Christian King
Heroic Male Human, MARS Psi-Warrior
Iconic Framework: MARS Psi-Warrior
Background
Raised in Psyscape, Christian run to the furthest points all over North America discovering everything he could in the pursuit of person entertainment. Heroic at heart and a wonderer by trade, Christian finds every excuse to go some place new.
Attributes: Agility d10, Smarts d10, Spirit d6, Strength d8, Vigor d6
Skills: Athletics d10, Common Knowledge d6, Fighting d10, Language (Dragonese/Elf) d6, Language (Native) d8, Language (Spanish) d6, Notice d8, Occult d8, Persuasion d4, Psionics d8, Riding d8, Shooting d6, Stealth d6, Survival d6+2
Pace: 8; Running Die: d8; Parry: 8; Toughness: 12 (5)
Strain: 6/6
Hindrances: Code of Honor, Heroic, Overconfident, Vow (major, Serve Psyscape)
Edges: Acrobat, Adept (Psionics), Beast Master (Learherwing), Beast Master (V-Raptor), Block, Chi, Fleet-Footed, Frenzy, Great Luck, Luck, Martial Artist, Martial Warrior, Monster Slayer, New Powers (Sloth/Speed, Protection), Power Points, Psi-Blade, Psi-Shield, Psychic of Psyscape, Woodsman
Armor: Huntsman Medium Personal Armor (Armor 5)
Weapons: Unarmed (Range Melee, Damage Str+d6, +2 to Hit), Psi-Blade (Range Melee, Damage Str+d12+1+smite, AP 16, +2 to Hit, M.D.C.), Psi-Pike (Range Melee, Damage Str+2d8, AP 8, M.D.C., Reach 2), Survival Knife (Range Melee, Damage Str+d4), Wilk’s 320 Laser Pistol (Range 15/30/60, Damage 3d6, ROF 1, AP 2), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: NG-S2 Survival Pack, Wooden Cross
Languages: Spanish (d6), Dragonese/Elf (d6), Native (native, d8)
Current Wealth: 270 cr
Arcane Background: Psionics (Rifts® TLPG)I.S.P.: 15Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Deflection (Savage Worlds: Adventure Edition p157-158), Detect Arcana (Savage Worlds: Adventure Edition p158; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Empathy (Savage Worlds: Adventure Edition p160), Protection (Savage Worlds: Adventure Edition p165-166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1), Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect), Telekinesis (Savage Worlds: Adventure Edition p169), Warrior's Gift (Savage Worlds: Adventure Edition p169-170; Innate Power)
Special Abilities
Psionics: Power Points: 15; Powers: Boost/Lower Trait (Savage Worlds: Adventure Edition p156; Innate Power; Limitations: Self (limited); Skill Bonus: +1), Deflection (Savage Worlds: Adventure Edition p157-158), Detect Arcana (Savage Worlds: Adventure Edition p158; Innate Power; Limitations: One Aspect, Self (limited); Skill Bonus: +2), Empathy (Savage Worlds: Adventure Edition p160), Protection (Savage Worlds: Adventure Edition p165-166), Smite (Savage Worlds: Adventure Edition p168; Limitations: Self (limited); Skill Bonus: +1), Speed (Savage Worlds: Adventure Edition p167; Innate Power; Limitations: One Aspect), Telekinesis (Savage Worlds: Adventure Edition p169), Warrior's Gift (Savage Worlds: Adventure Edition p169-170; Innate Power)
Languages Known: Spanish (d6), Dragonese/Elf (d6), Native (native, d8)
MARS Advances: Psi-Warriors begin as Seasoned heroes.
Psi-Warrior Psionics: Psionics d6, Arcane Background (Psionics), 10 ISP, as well as boost/lower Trait*, smite*, telekinesis, and choose two powers.
Psi-Warrior Skills & Edges: Fighting d6, as well as the Adept, Block, Chi, Psi-Shield, and Psi-Blade Edges.
Psi-Warrior Resistance: +2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or Thirst.
The Arts of Offense: Psi-Blade counts as Claws when applying bonuses from Edges.
Psi-Warrior Code: Begin with either the Code of Honor or Heroic Hindrance for no added benefit.
Far-Traveller (Hero's Journey): Far-Traveller:Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Networking checks in North America.
Starting Bennies: 5
Advances
Novice Advances
Raise Attribute: SmartsEdge: Psychic of PsyscapeEdge: LuckSeasoned Advances
Edge: Martial ArtistRaise Attribute: AgilityEdge: Great LuckRaise Skills: Athletics/FightingVeteran Advances
Edge: Martial WarriorEdge: New Powers (Sloth/Speed, Protection)Edge: Monster SlayerEdge: FrenzyHeroic Advances
Edge: Fleet-Footed
------------------
Current Load: 52.25 (61)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal
Character for Review. Christian King. Treasure of Tolkeen
- PaperDragon
- Posts: 186
- Joined: Fri Aug 05, 2022 12:51 pm
Character for Review. Christian King. Treasure of Tolkeen
Post by PaperDragon »
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Character for Review. Christian King. Treasure of Tolkeen
Post by Venatus Vinco »
Hello,
Not sure we spoke about this on discord or I. The recruitment forum. The spaces filled up, but if you are looking for a game I will do what I can to find something for you.
VV
Not sure we spoke about this on discord or I. The recruitment forum. The spaces filled up, but if you are looking for a game I will do what I can to find something for you.
VV
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
- PaperDragon
- Posts: 186
- Joined: Fri Aug 05, 2022 12:51 pm
Re: Character for Review. Christian King. Treasure of Tolkeen
Post by PaperDragon »
It happens. I’ll just finish my game proposal and make and end run around finding a game by running it!
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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