Moved to Grimtooth Account

Post Reply
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Moved to Grimtooth Account

Post by Sabrek Vek »

Moved to Grimtooth Account
Last edited by Sabrek Vek on Sun Aug 21, 2022 10:13 am, edited 86 times in total.
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Moved to Grimtooth Account

Post by Sabrek Vek »

Moved to Grimtooth Account
Dice rolls
d20: [11] = 11
d20: [13] = 13
d20: [17] = 17
d20: [17] = 17
d20: [4] = 4
2d4*50*10*10: [4, 2]*50*10*10 = 30000
4d6*10*10*10: [4, 6, 6, 3]*10*10*10 = 19000
Last edited by Sabrek Vek on Sun Aug 21, 2022 10:16 am, edited 8 times in total.
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Moved to Grimtooth Account

Post by Sabrek Vek »

Moved to Grimtooth Account
Last edited by Sabrek Vek on Sun Aug 21, 2022 10:16 am, edited 41 times in total.
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Moved to Grimtooth Account

Post by Sabrek Vek »

Moved to Grimtooth Account
Last edited by Sabrek Vek on Sun Aug 21, 2022 10:16 am, edited 5 times in total.
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Moved to Grimtooth Account

Post by Sabrek Vek »

Moved to Grimtooth Account
Last edited by Sabrek Vek on Sun Aug 21, 2022 10:18 am, edited 2 times in total.
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Moved to Grimtooth Account

Post by Sabrek Vek »

Moved to Grimtooth Account
Last edited by Sabrek Vek on Sun Aug 21, 2022 10:18 am, edited 4 times in total.
User avatar
Ndreare
Savage Siri
Posts: 4412
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Grimtooth, Last of his Tribe - Sasquatch Powerhouse - Venators (Awaiting Approval)

Post by Ndreare »

Looks legit.

I don't see any conflicts. I think Technospawn will approve.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Re: Grimtooth, Last of his Tribe - Sasquatch Powerhouse - Venators (Awaiting Approval)

Post by Sabrek Vek »

Code: Select all

[OOC=Conditions][list][*]Initiative Draw Two Cards and take the lowest.
[*]Multi Action Penalty is 0 for two Strength/Agility based skills or attacks.
[*]Ignores -2 Penalty to using off hand.
[*]-2 to Gang Up Bonus
[*]-2 to to attacker using a Ranged Attack.
[*]Ignore Wound Penalties for to Vigor Rolls to avoid Bleeding Out, If you are "killed" roll a die, on an odd number you die, even you somehow survive.
[*]+2 to Soak and Vigor rolls to avoid Knockout Blows, Free reroll on Soak rolls made to eliminate Wounds or Vigor rolls to resist Knockout Blows.
[*]Ignore 2 levels of Wound Penalties
[*]-2 to attacker attempting mind reading or mind control on this hero.
[*]Ignores one point of Fatigue Penalties.
[*]All Permanent Injuries are temporary unless cause by acid or fire.
[*]Every Round he makes a focus roll.  He heals 1 wound on a success, 2 with a raise.[/list][/OOC]
User avatar
Technospawn
Diamond Patron
Diamond Patron
Posts: 598
Joined: Thu Mar 12, 2020 9:28 pm

Re: NEEDS REVIEW - Grimtooth, Last of his Tribe - Sasquatch Powerhouse - Venators Game

Post by Technospawn »

@Sabrick Vek you need to make a new account for this character. Once that is done I will approve and add to the game.
GM Stuff
Initiative

Code: Select all

[b][color=#BF0000] Initiative[/b]
I will roll 1d56 for each of your initiative cards. I do not reroll duplicates, instead there are 2 extra Joker positions. Ties can be broken by an athletics roll.
[list][*][b]Lowest card goes first[/b]
[*][b]Quick rerolls 41 or higher[/b]
[*]1, 2, 3, 4 are considered Jokers
[*]Cards divisible by 4 are considered Clubs for hindrances affected by Clubs (excepting 4 which is a joker).[/list][/color][/b]
Savage Realms Bennies
GM = 7/7 Jarierth = 0/2
User avatar
Sabrek Vek
Diamond Patron
Diamond Patron
Posts: 71
Joined: Sat Apr 23, 2022 8:35 am

Re: NEEDS REVIEW - Grimtooth, Last of his Tribe - Sasquatch Powerhouse - Venators Game

Post by Sabrek Vek »

Technospawn wrote: Sun Aug 21, 2022 8:53 am @Sabrick Vek you need to make a new account for this character. Once that is done I will approve and add to the game.
Created New Account and moved everything to a Thread for that account.
Post Reply

Return to “Archived Recruits”