Beamsplitter
Seasoned Male Dragon Hatchling, Rainbow Dragon Hatchling
Iconic Framework: Rainbow Dragon Hatchling
Description
Prismatic Breath:
Rainbow/Coalescing Colors - Stun
Red - Mind Wipe
Orange -
Yellow - Healing
Green - Entangle
Blue -
Pink - Invisibility
Purple -
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12, Vigor d8
Skills: Athletics d8+2, Common Knowledge d6, Faith d8, Fighting d8, Language (American) d6, Language (Chinese) d6, Language (Dragonese) d8, Language (Faerie) d6, Language (Spanish) d6, Notice d8, Occult d8, Persuasion d4, Stealth d8, Survival d4+2
Pace: 6; Flying Pace: 12; Parry: 6; Toughness: 22 (12 M.D.C.); Size: Small (-2, Size mod -2)
Strain: 8/8
Hindrances: All Thumbs, Cautious, Outsider, Pacifist (minor), Stubborn
Edges: Adept (Boost Trait, Warrior's Gift, {Healing, Deflection}), Channeling, Dragon Low Light Vision, Dragon Metamorphosis, Dragon Teleportation, Frontiersman, Master of Magic, Power Points, Woodsman
Weapons: Unarmed (Range Melee, Damage Str), Bite (Range Melee, Damage Str+3d4, AP 4, M.D.C.), Claws (Range Melee, Damage Str+3d4, AP 4, M.D.C.), Stun Breath (Range 18, Damage )
Languages: Spanish (d6), Faerie (d6), Chinese (d6), American (d6), Dragonese (native, d8)
Current Wealth: $0
Arcane Background: Miracles (Rifts® TLPG)
- PPE: 30 (10 for Miracles, 10 bonus PPE +10 for Power Points edge)
- Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect), Confusion (Savage Worlds: Adventure Edition p157), Deflection (Savage Worlds: Adventure Edition p157-158), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Healing (Savage Worlds: Adventure Edition p162), Illusion (Savage Worlds: Adventure Edition p163), Invisibility (Savage Worlds: Adventure Edition p164; Limitations: Self (limited)), Mind Wipe (Savage Worlds: Adventure Edition p165), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
- Miracles: Power Points: 30; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148), Boost Trait (Savage Worlds: Adventure Edition p156; Limitations: One Aspect), Confusion (Savage Worlds: Adventure Edition p157), Deflection (Savage Worlds: Adventure Edition p157-158), Detect Arcana (Savage Worlds: Adventure Edition p158; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Healing (Savage Worlds: Adventure Edition p162), Illusion (Savage Worlds: Adventure Edition p163), Invisibility (Savage Worlds: Adventure Edition p164; Limitations: Self (limited)), Mind Wipe (Savage Worlds: Adventure Edition p165), Warrior's Gift (Savage Worlds: Adventure Edition p169-170)
- Power Activators: Magic users must be able to gesture and speak to cast spells.
- Languages Known: Spanish (d6), Faerie (d6), Chinese (d6), American (d6), Dragonese (native, d8)
- Armored Hide*: +12 MDC Armor and +2 Toughness in dragon form.
- Bite/Claws*: Dragons can naturally attack with teeth and talons dealing Str+3d4 Mega Damage, AP equal to the higher of their damage die or their size. Reach removed.
- Expanded Awareness: Dragons have the exalted detect arcana power as an Innate Ability with Range (Self). Sense supernatural beings with a Notice check.
- Flight*: Fly for Pace 12 and may “run” for extra movement. Flight is usable in another form if it has wings.
- Prismatic Breath*: Can breathe a Cone Template, up to 18" distant or place a MBT anywhere within 18". Those without EBA and vision protection must check Vigor at -2 (-4 with a raise) or be Stunned (coalescing colors / rainbow spectrum)
Mind Wipe (red - only last 48 hours of memory and only references to knowledge of the dragon)
Other powers can be added to the breath trapping, each with a different color. The advantage in the trapping is the choice of AoE or single target without having to pay for additional recipients/targets, instead paying for just the AoE modifier of +1PP.
Either Arcane Skill OR Athletics may be used for powers activated via breath weapon. Once assigned, a color cannot be changed and only 8 choices are available. - Resistant to Fire and Cold: –4 damage from all heat and cold based attacks.
- Dragon Low-Light Vision: Immune to Illumination penalties
- Inherently Magical: Arcane Background (Miracles), Faith d6, Healing, Illusion and 2 other powers.
Hatchlings start with +10 PPE, gain 10 PPE instead of 5 from Power Points and can use TW gear. Add this starting PPE to any gained from the Edge.
Rainbow Dragons have the Mind Wipe power but it is limited to only recent memory (48 hours) and only to knowledge of the dragon. Example, the dragon could pass along a message in-person and then use Mind Wipe to remove knowledge of where the message came from. - Enhanced Metamorphosis: Able to adopt a single human/humanoid form or any natural animal form for a number of hours equal to 2 × Spirit before needing six hours of rest. Gains no special properties of what he mimics, but retains all of his own abilities except those only usable in dragon form (*). Gear is assumed into the dragon’s form and reappear when returning to humanoid form. Any other objects are dropped. All gear carried by the dragon is dropped when transforming into humanoid form.
- Kinda Mighty†: Strength of d12, Vigor d6, Agility d6, Smarts d6 to start, adjusting limits accordingly (max STR d12+3)
- Master of Magic:
- Nigh-Immortality: Hatchlings mature around 600 years of age and can live up to 12,000 years. They need to eat or drink and are immune to the Hazards of cold, heat, hunger, thirst, disease, poison, drowning, electricity, and radiation.
- Size -2 (Tiny)*: Size -2 (Tiny) without Dragon Metamorphosis or Growth/Shrink. Dragon Grows Larger makes a Rainbow Hatchling Size 2, while Dragon Grows Huge makes him Size 6. Wounds total reduced to 3.
- Slow Regeneration: Natural healing roll once per day then permanent injuries are treated as an additional Wound and can be healed.
- Tail Lash* (removed):
- Scintillating Scales*: Opponents within 12" are Confused as the power (roll to resist, can be suppressed)
- Nature's Stewards: Rainbow Hatchlings are caretakers of the natural world. They have the Woodsman and Frontiersman Edges.
- Nigh-Nimble: Athletics bonus +2
- Cybernetics: Dragons cannot take cybernetics at any point.
- Enemies: Hunted by the Coalition. Many arcane factions seek to control dragons or use their body parts.
- Form Limits: If transformed into a humanoid race with a Non-Standard Build, it suffers the same penalties as that race. In their natural form, dragons cannot wear any armor and can only use vehicular weapons specially adapted for their use at four times the normal cost. Most other gear can only be used in humanoid form.
- Hatched: Dragons are born not made. They do not choose a race.
- Outsider (Major): Dragon Hatchlings have the Outsider (Major) Hindrance.
- Recipient of Territorial: Rainbow Dragons love other dragons, who tend to dislike them.
- Young: They begin play speaking and reading only Dragonese/Elven, 3 attribute points, and only 13 skill points.
Advances
Novice Advances
- Raise Attribute: Vigor
- Raise Skills: Fighting/Athletics
- Edge: Adept (Boost Trait, Warrior's Gift, {Healing, Deflection})
- Edge: Power Points
Books In Use: Savage Worlds: Adventure Edition, Science Fiction Companion, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Multiple Languages, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
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