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Machinations Character Ideas
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Machinations Character Ideas
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Franco Palermo, Intel operative
Franco Palermo
Seasoned Male Human, MARS Intel Operative, and Disgraced ISS Spectre
Iconic Framework: MARS Intel Operative
Background
Former Coalition Internal Security Service liquidator who was drummed out of the service for his "deviant" behaviours after allowing a rogue scholar and his students to go free.
Description
A dark haired mane with long hair and short cropped facial hair.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d8, Driving d6, Electronics d6, Fighting d8, Intimidation d8, Language (American) d8, Notice d8, Persuasion d8, Research d6, Shooting d8, Stealth d8, Survival d6, Thievery d8
Pace: 6; Parry: 6; Toughness: 5
Strain: 6/6
Hindrances: Arcane Averse (minor), Coalition Exile, Code of Honor
Edges: Assassin, Conditioned, Dirty Fighter, Fast Healer, Field Intel, Investigator, Level Headed, Streetwise, Strong Willed, Tricky Fighter, Two-Gun Kid
Armor: Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), NG-56 Light Ion Pistol (Range 10/20/40, Damage 1-3d8, ROF 1), TX-26 Particle Beam Pistol (Range 12/24/48, Damage 3d8, ROF 1, AP 4, M.D.C.)
Language: American (native, d8)
Current Wealth: 0 cr
Special Abilities
Novice Advances
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us
Seasoned Male Human, MARS Intel Operative, and Disgraced ISS Spectre
Iconic Framework: MARS Intel Operative
Background
Former Coalition Internal Security Service liquidator who was drummed out of the service for his "deviant" behaviours after allowing a rogue scholar and his students to go free.
Description
A dark haired mane with long hair and short cropped facial hair.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Athletics d8, Common Knowledge d8, Driving d6, Electronics d6, Fighting d8, Intimidation d8, Language (American) d8, Notice d8, Persuasion d8, Research d6, Shooting d8, Stealth d8, Survival d6, Thievery d8
Pace: 6; Parry: 6; Toughness: 5
Strain: 6/6
Hindrances: Arcane Averse (minor), Coalition Exile, Code of Honor
Edges: Assassin, Conditioned, Dirty Fighter, Fast Healer, Field Intel, Investigator, Level Headed, Streetwise, Strong Willed, Tricky Fighter, Two-Gun Kid
Armor: Urban Warrior Tactical Medium EBA (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str), NG-56 Light Ion Pistol (Range 10/20/40, Damage 1-3d8, ROF 1), TX-26 Particle Beam Pistol (Range 12/24/48, Damage 3d8, ROF 1, AP 4, M.D.C.)
Language: American (native, d8)
Current Wealth: 0 cr
Special Abilities
- Languages Known: American (native, d8)
- MARS Advances: Intel Operatives begin as Seasoned heroes
- Operative Training: Common Knowledge d6, Electronics d6, Stealth d6, and Thievery d6.
- Diverse Edges: Choose one: Alertness Edge or the Linguist Edge or the Streetwise Edge.
- Investigator Training: Persuasion d6, Research d6, and the Investigator Edge.
- Intel Training: Notice d6, Survival d6, and the Conditioned and Field Intel Edges.
- Restricted Hero's Journey: Make one less roll on the Hero's Journey tables
- Limited Hindrances: Cannot take the All Thumbs, Clueless, or Illiterate Hindrances.
- Live, Die, Live Again (Hero's Journey): Live, Die, Live Again:Free reroll on the Death & Defeat Table, and halve all recovery times from the table.
Novice Advances
- Edge: Two-Gun Kid
- Raise Attribute: Smarts
- Raise Skills: Notice/Athletics
- Edge: Level Headed
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Machinations Character Ideas
Seasoned Human, MARS Power Armor Ace
Iconic Framework: MARS Power Armor Ace
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d12+4, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Electronics d8, Fighting d12, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Science d4, Shooting d10, Stealth d4-2, Taunt d8
Pace: 10; Parry: 8; Toughness: 26 (10 M.D.C.); Size: Normal (2)
Strain: 6/6
Hindrances: Impulsive, Loyal, Wanted (minor, Has a bounty on his head after a major job gone wrong.)
Edges: Combat Ace, Elan, Humiliate, Iron Jaw, Martial Artist, Power Armor Jock, Take 'Em Down
Armor: N-F50A Superheavy Force Field (), Plastic-Man Light EBA (Armor 4), Triax T-31 Super Trooper (Armor 10)
Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), 2 × F4 Fusion Block Launchers (Shoulders, Fixed Forward) (Range 15/30/60, Damage 3d12, ROF 1, AP 25, M.D.C.), 3 × MAE-3 “Maysies” Hand Charges (thrown or placed) (Range 5/10/20, Damage 4d6, ROF 1, AP 10, M.D.C.), 2 × Mini-Missile Launchers (Legs, Fixed Forward, RoF 4) (Range 100/200/400, Damage varies, ROF 4), Vibro Forearm Blade (Right Arm, Retractable) (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Grapnel Launcher (Left Arm, Recessed) (Range Melee, Damage Str+2d4, AP 2), 2x Laser Torches (both palms) (Range 2/4/8, Damage 4d4, ROF 1, AP 4, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2)
Language: Native (native, d8)
Current Wealth: 0 cr
Special Abilities
Novice Advances
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us
Iconic Framework: MARS Power Armor Ace
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d12+4, Vigor d8
Skills: Athletics d8, Common Knowledge d6, Electronics d8, Fighting d12, Language (Native) d8, Notice d8+2, Persuasion d6-1, Piloting d10, Repair d8-1, Science d4, Shooting d10, Stealth d4-2, Taunt d8
Pace: 10; Parry: 8; Toughness: 26 (10 M.D.C.); Size: Normal (2)
Strain: 6/6
Hindrances: Impulsive, Loyal, Wanted (minor, Has a bounty on his head after a major job gone wrong.)
Edges: Combat Ace, Elan, Humiliate, Iron Jaw, Martial Artist, Power Armor Jock, Take 'Em Down
Armor: N-F50A Superheavy Force Field (), Plastic-Man Light EBA (Armor 4), Triax T-31 Super Trooper (Armor 10)
Weapons: Unarmed (Range Melee, Damage Str+d4, +1 to Hit), 2 × F4 Fusion Block Launchers (Shoulders, Fixed Forward) (Range 15/30/60, Damage 3d12, ROF 1, AP 25, M.D.C.), 3 × MAE-3 “Maysies” Hand Charges (thrown or placed) (Range 5/10/20, Damage 4d6, ROF 1, AP 10, M.D.C.), 2 × Mini-Missile Launchers (Legs, Fixed Forward, RoF 4) (Range 100/200/400, Damage varies, ROF 4), Vibro Forearm Blade (Right Arm, Retractable) (Range Melee, Damage Str+2d4, AP 8, M.D.C.), Grapnel Launcher (Left Arm, Recessed) (Range Melee, Damage Str+2d4, AP 2), 2x Laser Torches (both palms) (Range 2/4/8, Damage 4d4, ROF 1, AP 4, M.D.C.), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2)
Language: Native (native, d8)
Current Wealth: 0 cr
Special Abilities
- Languages Known: Native (native, d8)
- Force Field: Runs off an E-Clip for 6 hours
- Jet Boosters: Jump +10” horizontal, +5” vertical
- Climber: +4 Athletics (climbing)
- Power Armor Jock: Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
- Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
- Far-Traveller (Hero's Journey): Far-Traveller: Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Networking checks in North America.
Novice Advances
- Edge: Humiliate
- Raise Attribute: Vigor
- Raise Skill: Fighting
- Edge: Iron Jaw
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Created with Savaged.us
Signature
- Jade Grimhilde
- Posts: 55
- Joined: Thu Feb 17, 2022 1:25 pm
Re: Machinations Character Ideas
Rei Gearheart (Tentative name), Weird Science Robot Vehicle Ace Human D-Bee from high tech mecha world's mecha academy.
Race Human
2 Agility D12
0 Strength D4
2 Smarts D8
1 Spirit D6
0 Vigor D6
Max Strain 8
Current Strain 4
Begin with
1 Electronics D8
1 Pilot D10
3 Weird Science D8
3 Science D8
3 Repair D8
4 Shooting D10
0 Fighting D8
- Athletics D4
- Common Knowledge D4
- Notice D4
- Persuasion D4
- Stealth D4
Edges
Human - AB Weird Science
Template Ace
Template Robot Vehicle Jock
Template Killing Machine
MARS Nerves of Steel
HJ Martial Artist
HJ Mr. Fix-It
HJ Combat Ace
Hindrances
Heroic
Quirk (Minor -Sees and points out obvious things on RIFTS Earth that are bad and could be better)
Phobia (Minor, Bad Weather)
Powers
Warrior's Gift (Adaptive Combat Computer)
Smite (Ether-charged ammo)
Power Points 15
Points
2 Rich (Trade 2 rolls for Cyber-Wired Reflexes, spend 12K on another level)
2 Smarts to D10
Advances
1 Weird Science to D10, Repair to D10
2 Piloting, Shooting to D12
3 Fighting to D10, Notice to D6
4 Edge Gadgeteer
MARS Fortune & Glory 11d20
MARS 9 Tough +1 Stamina die + Nerves of Steel
MARS Fortune & Glory 21d20
MARS Fortune & Glory 2 Re-roll1d20 MARS 14 Cybernetics
Hero’s Journey
Training 1 1d20 Training 1 7 Professional Edge – Mr. Fix It
Training 21d20 Training 2 4 Martial Artist
Training 3 1d20 Training 3 2 +3 combat skill points
Choice Training 17 Piloting and Combat Ace
Cybernetics
Cyber-wired Reflexes x2 (Bought from Rich cash, traded 2 rolls for a Cybernetic choice)
Core Electronics Package
Vehicle Interface Package
Gear
Plastic Man Light EBA, 4 armor 1 toughness 13 lbs
NG-S2 Survival Pack 20 lbs
Wilk’s 320 Laser Pistol 2 lbs
2 E-clips
Tool kit 5 lbs
Giant Robot Vehicle (pending)
3000 credits from Rich +
700 credits cash
3500 credits in trade goods
Cash Weath4d6 x100 700 credits
Trade Wealth 2d4 x 500 3500 credits in trade goods.
Race Human
2 Agility D12
0 Strength D4
2 Smarts D8
1 Spirit D6
0 Vigor D6
Max Strain 8
Current Strain 4
Begin with
1 Electronics D8
1 Pilot D10
3 Weird Science D8
3 Science D8
3 Repair D8
4 Shooting D10
0 Fighting D8
- Athletics D4
- Common Knowledge D4
- Notice D4
- Persuasion D4
- Stealth D4
Edges
Human - AB Weird Science
Template Ace
Template Robot Vehicle Jock
Template Killing Machine
MARS Nerves of Steel
HJ Martial Artist
HJ Mr. Fix-It
HJ Combat Ace
Hindrances
Heroic
Quirk (Minor -Sees and points out obvious things on RIFTS Earth that are bad and could be better)
Phobia (Minor, Bad Weather)
Powers
Warrior's Gift (Adaptive Combat Computer)
Smite (Ether-charged ammo)
Power Points 15
Points
2 Rich (Trade 2 rolls for Cyber-Wired Reflexes, spend 12K on another level)
2 Smarts to D10
Advances
1 Weird Science to D10, Repair to D10
2 Piloting, Shooting to D12
3 Fighting to D10, Notice to D6
4 Edge Gadgeteer
MARS Fortune & Glory 11d20
MARS 9 Tough +1 Stamina die + Nerves of Steel
MARS Fortune & Glory 21d20
MARS Fortune & Glory 2 Re-roll1d20 MARS 14 Cybernetics
Hero’s Journey
Training 1 1d20 Training 1 7 Professional Edge – Mr. Fix It
Training 21d20 Training 2 4 Martial Artist
Training 3 1d20 Training 3 2 +3 combat skill points
Choice Training 17 Piloting and Combat Ace
Cybernetics
Cyber-wired Reflexes x2 (Bought from Rich cash, traded 2 rolls for a Cybernetic choice)
Core Electronics Package
Vehicle Interface Package
Gear
Plastic Man Light EBA, 4 armor 1 toughness 13 lbs
NG-S2 Survival Pack 20 lbs
Wilk’s 320 Laser Pistol 2 lbs
2 E-clips
Tool kit 5 lbs
Giant Robot Vehicle (pending)
3000 credits from Rich +
700 credits cash
3500 credits in trade goods
Cash Weath4d6 x100 700 credits
Trade Wealth 2d4 x 500 3500 credits in trade goods.
Last edited by Jade Grimhilde on Sun Feb 20, 2022 3:43 pm, edited 1 time in total.
- Jade Grimhilde
- Posts: 55
- Joined: Thu Feb 17, 2022 1:25 pm
Re: Machinations Character Ideas
Tentative Weird Science Rogue Scientist
MARS Fortune & Glory 1 1d20 Cybernetics
MARS Fortune & Glory 2 1d20 Up Close and Personal
Education 1 1d20 Linguist
Training 1 1d20 +3 offense skill points
Education 2 1d20 Electronics D8
MARS Fortune & Glory 1 1d20 Cybernetics
MARS Fortune & Glory 2 1d20 Up Close and Personal
Education 1 1d20 Linguist
Training 1 1d20 +3 offense skill points
Education 2 1d20 Electronics D8