel)
Edge: Power Points
Current Load (normal/combat): 65.25 / 45.25 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware)
Validity: Character appears valid and optimal
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Tormento
Posts: 13
Joined: Fri Feb 19, 2021 3:08 am

Re: Tormento PXI- Alien MARS Personal Concep

Post by Tormento »

Table Roll Selection
Roll
Selected Table: MARS Fortune & Glory
Table Choice:

6: Smart and Learned:
Rifts® TLPG

Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.

Roll #2
Selected Table: MARS Fortune & Glory
Table Choice:

20: Choose Your Fate
Rifts® TLPG

Select any other result on this table, or gain two rolls on the Hero’s Journey tables of your choice.

Roll #3
Select Table:

Psionics

Table Choice:

2 - 3: Rapid Recharge
Rifts® TLPG

With deep concentration, meditation, or prayer, your hero regains her ISP at a faster rate than most. She gains the Rapid Recharge Edge, or improved Rapid Recharge if she already has that Edge.

Roll #4
Select Table:

Training

Table Choice:

6 - 7: Professional Edge
Rifts® TLPG

Your character has extensively trained in a professional area of expertise, and has a trick or two up her sleeve. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval.

Select an Edge:

Adept
Roll #5
Select Table:

Psionics

Table Choice:

12: Unbound Power
Rifts® TLPG

Some powers become second-nature to the psionic. Choose a power your character knows; when she successfully activates it, she gains the raise effect automatically.

Specify:
["Boost Trait"]
Extra Roll #1
Select Table:

Enchanted Items & Mystic Gadgets

Table Choice:

4: Shadow Cloak
Rifts® TLPG

Going covert is much easier with a Shadow Cloak on, see page 87.

Go to the Weapons section and purchase this item for free.

I've done this!
Extra Roll #2
Select Table:

Education

Table Choice:

3 - 4: Healer
Rifts® TLPG

Your character is a talented medic and a huge boon for any group he runs with. He has the Healer Edge and the Healing skill at d4.
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Tormento
Posts: 13
Joined: Fri Feb 19, 2021 3:08 am

Re: Tormento PXI- Alien MARS Personal Concep

Post by Tormento »

Selected Powers

Intangibility
Book: Savage Worlds: Adventure Edition p163
Rank: Heroic
Range: Touch (limited)
Power Points: 4
Duration: 5
Target becomes incorporeal.

Added Powers
Mind Link
Book: Savage Worlds: Adventure Edition p164-165
Rank: Novice
Range: Smarts
Power Points: 1
Duration: 30 minutes
Mental link within one mile (5 with raise).

Telekinesis
Book: Savage Worlds: Adventure Edition p169
Rank: Seasoned
Range: Smarts x2
Power Points: 5
Duration: 5
Moves items with Strength of d10 (d12 with a raise).

Puppet
Book: Savage Worlds: Adventure Edition p166
Rank: Veteran
Range: Smarts
Power Points: 3
Duration: 5
Opposed roll vs Spirit to control target.

Disguise
Book: Savage Worlds: Adventure Edition p158
Rank: Seasoned
Range: Touch (limited)
Power Points: 1
Duration: 10 minutes
Target looks like someone else.

Boost Trait (Innate)
Book: Savage Worlds: Adventure Edition p156
Rank: Novice
Range: Self (limited)
Power Points: 1
Duration: 5 for boost/Instant for lower
Increases or decreases a skill or attribute.

Flag as an Innate Power


Deflection
Book: Savage Worlds: Adventure Edition p157-158
Rank: Novice
Range: Self (limited)
Power Points: 1
Duration: 5
−2/–4 to attack recipient.


Warrior's Gift (Innate)
Book: Savage Worlds: Adventure Edition p169-170
Rank: Seasoned
Range: Touch (limited)
Power Points: 3
Duration: 5
Grant target a Combat Edge.

Flag as an Innate Power


Dispel
Book: Savage Worlds: Adventure Edition p158-159
Rank: Seasoned
Range: Smarts
Power Points: 1
Duration: Instant
Negates magical effects.
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Tormento
Posts: 13
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Re: Tormento PXI- Alien MARS Personal Concep

Post by Tormento »

GEAR

ARMOR

Combat Mage Heavy EBA (TW)
•Current Armor Strength: d8
• Armor: +6 Toughness: +3
• Weight: 36 lbs (Min Str: d10)
•Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight.
• Rarity: -4; Cost: 250,000

WEAPONS

Vibro-Vambraces
Image
  • • Damage: Str+2d4, AP 8
    • Weight: 2 (Min Str d6)
    • Notes: Parry +1 (must be worn as a pair for the bonus). Count as Claws. Harmonic Blades, MD, Powered Weapons
    • Rarity: -2 Cost: 11,000
TK Revolver
• Range: 12/24/48
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 6
• Weight: 4 lbs. (Min Str: d4)
• Notes: A Colt Peacemaker; can still fire standard rounds.
• Rarity: -1 Cost: 15,000
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