Fahtoo DeCruz - Leveled Up Human Psi-Operator for 12th AAT

Post Reply
User avatar
Fahtoo
Posts: 27
Joined: Sun May 03, 2020 6:01 pm

Fahtoo DeCruz - Leveled Up Human Psi-Operator for 12th AAT

Post by Fahtoo »

Fatimatou DeCruz ...but call me Fahtoo ‘cause I am far too much for you!

Player: Lea/Nelle
Aliases: Morgana(Hacker name)/Fahtoo (official nickname)
Rank: Heroic
Advances Left: 0
Race: Human
Iconic Framework: MARS - Psi Operator
Attributes:
  • Agility d10
  • Smarts d10
  • Spirit d8
  • Strength d6
  • Vigor d6
Pace: 6; Parry: 4; Toughness: 10 (4) -Needs Updated

Skills:
  • Athletics - d6
  • Common Knowledge - d6
  • Electronics - d8
  • Fighting - d6
  • Hacking - d10
  • Notice - d10
  • Persuasion - d8
  • Psionics(Smarts) - d10
  • Repair - d8
  • Research- d8
  • Shooting - d10
  • Stealth - d4
  • Survival - d4
OOC Comments
Points break down:
hacking 3, shooting 3, athletics 1, CKnow 1, Notice 1, psionic 1, fighting 1, survival 1 =12
Research d8 from HJ rolls
Psionics d6, electronics d8, Repair d8 -PsiOperator
Hindrances
  • Enemy (Major): A sector of the black market weapons trade wants her dead.
  • Wanted (Minor): CS authorities want to question her about the jail break of a dangerous bio-weapon engineer.
  • Loyal (Minor): Loyal to the Legion who has given her a home and purpose.

Edges and Iconic Abilities
  • Major Psionic : A greater control of mind, body, and spirit combined with the overwhelming power available on Rifts Earth means this hero can do much more with her inner strength. Major Psionics double the ISP gained from the Arcane Background (Psionics) and Power Points Edges. Before attempting a Psionics skill roll, Major and Master Psionics may spend 2 ISP to gain +1 to the roll, or 4 ISP for +2
  • Telemechanics Edge : This allows the Master Psionic to directly interface with machines, including vehicles, weapons, computers, electronic devices, and robots. It reveals complete, expert knowledge of how the machine operates; a schematic diagram and perfect operational readouts are seen in the mind’s eye. They gain a +2 to Common Knowledge, Electronics, Hacking, Research, Repair, and Thievery rolls related to the target machine; this includes attempts to dig through data files or bypass security systems and electronic locks.
  • Gadgeteer Edge : A Gadgeteer can spend up to three power Points to “jury rig” a device from most any reasonable collection of spare parts. This allows her to use any power normally available to Weird Scientists of her Rank or lower in her particular setting, with a Power Point cost of 3 or lower. The total cost of the power (plus any modifiers) cannot exceed the points spent to create it, but she may create multiple devices as long as she has the points to do so. This takes one entire turn, during which she can do nothing else but make a Psionics roll at −2 (she cannot take Multi-Actions that turn).
  • Power Points Edge : +5 power points
  • Brave Edge : Add +2 to Fear checks and subtract 2 from Fear Table results.
    F&G Bonus: Begins each session with one additional Benny.
  • Fast Healer Edge : Add +2 to Vigor rolls for natural healing, and check every three days instead of five
    F&G Bonus: Gain a free reroll on the Death & Defeat Table, and halve all recovery times from the table.
  • Elan Edge: When you spend a Benny to reroll a Trait, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to damage rolls (since they’re not Trait rolls), nor does it apply to Soak rolls unless you’re using another Benny to reroll the Vigor check.
  • Sharpshooting: Sharpshooters can move about and still focus their attention on aiming. They are experts at ricocheting shots, bulls-eying
    thrown moving targets, and other feats of skill using their ranged weapons. When making ranged attacks at Rate of Fire 1, the sharpshooter may either gain a +1 to hit or ignore up to 4 points of penalties from Called Shots, Cover, Illumination, Range, Scale, or Speed.
  • Rapid Fire: The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s Rate of Fire by 1 for any one of her Shooting attacks that turn.
  • Streetwise: Streetwise characters know how to find the local black market, fence stolen goods, avoid the local law (or criminal element!), lay low when the heat’s on, obtain illegal weapons, find out which “boss” is hiring muscle, or similar shady activities. Streetwise characters add +2 to Intimidation or Persuasion rolls made to Network (see page 133) with shady or criminal elements.
    They also add +2 to Common Knowledge rolls pertaining to the types of disreputable activities listed above.
  • Common Bond: SET 21st: The hero may freely give her Bennies to others.
  • Two-Gun Kid: Two-Gun Kid works just like Two-Fisted, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a Multi-Action penalty. If the character has Two-Fisted, the second action may also be a melee attack.
  • Charismatic:
  • Alertness:
  • Master Psionic:
Last edited by Fahtoo on Tue Apr 19, 2022 9:01 pm, edited 1 time in total.
Fahtoo DeCruz
Fatimatou DeCruz - Human Psi-Operator

Pace: 6; Parry: 4; Toughness: 10 (4)
Wounds: None
PP: 30/30
Constant Effects:
Combat Edges: Brave, Fast Healer, Rapid Fire
Bennies: 4/3
Adventure Cards:

Retired from 21st SET - Hot Shots
Edit Signature
Player/Characters: Nelle/Cass/Tula
User avatar
Fahtoo
Posts: 27
Joined: Sun May 03, 2020 6:01 pm

Re: Fahtoo DeCruz - Leveled Up for 12th AAT

Post by Fahtoo »

Character Creation Rolls
Custom Fortune and Glory Table
  1. Up Close and Personal: Add two die types to Fighting. Your hero gains a personal Close Combat weapon of choice or Trademark Weapon for a starting melee weapon.
  2. Reach Out and Touch Someone: Add two die types to Shooting. Gain a Personal Ranged weapon of choice or Trademark Weapon for a starting ranged weapon.
  3. A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and one of the modifiers listed on the Body Armor table in the Hero’s Journey section.
  4. A Way to Get Around: Add two die types to either the Boating, Driving, Piloting, or Riding skill and start with one vehicle or mount of choice (no robot combat vehicles).
  5. Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
  6. Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills.
  7. Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel Edge.
  8. Gregarious and Resourceful: Begin with the Charismatic and I Know a Guy Edges.
  9. Fortune Favors the Bold: Your hero begins with the Brave Edge (or Elan if he already has Brave). He also begins each session with one additional Benny.
  10. Live, Die, Live Again: Your hero is a survivor. Begin with the Fast Healer Edge, gain a free reroll on the Death & Defeat Table, and halve all recovery times from the table.
  11. Charmingly Fluent: Begin with the Linguist Edge. Gain +1 Persuasion with native speakers of a language foreign to your hero, and Reactions begin two steps higher.
  12. Choose Your Fate: Select any other result on this table, or gain two rolls on the Hero’s
FLL1d12! Fortune Favors the Bold: Your hero begins with the Brave Edge (or Elan if he already has Brave). He also begins each session with one additional Benny.

FLL1d12 GM Approved reroll: LL1d12 Live, Die, Live Again: Your hero is a survivor. Begin with the Fast Healer Edge, gain a free reroll on the Death & Defeat Table, and halve all recovery times from the table.

HJ rolls
p0020002600200020L00201d20
Result: 11 - Psionics Table - Your psionicist gains either the New Powers Edge orone power chosen from the Mind Melter's list (Rank permitting)

dpL1d20
Result: 9 - Underworld & Black Ops Table - Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of the streets and alleys, gaining the Streetwise Edge. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in forgery (treat as Common Knowledge), with a +2 to related checks.

pL1d20More ISP means more power to work with, and your character has it. He gains the Power Points Edge. Psionics who already have this Edge should reroll.

dpLLL1d20
Result: 16 - Education Table- Born with a natural inquisitiveness, your hero has a gift for research and finding things out. He has the Research skill at d8.

ddpL1d20 You may choose any one of the results on this table. Add any Personal Ranged Weapon listed in this book to your character’s gear list. Apply all other results from rolling on this table to your new weapon as you wish.

dLdL1d20
Result: 10 -Ranged Weapon Table - This weapon is extra deadly, granting a +1 to all damage rolls made with it. This result may be applied a maximum of two times.

Advances
  • Initial Advances: (Bonus from Hindrances): Raise Vigor to d6
  • Edges(s) from Hero’s Journey Rolls: Mind Melter Power Stun, Brave, Fast Healer, & Power Points
  • Novice 1 Advance (PbP): Raise Strength to d6
  • Novice 2 Advance: Edge -Elan
  • Novice 3 Advance: Edge - Streetwise
  • Seasoned 1 Advance: Raise Smarts to d10
  • Seasoned 2 Advance: Raise Skills Psionics & Hacking to d10
  • Seasoned 3 Advance: Edge- Rapid Fire
  • Seasoned 4 Advance: Edge - Two-Gun Kid (10/1/2020)
  • Veteran 1 Advance: Raise Spirit to D8
  • Veteran 2 Advance: Raise Persuasion to d6 and Notice to d8
  • Veteran 3 Advance: Charismatic Edge
  • Veteran 4 Advance: Raise Persuasion to d8 and Notice to d10
  • Heroic 1 Advance: Alertness
  • Heroic 2 Advance: Raise Agility to d10
  • Heroic 3 Advance: Raise Shooting to d10 and Fighting to d6
  • Heroic 4 Advance: Master Psionic Edge
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
personal notes
Things to take for advancement:
Marksman, Steady Hands, Survival d6, Smarts d8 ,Command, Inspire, Reliable,
Fahtoo DeCruz
Fatimatou DeCruz - Human Psi-Operator

Pace: 6; Parry: 4; Toughness: 10 (4)
Wounds: None
PP: 30/30
Constant Effects:
Combat Edges: Brave, Fast Healer, Rapid Fire
Bennies: 4/3
Adventure Cards:

Retired from 21st SET - Hot Shots
Edit Signature
Player/Characters: Nelle/Cass/Tula
User avatar
Fahtoo
Posts: 27
Joined: Sun May 03, 2020 6:01 pm

Re: Fahtoo DeCruz - Leveled Up for 12th AAT

Post by Fahtoo »

Powers

Arcane Background: Psionics
PPE/ISP: 30 - Recovery: 5/hour - Needs Updated
  • Mind Link (Power Points: 1) [Range:Smarts] Duration:30 minutes
    Creates a telepathic connection between two individuals (which does not necessarily have to include the caster). The link accommodates only willing subjects and communication — thoughts that aren’t consciously transmitted aren’t relayed. Once activated, the Range between all linked minds is one mile, or five with a raise. If any of the linked characters suffers a Wound, all others must make a Smarts roll or be Shaken (this cannot cause a Wound). The speed of communication is that of normal speech, but with a raise members may communicate up to 30 seconds or so of speech on a single combat turn.
    --
  • Object Reading (Power Points: 2) [Range: Touch] Duration: Special
    Object reading is the ability to see the past of an inanimate object, discovering who held it, where it’s been, and what it might have been used for. The object has no sentience of its own — the caster simply sees and hears visions of the past that took place in its presence. Success allows the character to see events that occurred within 10 yards up to about five years past. A raise increases this to 100 years and 20 yards. The caster can “fast forward” and “rewind” as desired, skimming about 10 years of history per minute of real time.
    --
  • Relief (Power Points: 1) [Range: Smarts] Duration: Instant
    Relief removes one Fatigue level, or two with a raise. It can also remove a character’s Shaken status, and removes Stunned status with a raise.
    Additional Recipients Modifier (+1):The power may affect more than one target for 1 additional Power Point each
    --
  • Stun (Power Point: 2) [Range: Smarts] Duration: Instant
    Shocks a target with concussive force, sound, light, magical energy, or the like. A successful casting means the victim must make a Vigor roll (at −2 with a raise on the arcane skill roll) or be Stunned.
    Area of Effect Modifier: (+2/+3):For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is
    increased to a Large Blast Template.
Fahtoo DeCruz
Fatimatou DeCruz - Human Psi-Operator

Pace: 6; Parry: 4; Toughness: 10 (4)
Wounds: None
PP: 30/30
Constant Effects:
Combat Edges: Brave, Fast Healer, Rapid Fire
Bennies: 4/3
Adventure Cards:

Retired from 21st SET - Hot Shots
Edit Signature
Player/Characters: Nelle/Cass/Tula
User avatar
Fahtoo
Posts: 27
Joined: Sun May 03, 2020 6:01 pm

Re: Fahtoo DeCruz - Leveled Up for 12th AAT

Post by Fahtoo »

Gear -Needs Updated

Weapons
  • TX-26 Particle Beam Pistol Range:(12/24/48) Damage: 3d8 RDF:1 AP:4 Shots: 15 MinStr: d6
    HJ Bonus: This weapon is extra deadly, granting a +1 to all damage rolls made with it.
  • Multi-Optics Scope:An advanced scope with thermal, infrared, and night optics. When using an Aim maneuver, it adds an additional +2 to Notice checks or to offset Range penalties. It also negates Illumination penalties and adds +1 Shooting to calibrated weapons
  • Wilk’s 320 Laser Pistol Range: (15/30/60) Damage: 3d6 RDF: 1 AP: 2 Shots: 20 MinStr: d4 Notes: The "Classic" is Shooting +1.
Armor
  • Plastic-Man Light EBA Armor: +4 Toughness: +1 MinStr: d4 Weight: 13 Notes: Advanced composite hard plate armor.
    HJ Bonus: Covered in a fiber-optic material, your armor color shifts to match the surrounding area with custom camouflage patterns, masks infrared as well as thermal emissions, and is designed to reduce noise. +2 to all Stealth rolls.

Field Repair Kit
Designed for military and frontier use, this advanced tool kit holds supplies to help get machines running again. It carries quick-weld patches, a backup laser torch, scanner, extra wires, circuits, and other items. It requires a Repair skill of at least d4 to use. The Field Repair Kit grants a +1 to all Repair rolls. Frequent use necessitates replenishing the supplies, per the GM.

NG-S2 Survival Pack:
Popular with adventurers and travelers, this basic survival kit is packed with ultralight gear essential to anyone roaming the vast wilderness and ruins of Rifts Earth. (20 lb, 3000 credits)
  • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
  • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
  • Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
  • Fire starter kit with pocket lighter and flint sparker.
  • First aid kit with three uses (each refill costs 100 credits).
  • Flashlight and radio (five-mile range), crank and solar powered.
  • Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
  • Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
  • Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag


Universal Credits: 9600
Ld4d6!!*100 x100 = 2000
-1000 for scope
+8600 from Episode 0, 6/25/2020

Gear Credits
d2d4!!*500 x500=2000
-2000 for scope = 0
OOC Comments
accidental entered twiceLd4d6!!*100
Fahtoo DeCruz
Fatimatou DeCruz - Human Psi-Operator

Pace: 6; Parry: 4; Toughness: 10 (4)
Wounds: None
PP: 30/30
Constant Effects:
Combat Edges: Brave, Fast Healer, Rapid Fire
Bennies: 4/3
Adventure Cards:

Retired from 21st SET - Hot Shots
Edit Signature
Player/Characters: Nelle/Cass/Tula
User avatar
Fahtoo
Posts: 27
Joined: Sun May 03, 2020 6:01 pm

Re: Fahtoo DeCruz - Leveled Up for 12th AAT

Post by Fahtoo »

Background

The Really Long Job Offer story
00:03:40 -0500
To: M0R64N4
From: 5H4RK
Subject: $$$$

J0b 0FFeR. dD02 5M# & 9r4B. 100k p4Y0u7.
Date: 14122117
--00000000000000fe0905a8043bae--
The email arrived via a network of virtual dead ends and switch backs designed to outmaneuver anyone trying to track her from the sent email. Fahtoo flicked it open and sighed at the leetspeak. Then she spun through the codes to check her credit balance and sighed again. Yeah. She needed the cash. Resigned, she shot out a response from a disposable email account, setting her terms and asking for the bare minimum of information she needed to work the job.

Two weeks later she was in position. Her contact, Abner Saintil (Yes, she had tracked down his real name) had planned for her to set up shop in an apartment across the street. Fahtoo had jacked into the electronics store downstairs and was prepared to flood the target’s system with packets of false information. She snuck a peek out the window at the building the rest of the team would be infiltrating. The building itself didn’t look like much. A gray stone office building with a few skinny windows. It was sandwiched between two red brick buildings with brightly painted storefronts and wrought iron Juliet balconies on the apartment windows above.

Fahtoo pulled a magnifying gun scope out of her bag. She’d just picked it up from being repaired and hadn’t reattached it to her rifle yet. Gently pushing aside the sheer curtain, she looked through the scope to get a closer look at the office building. Was that…? Yes it was. The windows across the street were made of mesh glass. A high quality, fine mesh that might not be noticed at a casual glance. Why would an office building in a downtown shopping district need reinforced windows?

’Maybe to keep people like you from breaking into the building. Why are you breaking into that building, Itsy?’ her big sister’s voice floated through her head. Growing up the youngest of five siblings, Fatimatou had always tried to be independent, but never quite managed to do anything new without one of the other DeCruz kids being there first. Alima had chided her so many times that now Fahtoo’s internal nagging voice always sounded like her eldest sister. Today she didn’t have time for nagging. Fahtoo stuffed the questions away with the scope into her bag and zipped it closed. Don’t ask, Don’t tell. That was the motto. Do the job, get paid, wipe the memory banks and move on.

"Check in." Abner’s voice was low and harsh over the comm unit in her ear. When he’d introduced them all, he’d said his nickname was Shark, but Fahtoo could barely call him that to his face without laughing. Usually she just called him "Boss." She could see his ego inflate every time she did it. He didn’t have to know that it was an empty honorific to her. At the sound of his command, Fahtoo sat up straighter and pulled her interface closer as she listened to the rest of the team sound off with varying degrees of confidence.

"Chaz. In position."
"Ressk. In…*grunt* position."
"Robi. Closing in."
"Pyro. Two minutes."
"Damn it, Py! Move your ass." Abner grumbled.
"Sorry, Shark. There was a puppy." Pyro was very young.
"I don’t fucking care. Morgana?"
Fahtoo activated the comm. "Starting infiltration now. It’ll be ready to blow the doors off the joint when Pyro is in position." She let him hear her fingers tapping out the launch commands before clicking off her comm.

They could all hear that Pyro was out of breath when she checked in 90 seconds later.
"Punch it, Mo." Abner gave the command and Fahtoo slid the last code to active. They all counted five beats and then the five on the ground began to move as alarms started blaring inside the office building.

Fahtoo knew what each member was supposed to be doing right now. A quick glance through the window showed a man in a smart business suit pulling open the front door of the building across the street. Chaz. She knew he had tools strapped to his chest under the jacket and two guns disguised in the briefcase he carried. Right then Pyro should be repelling over the edge of the roof and into a window on the back side of the building. Fahtoo hoped she knew about the mesh glass. It wasn’t her job to worry. That was Abner’s. Her job was to keep everyone inside the building so distracted and confused that they didn’t notice anyone who didn’t belong inside.

Abner had said the package would only be in this building for 48 hours. This was the best spot between where it had come from and where it was going to snatch it. They were also supposed to snatch and grab other valuables to cover the real theft. Abner hadn’t told her what they were grabbing but he’d joked that Pyro could try to snag her some of the fancy new tech the building had received last week while they had been casing the joint. .

Her interface beeped, reminding her to release the next phase. Fahtoo grinned and hit another launch button. Then her fingers flew across the interface as she grappled with the AI security system directly. She started sensor fires, unlocked doors, triggered motion detectors and blocked outgoing reports seemingly at random. She routed communication links in loops and flooded processing servers. The AI choked and Fahtoo could see when the human took over, but it was already too late. She’d already locked all the processes and his interface was just a glowing rock by the time he put his hands on it.

Fahtoo smirked as people started to pour out of the building’s front doors in a cloud of smoke. There was Ressk with his arm around the shoulders of a pretty blonde. That boy could find a date in a sewer drain! Never mind that he was on the payroll of the people who had set the fire he was so gallantly helping the woman escape.

"Package acquired. Rendezvous in 30." Abner growled. He sounded surprisingly grumpy for a man who’s heist had gone perfectly to plan so far. The young hacker rolled her eyes and donned the utilities company jacket that was her cover for getting in and out of the building. With a final command stroke to begin the memory wipe of her data trail, Fahtoo started packing up her equipment.

Twenty-five minutes later Fahtoo cursed her bulky pack of equipment as she tried to squeeze through a loose panel in the wall of a warehouse bordering the shipping district. Her jacket lining caught on the ragged edge of corrugated metal and she cursed when she heard it rip. The snag threw her off balance, her arms windmilled as she fought to keep her balance and she ended up slamming her shoulder into a giant wood shipping crate.

"Good thing stealth isn’t what we hired you for, Morgana." Chaz sneered. He was leaning against another crate, cleaning under his nails with a wicked looking knife.

"See this! This is why I hate doing jobs in the real world!" She shrugged off her pack and rubbed at her shoulder. "I could have done my part of this job from halfway across the city in one of Mamasan’s bath houses, but Nooo!" Her voice undulated the last word into a whine. "No, I have to keep setting up, tearing down and hauling my gear all over town in mildewing apartments and through holes even the rats don’t bother crawling through."

Chaz chuffed and sheathed his knife. Morgana opened her mouth to continue her rant, but just then they heard the overhead motor squeal to life. Fahtoo stuck her head around the edge of the crate to watch the garage door roll up and a basic beige sedan pull quietly inside.

"Did the boss just drive the getaway car into our rendezvous point?" Fahtoo muttered under her breath.

"No. That’s the second car. The get away car was cherry red to make him look like a noob." Robi’s voice came from over her right shoulder. For a dude in power armor he sure was a sneaky bastard.

"Have you been standing there the whole time?" She craned her head to look up at him. He smiled back down at her.

"Yes." Robi strode out between the crates toward Shark who was climbing out of the sedan’s driver’s seat.

"Fuckin creeper." Fahtoo muttered as she followed him.

Pyro stepped out of the front passenger seat, dragging two bulging duffle bags with her. Ressk backed out of the rear driver’s side door with his gun trained on someone else in the backseat.

"Stay put." The thin man ordered the mystery passenger as he closed the door.

Shark leaned against the hood of the car and pulled out a handheld device. A couple taps and he lifted it up to show them all the screen.

"It’s been a pleasure working with you." He addressed them with an overly toothy smile. Fahtoo got the impression he’d practiced the face in the mirror to go with his stupid nickname. "The credits we agreed on have been transferred to the accounts provided. Pyro here has the loot for you to divide amongst yourselves. Try not to kill each other." He pocketed the device and gave them another toothy smile.

"Remember the NDA you all agreed to. This job never happened and we were never here." Shark motioned to Ressk and the other man quick-stepped around the car to climb in the front passenger seat. He had his gun trained again on the mystery passenger before he even got the door closed. Shark climbed back in the driver’s seat and then the sedan was gone.

"Who was in the car, Pyro?" Fahtoo asked as she approached the young woman.

Pyro gave her a very pointedly blank stare. "What car? Here. Take this thing, it weighs a ton." she shoved one of the duffles into Fahtoo’s hands. The hacker immediately doubled over in an effort to keep it from dropping out of her hands..

"Shit! That’s heavy!"

"Don’t hurt yourself, Smurfette." Robi’s voice barely hid a laugh. He pulled the bag out of her hands and laid it gently on a convenient crate.

"Hey!" Fahtoo put a hand up to her dyed blue hair. "I’m not a bimb…. oooh! Is that a T36 converter?!"

The contents of the bags were divided up in 15 minutes. A couple pieces Fahtoo had directed them to fence, and a couple she grabbed for parts.

"Well. Nice not doing business with you guys. I hope to never see you in person again." She pulled the half empty duffle onto her shoulder and headed for the back door. She’d be damned if she was going to crawl out the rat hole with this new delicate equipment bouncing along behind her.

Fahtoo walked down the street, blended into the foot traffic and made her way back to her shabby apartment. No one stopped her, no sirens wailed and it didn’t feel like anyone was watching her on the train. She almost forgot to feel relieved when she was back within the safety of her own four walls. The job went perfectly and she got paid. She was getting good at this crime thing!

Three months later

The rain was pouring down outside the tinted windows of Fahtoo’s little apartment. It felt like it had been raining for a month, when in reality it had only been about two days. She knew her neighbor in the basement apartment was flooded. She’d seen boxes of his stuff stacked up in the hallway and seen his wet footprints on the stairs. So far the roof wasn’t leaking enough to drip down through her upstairs neighbor’s apartment, so Fahtoo considered herself lucky.

She’d been fiddling with a new gadget all morning and was just wondering if she could waterproof it enough to take it up to the roof for a test run when her terminal beeped. Fahtoo set down her project and spun her chair around a couple times, swinging her arms up over her head as she whirled. The open space of the apartment was small and her ability to pull her limbs into just the right shapes as she whirled was testament to how many times she’d performed the same stretch.

The alert was just a spam message. While she was there, Fahtoo decided to clean out the account and check some of her disposable and encrypted boxes for messages. They were meant to filter unimportant things and so she only checked them every couple of months. What else did she have to do on a rainy afternoon?

Two inboxes were just junk. The third had an intriguing offer from a guy she’d met somewhere, but it wasn’t a work offer, so she deleted it. The fourth inbox had the usual spam, but also one message that looked like it had been written by an actual person. Fahtoo didn’t recognize the sender and it had been sent to an old dummy contact page she’d used as a false front for a couple jobs. The body of the email was a pink curly font and the message sounded just as benign and cheerful as the formatting.
Hey cousin! Remember that trip we took with our uncles? The one where I made us late when I pet that cute puppy? That was so much fun! I didn’t get a chance to tell you before, but this was in the backseat when we got back. I wondered if you knew who it belonged to. Well I gotta go. Stay safe!
-🔥

Fahtoo blinked and read it twice more. There was an attachment. It was a picture of a tablet laying on a vehicle bench seat. The tablet itself wasn’t anything of value, a basic personal device everyone had. It was powered on and the image on the screen grabbed her attention. It was an official Coalition State news headline reporting about a deadly bioweapon attack about 50 miles south of Ishpeming . Fahtoo tilted her head and could just make out the date. Her fingers made a quick run across the keys of her interface and within minutes she found the original article.

The report went into unnecessary detail about the gruesome attack, and then, predictably, implicated the Coalition’s usual hated targets. The article proclaimed that these unnatural fanatic groups were harboring a dangerous bioengineer, named Dr. Louvell Randolph, who had eluded CS custody three months before. There was a picture of the scientist included, a mug shot. His dark unruly hair stuck out on all over his head and he sneered at the camera.

Three months ago? Where had she been three months ago? The Shark job? Fahtoo looked at the pinky font message again. Signed with a fire emoji… Pyro? Pyro had been late getting into position because she saw a dog. Backseat? Pyro had seen the person in the backseat of Shark’s car. A person who hadn’t been a part of their crew but had turned up with the loot. Was he the package? Was this Pyro’s way of telling her the package had been Louvell Randolph?

Fahtoo checked the date on the message and saw that it was more than a month old. With a lump in her throat she started researching. She set up algorithms to suss out Pyro’s real name and to search for her description in public documents and news reports. Fahtoo started another program tosearch using everything she had rounded up earlier on Abner Saintil. Since Ressk seemed to be Abner’s special friend at the end of the job, Fahtoo added his name and description to her search for Abner.

Within minutes she found what she’d been dreading. A girl matching Pyro’s description had been reported to the Coalition authorities by anonymous tip as having “unnatural powers”. Shanna Jones had been picked up and sent to rehabilitation. Anyone who actually looked past the surface of CS propaganda knew what that meant. It meant she’d probably been tortured, and was certainly dead.

Fahtoo was still swallowing down the sick feeling rising in her stomach when the terminal beeped with the results of her search on Abner. “Shark” was an independent consultant currently employed by ScoriaCorp. According to tax documents, he had a small staff and an office with an address in the business district. Fahtoo doubted the office actually existed. . ScoriaCorp she knew from their manufacturing complex over by the river. They were a successful robotics company with factories and contacts in a dozen different city states. A quick search told her that ScoriaCorp’s bread and butter was in producing components other manufacturers used to assemble their own products according to their own processes and designs. A recent press release claimed ScoriaCorp was branching out into organic materials. All very above board for farming and medical uses.

‘Abner must be using ScoriaCorp’s resources to produce bioweapons engineered by Dr Randolph.’ Fahtoo thought to herself. She began another search, this time looking for other attacks that had been attributed to the doctor’s work or had similar elements. Too soon she found reports from all over the northern hemisphere that fit the description. It was a nasty agent he had designed with a short lifespan. Once it delivered, it killed most carbon-based life indiscriminately, but then stopped suddenly. None of the attacks seemed to have spread more than a 10 mile radius.

At first she thought they couldn’t all be related to one man working in Northern Gun, and she assumed he was still in Northern Gun because this was where Abner was. Then another thought struck her. ScoriaCorp. Was Abner using their resources, or were they using him? Abner couldn’t possibly be that dumb could he? To list ScoriaCorp on his tax documents and then show his face doing a jailbreak of an evil scientist? Did he honestly believe none of the crew knew his real name?

Fahtoo cross referenced her list of bioweapon attacks with the dealer and manufacturer list provided by ScoriaCorp’s public directory. Every attack occurred within 50 miles of one of their locations. Abner wasn’t pilfering from their labs and factories. ScoriaCorp had to be using their private shipping routes to send Dr. Randolph’s creations all over the world!

"Oh gods, what have I done?" Fahtoo jumped to her feet and paced the length of her small apartment. Six strides out, six strides back.

‘No one was supposed to get hurt. It was just a smash job like taking candy from the corner store.’ Six strides out, six strides back.

‘I have to tell someone. I have to turn them in so they can catch this madman and shut down that operation.’ Six strides out, six strides back.

But how? What proof did she have? She only had her own eyes to say she’d seen Abner organizing the job, and she hadn’t actually seen Dr Randolph in the car. If she went to the authorities with that, she’d end up being sent to rehabilitation herself. Six strides out, six strides back.

She also had her belief that Pyro had seen Randolph in the car, but Pyro was dead. The pink font email could easily be dismissed. What proof or even scrap of information did she have that could lead someone back to Abner and ScoriaCorp? Six strides out, two strides back, and stop.

The building! She dropped back into her chair and pulled up any report she could find about Dr. Randolph’s escape from custody. Obviously the Coalition didn’t want to advertise their inability to hold him, so they had glossed over the specifics of how he’d escaped. That meant if she could somehow link Abner or ScoriaCorp to the boring grey building downtown, the investigators would hopefully recognize the clue.

In the end, it took her long into the next day to gather what she felt she needed. It had stopped raining and her apartment had started to warm up. Steam up, truth be told. Fahtoo flapped the bottom of her loose shirt in an effort to get some cool air against her skin. The shirt just stuck to her in different ways when she let it drop.

Finally the program she was running finished and spit out a zoomed and filtered chunk of surveillance video, neatly scrubbed to erase her digital fingerprints. It clearly showed Abner and Ressk leaning against a red vehicle parked near their target location. The footage was from a few days before the heist when they had been watching for patterns in the people going in and out of the building. There was another little clip of the same red car, speeding away from the area on the day of the Dr’s escape. Both pieces of security footage were timestamped. Fahtoo herself had scrambled all the security cameras in the area on the day of the job. The grainy footage from five blocks away was the best shot she could find that hadn’t been erased. Hopefully putting the two clips with two names in an anonymous tip drop would do the trick.

As soon as she hit send, Fahtoo felt a lot better. Pointing the authorities at Abner couldn’t absolve her from the dozens of people who’d been killed in the recent bioweapon attacks, but she felt a little better. Maybe she could sleep now. Rolling out of her chair and onto her small bed, Fahtoo certainly gave it her best shot.

Beep.
Beep.
Beep.


The notification chimes were insistent and poked through Fahtoo’s exhausted sleep.

"WHATTT??!" The young hacker yelled at her terminal.

"Leave me alone!" She pulled the pillow over her head, but the notification continued to beep.

"Fine." She muttered under her breath as she rolled out of her bed. She was definitely too tired to stand, so she crawled over to the terminal on her knees, pushing her chair ruthlessly out of her way.

With the interface practically under her chin she jabbed fingers at the notification until it opened. The words on the screen chilled her to the bone despite the heat.
10:43:06 -0600
To: M0R64N4
From: 5H4RK
Subject: ☠

Your message was intercepted. The authorities have your name. We know more about you than they do. Because you couldn’t keep your mouth shut, your life is forfeit. We’re coming for you.

Date: 30032118
--000000000000089ut80ugtq3--


"SHHHHHH-it." Fahtoo hissed at the screen and jumped to her feet. She hit run on a program she’d created years ago as an exercise. The program started to wrap up her important information and wipe the memory banks. Fahtoo watched it for a minute and then pulled her eyes away. She started shoving things into bags.

In less than an hour she was on the first transport she could find out of the city. It was headed south and Fahtoo knew it wouldn’t take her far enough. Eventually she would have to simply walk or hitchhike her way even further south. She wasn’t exactly sure where she was going, but she was certain that staying in Ishpeming would mean a very short life.



Fahtoo's first mission debriefing after completing her training with the Tomorrow Legion



“I get the impression you’re not sure why I’m here. Well that makes two of us..” Fahtoo slumped back in the chair, stretching out her legs and crossing them at the ankles. The leather of her jacket squeaked a little as she crossed her arms as well. When Lt. Pats continued to stare at her expectantly, Fahtoo threw up her hands and made a pained noise.

“Look. Like I told them. It was supposed to be an easy assignment. Just truck over toward Memphis, pick up some folks and bring them back safely. They even gave us a vehicle. If you can call that death trap with 4 bald tires a vehicle.” Dark hands continued to wave as she spoke, until she stuck them down into the pockets of her jacket.

Pats nodded at her to continue. Fahtoo leaned her head back and stared at the ceiling as she began to speak. “The intel was good. We split like we planned to go hit our marks.. I cut the security system and then we all moved in. That’s when everything went sideway.

“I had two civilians stuck to me like baby possums and Simmons was shot in the leg limping along behind me. Our comms got scrambled and we were pinned down by guards on the roof. We assumed since everyone’s attention was on us Hyo and Svend had made it out and were headed for the truck. Simmons wanted to make a run for the woods and blow off our exit plan. Just hike it back to Castle after we lost anyone who bothered following us into the Ar-kansas swamp”

Fahtoo sat up straighter and folded in half, elbows resting on her knees. “I’ll tell you something, Lieutenant.” She looked up at him earnestly. “I’m a city girl, born and raised. I had my fill of wilderness training when I was running down here from up north of Chi-town. I learned a few things on that trip. VERY few things. I know about six plants that are edible and maybe three different ways to find water. One of them ways is listening for a creek. There was no way I was going to hike through a swamp and then the Ozarks with Simmons trailing blood with every step. Those refugee girls may have known more about how to find food, but none of us would know how to keep an alligator or cougar from eating us in our sleep.”

“I looked at Simmons and told him we weren’t going to run for the woods. I told him we were going to get to the rendezvous point before that prick Hyo drove off without us.” Fahtoo returned to her stretched out position, but this time kept her gaze on Pats.

“And then I did what needed to be done. I took out the snipers on the roof. I laid down cover fire when their back up burst through the door and the girls helped Simmons make a run for the next building. I tazed the guy that tried to tackle me when I took my turn to run after them. I jerry rigged an electrified trip line behind that building before we repeated the run to the next. And then we just kept doing that until we could see the path leading out to where the truck was hidden.”

She sniffed and rubbed her palms on her dark jeans. “Shanna and Marie really deserve the credit. By the last run, Simmons was practically unconscious. They just held onto his arms over their shoulders and hauled ass to the finish line. Thankfully Svend was waiting down by the fence instead of with Hyo at the truck. He laid down cover fire for me to get across the last open area. When I got behind him, I picked up Simmon’s feet and the three of us stumbled the last hundred yards to chuck him in the back of the truck. Hyo was screaming like my mother when I’d come in 10 minutes past curfew.”

“I did the job, Sir. I got the girls out because that was the mission. I saved Simmons because he would have saved me. I didn’t ditch the plan and run for the hills because I was selfish. I would rather shoot out a dozen guards with ion blasters than spend two weeks walking in the woods with the mosquitoes and snakes”

Fahtoo crossed her arms and leaned back in the chair, her pose clearly radiating her boredom with sitting still for so long and repeating her report yet again. “Is there something specific in that story you wanted me to clarify, Lieutenant?”
Fahtoo DeCruz
Fatimatou DeCruz - Human Psi-Operator

Pace: 6; Parry: 4; Toughness: 10 (4)
Wounds: None
PP: 30/30
Constant Effects:
Combat Edges: Brave, Fast Healer, Rapid Fire
Bennies: 4/3
Adventure Cards:

Retired from 21st SET - Hot Shots
Edit Signature
Player/Characters: Nelle/Cass/Tula
User avatar
Ndreare
Savage Siri
Posts: 4412
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Fahtoo DeCruz - Leveled Up Human Psi-Operator for 12th AAT

Post by Ndreare »

I noticed you do not have driving or piloting. Was this deliberate?
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Post Reply

Return to “Archived Recruits”